Nice to see you uploading vids at a somewhat more consistent rate, while still taking great care with your content. As to this thing, I'll admit I was kinda interested in the game before everything that happened to it, uh, happened, and I'm still interested in seeing them take another shot at it. I also originally said I would play this if it went down to 20 something bucks. However, while I'm interested in seeing another entry, after seeing this, these hosers ain't getting a cent from me. They had four fucking years to work on this. What the hell happened?! It's sad to see much of the shit that happened in 2014 has now carried over to 2015, and from what I can tell, it's only getting worse. That Bloodborne game and the new Zelda better make up for it, or else, I will have lost so much faith in today's gaming world. In any case, keep up the good work.
Walking in games is great... when it's something you're allowed to choose yourself. In a tense survival horror game or a particularly atmosphere piece of videogame environment, slowing to a walk can become a player-voluntary way to express your own feelings of caution and tension, or even awe at the scenery, in-game, and can enhance your experience. It's when games fucking force you into it that things get messy. Bleargh.
So fucking true... When I walk slowly in a world like Skyrim because I find the atmosphere relaxing and beautifull that's my choice. Or when I do that in Dark Souls because I'm scared of enemies that could come from anywhere that's my choice too. But when I don't have the choice, it is just a pain in the ass
The One True Nobody! Agreed man. At least make those walky talkie segments skippable so on my second through in the future of my next action adventure game probably as Ellie in the last of us 2 I won’t to be able to skip the walkie talkie cutscenes
VladNorris Well it's good he became a turtle cos hell if that fifth arc was full of dull as shit characters, even he was made so goddamn boring before he turned.
I seriously don't understand the sudden uprising of "cinematic" video games. I mean, I get some devs are using it as a way of bullshitting us into thinking that the 30 fps is a "design choice", but then we have people like the guys behind 1886 who basically say that they're annoyed with the fact that they're making games. Hey shitheads, if you want to "get around" having gameplay, WORK IN THE FUCKING MOVIE INDUSTRY. It seriously baffles me. What's the point of inventing a new medium, only to mimic the practices of another?
Victor Viridian Can't remember where I saw it but I remember reading how a fair few of the directors in charge of making AAA games are aspiring and/or failed film directors. Honestly, seeing what we keep getting that wouldn't surprise me if it were true, so few of them seem to actually appreciate the value gameplay has as a means of storytelling, as far as they are concerned story is only allowed in the cutscenes and dialogue trees and gameplay is just something they have to put up with giving to us.
CruelestChris Yeah I think Kojima is a funny case, while I think his obsession with cutscenes, exposition, info dumps and characters that feel like textbooks with legs are all horribly annoying. At least he introduces new game mechanics here and there even if some of them play out as gimmicks thrown in to make the games self-aware.
+Victor Viridian "WORK IN THE FUCKING MOVIE INDUSTRY" They can't. That's why they're working in the game industry. This game's story wouldn't even pass for a shitty movie.
The worst part of this "game" being focused on the story is that the story itself has obviously cut content and lots of setups for a sequel that we'll probably never get.
You know how people used to joke about last gen triple-A titles were just linear shootfests with pallets so desaturated that you can't even tell what's what? Remember that? Because seeing this game I just remembered every single one of those jokes and how accurately they describe this game.
I'm so glade to see this game getting torn apart by everyone. Now hopefully we can quite with this "cinematic" garbage and get back to making real games.
+ZZeeman Ryse at the very least gave us something a bit different in regards to setting, we haven't had good hack and slash games recently, especially with a historical setting, and it did some mildly interesting things with its set pieces.... Order 1886 is just Gears of War 1 with shallower combat, a shorter campaign, less level variety, less enemy variety, less weapons, no multiplayer, no co-op, and more cutscenes....
You don't need to regret this review, not like anything you said was wrong or exaggerated. And my god, you were right about this being the direction next gen games would be pushing.
Very poignant video. Decided not to do a follow up video on the game and it looks like I really dodged a bullet watching the footage here because I could feel my stress levels rise as your dude slowly inched his way across the side of a building while hanging.
Oh the uneven and laughably awful pacing of The Order is actually made worse when it asks for so many QTE section, that are active just to make sure the player isn't dead. My favorite of these disjointed QTE section was when the main character defeated two guards in his cell and after he killed the two, looks for the key, and no joke the game decides to railroad the player with a QTE to PICK UP A KEY. Yes the QTE is actually railroaded so badly that simply picking things up is a mundane and monotonous chore.
HyperBitHero You see it's like a Hitchhock film, man. Except way longer than needed, actually annoying instead of tense, and lacks any substance since you're playing a cutscene instead of playing the part of the game where you can fail. Lancelot I also love QTEs to make your character stand up.
The praise this game gets from fanboys is so weird. They say they took some risks in this game and they should expand on it in the next game... NIGGA WHAT RISKS?!
What made me saddest of all after playing through the game myself is that I know what Ready at Dawn are capable of. Sure, they may not have been known for their _original_ titles before the release of The Order: 1886 (their hits consisted mainly of prequels, stand-alone and pseudo-sequels to fit alongside other Sony franchises such as Jak & Daxter and God of War) but from the tiny repertoire of games from this studio, I'm still able to gather how much they care about attention to detail, which is a very prominent aspect (if not the only stand-out aspect) of The Order: 1886. To conclude my point on their attention to detail a little, I'll say this. Back when their earlier games were released such as God of War: Chains of Olympus, if someone had handed that game to me while I still had earlier games in the series fresh in my mind (and of course, had no idea of the studio in question), I would probably be under the impression that Chains of Olympus was solely developed by the original God of War team. The thing is, I've noticed as of late that Sony appears to want to put all of their acquired studios to good use in this generation and they seems to expect that each and every one of them can perform to the same standard of quality (for the sake of a quality standard, let's just go with Naughty Dog as an example). What I find worrying about this move on Sony's part is that for studios such as Ready at Dawn or Bend Studio; studios that are far more akin to creating spin off games within other franchises, will understandably have a few growing pains adjusting to developing titles for Sony's main lineup (i.e. developing original IPs). While I certainly can't forgive Ready at Dawn for delivering the same old tripe we've seen too much already in the form of The Order, I feel as though it is just part of them feeling out their new style. Until now, they haven't gotten the chance to really explore their creative freedom with their own projects. So, as disappointing as The Order turned out to be, it still leaves me excited to see what they can cook up next with their new-found capabilities and support to create AAA games.
sadness comes after anger... is the feeling of resignation.. when you realize you have to accept the situation as you cannot change it. There is no anger left at this point.
It is a game where you play as an immortal Arthurian knight fighting werewolves with Tesla steampunk guns. How the fuck did they managed to make this concept boring? This is the absolute proof that an idea is only good as its execution.
£50?! FOR THIS?! I really hope you returned it to get some of that money back so it could be spent on something better, like, literally anything else. ._.
***** Oh he got it bundled with his PS4, so returning it is like a £20 gift card with an errand slapped onto it. Also fuck the exchange rates at stores.
Insert baffling comment to make this video look like the comment section of a Hyperbithero video. "The order 1886 is very replayable if you die in each cut-scene or use a different gun in a section where you previously X weapon."
MrZurata Maybe Yu Suzuki? The master of Shenmue who can actually executed the QTE in unison with gameplay perfectly. Heck, the actual combat was pretty awesome and the QTE customization (which a lot of them being a hidden tech) was way ahead of its time EVEN THIS GEN.
the fact that this game actually had MUCH less depth to its combat than the original Gears of War (which kind of created the cover-system TPS as we know it) is the final nail in its coffin. it's not even going "back to square one" you've got SUBSTANTIALLY less than you had on square one, it feels like an anaemic prototype.
Just saw this review and laughed when he said its the most walking he had ever done in a video game...a couple of years later he prob changed his mind whe death stranding came out.
Because of tghe matureness the devs were going for. Don't you know that at 30 your vision will start blurring and the only color you can still see is brown?
I believe they are in talks of making it into a franchise or already have decided it. My problem with that is that they should have made the game as a standalone first. A lot of AAA game laziness comes from the "We can just add it in the sequel." mentality when they should be going balls to the walls with this. Don't save it for the next game, use it right now because chances are without it the game will be even more shallow than it already is.
John Blowme I honestly don’t think god of war isn’t that bad. I played the game and I think as a character the series needed a change and there was no way that playing as Kratos as he did back on god of war 3 would’ve been refreshing, it would’ve been a retread and I’m glad we got what we got. The game was good. Was it repetitive? Yes. But I enjoyed the feeeling of combat, and the story was great. It made me give a shit about the characters, and for the first time I give a shit about Kratos. The New God of War wasn’t that bad. It was decent. I liked it. Here’s hoping the sequel improves drastically on what the last game did. Trust me, it’s far from being as. Bad as the order. But it is alarming a lot of games this generation is trying to be like uncharted, and the last of us with very little care. Unless it has fun gameplay with interesting characters I won’t care.
For the first few seconds I wondered why the video isn't 60 FPS, then I remembered what game this is... Also can I just say that slowly walking down a hallway (while talking on the radio) is probably the greatest sin of modern gaming.
No, QTE infested final bosses with unskippable cutscenes are the worst game design sin in gaming (namely because it combines so many terrible games design sins into one big one).
I see someone's been watching Montage Parodies xDDDDDD I'm all seriousness it's always great to hear from you and I'm shocked you didn't talk about the severe lack of enemy variations as I heard there were only humans and like 4 werewolves scenarios
Let's hope they finally realize that they ARE smart enough to do much better than this game next time....if there is a next time. Knowing Sony, once this game fails they are getting shut down. At least, that's what usually happens.
+xkShow➤ By any means, do you know a channel with some content like the ones on this channel? Looks like I can't find another reviewer that gives an interesting subjective point of view on gaming industry like TheGamingBrit
FOR REAL! but sadly its just uncharted with basically the same gameplay but slower...stiffer and a cooler setting but with poor story telling.... god i had high hopes for this game before the ps4 came out(im pretty sure it was a launch title), i never ended up getting it but im glad i didnt miss much i guess :(
Now, admittedly it does not hold up well to any sort of game mechanic analysis - but pick this up for a fiver on sale and you start to focus on the positives. I had a good time with it (as I had zero expectations). It's actually starting to get a reputation as a bit of an underrated gem now (probably because it's very cheap). The setting is kind of cool, it does look pretty amazing at times, the plot is no worse than your standard Underworld or Resi flick (if you like enjoyable Monster nonsense + action (which I do)). I think the Order as a franchise/IP actually has a lot of potential. I think they should be commended for trying something a little different. Would be cool to see them get a crack at a sequel (and address nearly every point in the video).
Shit, I got to play this for free, but the entire time I was thinking either, "wow they sure did cram a lot of details into these environments yet there's zero reason to explore them" and "OH MY GOD PLEASE GIVE ME A FUCKING RUN BUTTON"
I absolutely love this game and am still very sorry that it failed. Yes, it has a few issues I cannot argue away but they just do not bother me that much. In short, I understand many of the problems people have with it. But I just love the "heavy narrative leaning" and I also like the weighty gameplay. Still replaying it once a year. It certainly has a bit of an amusement park feeling, it is a super-scripted experience. But, *BUT*, if you are on board of the ride, you can have a lot of fun with it.
I bought this game four or so years ago when it was on sale on the PSN store for $1.99 USD and the “DLC” was actually $2.99 USD so I got that too not knowing much about it, I knew it was costumes but I hadn’t realized that it was only alternate color schemes for weapons and outfits that can only be used in certain chapters of the game, not even when you’re just playing since the weapon and outfit skins are paired together so to use the ones I had purchased as the DLC you had to be playing those specific weapons. I initially thought the game sounded cool when I had seen a dev talk about it a long time before launch and I thought the initial plot sounded really cool and fun (the reveal trailer shows what that was and later ones don’t so that should’ve been a sign), it started out with The Order being the surviving members of the Knights of the Round Table that used the Blackwater from the Holy Grail to live and survive to 1886 and are monster hunters as a really awesome concept and I was really excited for that and to fight monsters plus I like the aesthetic of a Gothic England so visually I thought that it was cool at the start. *SPOILERS* for its “plot” down below; All of that changed when the plot decided that they decided to scrap the monster part and instead have you fight human revels fighting against The Order in shootouts except for I think that it was a maximum of two or three lycanthropes and a scene where you fight a bunch of humans in order to burn down a warehouse of vampire coffins (to which you don’t fight any vampires and it’s a cutscene where you burn them all.) I feel like the game had a lot of potential since as bland as the combat was, the gore aspects especially the Tesla weapons had *I really enjoyed Tesla being in the game as your weapon smith/quartermaster/inventor*, the gore felt a bit satisfying when I blind fired Tesla weapon from cover and it took off the entire shoulder and upper torso and head of a rebel so I felt it had potential and the plot and game itself would’ve been so much better if they stuck with monsters instead of a civil war. The mystery element of the game was predictable and aside from Lafayette and Tesla I didn’t really care about anyone else, not even Galahad too much. The fact the game is about twelve chapters long and at least one of them is a cutscene exclusively it’s very short and not rewarding. I got the platinum trophy in nine hours and would’ve gotten it from my first playthrough if there wasn’t one scene where there are four collectibles and you have to search for them to progress the story but once you get any three of the four the mission jumps to the next scene so if you want all collectibles you have to replay that entire mission to go back to that one scene to get that one last collectible that you were denied the first time. My favorite review of the game that I had read somewhere before buying it was “Its a good movie, too bad it’s a game.” and I find that to be a nice way to describe it, it has a lot of potential to be better than what it was but it wasn’t good at all. The fact it ends on a cliffhanger makes me really hope we could get something better at some point but I doubt we ever will, as terrible as the game was I still like the premise of monster hunting as the Knights of the Round Table in Gothic 1886 England and think they could’ve done a lot more and even a solely linear story experience could’ve been done so much better than what was made but I do appreciate the devs time spent as mentioned in the video since visually it is really nice to look at but that’s just my thoughts and own little review of the game.
At least Ground Zeroes is 90% gameplay and offers loads of replay value. I still can't excuse its length though. Should've just been a free demo. Or at least costed $15 at the absolute most.
This is a great review with some social commentary as a bonus. I don´t care much about story in games, but I 10/10 agree on the mechanical aspect of this game. Cheers
Incoming Sony fanboy damage control tactic "I had a blast with this game"... How dumb do you have to be to approve this sort of game design, I think I lost my faith in humanity seeing how some people defend this game and claim they had a "blast". Something tells me they wouldn't say this if it wasn't a PS4 exclusive...
Red Destroyer You'd be surprised with what the average gamer enjoys nowadays. Wanna know why this game has bare bones gameplay and little to no variation in it's overall aesthetic? Because it's way easier to market a pretty-gritty game to the the absurdly large demographic that seems to think Battlefield revolutionized gaming. I can't even get mad at the developers anymore, people eat this shit up all the time.
An us Tell me about it, and the worst part is how clueless people make statements about the industry "evolving" and producing better and better games... When in reality it's quite the opposite. Most of the big Japanese companies like Square Enix, Konami, Capcom and so on have stagnated and this and most of previous gen's new IPs pale in comparison to most of the old IPs. There are just so many clueless gamers who have no idea what they're talking about or what innovation means. They say how certain games innovate when in reality those games utilize game mechanics that have been done over and over... They think a story that would probably be considered average on the big screen, can somehow innovate and make a game interesting. I've seen this coming, developers producing average games like this and acting pretentious and silly gamers giving them way more credit than they actually deserve.
Red Destroyer It's unfortunately an issue that seems to be persisting simply because of how people react to these games. Mediocrity has become the standard, and most gamers nowadays are just totally okay with that for some reason. There is backlash against games like The Order, Destiny, and The Crew, but it's just not enough to get companies to stop milking those franchises. What's worse though, to me, is what you said about the stagnation with big companies, because it's so true that it hurts. The Last of Us is treated like some sort of huge innovation in the gaming industry that raises the bar for all forms of media or some shit, but it's literally just Resident Evil 4 when you get down to brass tacks, but instead of the escort being useless and constantly in danger, she can walk right next to the enemies and they will give zero fucks. I'd be more forgiving if the game wasn't just a huge amalgamation of concepts borrowed from other games that ended up getting shoved in as shallow a fashion as possible. Evil Within is like the exact same thing, too, I hate what's happening to gaming. You'd think that games on inferior hardware like the SNES would result in an over saturation of IPs attempting to mimic Mario, but the funny thing is that the SNES probably has double the variety of all the modern console's libraries combined.
An us What's wrong with games, taking a concept or idea from another game and making it better? That's what games are, inspiration from other games in the same genre.
You are absolutely right, after 30 minutes I felt I didn't know who is who and what is what, and I felt so bored doing this manual work without any pleasure, it's horrific
I gotta ask, if alls that's behind the Extras section is Credits, why not just put Credits as an option on the main screen and get rid of the Extras section? Bad UI.
For what it's worth, if you want a platinum trophy, this game makes it very easy to get the platinum trophy. You can do it in one playthrough with a guide. It's also only $20 now and that is totally worth it for what the game is.
It's funny watching this after buying Garry's Mod wich is a $10 game that has nearly endless replay value. I have 50 more bucks than if i had bought Le Order. Top lel.
7:53 I am having the hardest time placing this song title, but I'm almost positive I've listened to it before, Anyone want to help me out here and give me the name?
You know, everyone bags on Uncharted amd The Last of Us for not being "real games" but you know what is worse than Uncharted? Games trying to be Uncharted..
The Last of us and Uncharted not being real games, the fuck are people smoking The Last of Us maybe on lower difficulty's but on higher ones there are some fantastically brutal encounters and so many close calls. The stealth sections are alot more fun as well. Uncharted is as gamey as it comes at least until 4.
If they had released it as a budget titles, like they did with Ratchet and Clank Nexues and Puppeteer, though I think the later deserved to be full price, there would of been little to no backlash. Such a small thing could of saved the whole thing yet no one saw it.
Sad thing about this game is that the setting and atmosphere and fictious elements are actually so extremely strong that its just a shame to see how they wasted it for such a shallow game. Bloodborne kind of had a similar setting, but The Order is more grounded.
I don't usually hump Nintendo's leg and all, but Nintendo seems to be one of the few companies who actually did not fall for any "modern game design" bullshit. They'd rather care about making interesting and engaging gameplay than telling a story, which is honestly what games should do. I don't mind telling a great story though, so long as the gameplay holds up. Just...focus on making a game first and then create a story.
Just wanted to give out another point about the aspect ratio. "For the more cinematic experience". Well exactly, this aspect ratio only makes sense in a cinema. Further more yes. This game again seems to be exactly the problem with modern games.
my only exception to this is that while I was blown away by Uncharted 2, I only played it because a friend pestered me for weeks. The first game didn't exactly set me on fire. by that token I think The Order at least deserves a look at a sequel though there's much to be addressed
thought it would be a tactical squad based game where u hunted different kind of monsters using wrapons to match their weaknesses and gain gear like xcom. i should never let my imagination wander after watching a teaser wver again