Regarding the lack of IG-88 fighters, I found that Hardcell transport explosions and/or mass Cloakshape were the most effective. It's just really rough against Rebels. 54:53 this mirrors my experience. The best AA the BlackSun has are the IG-89 droids with the targeting upgrade.
17:33 I'm a major sucker for field commanders. Use them in basically every battle, and sometimes I even garrison them on important planets. I use the air unit they come with almost like a scout. I wish there was a space equivalent, but I get why AotR leaves them out. Worth mentioning they also boost the sight range of all your units by a lot, which is more useful than you might think. Of course, they are more useful the more elite your troops are. I get why you might shy away from them if you are fielding a lot of low-tier stuff.
Ya using there air unit as a scout is solid, also ya the better sight range is solid, I’ve got a video idea on my idea page to talk about how important removal of fog of war is, it’s one of the most important things to have on a battlefield
There are dedicated scout ships with longer view ranges, ping reveals, or stealth. The closest thing (space equivalent) would be the interdictors which come with a TIE-Scout.
10:52 Yeah I agreed with you on Captain Shack's playthrough, like he's really into roleplaying his character but he has almost zero knowledge on what he's doing, misinterpreting every unit's role and constantly mistaking something for other thing - like that's fine if it's just one or two time thing, but he just does it in every episode in his every freaking playthrough and honestly it's becoming so frustrating to hear XD I got nothing against Shack personally, his stuff is still fun to watch, but when he makes costly mistakes and some of his viewers tried to give him advices when he asks for it... he always ignores them all and keeps making the same mistake. That's why Shack is a bit of a mixed bag for me to watch, so I usually just look for other YTbers doing AOTR playthrough like you and JayTheGamer who actually knows what they're doing and takes their time to reply to advices and feedbacks from the comments.
That’s what I love to do most in this playthrough is truly applying what y’all say, someone says to do something and I’ll do it and shout them out even if not personally, but ya seems like a lot of people feel that way about shack, and there’s a difference between what he does and what I do when I just throw units at the enemy and then say oh I should have done this, I have to speed the battles up for RU-vid’s sake, it’s in one of these videos but I do a ground battle where I send infantry through this path that sneaks past the enemy, i do it because it’s cool for the video but it doesn’t work out and I make it clear that sometimes I make stupid decisions for the entertainment part of the video not because I don’t want to play the game well, like you said it’s all love and that is what makes RU-vid great, if you don’t like me or someone else don’t watch me
34:45 Nikto Mercs are solid! Mag-pulse missiles are quite strong, and they are also Corvette Captains which is amazing for a faction like Black Sun. (Just don't sac them like they are a regular interceptor frig)
Honestly, besides the Minigun skiff i can't remember if the Black Sun even HAS a AA vehicle. Maybe the Candrus Tanks can still shoot aircraft in this mod To be fair, aircraft are basically Flying Artillery/Support craft. I want to say they nerfed the range of the Flak Cannon or something, cus yeah that thing is Hella BUSTED once its online. Far as Commander units go, they have their uses. 5% TO ALL units, which means you can get other bonuses on top of that. Plus you get free aircraft as well as a Medic/Repair unit. (Rebels being the best in this reguard) Lastly if you can keep them ALIVE, they buff your infantry Rate of Fire with their Fire Command Ability. And its PRETTY good when you pop it off in a fire fight, the MG gunners just go NUTZ. (you only really want 1 of them, maybe 2 if you want to split your forces)
They also increase the sight range of your units which is very good as well, ya I wouldn’t mind the flak gun doing really well but only close to where it’s built because it seemed like it used to cover dang near the whole map
10:52 Haha, I've tried watching Captain Shack, but I have to keep him on in the background if I do, because he makes so many mistakes that bother me. Don't get me wrong, as long as he is having fun, he can play however he wants and he is absolutely a good content creator besides that. I'd never rage at him in the comments or anything like that lol...but I just might not watch him as much as I could.
Ya I understand, the frustrating part for me is he never wants to learn, he’s played the mod longer than I have and every campaign he makes the same mistake and never learns, I’m not even talking skill wise I mean like he’ll call a CR90 a Capital ship killer (made up example) and then someone will correct him in the comments and he’ll never learn
@@captonx2 Might be intentional up to a certain point? It does get comments and when things go spectacularly wrong it is remembered by the audience. ie the D-Day landing thing or getting stomped by the toasters. Some segment is watching for schadenfreude.
@@WhimsicalPacifist recent trend on RU-vid is that comments no longer affect the algorithm, not sure I believe the rumors but I heard it from a a very reliable source
"We don't have a anti armor unit or a tank unit", oh really? The droids you never use "are we a joke to you?" The IG86 Sentinals might be fun, since their your Sniper teams. Seriously the CLL and hte GR8 are not that weird (well the GR8s might be since they talk every time you select them), use them. Tyber Zyan of course has all the GOOD Ground Vehicles, brought to you by the Mandalorians. And ya know, his Troopers have disrupter rifles which MELT anything without a shield. "The Empire is getting a little aggressive", 1 Bellator alone, all by itself? Very Imperial if I do say so myself. I look at Carriers as support ships, they just Exist to heal your Fighters and Bombers, provide some Flak Guns to the fleet and provide a boost in your numbers of strikecraft. But yeah get that Supply Drop Tech bought, i think it also gives you the heal ability, its very useful. _me scrolling though the comments_ Oh god, what did Shack screw up now? Love that Man but my god, stop chatting for 2 minutes and FOCUS! And no he doesn't learn from his mistakes, watching him leave his flanks open for the longest time in his last Rebel campagin was just like "your gonna regret that, you know that right?" Like their is no way he didn't see that coming. Plus barely making use of the Rebel Frigates and Cruisers, it be like "you playing the Imperials or Rebels?"