@@lookitmeego2957 Well, those types usually refers on how you solve it. Either you be like Critikial where he just kept going just to win fair and square, or be like Dunkey and solve the problem in a more childish/destructive manner.
There are only two types of people in the world. Those who know jokes about "two types of" and those who didn't watch Sergio Leone Spaghetti Westerns. You go and watch those movies right now!!!
for dunkey 3/5 is good and fun but with some glaring issues, 4/5 is amazing but with a few flaws and 5/5 is mastapiece. Not sure where you guys are getting 5/5 = Knack 2 because I'm pretty sure it was 10/5
Is it bad that story wise the second half was my favorite? It’s more fun hanging out with the gang at the beginning, but the end shows the redemption of Arthur Morgan and his short amount of time left
The story isnt bad at all, infact its rockstar's best in terms of writing, pacing and storytelling. The problem is rockstar's poor level design, which is outdated.
My favorite are the missions where you help the people you collected stuff from... I was really attached to Arthur by reading his journal and him being sweet outside of the missions with his horse and helping people, so it was really nice to finally seeing him being like that on those missions instead of beating innocent people even if I wanted to leave but I couldn't because obligatory mission
I feel the opposite really, I thought the best of the story took place near the end. Arthur's illusions of Dutch and the outlaw life being shattered and choosing what he wanted to do with the remaining time felt like the most compelling part of the story and really elevated his character one of the best protagonists I've ever played. I guess if you count the epilogue, it's kind of weirdly paced.
@@JorgeMiguel147 Not really atoning. Redemption is different. All of them were bad men, he admitted himself he didn’t want forgiveness. In the end he became a better person though
>horse riding on a snowy mountain >Suddenly wake up on an island Hey, you. You're finally awake. You were trying to cross the border right? Same as us, and that thief over there.
1:46 "You open with these menacing horns being drowned out by the wind of the blizzard and just as a distant mountain comes into view you hear this faint shimmering sound....". You then open your eyes to see the other passengers of the cart. The man sitting across from you exclaims "Hey, you! You're finally awake. You were trying to cross the border, right? Walked right into that Imperial ambush, same as us, and that thief over there."
"Damm you stormcloacks. The empire was fine untill you came along" "Shut up Back there" Whats wrong with"..... I know this sht inside out at this point
I disagree with you about the second half of the game. Seeing the gang and Dutch himself falling apart is one of the most heartbreaking and fascinating things. I also love seeing all the work to make Arthur a good man pay off when he redeems himself and dies looking at the rising sun. It’s such a thoughtful game and one of my favorites.
Its heartbeeaking yes but with almost all rockstar games i know of after the first time when u start exmining how good of a game it is especially with a critics eye you start seeing the repetetiveness and start getting sucked out if the story which is what rockstar wanted because even arthur is feeling the same rockstar suceeded in what they wanted to but it wasnt something the should have wanted to
The dramatic falling appart of the gang is a good plot, I agree, but on the other hand the fifth chapter has absolutely no influence what so ever on the story. The ending is still a good one though in my opinion but characters like the Indians didn't really affect the story either and those two things were quite a disconnect with the plot for me. Also, the last two chapters with John were really slow and uninteresting, but necessary to connect with rdr1. I would say I agree with your point half-way through, the ending being a great one, but I think that many parts were unnecessary to come to that ending past the chapter 4.
@@louishammerby6348 I am always amazed how game manages to elict different opinions with different people Its Weird But I really felt that for me the last two chapters of the RDR2 litreally made me fall in love with the game while in the first two to three chapters nothing exceptional happens and is more of world building.. All of the frustrations that I was feeling with the Dutch was expressed exceptionally , for examples the Indian Story was a very crucial for me , as it served as a major split between the Arthur and Dutch, arthur while seeing something of a father in indian Chief, while Dutch use of the Indians to push his own agenda was really well done as it served as a double sword . Also The Chapter 5 more I think about it the more I feel it was needed. The game needed a large narrative jerk between the Chapter 4 and Chapter 6 , the guarama chapter was instrumental in doing it , the Chapter was gloomy and created a narrative dissociance but that was exactly the chapter was aiming to do, the arthur feeling towards the Dutch suddenly came into the full light after 5th and he starts acknowledging thr Dutch is nothing a snakesoil and with arthus having a little amount of time left , starts doing everything to help people and John (the family the Arthur envisoned cannot have ) . Added to the fact the Journal really heightened me the feeling Arthur was feeling
After all the wacky sidequests in Lemoyne with obnoxious eccentrics that have no bearing on Arthur’s character, I _loved_ the Chapter 6 sidequests that were all about his personal redemption. I got so attached to Arthur in the final chapter, after considering him a typical Rockstar blank slate for several chapters prior
I'm thinking Rockstar must have crashed a donkey into a fence at some point during the development process, to study exactly how it gets back up... Such dedication.
SubwayZ dude I feel horrible when I hit but not kill animals when hunting. When the deers are dying and crying on the ground and Arthur heartlessly kills it I feel like a monster and I almost stop playing the game
'The characters meander towards a weakass dissolution' This is absolutely true. If you follow the missions and return to camp once or twice it will absolutely seem this way. However for some strange reason Rockstar decided to bury some of the most personal and revealing character moments in the camp events and dialogues. There is even a hidden event where Dutch accuses John of being a rat as he mysteriously disappeared during the Saint Denis robbery. Then if you walk up as Arthur he will roar 'And here comes the other snake'. Without this scene Dutch's decision to side against John and Arthur seems ridiculous.
This is true, without getting as personal with the gang at the camp, the main storyline can seem muddled. One of my favorite things is Dutch consistently asking/accusing Arthur of considering betrayal towards Dutch.These moments provide valuable insight but looking back, people like Dunkey probably missed that. And because of this, I’m sitting here wondering, well then why didn’t they include some of this in the main cutscenes? I like the writing of this game, but burying the thoughts everyone had about each other beneath the surface may not have been the best move. Good game though, I thought it was cool
@@lampshark I suppose it’s an attempt to give you some sort of choice, be involved with the camp and learn more, or be distant and learn less. But being “involved” means sitting around camp doing jack shit for 5 hours so you can hear all 2000 pieces of hidden, yet deeply essential to the story, dialogue options. Once you’re at beaver hollow there aren’t even chores, so even if you talk to people and hang out for a bit, you’ll probably miss something important like Dutch yellowing at John. I guess rockstar expects you to role play doing nothing too.
@@lampshark I get it what you are trying to see but I think the Rockstar did well hiding the dialogues in camp events. Ofcourse they could have done in the missions but then I really would feel the game was trying to tell a story , but here playing red dead 2 listening to conversation , beign involved in camp It makes me feel I was Exp a story more than someone telling , and that was a big part why I love this game so much
@@CIA_Gnome_Patrol I think it has less to do with time spent at camp and more with honor. I was mostly absent from camp in my playthrough, but I kept my honor high and experienced this and some other events that kept the story interesting and made Arthur's choices seem natural. To be clear every time I did return to camp I was sure to do all my chores and greet everybody I saw. Maybe I missed a lot of other hidden events but even the ones I saw without putting in much effort at camp made the story way better. So in my opinion the choice is more if you want to play as your character and be less immersed in the world, or if you want to play as Arthur and immerse yourself in the full experience Rockstar created for you.
@@PurpleLion35 I know, right? He clearly showed during his 500K subs face reveal that he was actually of Puerto Rican descent! ... ... Someone else finish it off for me.
I believe that the excess of action in chapter 5 was to give the player all the shooting they needed, so they didn't feel a need to do it in free roam. This helps keep the player in line with Arthur's character ark, as he becomes more honourable towards the end, just as the player gets bored of killing people.
Ohh..... I just realized that as a player as well. I play a high honor Arthur and all the time in Guarma I always thought, "ugh come on when all this war (which is not our war) ended?". So as soon as I am back from Guarma I felt that I don't wanna fight anymore.
After watching the new Uncharted 4 review this feels like the type of review dunkey will revisit one day because c’mon, chapter 6 was peak storytelling
I do agree that chapter 6 is repetitive, but chapter 1-5 was a ride in both narrative and gameplay and chapter 6 easily made it up for having the best story I've ever seen being developed
@@manchovies2476at first I was like what the fuck is this shit, but as I felt it getting real near to the end I was like man I just want this to last forever, hanging out with Charles and Sadie and Abigail and uncle, you just know it's coming to an end lol
rdr2 is kind of an rpg, the more you can immerse yourself into the world the more u get out of it. in a weird way it was the most chill game i ever played
"The second half guarma and onwards your just senselessly killing without reason" Well, yeah, ain't that the point? All that killing is happening because of dutch and Arthur's blind loyalty
They say if you go into the wilderness in this game, turn your sound up and listen really hard, you can actually hear a small child crying and wondering why Daddy hasn't come home from his job at Rockstar for 2 weeks.
@@boredomoverload8236 Breath of the Wild and Metal Gear Solid 5 managed to tell their stories effectively while still giving the player lots of freedom to be creative in their missions. Although, to be honest, MGSV’s story wasn’t that good.
@@superflashyariel3835 breath of the wild didn’t tell its story effectively atleast compared to other Zelda games,I think they could’ve done it way better
Having just beaten the game, Guarma didn't bother me nearly as much as I expected it to from this video. My main complaint was all the hand-holding Rockstar does during missions. You are CONSTANTLY given text instructions, even for things you've done dozens of times. Rarely can you stray from the intended path, and if you aren't doing what the game wants for literally two seconds an AI starts loudly berating you for it. Otherwise I thought it was an amazing experience that sets the bar very high for sequels. It not only improved on the first game in pretty much every aspect, it expanded the world and story, making the original game even better for it.
GameMaster WLC well you know the fact that actually the main character has a brother named bubsy therefore confirms that they are in the same universe and also this game never really *made you FEEL like batman* and nether did bubsy 3D so they are basically the same game
just beat this game for the first time. the gaurma chapter did feel a bit out of place, but it was still enough to keep me entertained until the end; which btw, is amazing
Personally, I enjoyed every second of the game and it’s one of my favorite games of all time, but I can understand the frustration with the 2nd half EDIT: Changed 'my favorite game of all time' to 'one of my favorite games of all time.' Tears of the Kingdom was just that good EDIT AGAIN: Baldur’s Gate 3 actually cleared everything.
I have no frustration with the storytelling and pacing which some might find slow but i found it engaging. My only problem is rockstar's approach to level design of almost their every game, its outdated now.
theres a lot of good points you made here, like how the gameplay it a bit flinchy and inconsistent, but the story throughout the entire game was so brilliant and bizarre that i couldnt help but enjoy every last minute of it. no doubt the open world was the best part, but damn all of it pieced together is incredible. a masterpiece! fav game of all time
Why in chapter 5 onwards is just “shooting galleries” is because the story is showing that the gang has changed from surviving to murdering its apart of the story
@@qusai_pvz2315 no it’s not it’s the most important bit of the story it shows the gangs change of character and that change makes Arthur realise he needs to get John out
I think I understand Dunkey's argument about the story, even if I disagree. The tone shifts drastically, so if you really got into the light hearted first half it might throw you off. Personally I think it's masterful how as Arthur's journey becomes darker and more introspective, the entire game pulls you into it. You could even argue the straightforward shootouts in the latter half drive home how tired and disillusioned Arthur becomes. The best parts of the final chapters are the intimate stories and experiences, which helps drive home how narratively these become more important to Arthur than ever.
EXEC: Wait a minute... What's this? DEV: Sir? EXEC: This concept art, right here. Is it supposed to be an alligator? DEV: Uh, yes. One of the many animals Arthur can hunt, skin, and eat. EXEC: Listen, I get your last game had some funky stuff in it, like aliens and a black protagonist. DEV: Sort of a racist thing to say... EXEC: Nevertheless, what we want with this game is gritty realism. DEV: Thought we were doing a fine job of that. EXEC: By having alligators? Dammit, the player has to feel like an outlaw in the Wild West! DEV: I don't understand. What has that got to do with alligators? EXEC: Har, har. I get it. Mess with the higher-ups. You're very witty. DEV: Sir, I don't-- EXEC: Alligators weren't a thing when the Wild West was going on! DEV: What are you talking about? EXEC: Stop horsing around. We both know alligators are a recent development. DEV: Sir, I can assure you, they've been around for millions of years. EXEC: You're saying they were here BEFORE cowboys? DEV: Uh, yes. Many things came before cowboys. EXEC: Bullshit. Only God and the stuff in the Bible came before cowboys. DEV: Uh... EXEC: ...and to suggest otherwise is a fire-able offence.
"Crocodiles are the ultimate survivors. Having arisen some 200 million years ago, they have outlived the dinosaurs by some 65 million years. Even humans, the most fearsome predators ever to stalk the Earth, have failed to force into extinction any of the 23 species of crocodilians." - Google
I'm surprised Dunkey didn't bring up how sluggish the controls can feel, or how piss easy the game is. You can take like 1000 gunshots to the chest, pop a health tonic, and go on like nothing happened. For a game so dead set on being detailed, I think RDR2 would have benefited from having a hardcore mode like the first game did.
Well he did say ‘The game kinda sucks dick’ But yeah he could’ve dived into the sluggishness and the dissonance between realism and complete ridiculousness. RDR2 is literally the first Rockstar title which presented no challenge whatsoever at any point in the game.
I love you, Dunks, very much...but this is in my top five favorite games ever made. Other than Ghost of Tsushima (Director's Cut-PS5), I cannot think of a more beautiful looking game. I love the ambient natural noise, the scenery, the ridiculous amount of care put into animals and insects that were included. Yes, the music is also just incredible- especially how it changes to to events onscreen, or to build tension when a panther or a bear is staking you and your horse (my first got stolen, my second was "Number 2"- and 3 was ole "Colonel Angus". Anyways.
I actually liked how it all led up, especially with John Marston for the original Red Dead Redemption. The island was forgettable for sure, and those shootouts did wear out their welcome, but for the conclusion of most characters, I can't complain.
Arthur and John should've spent more time together as Arthur was wondering what the point of his life is though, he literally just got sick and said he wants to live for John, never even spoke to him much
@@elijahlupuwana Arthur said he had a family once. They got killed and he couldn't do anything about it. Once he got sick, he started to see things clearly. He also took care of abigail and jack when john went missing for a year or so. He developed a connection to them and seeing as he does not have long to live, wanted to help them live a life that he did not get to have. It's a beautifully told tragic story that I'll always remember.
I actually finished the main story yesterday and for me the shootouts weren't competitive at all, becuase I had a few side quest left over before finishing and it spread in some story and author doing some good into the end of the main story.
The random shooting galleries towards the end is only to show the gang is fuckin up big time and they are runnin out of alternatives, i can see what you mean though
I agree on what you think about chapter 5, but when you say that rockstar is bad at making solid climaxes, I think you’re kind of wrong. RDR2s climax had my heartbeat above 150.
What the heck Dunkey don't you know you're not allowed to give this game less than a 4.5 out of 5 at worst? The number of immersive yet often tedious or hyper-specific details in this game clearly make up for any gameplay faults or dips in quality. For this reason, I rate this review 2 expanding horse balls out of 5. Nice try, Dunko, but the cowboys win again.
Hmm, I do agree with guarma being repetitive and pointless, but the second half of the game ramped up the story and, essentially, gave meaning to the game.
The second half of the story from a gameplay point of view is terrible and from a story point of view is extremely messy. Guarma itself was a pointless, mind numbing excursion that if removed entirely would only have affected it for the better. After chapter 5 they stopped having any variety, the missions are all the same, a bunch of gun fights and riding from point A to point B. Sometimes they tell you to pull out your binoculars and look at stuff and then you ride from point A to point B and shoot people. The few times they ask you to do stealth is pitiful, and the gimmick missions are few and far between and yet still aren't very different from anything else. They repeat segments constantly, such as the "weird people in the woods" shtick with the Murphees and then the skinners who are essentially the exact same and serve the exact same purpose. The writing gets muddied up as well, sure it's made clear what Arthur is now trying to do and his whole arc is done well, but that's pretty much it. A lot of just blatant laziness like returning from Guarma and everything you went through along with everyones deaths were completely inconsequential as they never talk about it or use anything from it to further the story, the Pinkertons become just a non issue as you wreak havoc after murdering an entire small army of them, they just kind of pop up when convenient. And that's just what pops into my head immediately
@Filipe Baleijo RDR2 is one of the few games that will make you cry wtf, if you had high honor and helped John the ending is so beautiful. The whole point is that Arthur was ruthless and a murderer, but once he gets TB he starts seeing things clearly. Like absolving poor peoples debts, kicking out strauss, helping Rains Fall and more. He knew he had no future and gave it all to help John.
@Filipe Baleijo You just completely missed the point of it, it's not even really about John it's about Arthur's redemption. He see's hope for John and his family to escape the life that killed him so he takes it upon himself to help them escape, he's trying to end his life in a positive light rather than the horrible way he lived up until he was diagnosed. Also why the fuck would he help Dutch did you even play the game? His whole chapter 5 and 6 arc is about realising that Dutch is a piece of shit lmao.
Rdr2’s main story and epilogue got spoiled for me and still made me tear up on my first play through, and even a bit to this day whenever I play it through all over again.
@Johan Jacobs it doesn't matter whether it was a mule or a donkey, the fact remains that donkeys aren't the games main mount and thus the reason for dunkeys score not being perfect.
SPOILERS! I disagree, sure, while on Guarma the game isn’t at its best, but once you return every single mission from then on feels like a climax in the story as you learn more about his gang members, and as their true intentions arise. In this moment you learn so much about Arthur and in my case once I found out he didn’t have much more time alive I began to care less about money, and more about my honor.
As you become dulled down by the consistent huge gun fights and robberies, so does Arthur. Allowing the player to share the same sentiment as Arthur when he says " Theres always another god dam train"
I liked the guarma scene because i didnt know anything about the story (i wanted to avoid spoilers) but when i got to guarma i was so comfused because of this insane change of setting in the game, i felt a real sense of dread when arthur woke up on the beach and began to stumble around i wondered if this would be where arthur dies and how he could get off this island
Yea, the problem came when new characters were introduced like Eagle Flies... all that did was slow down the game's pacing But the actual ending was pretty decent
@@notmyfirst I love chapter 6 missions. I hated that you spent half of it riding your horse to your camp to start a mission that takes you far from the camp so you have to return again.
I played the first half a while back, and only just recently finished the second half. I have to say, that the second half hit me way harder. I liked the first bit, but once you hit the island, Arthur Morgan starts standing up for what he feels is right. For me it was the small bits of dialogue and world interaction that really made me understand the situation and what he was going through. The after part was also kind of nice, but that is only because I didn't know anything about it existing and took a really short break right after finishing the main game. When it comes to world creation, this is one of the only open world games that doesn't feel small to me. Every corner has something.
I don't think you RDD2 fans are getting it. 3/5 for dunkey is a good score, and I agree with him on his scale. 3/5 is GOOD. it's a GOOD tier. He says it himself that he'd recommend the game to most people. Final Fantasy 15, one of the very few AAA rpgs he's played to completion is a 3/5, Uncharted 4, a "must have title for ps4 owners" is a 3/5, Shadow of the Colossus, a game "every gamer should experience at least once" is a 3/5. He acknowledges the jam packed environment and exploration here in the same way he does for the Division, which he calls "next gen" and still gives it a 3/5. I think you're getting the trend here. His scale isn't like IGN, where you get 6 points off the bat for a working game, it's more like 0 is unplayable, 2 is mediocre/average, 3 is above average, 4 and 5 are reserved for timeless masterpieces.
for the dummies; story good, mission bad , open world good, open world extent of interaction bad, graphics good, controls bad. If you disagree play more games, the gameplay could have been great for a game with such graphical grandeur.
Sergeant Gideon I mean a lot of us have consoles, we just want a 1080p60fps+ experience with better visuals and keyboard and mouse controls. Oh, and don't forget mods. At least my xbone now has some use, since I got RDR2 day 1 in fear I'd miss out waiting for a PC port and it just not coming
Liam Ryan PC is my primary platform. I only dusted off my Xbone for Red Dead and maybe some back compat and halo here or there. I already have a decent PC build and a laptop. (Desktop: i5-6500 3.2 GHz, 16GB DDR4 RAM, Nvidia GTX 970. Laptop: i7-7700HQ 2.8 GHz, 16 GB DDR4 RAM, Nvidia GTX 1060 6GB) I don't see a point in a One X when not all games are One X supported or when KBM controls on Xbox are on a by developer basis. Plus Xbone really has no games in 2018, and now I wanna play the exclusives PS4 has to offer
The increase in gun fights is really apart of the experience. The chill life of an outlaw is no more and they cant get it back. They start running into hardship after hardship having to fight for their lives at every turn. Their past actions have caught up with him and the gun fights increase as Dutch makes increasingly rash and bad decisions leading to the disillusionment of the gang and Arthur. The second half is by far my favorite part but both halves are amazing.