Hey Plasma , i just wanted to thank you for all your help. You always try to help people here. You answer to each and every comment, I really appreciate that. You are a good man Ariel. Thank you for everything, love your content ❤️😊
@@plasmatvforgaming9648 60fps BFI is awful and useless. Only 120 is high enough to not flicker like mad. Also the BFI on C1 is hardware based, which is why its better, on later models like C2/C3 they're software BFI
I can not belive how good Forza Motorsport looks with RTX HDR on my Samsung S95C. The game looks so much better now. Nvidia nailed it with this feature. I absolutely love it!
Hey plasma can you explain to a noob what is mid tones? is their a calibration for it? whats the usual nits for it? Is it the same as paper white/overall image brightness?
Really enjoying your channel. As an owner of several plasmas tvs as well as a fan of Reshade on more modern displays, your content is very interesting.
I have a C2, so unfortunately I don't have access to the BFI that you have on your C1. Instead, I just use HGiG. Would you still recommend maxing out the middle grey setting in RTX HDR even when using HGiG at 800 nits max brightness?
For games that don't support RTX HDR, do you switch back to Windows SDR mode, or do still leave HDR enabled and boost its SDR to HDR brightness slider. I'm finding it very tedious to set all of these options on a per game basis so am trying to see can I automate it with some scripts, but have not found one yet that can set the sdr brightness slider in windows HDR settings.
Perhaps someone is able to help me with this... I can't get RTX HDR to work for any game (DX9, DX11 or DX12). I am on W11. Auto HDR is disabled (and HDR is toggled on) in Windows settings. I can turn RTX HDR On no problem in the Nvidia App, even with DSR Factors enabled in NVCP. But in-game the HDR filter sliders/values are grayed out and it tells me the filter will apply if the game is restarted. Disabling DSR Factors in NVCP did not seem to resolve the issue. Also, I have disabled Auto HDR (and HDR is toggled on) in Windows settings. I did however apply emoose's NVTrueHDR mod to one or two games before. To fix things if the native implementatation is not working correctly, Emoose says to use the Restore button on the 3D settings page on the NVCP, and that's what I did. Could using this mod have messed things up? Also I have a (HDR) TV as second display hooked up to my PC via HDMI. Now I only rarely use it for gaming so it's almost always turned off with the Display settings configured to 'Display only on' my (HDR) PC monitor. Completely unplugging the TV from my PC didn't the resolve the issue. Perhaps I need to remove the TV from my devices in Windows (in Device Manager)? (Another thing to mention is that I used ledoge's autohdr_force to apply Auto HDR to some games. I deleted the entries in Registry Editor afterwards. I do not see how this could affect RTX HDR though.) I have the dylanraga icc/icm profile applied with custom peak brightness altered by the CRU app. Maybe I should revert to the Standard Windows calibration app icc profile... EDIT 1: Ok so I have emptied the luminance fields in CRU's 'HDR metadata' setting. After this the Windows Display settings showed 1499nits and now it has of itself gone back to 3900nits (the value initially set by Windows HDR Calibration app). The 'Relaunch game to see the effects of this filter' bullet point has disappeared in the In-game overlay RTX Filter (while 'This filter will be applied across all profiles' remains there). Plus I am now able to move the sliders. However the peak brightness cap is now 1000, which is way lower than the 3900 nits my monitor can achieve. Also HDR still just doesn't trigger. HDR + WCG image viewer confirms this: it registers 256 or 229 nits.
Hi! nice video mate! I have a Alienware aw3423dwf so i don't have the "Tone Mapping" option so... my peak brightness is 1000Nits. Do you recommend setting it to 1000nits, or do I lower it to 400 like you? I don't know if I have to go up and stop until it stops clipping like you say in the video.
Hey Plasma, how are you man? I wanted to ask you. What option do you recommend me to use on PS5 , cause you know the state of hdr right now. What option do you recommend me to use Native HDR , HLG, SDR, or some other option not Auto HDR because its not like on a computer , if you switch off on console there will be not hdr on games and you cant switch hdr on manually in game, also i dont just game and auto hdr option will ruin all other inputs. What is your recommendation? Thank you as always!
You can get the same effect (from boosting middle grey in RTX HDR) in Windows 11 auto-hdr by increasing the SDR content slider brightness and using the appropriate srgb->gamma 2.2 ICC profile alongside it to correct the washed out image that results from increasing that value. Not sure if maxing out that slider can go as bright as RTX HDR w/ 100 middle grey but it might be worth checking out for the rare games that do not support Nvidia game filters (which is needed for RTX HDR to work).
@@plasmatvforgaming9648 It's pretty inconsistent, I notice it doesn't affect Auto HDR in some games when using exclusive fullscreen. But other than those occasional games, it usually does affect the average brightness in applications/games using Auto-HDR, you can especially see it when watching a video in Chrome.
Hey mate im new to HDR gaming and understood already that its a mess, im using a C3 42'' as Gaming Monitor rightnow and rn started experiencing with HDR settings and Dynamic tonemapping, i usually enable Hgig and calibrate in auto hdr win11 the hdr profile. the reason im doing this is cause of dynamic tonemapping the white colours are too powerful for my eyes its hard to read subtitles in games even because white is too flashy when i enable dynamic tonemapping, i installed the rtx hdr today and am experiencing rn. your profile you re using rn in the game shown above, is it universally a good profile or only for your tv and the exact game?
Many thanks for your ongoing assistance with getting gaming visual perfection. Always appreciated. As an aside, for RTX HDR it appears that having multiple displays is not yes supported, and the in-game HDR must be turned off. No matter what I do, at the moment with the beta, I can't get the RTX HDR option in the app. I will have to see if anything changes with the next driver update.
Just in general...do you use it in conjunction with native HDR or do you in general turn native HDR off and only use RTX HDR? I am wondering how this does for Cyberpunk and RDR2...people always say that the HDR implementation for them is lackluster.
yeah, the the other rtx setting above the rtx hdr also greatly enhancing games visuals without reducing fps, at least for that setting, cant tell about the rtx hdr cause i cant use it.
@@plasmatvforgaming9648 Thanks but it seems it just varies per game. Arkham Knight it doesn't work or Kena Bridge of Spirits but Hades I can change it in-game.
I wonder: How did you make the HDR Analysis working with RTX HDR? :D RTX HDR is enabled (assuming from the Nvidia Overlay, i can adjust the HDR Settings) but the shader show me just SDR_Analysis :D
@@plasmatvforgaming9648 I was try that already but it didnt solve it. :D Thats why i wonder, i often read from others too that it not work with RTX HDR, but at you its without any issue. :D
I have an LG G3, and I am having problems trying to find the best configuration to get the best HDR playing games on PC without having an overall too dark image or without feeling like there is a layer of "smoke" over the screen that makes me feel like I am losing contrast. Any tips? Your videos are great btw
@@plasmatvforgaming9648 Inotice it even in windows desktop, maybe it is because I'm comparing switching the option "video gamma" between "Limited" and "Full"
Why is no one talking about the input latency this setting adds? I tried using it, and could immediately tell the difference in my input. Moving the mouse around feels significantly less responsive with the RTX HDR setting enabled. It also provides no real advantage for some games. I'm using this feature on an LG C2, for reference.
@@plasmatvforgaming9648 Absolutely. But, in my experience with it so far, the performance hit is near negligible it's so low. The input latency change is not, though. You can clearly feel the difference.
RTX HDR looks amazing in every game I tested so far but all of my sliders are greyed out and I can't change them, I'm on an LG CX windows 11. BTW do you know how to get RTX HDR to work on regular Windows 11 desktop use? Like when browing chrome or just going through folders it would be nice to have the real HDR experience instead of the slightly greyed out look that you get with HDR enabled on windows 11 desktop use.
Deleting the extension blocks seemed to just ruin alt tabbing. Is this suppose to be blurry integer scaled. I just tried integer scaling on a 1080p from 720p saw no difference and bought a 4k thinking now i can just run 1080p on 4k 1:1 with a 3060 TI was looking exactly the same. But the C3 is not working the same. Must of tested wrong It's blurry af. @@plasmatvforgaming9648
@@plasmatvforgaming9648 Thank you but its still very blurry deleting 4096x2160 has ruined my alt tabing that's about it. I restarted with app program as well deleting every trace of 4096x2160. and PC does not detect it anymore. I just tried integer scaling with 720p to 1080p saw no blurriness so i bought a 4k finally with only a 3060 TI. I must be doing something wrong, thinking it does not blur or this tv does not like integer scaling (lg c3)
@@plasmatvforgaming9648 Still not working, looks exactly the same as no scaling with nvidia control panel setting - tried everything so far. Is there an option for just scan it says its on greyed out? I also have the developer remote for c3.
Off topic but I’m using the nova lut mod on cyberpunk (they made one for hdr) and that with the nova lut env, darker asphalt and hd textures, it really makes this RTXHDR shine. Best the game has ever looked. I haven’t used the native hdr since.
I go back and forth on which env to use, but modding this game at least at a surface level is so easy. There’s a mods folder in the archive folder and you drop the 4 files and and done. I agree the nova lut mod makes it a whole new game.
Okay I'm making another comment as asked. The program I used to measure the brightness is "HDR + WCG Image Viewer." This application can open .jxr files, give an estimated maxCLL, has a luminance heatmap filter, a filter that makes all SDR pixels grayscale, and an SDR tonemapping filter. I use Shadowplay to make .jxr files using the screenshot option. In the past the only way to guarantee a .jxr instead of a .jpeg was to open the overlay and manually click the screenshot button instead of the hotkey, the old overlay dimmed the background game but the new one doesn't which is a pretty nice upgrade for this method of brightness analysis. It's not as convenient as Lilium's ReShade Analysis but it won't get you banned in games with an Anti-Cheat.
Apparently from Reddit these are "neutral" settings for general use as a baseline: Mid-Gray 44 nits (=> 200 nits paper-white) Contrast +25 (= gamma 2.2) Saturation -50 (= neutral to SDR sRGB colour)
@Citrus ^^ this is how the system actually works, they are based on measurements independent of TV settings - they are not interpretations or based on anything subjective
You can increase the Midgray slider if you'd like more visibility, but the reason why I need to max it out is because 120bfi has a more than 60% brightness loss
Did you ever see my replies about how I was measuring the brightness of RTX HDR? They were being sniped by RU-vid so it took me a while to get them to appear.
@@plasmatvforgaming9648 thank you for your videos! I got an oled monitor and they helped me tremendously! I'm using the Lillium's on reshade thanks to you sir!
Plasma , auto hdr on ps5 does not work like on pc , if you switch on always hdr on in will only apply to sdr games. And if you switch off in games hdr and then enable auto hdr it wont affect it , it will use native hdr for games that have HDR already and will apply to games that are on sdr and that don’t have native hdr. You know what i mean man?🙂
I thought HDR always on worked for every game, whether it has Native HDR or not, and you just need to turn off Native HDR if supported. I even saw a Gaming Tech video comparing Native HDR to HDR always on (Layers of Fear 2 video)
I haven't seen that issue, so I don't know how to fix it but for Elden Ring native HDR is better ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-wEmZtmT2cMM.html