They need to buff the visibility of the hammers falling from the sky. They also need to make those hammers match the hammer that's in the background of the hero talent tree for Templar.
It's about time we got our review but yea we wanted Templar to be the one in pvp but right now I seen savix dule with both and herald of the sun is the best right now but also your right I do think visuals need to go up its paladin after all we the flashiest there is 🤣💪🏿
Even though im more of a Herald of the Sun ( Sunwalker Tauren Paladin ). For Templar, you made a big deal about the ramp. However Wake of ashes gives you 3 holy power, and you can get 2 holy power, from judgement/blade of justice before your in melee range. Then Wake of ashes into Hammer. So it won't be an issue.
Wake gives 3 HP so you only need to build 2 which is only one judgement or one blade of justice depending on talents, so you should be able to get the big hit from templar from no power in 3 gcd's
I actually dunno if MORE bananarama animations are a great idea tbh haha, in 3s it’s turning into a bloody rave 😂 but yeah, hopefully with these new hero trees, things don’t get too overly convoluted for us pvp folk.
@@attinger117 the class three needs a rework. Reduce the number of double points talents, give us wind Fury totem baseline as a raid buff, bring back 2h weapon, rework fire nova so this is playable (uncap it). Increase the cone area of crash lightning and alpha wolf, give us the Wolf dash (don't remember the name) base line... Rework ascendance visual
Radiant Glory (Passive) also adds a chance to activate Avenging Wrath (or Crusade) when you spend Holy Power, in addition to casting it via Wake of Ashes.
I want Ret to be strong. Stronger than it should be tbh. I'm being told on PVP forums that Ret has lower stam scaling, and weaker self healing and weaker defensives. I don't have Alpha access so there is no way for me to see for myself at this time
herald is currently better in pvp and its not close. its got more burst with the free divine purpose right after wake of ashes giving u wings and 3 holy power, so u dump 2 FVs into ur target with dawn of light buffing ur FVs and perma slowing everything in sight. hammer of wrath benefiting 50% more from ur mastery and being able to not only proc ur new mastery but 200% dmg with the 15% for it to shoot a second one at 30% effectiveness that also has a chance to proc ur mastery, and all of these give u a stack of divine arbiter. its just nutty, and thats not even adding in perma crusade + 4% haste per dawnlight activation giving u bloodlust+ the entire match. ur talents made 0 use of the actual strength of herald of the sun cause u focused to hard on the dmg over time line of thinking, when in reality you should have focused on what it adds to the single target side and let any dots that come with that just be a side note. example in pvp ur probably going back to not using expurgation anymore same as before this current S4 tier set, because it simply doesnt do anything. also ud never run any consecration talents. just the fact you didnt have the 50% hammer of wrath benefit talent nor divine arbiter made me sad to watch this video.
Ret really needs to get its defensives toned down. SV is functionally equivalent to AMS or Dark Pact, Divine Protection is functionally equivalent to IBF and Unending Resolve. But DP is available 3x as often AND ret still has full blown immunities. Insane.
any AOE damage should be nerfed on PvP by 80-90% is an easy fix, only your main target should get 100% damage from you, this cleaves classes for M+ just doesn't make any sense on PvP