streamed Feb. 27, 2019 on / sajam **This is not intended as a substitute for playing the tutorial yourself. Go play the game, it'll teach you how to mash more effectively.**
Yeah no joke this is the best tutorial for introducing people to fighting game I bought it for a friend who was interested and was amazed that after a week he was using terms like okizeme and fuzzy guard Its just crazy that it actually teaches you the terms that are only really mentioned in the FGC
Yeah UNIST is honestly one of the best games to be your very first fighting games because it teaches you all the basics you need and terms. I honestly really do love it for that reason as well
The biggest issue with fighting games is they havent really translated whats important in a fighting game to people picking up the game for the first time. I think this is because the "style" that fighting games are played in (i.e. neutral into conversion, and responding to this with defensive options) was not a conscious decision by the designers, but a result of the game's inherent design (limited movement and hitboxes, etc.) Okizeme and meaty attacks arent something the sf2 deisgners thought people would actually use, but more a result of the fact that someone who is knocked down has no ability to attack, so you can use almost any attack on an opponent getting up as long as the attack framed come out before they can respond. Ie, okizeme is something inherent that developed similar to how combos were the result of hitstun and the fact that special moves would cancel the animations of normal moves. Its just that its a concept that isnt as sexy to normal people as combos despite it being far more important. This comes full circle with arc systems literally putting the established fgc meta into their games, although because guilty gear was so ahead of its time im assuming theyve been trying to do this since the 90s. If you want a good sparring partner teach someone neutral.
Im really happy this game is finally getting the attention it deserves. Currently my favorite game on the market, and I'm really excited for the community right now.
This tutorial is amazing. When its put into a format like this it really makes me realize how much of a learning curve fighting games really have. Its hard to remember what its like to be a beginner when you have been playing for so long.
Im an 09er and tutorials werent as abundant as they are now, so I had to figure out a lot of things the hard way. I remember playing sf4 online and getting pissed because people were tick throwing me and I didnt understand what was going on. I was like "what is this jab into throw bullshit everyone is doing now." Its nice to see a game lay it all out.
Same. I played sf4 for a year on a 360 pad with *the stick,* not realizing that it was trash (then again, so was I, so how could I know?). Now, shoryukens, half circles, iad's are cake.
Ayy LaPay kind of ironic how games that actually care about this are usually ignored. Street fighter wouldn’t teach you how to even use their shitty ui lol.
@@heavytransit EXACTLY, I found uni through cross tag and I was never motivated to actually buy the game until one of my friends insisted that I did, anime fighters in general really fly under the radar, same thing would've happened with cross tag (and literally every other anime fighter) if I didn't get into persona beforehand
@@egrassa1480 I’ve played both tutorials completely and uniclrs is just flat out better. I distinctly remember the xrd tutorial bringing up the concept of defending against a safe jump when they didn’t even explain what a safe jump is or how to do one. When uniclr is teaching you something like tech throw option selects and actually teaching you how to perform a safe jump it’s not even close.
This video was super dope! Not only is the tutorial amazing but you bridging the gap between their terms and the fgc terms helped my understanding a lot! I’m still unfamiliar with many of the terms so thanks for the dope content!
@@RandomAnimeGamer DBFZ was MY first fighting game, and I know for a fact the tutorial is shit. I learned everything I know about that game and fighting games from the internet.
Why are all the fighting games with the best tutorials the ones that only fighting gamr experts play like Unist or Skullgirls? The games that need it most are ones like DBFZ and Injustice.
The first Injustice had the better one though. I liked how it taught you the game with a series of challenges and then introduced a challenge mode that was actually fun to do on your own to improve, especially if you weren't familiar with MK kinda' stuff. I'm surprised no one's defended GGs tutorial too, or my own personal favorite BlazeBlue. There's nothing like being constantly berated by a couple centuries old little girl with every screw up to give you just the right level of salt to push you to greatness. So you could beat her snarky @ss into the next century..... Love ya' RachHELL. XD
Hey I noticed it doesn't pick up my inputs very well when I try to switch to joystick mid combo. Is there a way to support this. I much prefer D-pad for movement but certain special moves require some kind of rotating motion which is a lot easier to do on a joystick.
I know this is old, but the game has a design flaw when it comes to analog input, that seems to have carried over a bit to UNI2 as well. Basically, it reads digital inputs (like the dpad) properly, however, when it comes to analog, the diagonal input range is very narrow compared to horizontal and vertical, so your diagonal jumps and motion inputs may not work. This is observable by turning on input history in training mode and comparing the inputs of dpad with that of analog stick. This can be corrected on PC though, using an external software called "xinputplus". It lets you do a variety of remapping and tweaks to USB controllers, so you can fix broken controls in old games and such. For this game, simply map dpad to analog and vice versa, and set "digital-to-analogue" ratio at 40, 45 or 50. Then, since your analog stick will now give digital inputs to the game, this issue is solved, and since dpad isn't designed to give analog inputs by hardware design, the analog inputs from the dpad go into the game with the input range of digital inputs as well.
@@minhajshad2534 seams to work ok if I use joystick or d pad but doesn't register when I quickly switch back and forth. switching back and forth in quick succession feels like trying to game on a laptop with that awful palm check "feature" (using that term very loosely here) implemented. As for the design flaw I just need to be able to do those tricky (at least tricky in D pad) circle motions
@ 7:27 Gives a whole new meaning to the phrase: "Hey, is that Yu?" They should have just given this the much simpler title based on what it is "Copy Paste." :3
While I still think the FGC was at it's social best when platforms like Cross Counter TV were allowing Pro players to create tutorials giving us a first look at their personalities as well as the depth of the games, the fact that Games no longer come with Instruction booklets make tutorials in games necessary on one level or another
Gotta get my hands on this. I've had a tough time with 2d fighters in general but I've heard nothing but great thing for this game being a good entry point in Anime fighters which I really want to get into.
It was on sale on Plau Station Store last weekend for $20 and I heard it's going on sale again later this month (it it might be on sale again by now, idk) for $40. Needless to say, I've loved it so far, I've been too busy playing Unist to play Fighterz lol.
I bought the game bc it was pretty I can’t lie but I stayed for the fun of doing combos and the natural depth I’m no pro at fighting games only have been good at persona 4 but unist is almost at p4au level for me damn near perfect.
*Both* Persona's are two of the best (yes, perhaps also the most basic) fighting games I've ever played and (apologies Street Fighter me love) hands down the best story ever in any fighting game. :D Break Out Of is also one of my favorite songs. Whims of Fate too but I think that's from P5 . So another fans recommendation might actually make me try this. Nah, it doesn't have status effects! :3
Wanted to get into this game but Im a pad player. Am I gonna get my fingers broken and shit? Its a legit question, how accessible is this for a pad player?
Use whatever controller you feel like using. You can't just get a controller and have an easier time with it. There's even some dude who plays guilty gear with a steering wheel so you're free to choose.
@@mikejonesnoreally who has a 1 button fireball in this game? Afaik they're all 236 or charge inputs. With the exception of like Waldstein's FF which is a 2 button input.
The only characters in this game that'll break your hands on pad are Vatista (who'll break your hands on anything) and Yuzuriha. Maybe Carmine also csuse he has some negative edge stuff. Everyone else is perfectly fine on pad, in fact the best player in NA rn is a pad player (and he plays Akatsuki).