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Oxygen NOT Included: Running Water Pumps! | Let's Play ONI Ep 04 

Foxy Fern
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In the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony's survival. Guide colonists through the perils of subterranean asteroid living and watch as their population grows until they're not simply surviving, but thriving...
Just make sure you don't forget to breathe.
Everything in your space colony is under your control, from excavation and resource allocation right down to plumbing and power systems. Resources will begin depleting with your first breath, however, so be sure to dig fast if you want to live.
Keep the psychological impact of survival at bay with fun leisure activities, great accommodations and even better food for your colony. Duplicants each have different and potentially destructive ways of reacting to stress, so be sure to always keep them happy. Whatever the cost.
Temperature control is a constant concern in space; too cold and you'll freeze, too hot and you'll fry. Keep tabs on ambient environmental temperatures and your colony's heat production to maintain a nice, cozy atmosphere for your colonists.
Create interlocking pipe systems to swiftly deliver fuel and liquid to critical areas of your base. Plan well and be rewarded as your colony transforms into an imperishable, well-oiled machine.
Choose from a multitude of power sources including coal, hydrogen, natural gas or just plain old elbow grease. Manage power runoff, circuit overloads and meltdowns to keep your colony running smoothly.
Enter the Oxygen Overlay and watch air moving through your base in real time. Monitor carbon dioxide accumulation and oversee oxygen generation processes to mold your colony into a veritable deep-space oasis.
Waste Nothing through Extreme Recycling
Make use of every last resource for a base that truly exemplifies efficiency. Recycle waste into precious fuel, process unbreathable gas into air or harness the natural bodily processes of wild creatures for food. If you’re clever, you might even be able to run a base off colonist farts.
Summon new worlds with a push of a button. Experience tons of untamed space rocks, then suffocate to death in them!
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Intro/outro music provided by NCS:
► • Jim Yosef - Speed | Ho...

*All in game visual and audio assets are copyright their respective owners. Videos are commentary & transformative in nature, as defined under the 'Fair Use' policy of copyright.*

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24 май 2020

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Комментарии : 11   
@tristanh2480
@tristanh2480 4 года назад
I think the moral bonus increases their moral stat, which then degrades in ugly environments. You can make decor bombs in your bedrooms/halls to give them a big boost to help while they're running around the rest of your base. Also, you might want to move your water reservoir off to the side eventually. Sooner or later you will probably have a dupe miss the bathroom or stress vomit and the mess will end up running into your clean water.
@FoxyFernGaming
@FoxyFernGaming 4 года назад
Thanks Tristan! Crap, I hadn’t thought about the reservoir being an issue underneath the base. Ho boy, another project. I could move the water to the pocket on the right but I wanted it at the bottom somewhere in order to use the water skimmer and carbon dioxide remover(can’t remember the actual name of the machine). Looks like moving it to the side will be another project! Or else I could just move my floors/ladders around too I suppose.
@bobnewkirk7003
@bobnewkirk7003 4 года назад
Howdy Foxy, loving the play through, though I think your the first person I've seen to stop and admire the water pipe animation ;) Unfortunately both water pumps will only pump to the bottom of the tile that they sit on, so once it pumps all the tiles in that row of your tank, it will stop pumping the water. In the case of the top tank you would have to relocate it to the bottom of your tank if you want it to pump the tank out completely. As mentioned below the mood bonus stays active so long as the dupes eat in the Hall; pretty sure it goes away if they eat elsewhere. As you pointed out being close to the food will help save your dupes walking time. Additionally the dupe AI uses the bathroom before eating, at the end of their workday, so having your washroom in the chamber above/below your mess hall will also save some travel time. As the base grows you are likely going to have to do 3 or 4 pips of Rec time to get to the Mess hall before bed; if you get the "starvation" alert, but have plenty of food, that is likely what is going on. Don't be afraid to dig out the area: the more you dig the more algae you collect, meaning you can put in more diffusers. also, as you mentioned any of the cracked rocks you find are loot which can be food, so digging them out early might keep your dupes around a little longer. Additionally you aren't that far from carbon skimmers and water sieves, so the extra CO2 floating around your water tank will be dealt with shortly on the bathroom doors, you can set them as only allowing 1 direction, so you can configure the non-sink side to "in-only" and continue to expand out beyond your bathroom on that side. on your water tank, if you do pump out the whole top tank, you are going to overfill your current tank, it may be worth adding some more tile to the sides now that you have hard digging. also, as Tristran mentioned you will want to cap off your tank if your going to use pipes to fill it. there are a lot of opportunities for dupes to "soil" the water and having a big open top is inviting it; especially under your main travel shaft. you lose out on being able to gravity fill, but i'm pretty sure the only water left above you (save the pool in the top left) is salt or polluted. Keep it up, you are getting close to the Ranching phase. :D
@FoxyFernGaming
@FoxyFernGaming 4 года назад
Oh, derp! I don't know why I didn't think about capping it off instead of moving it haha. XD I am hoping to get the carbon skimmer up and running next episode!
@someone_named
@someone_named 4 года назад
I love the content please keep it up you have a good channel here and I hope you have a blessed day and I hope you and your family is staying safe
@FoxyFernGaming
@FoxyFernGaming 4 года назад
Same to you, thank you
@tiaanmunnik
@tiaanmunnik 4 года назад
I'm reasonably sure that *having* a room means you get that morale bonus on everyone until you for some reason don't have one anymore. For example, at 11:11 you can see Mess Hall, Latrine and Barracks are all providing a benefit at the same time because you have them. As for the "floating" water pump, I never realised they didn't have to be on the ground until now, when you mentioned it and I noticed that the "foot" it "stands on" is actually a water intake and the thing I thought was the intake is a wall-attached pipe.
@FoxyFernGaming
@FoxyFernGaming 4 года назад
Yeah I wasn’t sure about the water pump either! I figured it would be marked as “unstable” after they finished building it, but the best way to find out is by trying! :D Good point about the moral - I guess it didn’t even occur to me when I was looking at the skill page lol.
@zuruku8315
@zuruku8315 4 года назад
I actually got to play ONI today,learning expirience. :D
@FoxyFernGaming
@FoxyFernGaming 4 года назад
Right??
@zuruku8315
@zuruku8315 4 года назад
@@FoxyFernGaming yeah!
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