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Oxygen NOT Included: Recovering From Our Losses | Pesky Pips! | Let's Play ONI Ep 08 

Foxy Fern
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►View the full playlist here: • Oxygen NOT Included: W...
Subscribe so you don’t miss out! ► bit.ly/29bdFxh
Show your support on Patreon ► / foxyfern
Join us on Discord ► / discord
Keep in touch via Twitter ► / foxy_fern
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Subscribe so you don’t miss out! ► bit.ly/29bdFxh
Show your support on Patreon ► / foxyfern
Join us on Discord ► / discord
Keep in touch via Twitter ► / foxy_fern
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In the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony's survival. Guide colonists through the perils of subterranean asteroid living and watch as their population grows until they're not simply surviving, but thriving...
Just make sure you don't forget to breathe.
Everything in your space colony is under your control, from excavation and resource allocation right down to plumbing and power systems. Resources will begin depleting with your first breath, however, so be sure to dig fast if you want to live.
Keep the psychological impact of survival at bay with fun leisure activities, great accommodations and even better food for your colony. Duplicants each have different and potentially destructive ways of reacting to stress, so be sure to always keep them happy. Whatever the cost.
Temperature control is a constant concern in space; too cold and you'll freeze, too hot and you'll fry. Keep tabs on ambient environmental temperatures and your colony's heat production to maintain a nice, cozy atmosphere for your colonists.
Create interlocking pipe systems to swiftly deliver fuel and liquid to critical areas of your base. Plan well and be rewarded as your colony transforms into an imperishable, well-oiled machine.
Choose from a multitude of power sources including coal, hydrogen, natural gas or just plain old elbow grease. Manage power runoff, circuit overloads and meltdowns to keep your colony running smoothly.
Enter the Oxygen Overlay and watch air moving through your base in real time. Monitor carbon dioxide accumulation and oversee oxygen generation processes to mold your colony into a veritable deep-space oasis.
Waste Nothing through Extreme Recycling
Make use of every last resource for a base that truly exemplifies efficiency. Recycle waste into precious fuel, process unbreathable gas into air or harness the natural bodily processes of wild creatures for food. If you’re clever, you might even be able to run a base off colonist farts.
Summon new worlds with a push of a button. Experience tons of untamed space rocks, then suffocate to death in them!
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Intro/outro music provided by NCS:
► • Jim Yosef - Speed | Ho...

*All in game visual and audio assets are copyright their respective owners. Videos are commentary & transformative in nature, as defined under the 'Fair Use' policy of copyright.*

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4 окт 2024

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Комментарии : 4   
@alo1307
@alo1307 4 года назад
How is this channel so small?! You have over 500 videos and only get under 1000 views per episode! Your channel deserves more subs
@FoxyFernGaming
@FoxyFernGaming 4 года назад
Thanks for your kind words. :) The algorithm is a tricky beast that I have yet to master!
@evabeltran896
@evabeltran896 3 года назад
I well give you 100000000000k likes
@bobnewkirk7003
@bobnewkirk7003 4 года назад
Howdy Foxy, you are making really good progress. you only went through 3 cycles of time in the whole video and you already have carbon skimmers and hatches started on Cycle 33. given that you didn't start with two diggers the slower progress on expansion makes total sense. definitely prioritize bathrooms next; the bonus moral is nice. on Mealwood: with the number of calories produced, you will need 5 boxes per dupe and as you noted watch the temp, they stifle at 30 which is why people try to swap to hatches early on. (hatches go to 70c) on Hatches: Feeding sedimentary rock gives a increased chance of laying a stone hatch egg on hatches; only feed regular hatches SR. its a permanent buff, so after you run out you can swap feeds and the chance persists. each hatch needs 12 tiles of space to not be "Cramped" and the max number of tiles in a ranch is 96 so you can only ranch 8 comfortably per ranch. you should set your ranch (73 tiles) to 6 hatches until you expand so they don't get the "cramped" debuff. On pips: if you wrangle a pip into a space with natural floor tiles you can get it to plant a bunch of seeds that don't require tending. this will give a moral boost in the form of a "Park" or "Nature Reserve". though I will have to look into the specifics. it also keeps them out of your main storage stealing your seeds. its totally optional, but having all your seeds randomly placed out is a touch "inefficent". On Slime: set up a container that is underwater (clean or polluted) and set it to high priority storage of slime. the slime is only a problem if it is inhaled (not carried), and putting the container underwater prevents it from off-gassing. The next nearest biome is the slime biome, so dealing with lots of slime is unavoidable if you want to expand. FJ has a tutorial on strip mining it from below if you want the fastest approach.
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