Тёмный

My Biggest Issue with Forced Hyper Carry in Honkai Star Rail 

Iyo
Подписаться 33 тыс.
Просмотров 17 тыс.
50% 1

At this current point of Honkai Star Rail, I think it's time to bring up Why Hyper Carry is Ruining the Meta of the game. There's a lot that's absolutely FANTASTIC about Hyper Carry team comps, which I love, but not EVERY SINGLE DPS needs to be a Hyper carry. It's completely misleading to newer players, especially F2P, when the first thing they're told is "Hyper carry is the only team comp" to build. It's almost been a full year. Stop it.
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
🕹️ Discord ► / discord
🕹️ Twitter ► / iyokuu
🕹️ Twitch ► / iyokuu
🧉 Want that hoodie or shaker I use? Grab it at gamersupps.gg/Iyokuu | Use code Iyokuu
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#honkaistarrail #hoyocreators #ruanmei

Игры

Опубликовано:

 

1 янв 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 406   
@Iyoverse
@Iyoverse 5 месяцев назад
You guys are more than welcome to discuss and argue with me live about it by the way. lol 📺www.twitch.tv/iyokuu
@kolebowyer3837
@kolebowyer3837 5 месяцев назад
I feel like it'd be a bit more incentivised to build a breaker if there was some a bit of a relative increase to break efficiency(maybe like 10 break units extra per 50 break effect?)
@Qkochan3
@Qkochan3 5 месяцев назад
@@kolebowyer3837 idk the incentive of breaking the enemy seems like enough? half the time running hypercarries i get annoyed that half the supports arent the element i need, and one dps is doing most of the leg work in terms of damage AND breaking. but when i have my dot teams where kafka is most likely chipping hard and the on element 4* dot is also chipping with sampo's bounces or luka's increased hits, breaks happen so much faster and more consistent.
@kolebowyer3837
@kolebowyer3837 5 месяцев назад
@@Qkochan3 that's assuming that every character is on element. If you have a strong DPS that you want to force through them you'd build a breaker, this building break effect(which only affects damage on break). Which only really happens maybe 1-2 times(max) per boss. And not all characters have similar break units in their attacks. Yeah RM helps with efficiency. But it'd be cool if building 200% break effect also helped break faster. That's all I'm saying. And it wouldn't need to be much. Maybe 25% efficiency per 50(or 100?) break effect.
@bakayarokonoyaro8375
@bakayarokonoyaro8375 5 месяцев назад
I think one of the other issues that push the player base towards hyper carry is how easy they are to build. During your video, you mention break blade, as you said luckily you don't have to change much for him since he scales of HP, but a break Himeko or other niche sub DPS roles require a whole other set of relic farming. And personally for me and a lot of people, relic farming and RNG is one of the most tedious parts of the entire game. So I can see why people just build one DPS and force it through every situation, it's a lot easier and stress free than farming for niche strategies
@lazaruslong697
@lazaruslong697 5 месяцев назад
Exactly. This guy talks from the point of view of whaled-up day 1 account, so he can afford to spend resources in suboptimal way. As newer, almost F2P, i am glad that hypercarry works, because that is the team I am able to build and play new content with and not having to restart each battle 10 times. After I have built enough characters, I may experiment with more demanding builds, but as it stands, thank gods for Bronya and Jingliu.
@Kaostanza
@Kaostanza 5 месяцев назад
Only PoV that matters is that he only speaks for Ruan Mei owners. Break Effect is overshadowed to oblivion by Hyper-Carry comps until Ruan Mei is used, but even then it's just an alternative team comp/playstyle that's roughly the same strength. I can say with certainty NOBODY would be playing a BE comp for Mirror 11/12 if they don't have RM, it's complete doo doo in a DPS-check format. It's like going from Hypercarry Raiden to EM Raiden... with only Hydro to react with
@keilius
@keilius 5 месяцев назад
Except, the fact that they use different sub-stats is a plus... I end up getting plenty of break relics when getting relics for my DPS anyway. Just don't salvage everything that isn't exactly what you're farming for. Also, honestly, relics don't have to be perfect. I'm mostly F2P, been playing about 6 months, and I don't feel like I have to spend too much time farming relics. In fact, most of my energy gets spent farming XP/credits and trace materials. Traces are more bang for the buck than relics for F2P, especially if you're using the characters the way he's saying in the video; play them to their strengths. Obviously you can't completely ignore relics, though I only shoot for having 2-3 ideal sub-stats and don't worry too much about being perfect. I don't sweat it if those ideal sub-stats don't get extra rolls, either. But, then, I'm also not completing MoC, so... *shrug* I'm having fun.
@whoizrez
@whoizrez 5 месяцев назад
@@lazaruslong697 the thing is while you’re farming for your hyper carry I 100% guarantee you’ve been throwing away decent break effect pieces. And unlike how you build a hyper carry, break units don’t require set bonuses to perform incredibly well and it’s been this way literally since day 1 for every single player in the game. Why do you think the thief set is in all the chests?
@MrJokerSenpai
@MrJokerSenpai 5 месяцев назад
Exactly, im trying to force Jingliu and Ruan Mei onto basically everything i do, my other units just arent built up to par yet.
@artisonian
@artisonian 5 месяцев назад
It might help to make a guide on these team archetypes if the goal is to convince people to try a different approach to team building.
@camilaloaiza7731
@camilaloaiza7731 5 месяцев назад
I feel like the game is just way too new and they give us ALOT of hypercarries we just got our FIRST limited Harmony unit, is crazy. We don't have efficient general SubDPS units, the 2 we have (Kafka and Topaz) don't work everywhere because they are also enablers for specific archetypes. So... we have to wait. For Break, we need a 5* Xueyi, if we don't have a colorless breaker with 5* stats, is just not viable.
@CyborgNinjaJesus
@CyborgNinjaJesus 5 месяцев назад
My problem with break effect is that it doesn't improve break efficiency, so even if you build a lot of it you won't break more toughness bar. The worst part is that if that particular character doesn't break the bar, then it's a wasted stat. Also, if you are pushing back the enemy's turn (i.e Ruan Mei), then they spend more time broken, which is good for normal DPS characters but the break effect character has to wait more to start breaking again and do theirs. I would like to more ways of improving break efficiency for it to be a viable build, or maybe more characters like Xueyi that convert the stat to raw DMG%, though that has it's own issue like being hard to build for. I love the idea of dual DPS comps, have many characters that I'd like to build, but the reality is that it's not competitive. My hope is that maybe in pure fiction it would be a viable strat.
@camilaloaiza7731
@camilaloaiza7731 5 месяцев назад
I hope Xueyi is a test to a 5* colorless Breaker, the concept is really interesting and allowing the unit to exchange Break Effect for another stat (like DMG, Crit or ATK) is a really good idea, it needs to happend if they want to build a Break Archetype. I also think we don't play SubDPS units because we only have 2 designed for that, Topaz for FUA and Kafka for DoT, apart from those, we don't have anyone else, a SubDPS unit have to do something extra for the team apart from DMG because if not, is just better to run Hypercarry.
@CyborgNinjaJesus
@CyborgNinjaJesus 5 месяцев назад
@@camilaloaiza7731 Yeah, I agree. I really like Xueyi and think she has very good potential as sub DPS, but the problem is that idealy you need the normal damage stats, plus break effect, making getting relics for her a pain in the ass. Right now giving Xueyi just break effect is not enough to justify the spot she takes on the team, she still needs some standard DPS stats, I'd like that to change in the future.
@camilaloaiza7731
@camilaloaiza7731 5 месяцев назад
@@CyborgNinjaJesus Exactly, since is hybrid (Crit and Break) is a really stat hungry unit, but I don't think that's something bad, I can see that working for a 5* if the DMG is GREAT and has the utility to just break without caring about weakness, is a good exchange, but Indeed, it needs polishment (For example, charges that gives you an extra turn and a buffed state with more Crit Rate would be better than a follow-up and help you with the stat balance).
@Cuddle_with_Furina
@Cuddle_with_Furina 5 месяцев назад
We need a support character that can advance forward by 100% character that have highest break effect stat automatically went the enemies is about to break . It also can remove CC debuff on character that want to be advanced like Bronya
@Cuddle_with_Furina
@Cuddle_with_Furina 5 месяцев назад
​​​@@camilaloaiza7731 We need a support character that can advance forward by 100% character that have highest break effect stat automatically went the enemies is about to break . It also can remove CC debuff on character that want to be advanced like Bronya . Sorry for my broken english 😅
@juliogomez2534
@juliogomez2534 5 месяцев назад
I wouldn't say that people don't understand "team building" I think it's a matter of imagination, I've seen people with Hanya and Asta struggling to clear MoC 11 and 12, the reason they give is "Oh I just haven't build them" explaining to them that they can work even with off pieces since their kits allowed them so it's so hard only to then have them be amazed at the results, their runs improving for 1 or 2 cycles which allows them the 3*. I still believe that Dan 2.0 and Jingliu created the whole problem, people want every unit to do their levels of dmg if they can do it they don't bother working around it and trying to come up with a solution.
@billdecou242
@billdecou242 5 месяцев назад
It's all about the ebb and flow. As they introduce more mechanics and niches it will expand. They don't release many a ton of characters so might be year 2 or 3. I like the FGO model when it's focused on the supports and using the right dps for still the minimum turns. The difference is that it's then about consistency, so clearing MoC in 3 turns consistently instead of trying to 0 turn or fail/slower runs.
@kylanshireman2875
@kylanshireman2875 5 месяцев назад
Dude. I would love a character role building guide. There are so many characters I want to build (like Arlan) but I don’t know what their role should bring in a team other than support, dps, or sustain.
@pulledporc5334
@pulledporc5334 5 месяцев назад
I think dual dps will become more popular as the game goes on longer and people have access to more units. Before Ruan Mei, the only other unit that I would say really played into dual dps is Topaz. And as much as I love my dual dps teams w Topaz, I recognize that she is somewhat nice and a lot of people skipped her. Ruan mei definitely helps dual dps become a more viable option for people, though.
@kostkacukru1776
@kostkacukru1776 5 месяцев назад
That's right... Now with Ruan Mei, I started pairing Jingliu with Blade, because of Ruan Mei's dual DPS benefitting stats... and gosh how well it works, Jingliu + Blade + RM and Luocha are really great team for those, who wants defy meta and play 2 dps with great supports, however, it is very premium team of 4 5*, which must be also very well build, so it is something for something... Many people skipped Topaz, because of the gameplay (hunt follow-up attacks ???, ult not dmging only increasing follow-up and so on), but she is so well made for the later content... The more units we get, the better she gets in my opinion, let's see, good luck with your Topaz teams !
@ezade4323
@ezade4323 5 месяцев назад
One thing I see a lot and have issues with is because some characters are limited on how you can efficiently build them they apply these restrictions to all characters. Fire Trailblazer is a good example of a character than can be built and used many different ways. Especially since the lightcone 'Trend of the Universal Market' exists which will enable Trailblazer with taunt to be a burn dot machine. If you use energy recharge on fire trailblazer you also get a lot of energy fast because their taunt forces enemies to attack them. In fact a lot of characters people don't talk about or forgot have gotten better because of new characters that released, new relic sets, or just because over time you get more eidolons for them that they really start to shine. The most important aspect of team building is synergy. With more sp positive units characters like Fire Trailblazer that benefits from keeping taunt up 100% of the time will shine. Before it was just too sp heavy to keep taunt up and let your dps pop off as well. The main issue is people are too lazy to test everything out so they watch content creators that bring numbers saying this does the most dmg or has the fastest clear. So they copy and paste without thinking about how efficient and consistent the team is. We overlook how many attempts it takes to get there or even how hard it is to get certain stats for builds because you might not have the same lightcone with the same superimpose.
@crashsparrow6943
@crashsparrow6943 5 месяцев назад
Fire MC has potential to be a very good breaker, too. With fire break being second only to physical in power, you COULD make a break build work. Also, I can relate to that last paragraph of yours. Most content creators have been recommending full hackerspace or a 2p mix of hacker and thieve for Ruan Mei, with an er ornament set or a supportive one like keel or fleet. However, I had to use both the thieve full set and the break planar set to reach the break effect threshold, because I only have an S1 memories of the past LC. I am still using an attack% orb because I couldn't find anything else with a speed substat that I needed to meet the requirement for the bonus effect. Hopefully I'll get the last speed substat roll I need on an hp or def% piece to be done with the build... for now.
@Dr_Smash
@Dr_Smash 5 месяцев назад
I think DoT teams will be the first to lead the charge on multiple dps on a team. Sure, Kafka will be the head of that with how she plays, but you have characters that can trigger DoTs on their turn (Guinaifen, Sampo, Luka). So, all they need is support oriented around DoTs to stand toe-to-toe with hypercarry.
@Bing..chiling
@Bing..chiling 5 месяцев назад
Yeah... The real dual dps is dot team
@Xailei_
@Xailei_ 5 месяцев назад
Ruan mei has everything a dot unit wants. Gives speed, dmg, break effect, and if e1? Defense ignore. The prime harmony for dots
@angelus877
@angelus877 5 месяцев назад
It will most likely never go away, more than likely its just gonna be 1 hyper carry either for aoe specialty or blast specialty or ST specialty. But unless you actively make it so you cant have more than 1 harmony per team it wont change, and even then youd just be using a nihility character
@Marz333
@Marz333 5 месяцев назад
I see break effect in star rail as the equivalent to elemental mastery in Genshin just without the reactions, it’s bound to be broken when more characters that scale off of it are released. We’re already seeing this with Ruan Mei
@tobizerker4153
@tobizerker4153 5 месяцев назад
And Xuiye
@JMike-bq6rl
@JMike-bq6rl 5 месяцев назад
And the same cons....requiring the said character to be the one "triggering" the reactions/breaks. Else it's wasted stat.
@Cuddle_with_Furina
@Cuddle_with_Furina 5 месяцев назад
​@@JMike-bq6rl We need a support character that can advance forward by 100% character that have highest break effect stat automatically went the enemies is about to break . It also can remove CC debuff on character that want to be advanced like Bronya . Sorry for my broken english 😅
@samgofandango1298
@samgofandango1298 5 месяцев назад
I've been running a hypercarry Jingliu since I started playing when her banner was released. Been struggling with sorting a second team, since everything basially recommends the same supports, which isn't a lot of use for running two teams. This is why I was excited to get Ruan Mei, and was thinking of building a team exactly as you mention. One breaker alongside a main DPS that capitalises on the broken enemies. Hypercarry will always exist, but at least this way it doesn't always have to be such a hyperfocus.
@insertnamehere1398
@insertnamehere1398 5 месяцев назад
if i'm being honest.. I never ran hyper carry lol never saw the hype im sorry- I'M SORRY!
@samgofandango1298
@samgofandango1298 5 месяцев назад
@@insertnamehere1398 I just ran it because I got lucky with Jingliu, Pela and Tingyun Eidolon's early on, and figured I might as well.
@pretty.billy.
@pretty.billy. 5 месяцев назад
@@insertnamehere1398do you regularly max star?
@MinKiu410
@MinKiu410 5 месяцев назад
- Dual DPS is harder to build - Hypercarry is easier to play + build - Currently even with Ruan Mei, Hypercarry is still the fastest clear way so if you want to get the fatest clear, there is no reason to not use Hypercarry - Dual carry depends on enemy’s weakness, if boss has just 1 matching element on your DPS and not your other DPS. You are basically handicapping yourself. Because your other DPS cant deal dmg at their best. While Hypercarry doesnt have that problem because usually you are using a DPS unit that matches the weakness of enemies. - Break Blade wont work if enemies dont have Wind Weakness. Why bother building Break on him if building HP/Crit makes him does more DMG regardless of enemy’s element weakness - Dual carry isnt bad. It can be fun to play. But its not optimal at the moment. - I agree with people trying stuffs out. Maybe they will figure out new meta. But thats for people who has time. Other people that dont, maybe just want to clear MoC as fast as possible so they can do something else. And its not people being lazy, they just have more important things to do than retrying MoC countless times just to find something new
@insertnamehere1398
@insertnamehere1398 5 месяцев назад
I disagree with many points but I disagree *respectfully* hyper carry was only easier to build and play because for 5 and half versions, tingyun, bronya, and sometimes asta had a stranglehold on the buffer meta so u only had 2 maybe 3 characters to build and you always knew how they worked because they were very simple. all you had to do was switch out your current dps with the dps of the week. first seele, then bladie, then DHIL, then jingliu, then argenti you get the point. which ironically contradicts the point cuz you're still building them you're just dumping them for the NEW dps. as for the weakness thing... you act like you can't have a 2nd dps of multiple types, or run a silver wolf, or have your sub dps be a xue yi with an ult (and talent if you're e2) that penetrates toughness no matter what weaknesses the enemy has. TL;DR hypercarrry isn't "more optimal" it's just lazy
@Ilint
@Ilint 5 месяцев назад
@@insertnamehere1398 It technically is more optimal, You can check calcs, but it still shows that hyper carry teams are still out damaging duel dps teams, so it technically is less efficient to play duel dps. I also would not say it's laziness either. My account is fine, but if I'm looking at my gf acc, outside of Seele and Blade, all her other DPS aren't built due to bad relic luck while her Supports are in a much better situation, so this does mean if she want's to do MoC she is forced to go hyper carry on both sides. The facts are it is multiple times easier to build Supports over DPS. and even if you want to build break effect character a lot of them work well going hybrid, with Break and a mix of Crit. Also I don't get the assumption of "Dumping them for NEW dps." What backing do you have that this is what most people are doing, most people play based on element, not just for the boss and mobs.
@Qkochan3
@Qkochan3 5 месяцев назад
a lot of these points are interesting because of course i would play a hypercarry on element so logically that would apply to dual dps? you dont have more than one dps per element?? why would i build a crit character like blade...for break?? also i dont think there will ever be a new meta personally since people will always pick the easiest route and peace out: hypercarry. also because of this exact thinking. if it aint bad why deviate? and then the game stagnates like how genshin currently has
@MinKiu410
@MinKiu410 5 месяцев назад
@@Qkochan3 technically it will be easier to do dual DPS meta in the future imo if Mihoyo releases more units that support that idea. and if people can actually get them in their pull. realisticly its not easy to just get DPS for every element for F2P players or even new players
@MinKiu410
@MinKiu410 5 месяцев назад
​@@insertnamehere1398 1. We actually dont really just dump any old DPS for new DPS. People who dump old DPS for new DPS every MoC or something are probably just whale or have insane luck on their pull. I still use my Seele ever since I got her in patch 1.0. You build multiple DPS so you have more option to play in the game and that has nothing to do with dual DPS setup 2. "You act like you cant have a 2nd DPS of multiple types". What do you mean by this? Do you mean "Why not just run a 2nd DPS that match enemy's weakness?", then sure I guess you can? But is it even good though? Like if you can make a Dual DPS setup where you perform better than a Hypercarry comp, then I'll acknowledge it. But so far we have seen none of that. Even when JL was released and people noticed the synergy between Blade and her, they tried it and it still performed worse than JL Hypercarry. The point is, you can do whatever you want with your team. Its your account, your choice. But you calling Hypercarry "isnt optimal" is just wrong because you dont have any proof that Dual carry can outperform a Hypercarry comp For example : - If you run dual DPS, you need to have a good enough team-buffer that can buff both DPS. The quality of buff must equal or greater than solo-buffer for the comp to even be good. And do we have that many good team-buffer ? So far the best team-wide buffer we just got is Ruan Mei. What are you gonna use for 2nd team Dual carry setup ? And then we talk about element weakness, if your 2nd DPS have matching element with enemy's weakness then its no problem. BUT if you dont, what will you do? Run SW? Ye good luck trying hundred of times with her random element implant and not to mention you lose a slot on Buffer slot by using SW. Or you lose a slot on Sustainer, that forces you to either finish the stage without anyone dying, again good luck with that. Even the idea of "just use dual carry of matching element with MoC" has problem in itself when you even think about F2P or Low spender side of playerbase.
@breanna_bee
@breanna_bee 5 месяцев назад
I've been thinking about building Break Sushang for a while now just haven't gotten around to it yet, but with Ruan Mei I might finally do it. Another character that could be fun with Break Effect is Serval, because Break Shock gets a 2x multiplier compared to burn and windshear, and she can extend her own DoT too.
@Jarediann
@Jarediann 5 месяцев назад
I think a class restriction game mode could be super interesting if implemented correctly. Like only allowed certain roles in certain fights which would promote different team comps or combinations you wouldn't normally see/use otherwise. I wouldn't implement it in an already existing mode because it might make that mode more annoying, I would probably make something totally seperate to everything else, with these type of rules in place. Maybe one stage you can use preservation and hunt, and another stage is nihility and destruction. Idk just an idea I had
@farius8506
@farius8506 5 месяцев назад
You can't just "add break effect" to Blade or any other character without taking it out from some other stats. Every substat roll that you put to break effect is 1 roll that you take out of crit. It is a fantasy to say that you can build break effect without "really messing" with crit.
@Iyoverse
@Iyoverse 5 месяцев назад
This would be true if the act of swapping out sub-stats worked like trading Pkmn, but it doesn't. If I only need 3-4 stats and don't need all of that on every single piece, then I can afford to have an extra desired stat built throughout the other pieces. That is what I explained throughout the video.
@kurokamionce1802
@kurokamionce1802 5 месяцев назад
​@@Iyoversethen who will look a Blade Break Effect build? Also someone point out already but Break Effect is useless in of elements enemies
@farius8506
@farius8506 5 месяцев назад
@@Iyoverse Crit does not hit diminishing returns until you have 100cr and 200cd, until that point it only increases in value the more of it you have, so you probably do want it in all pieces. The "standard build" Blade is currently probably built to hit the desired speed break point and then equip relics with maximum crit and health. My understanding in is that in this video you advice to start also building break effect, which necessarily means equipping relics with less crit and health on them. If I had relics with more or equal crit and health in addition to break effect instead of something like flat defense, then obviously I would be using those relics already without being told to. Then it becomes a math question of are you saying when evaluating relics that 1 substat roll of break effect is equal or 80% or 50% of the value of a crit roll, which I won't pretend to know the correct answer to.
@Shin_Blackmetal
@Shin_Blackmetal 5 месяцев назад
I appreciate vids like yours, brother. For real! Been looking at the channel and you've been SPITTIN. This is the main reason my favorite team is Topaz/Himeko/Asta and a sustain. Follow-ups has been so fun and different and I cannot wait for Dr.Ratio and Kafka to finally round out my DoT teams!
@ttl246
@ttl246 5 месяцев назад
it depends on how you define what a hypercarry is. In a team with carry, debuffer, harmony, sustain, do you consider this team hypercarry or duo dps? Like if the debuffer is topaz, ppl think its duo dps, but if its SW, or pela, people think its hypercarry. But that is just the result of you not investing in dps in your SW or pela. I think in Penacony, and even Dr Ratio, the meta is gonna be carry with debuffer, so this could both be a hypercarry or a duo dps comp...
@Riley1393
@Riley1393 5 месяцев назад
I would have to respectfully disagree sw requires either break effect at e0 or e1 to do damage or e2 for crit sw which is a huge investment for topaz she has lots of free crit rate and crit damage and clearly was meant to be a dps but she can buff follow up attacks and act as a skill point + sub dps
@ttl246
@ttl246 5 месяцев назад
@@Riley1393 not sure I understand your point, my point was that hypercarry with debuffer is blurring the line with duo dps, ie team with nihility debuffer could be a duo dps team it just depend on investment, even though right now people think all SW teams are hypercarry teams. Do you think a BE SW, or a e2 crit SW, as a duo dps comp, if she is contributing more dmg than some other traditional duo dps teams such as dot subdps or topaz subdps. In fact, I would say all nihility subdps could be duo dps comps since by their design their skill and ult have dmg multipliers where as harmony units dont.
@Riley1393
@Riley1393 5 месяцев назад
@ttl246 I do agree that a BE sw or dps pela could contribute damage as kinda of a sub dps my point was that it would take considerable more investment than building a character that clearly is easier to build with lower investment because their traces lightcone and multipliers are higher on all parts of their kit not just their ultimate characters like blade and topaz have higher multipliers and more free stats for damage than pela or Silverwolf but maybe that will change with more future debuffers
@Jojokun5235
@Jojokun5235 5 месяцев назад
I do understand what you mean in this video iyo. But, I also respectfully disagree that hypercarry itself is the problem. Ruan mei releasing proves that hoyo is supplying players with the means of switching to other playstyles. The same could be said for other enablers like Kafka and topaz. Players are not forced into playing hypercarry teams. They can switch to any playstyles they prefer and plan their accounts accordingly just like every hyper carry enjoyers are. When a hypercarry enjoyers say himeko is mid, it only means in a hypercarry setup, she under performed. By no means it makes hypercarry bad or ruining the game. If other playstyles wish to "compete" with hypercarry, their enjoyers must do similar maticulous testing and theory crafting as what the hypercarry enjoyers have been doing all these time to find every possible synergies, hidden mechanics and subtle nuances in squeezing every last damage possible. Conclusion: hypercarry itself is not the problem. The lack of players dedicated enough to make other playstyles work is the real problem If you want dot or double DPS or heck even triple DPS work, then do it right. Analyze the speed tuning, optimal rotation, energy threshold, and other nuances to those playstyles so you can come up with the perfect strats to be "competitive". That's what we hypercarry enjoyers did and we rightfully get the best damage possible as for now. Stop blaming hypercarry and do what it takes to make your preferred playstyles "competitive" if you care about it that much.
@bryanjason7202
@bryanjason7202 5 месяцев назад
I’m still learning and new but if I break the enemy does that mean that element weakness doesn’t matter for my main dps? I want to build my blade as my main dps and switch around different element 2nd dps for breaks effect
@CrumbMuffins
@CrumbMuffins 5 месяцев назад
I want RM so I can use Welt+Daniel again. Back before I went all in on Daniel hyper carry with TY&SW Welt+Daniel was my go to squad but insanely inconsistent with how SP hungry that team was. I’m hoping with RM Welt could slow and break that much easier for Daniel to take advantage of the imprisonment bonus from Banditry. Edit: lol as soon I posted I decided to just exchange some Starlight for event passes and did a 10 pull and got Ruan Mei.
@wbbb1256
@wbbb1256 5 месяцев назад
On second side of moc 12, I ran a hyper carry of jingliu, ruan mei, pela, and linx. My pela would always end up dying but as soon as I replaced pela with seele for extra damage and break effect, I 3 starred it first try!
@glasercorey
@glasercorey 5 месяцев назад
Are you saying build break effect Arlan or what was your point there?
@bigballs7911
@bigballs7911 5 месяцев назад
Never really thought about that. I have a lot of characters you mentioned, I'll start keeping break effect gear.
@santo2sexy
@santo2sexy 5 месяцев назад
Great vid, would it be a possibility for you to do MOC 11-12 team building guides, cause I really like how you break down stuff in your vids.
@Iyoverse
@Iyoverse 5 месяцев назад
Possibly! I'd have to figure out what could work for teams and then show them off. Would I be aiming for a specific amount of cycles?
@CTom1988
@CTom1988 5 месяцев назад
Only thing I can think of as a counter argument is a breaker only breaks one type of weakness iirc. So wouldn't you need one of every element if the boss that cycle only has that one weakness? Or you don't have any characters that can break that bosses weakness?
@TheJasperMage
@TheJasperMage 5 месяцев назад
I have been thinking about this a lot recently too. I've been building physical trailblazer because I feel like they were previously overlooked for not being as good as fire trailblazer. But they have break stuff built into their kit. they get 25% crit rate against broken enemies! Like, there is a vision there for breaking enemies. and there always has been.
@asteriasummers4600
@asteriasummers4600 5 месяцев назад
I feel like you can like the idea of a hypercarry comp AND still play around with it to show off vivid gameplay styles is my thinking. For example, I love Himeko as a main DPS and can play around with RM buffing her damage even if she isn’t built for break effect. For added context clarification: my Himeko is E6 and RM with her sig LC is E0S3.
@kolebowyer3837
@kolebowyer3837 5 месяцев назад
I just have one question for you.. why did you keep pulling RM LC and not get an eidolon or two 😅. Especially E1.
@grammysworld5449
@grammysworld5449 5 месяцев назад
​@@kolebowyer3837LC banners have better rates.
@phibi_berkeleytime
@phibi_berkeleytime 5 месяцев назад
back in the early days, i mained sushang & serval and they were good examples of teams that didn't need to be played as hypercarry to clear content. sushang does well paired with someone to help her break the enemy and serval was good at getting some extra AoE DPS or even helping you break faster. topaz is a good example of a non-hypercarry that created new team comps that were fun to try out. i prefer pulling for characters that make me think about fun team building rather than trying to be the #1 hypercarry unit that is going to be constantly replaced
@KaiLo42
@KaiLo42 5 месяцев назад
It feels like not only are people going to have to focus more on their team builds outside of hyper carry but just different builds for one character. Welt is a good example that comes to mind now that you can utilize break better so you don't have to worry about crit substance as much. It's almost like star rail is slowly becoming more like a JRPG as people realize what they can do with their characters when new characters come out that can support different/new things
@MrWhiteLioness
@MrWhiteLioness 5 месяцев назад
What two sub-dps characters combined deal the same or more dmg than Jingliu or Dr Ratio?
@KuroLurker
@KuroLurker 5 месяцев назад
I actually want to see numbers, is it actually better? Is the buff to a hyper carry more DPS than a dual DPS+Breaker comp?
@keronmollick8053
@keronmollick8053 5 месяцев назад
What if u run a full team of break effects how will that do I have not seen that before have anyone tested that
@ifal39
@ifal39 5 месяцев назад
Very insightful thought, thanks iyo for opening my mind 👍
@ajgonerogue
@ajgonerogue 5 месяцев назад
LMAO that was me that followed. didn't catch the first part of this convo but the later. Great video
@laineysays
@laineysays 5 месяцев назад
I agree with ur concept. And it is looking good where the game is going, when they released Xueyi. Coz before, adding a break unit in our teams is limited by the enemies' weakness types. Rn i am testing xueyi in different team comps. I just wish to get her to e2 at least.
@StoneMidori
@StoneMidori 5 месяцев назад
I've been blessed/cursed with E2 Himeko as a Day 1 player, and as a semi-F2P player with some awful gacha luck, it really forced me to play around with different team comps, because I knew I wouldn't be able to hypercarry "optimally." Trying out different sets and figuring out what worked for MY character roster and MY account has taken a lot of the stress off of building characters. And frankly, it's given me way more enjoyment for that satisfaction of finding unique builds and slowly hitting personal milestones.
@gasuga5300
@gasuga5300 5 месяцев назад
IMO I think the hardest thing about duel dps teams is having both dps on element, a good variety would be quite an investment. When it comes to relics, I forget the cc that I heard about doing this, he just farmed wild wheat set and can easily swap his gear around turning any dps into breakers, hyper carry, sub dps, and heck with everyone using the same set it makes speed tuning easier since every one can trade their gear.
@Thoithe1
@Thoithe1 5 месяцев назад
Fir my case, I am only 1 month player, and I am currently at TL58. I built 8 lv 70 characters and try out MoC. Best I can do at the moment is MoC 6. I have to min max and resource from now on. Being a late starter, I really want to build whatever I have element wise to push forward. Got Himeko and Hook at the same time...... And I have been debating who should I build for fire dps. I do have RuanMei and XueYi, so I am really want to go for break Himeko😂
@magboboterski
@magboboterski 5 месяцев назад
im currently using a template team + main dps (1 buffer, 1 sustain, 1 flex, 1 main dps) Bronya/Tingyun (i failed with Yanqing on Ruan Mei), Fu Xuan/Lynx/Gepard and Topaz as subdps then a main dps that i change depending on the enemy -- its either Jingliu, QQ, or Kafka (in Kafka's case i switch Bronya with Sampo-- which ill be changing later with Swan) the hypercarry setup, while its a good lineup -- tends to get boring fast
@rishisahadeo68
@rishisahadeo68 5 месяцев назад
this new MOC is hard af. As a F2P i 3 starred up to 8, 2 starred 9, and can't even complete the second phase of 10, the one with Argenti
@Nazarick
@Nazarick 5 месяцев назад
Totally agree. People need to try different team comps and see for themselves how versatile and fun it can be. I honestly was so bored of using Bronya and Tingyun to hyper buff Jingliu's damage. My new team now is Jingliu, Blade, Ruan Mei, and Huohuo. Dual dps with Jingliu and Blade is super fun!
@LegendsOfSushi
@LegendsOfSushi 5 месяцев назад
Aye that’s my main team comp too! And I love how I can be versatile with the chosen sustain character too while always keeping Blade, Jingliu, and Ruan Mei on my team.
@Nazarick
@Nazarick 5 месяцев назад
@@LegendsOfSushi Yup! The team comp is very versatile with many of the current sustain units as well.
@thatalbeeguy
@thatalbeeguy 5 месяцев назад
honestly, iyo, vars is what's called feelscrafter. He is a whale who understands the game at the most basic level, but due to his production quality (his vids and voice just give off a feeling like he knows what he is talking), people tend to trust him. Man was saying faruzan c6 is not good enough for wanderer to become a good dps on the level of hutao... All im sayin, if you want a content farm, go watch his vids
@sinniiarmzendlegz7100
@sinniiarmzendlegz7100 5 месяцев назад
I just pulled Blade and Break Effect Blade sounds so fucking nasty for the team I'm building with him. This vid really got me thinking; thanks for that!
@donew1thita11
@donew1thita11 5 месяцев назад
Does that team need jing
@awastedcow
@awastedcow 5 месяцев назад
I completely agree. I feel like there are so many ways to go about team building because there are different synergies than brute-forcing hypercarry, which is why I sincerely wanted to build DoT + Break together to be a Nihility's greatest fantasy than have multiple hypercarry comps. Also, I feel like Nihility is the best path to utilize to explore other team comps because they are enablers whether by themselves or with others. Like, for Erudition, Destruction, and Hunt, so many people force hypercarry. It's understandable, but I think as we get more flexible supports such as Ruan Mei, we will be able to explore more. I want to give the game another 6 months and then see where people stand. To be honest, with Ruan Mei's introduction, I suspect we'll be seeing a lot more diverse units to come in the future. We've been teased of Penacony and its residents as potential playable characters who may shake things up. Maybe more dual DPS comps will come into play. Or even a team with 2 main dual dps, 1 subdps nihility that debuffs and a sustain. Triple "dps" with sustain. Who knows? I think Star Rail can only go up from where we currently are at in the game.
@mosenguvu
@mosenguvu 5 месяцев назад
Just participating, some of us joined on PS and the game drip the trailblaze power that it makes it hard to build the teams. The randomness of the relics makes it difficult to build more people. But agree on the need for sub dps roles especially for f2p as you realize that the damage output without signature light cones can’t compete on high levels
@bjornnilsson2941
@bjornnilsson2941 5 месяцев назад
With all these new harmony characters we've been getting it's kinda hard to not go 2 hypercarry teams. I think they are just easier to build and provide so much for the investment. Ruan Mei is slowly changing it but right now it takes a lot of experimenting to get a hybrid breaker or sub-DPS setup off the ground. Her extra damage on break is downright dirty tho. 🤣 There's also a lot of buzz around Welt and Blade lately (still trying to get them myself lol) and I hope they herald the way for more varied team building. Not that I think dual DPS needs to be stronger than hypercarry teams. Sushang is an interesting take, I might dust her off and stack tons of break on her to try it out. She was my hypercarry along with Seele at the start of the game hehe.
@djentmas867
@djentmas867 5 месяцев назад
Also wanted to say, as someone who just started on the PS5 launch, i dont have a dedicated DPS yet lol. But i AM rocking Welt w/sig and E1 Ruan Mei with sig lol. I did pull for Mei for Xueyi, and so she will likely be a 'carry' for me at E2 lol. Also building the other dps 4*s rn, currently Sushang because of her insane synergy with Mei.
@rdr.erased
@rdr.erased 5 месяцев назад
2:36 thats what makes the game fun in my opinion. Also if your favorite character is Himeko and she stronger as a hypercarry I dont see why you wouldnt play her as so. If you like a character you want them to be stronger as possible. People tried to force that Ruan Mei would make dual dps better but at the end just made hypercarry even stronger than before
@tWEAKAHsEVEN
@tWEAKAHsEVEN 5 месяцев назад
Isnt the point of having a dual dps team is to clear the content faster? Although dual dps does seems pretty fun i just think hypercarry puts all characters kits in full display
@XburnerZ
@XburnerZ 5 месяцев назад
RM is actually spearheading the DoT comp meta to prep for Black Swan. She's not enabling dual DPS that well, nor kicking the hypercarry comps off their place. The common Turn-based game team troupe is the hypercarry where we get 1 dps, 1 buff/debuffer, and 1 sustain. Which means it will still linger despite introduced newer supports. Sparkle will only cement the position of mono quantum hypercarries, but not the whole hypercarry meta. And according to the collective "dreams" of several players, what comes after Sparkle will be the meta where Hunt units will shine (e.g. The ST Debuff meta) Edit: The game is almost out for a year, and I've built several DPS if not all (lacking on the lightning dps part, I only have Serval) but the issue is that relic farming. It's very stressful, despite having auto feature. I am farming for good FUA relics for Topaz and I am at least 3 months farming on it (with occassional SU and material farming) and I only have 2 really decent pcs right now. We're not lazy, the game's RNG are just so bad not because it's built that way but because there's so many stats to play on unlike Genshin. Self modelling is scarce and not even good in terms of providing really good custom relics.
@PantherKen
@PantherKen 5 месяцев назад
@Iyokuu - kun giving me a strong reason to build my Himeko... whenever I can get enuf resources 😓⚡️💯
@djentmas867
@djentmas867 5 месяцев назад
Hey! Thank you for this topic. I think there is a certain amount to be said about the playerbase themselves and WHERE they came from. Team building of different roles is very common in other Turn based games. However, a lot of players, like me, came from Honkai 3rd, or even Genshin. In Honkai, it is 95% of the time 1 support, who is built around that specific dps, and then a debuffer who removes the enemies resistance. Elemental breach and physical shred are the two most important debuffs in the game and quadruple your damage. Like, you CAN run sub dps options with sub dps gear, but the game revolves around getting thru content FAST. When we have 0 second clears of bosses on hypercarry niche comps for years, its hard to break out of that. But maybe we just need more sub dps and sub healer, sub support options like Huohuo, blade, welt, himeko ect. Thanks again.
@therealkoga2519
@therealkoga2519 5 месяцев назад
Truthfully itll only go away when we need different approaches to a stage. A scenario where we need to break or need to break through a dps check for example. I think the problem is thatd really gatekeep certain players from beating things if they dont have the piecesso they just give us freedom
@danielw.2456
@danielw.2456 5 месяцев назад
Personally, i think a real issue with using Himeko, or Yanqing, as a sub dps is skill point usage. When i think of Clara, Blade, & Topaz they are either skill point positive or neutral so they are amazing sub dps. But if you run Jingyuan (main) & Yanqing (sub), something i have actually done, they are both too skill point greedy to function on a team together. So for me, Sparkle is gonna be amazing bc she will just enable so many duo dps combinations. The whole world may disagree with me, but i'm actually skipping Ruan Mei for Sparkle. I actually have always ran duo dps from the beginning. Never trained a single Harmony until i got lucky & got Bronya back when i was rolling for Fu Xuan & lost my 50/50. For damage i have a fully trained Himeko, Welt, Clara, Blade, Seele, Jingyuan, Jingliu & Yanqing & skill points have always been an issue when it comes to certain combinations. So Sparkle is MY Ruan Mei. I can't wait to get her. Also i'm lowkey hoping that the HSR anniversary reward is a limited 5 star selector so i can snag a Ruan Mei for free, lol. Great vid btw!
@Livtha
@Livtha 5 месяцев назад
I'm hoping the same thing about Sparkle! I was like who needs skillpoints more than a single dps?!?!?!?!? 2 dps!!! 😂
@danielw.2456
@danielw.2456 5 месяцев назад
@@Livtha lol! So true! Haha
@DeathXtremeHaseo
@DeathXtremeHaseo 5 месяцев назад
Sub stats really help. I just realized why my Kafka (DOT, I don't get the point of Critka) is so strong and survives. Somehow all her stuff has HP%, ATK%, BE% and DEF% of varying degrees, like 3.5k HP, 3.6k ATK and 2k Def(?) plus high af SPD, on top of her LC and Ruan Mei/Fu Xuan to do GnG SU. I can survive while chunking 20% of their HP every turn xD. I tried doing 0 cycle with my JL, Pela, Ting Yun and RM, I could do it if it wasn't for the random one shots on TY/Pela and/or no annoying enemies like Monke or Fan Mommy
@sorakitr9595
@sorakitr9595 5 месяцев назад
With the introduction of pure fiction I definitely think that dual DPS comps would definitely shine, especially it seems that future support seem to lean towards two DPS Because with memory of chaos, you have to focus on survival and clearing in certain cycles But with pure fiction seems that you’re leaning towards trying to get as many points as possible in a certain turn so sacrificing survivability for a harmony dual DPS comp may be the way
@moon_child_000
@moon_child_000 5 месяцев назад
Mr Pokke made some interesting video explaining how hyper carry >> dual dps at this point, but also that it'll be favored in the future as well, based on upcoming characters ^^
@inventedbaton958
@inventedbaton958 5 месяцев назад
I would love to try out as many teams as I can, but the reality is many people don't have the resources to do this. People are also struggling to 3 star the new floors of moc, and I can't imagine that break effect builds would be fast enough. Don't get me wrong, ruan mei helps so much with breaking people, but u can't really break people more than once a turn. Also, while it may work now, how will it perform without the break effect turbulence we currently have? Hyper carry just seems like a safer investment bc you can either make your dps strong enough to brute force through non matching element, or just match elements like you would for a break effect team.
@donew1thita11
@donew1thita11 5 месяцев назад
People sayin dual dps will be meta but I disagree , once sparkle and archon come , Hyper carry will rise again
@nxtz8712
@nxtz8712 5 месяцев назад
Sparkle will not save hyper carry😭
@luapgr
@luapgr 5 месяцев назад
​@@nxtz8712Hypercarry doesnt need saving, even after Ruan Mei hypercarry comps are clearing moc faster than dual dps comps.
@GenshitInfantNo.69Glazer
@GenshitInfantNo.69Glazer 5 месяцев назад
​@@nxtz8712dual dps is not even that good DoT is the only viable option
@balzo_benevolo
@balzo_benevolo 5 месяцев назад
I don't think so, honestly. They have been heavily pushing the duo dps comps recently. First, we've had Jingliu with her SP efficient playstyle, then Topaz with the FU buff and now Ruan Mei with omnibuffs. I don't know anything about Acheron, but Sparkle is mainly going to help very SP negative teams, so we are basically talking about DHIL and QQ. But in most hypercarry teams, Bronya will probably be on the same level, if not better.
@pooyayaddasht2419
@pooyayaddasht2419 5 месяцев назад
Man I just saw some leaks and holy sh*t man there's going to be a lot of sub DPSs dual dps and fallow ups going to be the future
@Spiritual4K
@Spiritual4K 5 месяцев назад
Really love how the game is now leaning towards a whole new play style which is nice. Just cause of this video, I’m thinking about building my E1 Welt and use him as a breaker for my Ratio.
@Iyoverse
@Iyoverse 5 месяцев назад
Do iiiiittt! It's so fun.
@Kappaskas
@Kappaskas 5 месяцев назад
I think one of the reasons break effect was not really talked about or considered is because everyone has been chasing 0 cycles and the comps that can do that are considered strongest. Break effect is not great with that considered since the damage might not even happen till the next cycle.
@infamousshorts
@infamousshorts 5 месяцев назад
@Iyoverse Everything you said is what people already do with hypercarry, they have a dps, a debuffer/breaker, Harmony, and a sustain. You've got pela, silverwolf, and guinafen, they debuff/buff as well as break. You dont need to sacrifice a slot in your team to have a dedicated breaker, also your idea of a "everyone has more than two dps" is just wrong. Even if everyone does, not everyone wants to play with them.
@coltonblanks8168
@coltonblanks8168 5 месяцев назад
I get where your going with the PKMN reference, and i completely agree with you, but look how long it took PKMN to get there. And i dont think we're going to be playing honkai star rail that long. However, this game could potentially pull some ideas from PKMN, maybe give us an assist gameplay added in like marvel vs Capcom where some extra character comes in for an assist, damage, status, health whatevr, and leaves the field. Or something like Cross Edge, where depending on your move order, or ultimate move order, you set off a combo ult that amplifies the damage, or status or something. lol. idunno im weird and ranting, i play honkai on level 60 and dont max characters because it creates a hard mode for me, hahahahaa i need my own channel. anyways content is dope as usual, keep doing ya thang.
@zakariyaelawad5608
@zakariyaelawad5608 5 месяцев назад
You're videos make my day
@Roihclem871
@Roihclem871 5 месяцев назад
There are only 4 spots dot is what you're looking for hypercarry isn't going anywhere
@saptashwapaul5583
@saptashwapaul5583 5 месяцев назад
An example of how to play himeko in the current moc would be great(team and guide) would be a good justification of these points. Also as someone who has pulled only himekos and yanqings from standard banners, it would be very helpful.
@Iyoverse
@Iyoverse 5 месяцев назад
I just left stream, but we tried to save Yanqing. It was not the bee’s knees. Lol Himeko was FIRE though.
@jeandupont2360
@jeandupont2360 5 месяцев назад
The biggest advantage of hypercarry vs a team with a breaker, is that you don't need to match element if you have a good sustain. Like with hypercarry Jingliu/Fu Xuan, I can bring this team anywhere, it will work. I'm an endgame player (36* MoC and the like) with only 9 characters build. Hypercarry allowed me to build a minimal amount of character and to farm only 2 domains. (Nevertheless, I think DoT is a viable alternative, and could be very strong in near future.)
@silvercloud5344
@silvercloud5344 5 месяцев назад
Thanks for this, my eyes have been open
@Dendyaryadi
@Dendyaryadi 5 месяцев назад
and that is why i rolled kafka and topaz and somehow skipped all hypercarry dps unit so far played since day one of release and i only have 2 dps character build that is topaz and kafka
@shadesofblue8425
@shadesofblue8425 5 месяцев назад
Watched a video of a 300% BE Ruan Mei recently on RU-vid. That was disgusting. Turn 0, battle starts, everything's dead. Just imagine MoC with a SW amped by RM, thats what we should be getting into.
@jean3030
@jean3030 5 месяцев назад
Id love to see the yanqing sub dps build/attempts.
@thatoneguywhoseverywhere6978
@thatoneguywhoseverywhere6978 5 месяцев назад
I think dual dps will be be "meta" if we get a universal set that's like a primary or secondary best set for them. Look at DOT you can farm 2 piece set and that dot set can be interchange to any future dot dps hell you can just keep passing each other relics
@saggyai7670
@saggyai7670 5 месяцев назад
The exact reason why people go towards hyper carry is because: 1) its more popular to break effect builds - like you said, not everyone is knowledgeable about break effect yet 2) its easy to setup. Dont have the stats? Let the supports compensate for the lack of dmg for ur carries 3) its not wrong. If the game allows you to do it, then do it if ur having fun
@AevyCh
@AevyCh 5 месяцев назад
All characters with FuA abilities have lesser stats in their kit since they have to trade a "buff" type talent for an "attacking" talent. This means that they will have less condensed damage & a bit harder to buff, but it also means that they have higher motion value & toughness damage. Ruan Mei enhances both damage & break efficiency. Coincidence? I think not.
@andrewcook4873
@andrewcook4873 5 месяцев назад
I think part of the problem is a different kind of laziness. If I want to build a character for break but in another situation I don’t want them as break I have to remember which relics I were a part of that build go through and change everything to to switch to the new build. I don’t want to spend the time and effort switching between dotka and critka every time I want to use one instead of the other(so I just keep her as dotka for dual dot teams). I don’t have Bronya and my dual dot teams are the best thing I have. I feel like Ryan Mei enabling dual dos is basically the same as Bronya enabling hypercarry, if you don’t have the hypercarry supports like Bronya and Tingyun good luck making a decent hypercarry team.
@pretty.billy.
@pretty.billy. 5 месяцев назад
The problem is that hypercarry comps get close if not more than double the damage of the dps. So if the second dps baseline is lower it’s going to be a downgrade.
@luanzisseable
@luanzisseable 5 месяцев назад
The video has a good point and the question that guides me is: how can I extract(?) the most of this character? That's why using hypercarry topaz and hypercarry kafka seems so wrong to me, because you're throwing off most of their kits... What I mean is Topaz, clara, jyuan followup + sustain Kafka, sampo, guinai dot + sustain Xueyi, R Mei, Welt break + sustain best teams '>.
@oshariwindsurge1213
@oshariwindsurge1213 5 месяцев назад
There are two sides to this conversation, which i want to bring. First one. Something is called meta for a reason. If hypercarry is most effective, then it is what it is, and that's not about forcing teamcomp. It is just that it give you best effects. And currently nothing yet compares to overcharged dps nuking everything. Again, yet. That being said. This is single player game without competitive aspect, in which your investment means more thant anything. If you like to play two, or even three dps comp and have success in it, why stop? As long as you make clears does it matter if you clear something in 0 or five cycles? Basicaly, play whatever you like to play, just don't expect people to align with that. And if it works? Well, good for you. Edit: Also when comes to break effect, in my opinion it was skipped mostly not because stat was weak before, but more because outside dot users or physical units it was very hard to abuse to great success, as you couldn't really make enemies break faster, and breaking elites/bosses without focusing it down with multiple weaknesses. And at this point you need to work heavily around who you want to break enemy with. There are some exeptions (SW, Shushang, Welt), but mostly it checks out. On Himeko case, she is amazing in aoe breaking, but then - for clearing smaller enemies you don't need to build break effect, for bigger ones, you need help anyway. Basically i would like maybe not direct buff to Break Effect, but like new secondary stat/set to build around for units, who you would like to break with, which like Ruan Mei would boost removing Toughness. Edit2: I am not exactly arguing against proper teambuilding. I am arguing against diregarding Hypercarry as proper teambuilding. It might be easy or lazy, but you can still build proper hypercarry team, while playing around enemy weakness, and this teams is as proper as any other. I am all for build diversity, as playing as "one proper team template" is just boring for me.
@ESpencer97
@ESpencer97 5 месяцев назад
I only have 2 dps characters and I started day 1: Kafka and Jingliu. They are also my only limited 5 stars as well. For perm all I got is e1 Welt, e1 Yanqing, and e0 Gepard. I am very unlucky with my pulls and am going to go for the sustains I skipped like Fu Xuan and Huohuo. So I am the person with only 2 dps lol
@Hagosha
@Hagosha 5 месяцев назад
Since i got Topaz, I've been using Topaz/Himeko dual dps, and they work so well together, dude. It's so much fun. Dual DPS is so underrated.
@blixky2905
@blixky2905 5 месяцев назад
while your building your hypercarry comps your going to get random break effect piece's that have crit stats so you might aswell put them in as place holders for charcters than could benefit from them like in some cases throwing those on like a character for your 2nd team with 2 dps charcters as an early player that can save you alot of energy until you farm relic sets that out preform the break effect ones who knows maybe im crazy and break effect builds are so bad compared to hypercarry that even really good break effect relics pale in comparison to low tier hypercarry sets anyways just little thought
@Sskysnake
@Sskysnake 5 месяцев назад
actually the game is more complex than i first thought, coz i never got into the mechanics. I just enjoy the writing, but i am glad this topic is being discursed
@kiriu6408
@kiriu6408 5 месяцев назад
I been using breakers/sub-dps characters since I got Kafka and the team got even better now that I got ruan mei my sampo puts in so much work
@smittywababla
@smittywababla 5 месяцев назад
How's your performance at moc?
@kiriu6408
@kiriu6408 5 месяцев назад
@@smittywababla cleared moc 12 2nd try cause I somebody died 1st run
@nojar5996
@nojar5996 5 месяцев назад
“There’s no way you only have one dps character” yes it’s possible with weakass luck like mine, I just got blade so I’m good now but still😭
@insertnamehere1398
@insertnamehere1398 5 месяцев назад
no joke. as soeone who always ran DOT comps or dual DPS comps. I never understood why a char was tiered by their hypercarry potential
@insertnamehere1398
@insertnamehere1398 5 месяцев назад
maybe it's because they onnly wanna use the hot harmonies but they are buffers not dps or sub dps(aside from I guess ruan mei and yukong but u get the point)
@angelus877
@angelus877 5 месяцев назад
The take about not having resources is legit, why assume that everyone played this since day 1? Or havent taken breaks, or do every single event, like that may be a lot of people but point still stands, supports are easier to build, my wife been playing 3 months and struggles haaaaard to build 2 dps let alone two different teams
@RealJayNice
@RealJayNice 5 месяцев назад
As long as i can clear the game content i really do not stress about the meta sometimes i even prefer to use the 4 stars instead. The game is all about relaxing and having fun.💯
@liquid_cheese9930
@liquid_cheese9930 5 месяцев назад
They need to buff break dmg to make building units as breakers relevant. Even for silver Wolf who isn't really a dmg dealer break build is only marginally better in terms of dmg if you are able to consistently trigger breaks with SW specifically. Breakers might shine in pure fiction as for the trash mobs break is much easier to trigger
@AzariusR
@AzariusR 5 месяцев назад
Bro just came out and firing shots at Pokkemon out here oh boi.....
@DMetaMonty
@DMetaMonty 5 месяцев назад
Are you saying that Sampo on my Kafka team isn't a second dps but a breaker? What a novel idea lol
@arenmw
@arenmw 5 месяцев назад
I love Ruan Mei coming bc I've been trying to build hypercarry Argenti and it's boring af. Could literally just put me to sleep. With RM, I get to at least play with a fun mechanic. I think it'd be good for more game modes to be introduced aside from MOC, ones that will highlight different aspects of the game apart from "pump damage go brrrrr"
@pompom95200
@pompom95200 5 месяцев назад
I have the same opinion concerning Himeko but also Herta were designed to be subdps to be paired with another DPS. A lot of people are so focused on hyper carry comp because it's the most simple / economic / big number comp and also on RU-vid you can see that everywhere and everytime. I lost my time explaining to people the fact that the team comp Himeko / Asta / Topaz (or hook) are more effective against foes weak to fire in term of total damage dealt by the entire team than the top hyper carry comp. they only want to see the big number by buffing with tingyun/Bronya. the game has a lot of aspects but till the hypercarry will be enough to clear all contents, only few players will see the true potentiel of all caracters and try different playstyles. They need to be forced to go on, They need pseudo game changer caracter like Kafka to make trend for using specific team comps which are already very good.
@domari9628
@domari9628 5 месяцев назад
Fu xuan/Huo Huo/sustain, Xueyi, Himeko, Ruan mei With Himeko built for break. Don't have the mats to test this team yet but I wanna see it...
@invaderkota2497
@invaderkota2497 5 месяцев назад
Welt became married to my Ruan Mei because of his ability to just delay enemy turns. I slot in whatever character for my main DPS and let them do their thing while the married couple makes sure the enemy doesn't do theirs. It is a thing of beauty that even Argenti stands in awe of it.
@HSRFirefly
@HSRFirefly 5 месяцев назад
I did MoC11 and 12 on auto and managed to clear them with the following: MoC11 first half: DHIL Tingyun Hanya and Huohuo in 3 cycles MoC11 2nd half: Himeko Herta Ruan Mei and Fu Xuan in 3 cycles MoC12 1st half with Jingliu Blade Pela Huohuo in 1 cycle MoC12 2nd half with Himeko Herta Ruan Mei and Fu Xuan in 4 cycles. Its not even that bad, MoC12 is notorious for having a super tanky 2nd side and if a Himeko Herta Ruan Mei works and in auto, then its very reliable. And its not like they took too long. 2nd side is the harder side anyways so taking longer in there is understandable. But clearing it in less than 5 cycles? imo thats pretty good.
@SeenE-kg9nj
@SeenE-kg9nj 5 месяцев назад
The reason why Hyper is still better is because of Bronya (or Tingyun as well if you use Seele/IL). With 2 DPS you get 2 strong hits, with 1 DPS+Bronya you get 2 strong hits AND Bronya damage buff on those hits. The way to make 2 DPS better is to replace sustain instead of support with 2nd DPS and rely on extra break and Ruan Mei to survive, but that's harder and much less comfy than just using hypercarry
@ForTheViolence
@ForTheViolence 5 месяцев назад
As a yugioh player you will love this analogy. Follow up characters (like blade) are the best breakers because they are like “quick play” spell cards. Or “instant speed” spells for the magic players. Building a bunch of break effect is useless if you can’t perfectly time your break. That goes with the concept of “off turn damage” that someone mentioned in your chat. The more attack actions a character can take off turn the better breaker they are. Which is why I love Xueyi so much and why I think she is so ridiculous.
@Iyoverse
@Iyoverse 5 месяцев назад
I like this analogy a lot!
@Zoeila
@Zoeila 5 месяцев назад
funny thing is break is the best way for himiko to do dmg because fire break dmg is really high
Далее
Нюша на премии МУЗ-ТВ 2024 #нюша
00:11
The Truth About Robin's Value for the Average Player
46:57
Best Teams For Ruan Mei in Honkai Star Rail
16:49
Просмотров 29 тыс.
Himeko 3 cycles MoC 12 second half
6:47
Просмотров 606
The Truth About Xueyi...
33:09
Просмотров 63 тыс.
Honkai Star Rail Has Gone TOO FAR!
9:10
Просмотров 165 тыс.