I feel like at least 80% of the Sonic fan base are normal people who think they're the only good sonic fan because they're only focusing on the weirdest parts of the fanbase. People just need to realize that no one is normal on Twitter.
That's an over exaggeration, 80% of the sonic fan base are not normal people. In fact I will say that more than 50% of the song fan base are actually normal while the other half are not normal in fact that number can be even more. And no they are not only focusing on the weirdest parts of the fan base concerning the fact that the weirdest part of the fan base are so many people would just like half of the sonic fan fan base. And you need to realize that regardless that no 1 is normal on twitter, neither are sonic fans
@@firestriker3580 Maybe we're just in different places. I browse the Sonic subreddits such as r/SonictheHedgehog and r/moonpissing a lot and most people there defensively hate that part of the fan base and don't want to be associated. A place like Twitter will make it seem like approximately 100% percent of Sonic fans are... I don't even have the adjectives to describe Twitter Sonic fans.
@@vladimirbathory1125 i'd advise not arguing with this guy he shows up in the most unexpected places and have no actual arguments most of the time it's only entertaining to see him comment
@@Taika_talvi I think people just kinda expect to go fast in the same way they go fast in green hill in marble, but it requires different thinking to go fast in marble. If that makes sense.
@@xavierreallyplaysgames Some sections you gotta take damage to go fast:| I dunno, feels different from how a sonic level is. But ay the hate is over, i like that level too:]
@@JadielGamerPlayz this is something I go back to forth on, one one hand damage boosting isn't intended, but on the other hand the devs do place shield items next to spots where players normally do it...so WAS IT actually? 🤔
@@xavierreallyplaysgames HMMMHMHMHNHNHNHMHMHJHMMMMMM!????? You right:D But in my first playthrough, if im tryna get 50 rings to get the chaos emeralds, i can't damage boost:( At least not too often lol.
That's how I feel about every zone. They're all great and I'm always disappointed to see the same distaste for the same few zones thrown out over and over again. Especially Labyrinth Zone. Reviews love going over the top about how atrocious it supposedly is. The only zone I'd truly say I have a negative opinion on is Sky Chase and that's just because there's not much going on. Even then I still don't hate it.
As someone whos first game was Sonic 2 and plays the classic trilogy religously. I approve and agree with this video 100%. I already had these concepts in my mind when replaying these games over and over again. But this video really opened my eyes and looked at these ideas from a new angle. these are Arcade games at heart that you're supposed to play over and over again. Each level has something to its design and something for gameplay. And its there waiting for you to unilize to its fullest. So i tried them, and I saw myself getting faster and faster with each playthrough. I can playthrough most of these levels in less than 1-2 minutes (I'm not a speedrunner, but its so fun) I started looking for shortcuts in Labyrinth (yes there are a few. Especailly in Act3 that takes you straight to the end) I tried cutting more and more of my time off in Marble Zone, I started to use the halfpipes in Spring Yard to get to higher spots. Doing these genuinely improved how I play the game.
@@xavierreallyplaysgames well... not exactly playing the way they intended. My preferred way to play is through the Origins Remaster which add additional abilities. But even then, they're great additions to sonics arsenal and allow more tricks for obtaining top speed easier. Plus with the Retro Engine physics. The game feels fluid as a result. But I still go back to the original game from time to time. Origins even allows you to turn off anything you want to make it feel 1 - 1 with the original game.
@@nintony2994 my big gripe with origins is I wish Classic mode was just a rom of the og game. They still allow things like Sonic 1 spin dash in times posted to the leaderboards for classic mode and that’s just frustrating when we have anniversary mode leaderboards RIGHT THERE. Same thing with tails flight in Sonic 2, I wish Classic mode kept that off so that I knew the guys I was competing with are all on the same playing field (I don’t use the spin dash in Sonic 1 or fly with tails in Sonic 2 as an example) Anniversary mode? Sure let’s go nuts and drop dash everywhere but leave classic mode alone 😂But yea, this is why options are good lol
That bit about game manuals stings to be honest. I remember how during the Wii U era, the manuals gradually got thinner until Nintendo just gave up and stopped including them altogether.
I'd say you hit the nail on the head but at this point the nail is buried inside the table. Marble Zone especially gets a lot of complaints because you can't "go fast" but if you meter your speed out, reeling back when necessary, you can get through it pretty quickly. You don't speed run a game the first time you play it, so why is this such an alien concept? "The more skilled you become, the faster you can complete a stage." Needs to be framed on a wall. The Geek Critique did a nice video about this topic in particular, talking about how replay value was a focus of older games like this. This is one of the reasons I'm actually not big on Sonic Mania, since a lot of that game feels like it was made by fans who think the series IS about "going fast". There's very little of that platforming where I feel like I have to hold back in order to make jumps efficiently.
@thelastwindwaker7948 I wish I could pinpoint where I read it from the Devs but they themselves stated that fast was not all they programmed, that they wanted slower more agile jumping and thinking levels, so it's not like they didn't know it wasn't super speed on those levels they specifically was going for a slower more thought out pace
@@Magikarp-4ever exactly, and they were also smart enough to still design those levels in a way where you could get through them quickly as you played them over and over, just like Naka was saying.
I was born in November of 2006 . And when I played Arcade Ninja Turtles games and Arcade version of the original Mortal Kombat 1 emulated on my phone during the time of years 2014 and 2015 (my first experience with that type of videogames) and then playing the mobile remake of Sonic 1 , I have wondered "Why is it that games of today aren't like these pieces of gold ?" I am still confused of how the Arcade game design got abandoned by all of humanity .
@@Vrabsher_-Supreme_Perhinther- love you comment, and I totally agree. I wish more players loved arcade style games or at least could recognize when a game IS an arcade style game that may be why they don't like it. Maybe one day. Thanks for watching!
it really boils down to the increase in focus towards more story-driven experiences rather than the more interactivity of trying to master a game through its different mechanics. (using as little continues as possible, going for a higher score, etc.) with the increased space of games allowing for stuff like fmv's developers started to see the potential of videogames as an art form for not just a fun activity, but also a good way to tell a compelling story. fantastic games, to me, have to strike this balance between good gameplay and good storytelling.
arcade game design doesn't work harmoniously with "beat the game" if i'm being very honest make a game where everything is pointless and looks nearly the same, and you get something gold
THIS MAN GETS IT. after playing sonic 1 for so long I've felt that people weren't giving it the credit it righteously deserves, this game keeps getting pushed down like CD. sonic 1 is the most underrated overrated game.
@@ssg-eggunner Yeah, no you clearly haven't played the thing you are defending with deflection so why would i waste my time arguing with you? Besides, it's a simple Google search where you'll find many results of people explaining why Sonic 1 is a badly coded mess it is.
@@tomasdariuspaun7586 S3&K is great in a lot of ways I don't even think most fans of it realize. I was time attacking the Sonic 3 half of the game earlier this year and let me tell ya...that's some peak level design right there
This is by far the best sonic 1 review I have ever seen. I especially appreciate you talking about how you can still learn to go fast in places like Marble Zone while still criticizing the sections you actually do have to stop, and the importance of scoring. My only real issue is that you mentioned that the special stages were worse in the remasters, but just moved on without actually explaining the issues with them. As far as I know, the main change is that the physics (which applies to the rest of said remasters, not just these stages) are a bit different. If there's more, then I definitely would have been happy to hear about them. Other than that, excellent review. This game rules.
@@CanaLeila thanks for your comment, you rule! Regarding the special stages yea it's the physics, I'm not sure on the technical aspects of it but a good example is always special stage 3. In the original game if you don't press anything sonic will actually fall perfectly to the emerald, in the remake if you don't press anything you get flung right into the exit goal. To me it feels like Sonic is way heavier in those stages, he's just not moving in a way I feel makes alot of sense, and I think the stages are harder as a result. Maybe it's a fps or game speed thing? I'm really not sure
sonic 1 is literally my favourite classic sonic game, even though ive really only played the og game a few times (i play sonic forever) its still an amazing game that ive been playing like everyday for the last few months since it only takes like 25 minutes to beat when you understand the level design, thanks for showing this game the love it deserves!
Well I may as well say it since I am not afraid to say it I am a Sonic fan and I am proud of it And I adore that blue hedgehog since I was a child.💙 And he is one of my big inspiration for my art journey 💝
I will say that whilst Sonic 1 is amazing, I personally find Sonic CD to be just a little better and my own favourite, it's super easy tbf, I beat it on my very first go. BUT, if you want the true ending, that's when you get a lot of added challenge that feels more like what the first game gives you. It caters to both players who want an easy pick up and play run, or a challenging run with so much more depth of learning where in order to speedrun, you have to backtrack, and that's so unique, it challenges the entire core of what speedrunning is in a way and I love it for that
CD I enjoy but admittedly it's one I dont have as much time with as the others. I tried running the game in Sonic Origins and stopped when I noticed the best times were not tracked per time period per stage and I thought that was odd. I thought about it a little more and maybe the intention was you need to 1. Figure out which time periods layout is the fastest and 2. figure out the best place to time travel in the stage without slowing down. When I get my video on Sonic CD im gonna figure all that out and finalize my take on it but thats where I left the game a few weeks ago. Thanks for watching my video!
While 2 is my personal favourite of the trilogy, I found this video pretty interesting, and it gave me some new appreciation for 1, a game I already thought was really good for the same reasons you did.
I think the reason most people don't care about score in these games is that there's not really any frame of reference for what a good score is. Like back in arcades you knew if you got a good score because you'd get on the leaderboard and you could compare it to everyone else on there, but they just kept the same scoring systems on home consoles even though older games didn't even save scores and you didn't really have anyone else to compare it to, except yourself if you bothered writing down all your scores. I think the addition of online leaderboards and ranking systems in modern games have greatly increased people's motivation to replay levels for good scores to the point where I would consider both basically compulsory for any modern game with a scoring system. I can't fault Sonic 1 for not having that, obviously. But I do wonder how different people's experience with this game would be if it included a ranking system. I imagine if people played Marble Zone in the typical slow way and got a C or B rank at the end, they could take that as a sign that the stage is intended to be beaten faster, so they'd be more willing to experiment with different movement options. Just something to think about.
@@donatello5167 I think the ranking system is the best thing SA2 ever did and it breaks my heart that it didn't remain in every single Sonic game released after. I think you're totally right, slapping players in the face with a big "E" rank I think is more motivating than the score towers that ended up in the final game. To fix it all you'd have to do is attribute a letter to those tiers you already have. Time bonus 50k is an S rank, Time bonus 10k is an A rank, and so on. I'm right there with you, and thanks for watching
When I was 5 I played sonic 1 for the first time through Sonic Mega Collection. I loved it but I could never get past the first boss. When I 6 or 7 I finally beat it but could never get past Marble Zone act 2. When I was 12 I finally got to Springyard Zone for the first time but had to turn it off because I had to go to bed. A few months later I got Sonic Origins and I beat Sonic 1 in that because of the infinite lives. I beat it a few times for practice and then finally went back to Sonic Mega Collection to beat the original Sonic 1 and I did it. It was one of the happiest moments of my life. I had finally beaten the game that had me bested for 7 years and I was extremely proud of myself for finally beating Sonic 1.
I was looking away from my phone for a moment to grab a drink and then I heard you go "Xavier" and it scared the shit outta me cause that's also my name 😭😭😭😭😭😭😭😭
on the topic of scoring in sonic games, i think the reason it's not a talked about feature in the games, or at least the genesis games, is because some of them have massive point bonuses for collecting every single ring (which is usually impossible outside of glitches due to rings being placed in walls) or if you finish the level exactly at 9:59 for a massive point bonus which is much higher than the 50000 from beating it under 30 seconds, and I don't imagine anyone likes sitting around at the end of an act until ten minutes are up lol
@@watercrystals9744 I always think of those as just cool easter eggs because you're right no one is gonna go for a high score that way. Maybe say, in Sonic 2 in Emerald hill if you wanted crazy score you could spend all that time getting all emeralds then end the stage at 9:59, then afterwards play the game going for normal time bonuses with super sonic at your disposal. That actually sounds kinda fun I might try it lol
I loved Sonic back in 1991. Sonic 2 was really good and Sonic 3 was awesome. I never got into the Sonic 3d games. Sonic Mania is a true return to form.
If you you've never tried them, the Sonic Advance games are all excellent. If you want a recommendation thats closest to Sonic 1, Sonic Advance 1 is great.
31:10 I've just beat your score, BARELY (got 135600 score). If not by somehow being able to jump at the end of act 1 in a way that gave me almost 1200 points, and also getting to the top route, getting the speed box and jumping in a way that made it possible for me to break all the boxes on the trees (unfortunately I got no footage) at the end of act 3, I wouldn't have got it. But I also used Sonic 1 Forever with spindash, peelout, drop dash and the Sonic 3 power-ups, so I could say I pretty much cheated, but anyways, you've got great skill.
Well thought out review! Personally I blame Mega Man & Mega Man X for all the Sonic hate. MMX is such a masterpiece it basically cooked the brains of everyone that played it. Players came out of it believing a good platformer is one where you have 100% air control, a good platformer is one where you get on demand bursts of speed, a good platformer is one where you can basically disregard all level design if there's a wall nearby. Basically every indie platformer is MMX++, the only ones that come to mind that deviate from the fine control MMX produced are Pizza Tower and Dead Cells. I personally have seen someone that's only played Mario & indie platformers play Sonic 1 for the first time and get visibly disgusted because basically everything is variable due to weird Sonic physics. Jump height, length and stopping distance vary WILDLY depending on velocity. I think just getting used to Sonic's idiosyncrasies is a hump a lot of players won't get over because it's just not what they're used to. But the brilliance of Sonic that appeals to beginners and experts is that Sonic doesn't demand mechanical precision. Sonic doesn't ask you to get to the very last pixels of a platform to make a jump like a machine would. Sonic isn't going to ask you to do a series of precise pogo hops, wall jumps and double jumps to get to the end of an area. Sonic is fun and loose, he's going to ask you to do your best and stay on route A. If you botch it Sonic says that's cool we fell down to route B but might still get to A if we tighten up. And even then you might still fall to route C, the penalty route, and limp your way to the finish line. What's wild is that you can play Sonic The Hedgehog methodically and even your first go through a stage still end up on route A at a jogging pace with some sharp reflexes. Basically, if play Sonic with a Castlevania mindset they're going to have a good time. If they come into Sonic expecting Mega Man X they're going to lose their minds.
@@viewtifulmike amazing comment and really interesting angle on mega man x. That game was huge around the same time period and a lot of people for sure grew up on it
4:46 yes, if you take a look at the level design of sonic 1, you can clearly see it looks like it's not meant to be about going fast problem is, the game was massively advertised as a game *about going fast*, not the physics aspect, or speed being the reward, aside that the gameplay idea started with yuji naka speedrunning super mario bros, which feeds the narrative that the game was supposed to be about speed, and that sonic should be about speed, i mean look at 8:25 "i like fast things" also what people complains about the classic sonic games in general, is not the fact building speed is hard, but more so because you don't get to keep your speed for long, since the Field of View doesn't Complement your Speed, Leading you to constantly hit rocks and walls, get hit by enemies or losing your speed by rolling before defeating an enemy, not to mention that, sonic's emphasis on momentum makes him harder to control 5:12 problem is, unlike smb, you don't have a separate button to limit your speed, so players immediately go fast, even if they wanted to initially explore the level design 7:01 ok sure, this argument does justify why it's on the way it is, but that doesn't make it better, as you said at 10:10, this game would only appeal to children with lots of free time whose parents just wanna get their kid distracted not to mention, sonic's emphasis on arcade gameplay could work, just make beating the game pleasant, but getting higher scores more challenging 10:21 yeah, but even games that has zero arcade influence (celeste for example) makes the player to fail multiple times, but even then, it's more fun in there 10:22 the problem isn't repeating, the problem is repeating what you've already mastered and what you've already achieved 13:54 not really, i'd argue you can only see it if you follow the zone select/beta order 16:56 only if maintaining your speed wasn't hell... 20:01 gotta agree with this, sonic 1's special stages were the second best (only loses to game gear) since this doesn't use any fancy 3d replica thingy and feels more inline with the actual stages 20:21 naaaaaaah, gameplay sure, but the visualsof GHZ ain't that great 20:47 the artstyle is quite nice with its tilesets yeah, it helps it has stuff like curved slopes and is influenced by late 80s CGi 21:06 if i'm being very honest, i like the music, but only the prototype versions with the better drums and the masa demos 22:31 the problem with those zones is that there's lots of waiting, as i said before, the game being advertised as being about going fast, doesn't do it any justice 32:51 i mean that's the catch, it's only tolerable cause you're not in the water
Sonic is very unique,no platformer did that type of movement back then.Mario revolutionized platforming in smb1 and sonic did something new which other games just never did.Movement is amazing in sonic1 i think that is my favorite sonic.
I don' t remember the part of the video, but the dreamcast being the best console of all time is objectively wrong, we all know the 3ds and the KFC consoles are the best ones
I agree with nearly all of the video. I Love this game. Only thing I hate are the special stages, but that's me with a skill issue. I don't care about it's limitations or feel the necessity of the spindash and dropdash are mandatory. It's not. I've always just hate it when people complain about stages over using slower gameplay like marble and labyrinth. Sonic 2 and even 3&K had plenty of slow moments like that too but nobody bats an eye. Honestly, I've always thought all the Sonic games are too easy especially for the majority of people who play video games. And you'd be right that it's punishing to start the game from scratch, but I think that's the point. The Sonic games are short, I can argue some modern games you can find too this day are short too. These games are only hard when you try to grab all the emeralds, or master the stages themselves. On a first playthrough, it took me a very long time to beat all three sonic games when I was a kid, but after that? Barely even a sweat. I really believe 100% Sonic 1,2, 3&k is NOWHERE even close to being as hard as people make it out to be. I've played dozens of games including almost every Sonic game and I cannot deny that these games are too easy, but that's not me complaining, I'm just being genuinely honest. So when people put these games down for the challenge but have beaten games harder than this I'll keep recommending it because with Origins plus none of you get to have excuses anymore.
@@hispookyburrito great comment thank you. Agreed these games are way easier now than ever before, especially with Origins getting rid of lives and letting you retry special stages. To me these games are masterful because like you said you have a very low skill floor but a pretty high skill ceiling. If you want the best time it's gonna take a lot of work, and if you wanna find the best route to get the best time, it's gonna take a lot of exploration, and then practice!
Also all of your sonic 1 footage was from the retro engine ports, which messes with some of the points you brought up. How I know that? The 4:3 special stage at 17:57 is too smooth for it to be the original version
@@stanzacosmi oh for sure I'm using the origins collection for this review since it's the only way I can capture 😰 but I thought it was important to mention the special stages in the original actually have way better physics, just in case these newer versions sour the experience for a new player. Really appreciate your info I love comments like. Thanks for watching! I'll get to sonic 2..eventually
@@stanzacosmi oh one more thing, my 4.3 footage (mostly) is all ps5 version recorded from ps5 directly. The widescreen footage is switch version recorded from switch directly with those terrible 30 second long clips
as from my profile u know im a sonic fan and i started being one back in 2017 because in some countrys u mostly are getting into the video games when ur 6 or so
Part of the problem wasn't necessarily sonic team, it's how many rushed sonic games there are, and considering sonic unleashed's development cycle from the prototype, physics are still being worked on all the way until the final 1.0 release, to the point that 2 weeks before 1.0, sonic unleashed's boost physics were janky, and the game still targetted 60fps, the 30fps lock wasn't intentional
Youre totally right, and thats why I don't blame Sonic team here (Aside from being bad teachers) Sega is notorious for rushing damn near every Sonic game, and after the success of Frontiers I'm hoping they let all these games get more time in the oven.
@@Bombastic_daioh give me objective reasons why the genesis titles are worse that aren't just "2d is iniherently worse than 3d" when they're just different forms of game
Sonic The Hedgehog ran so Sonic The Hedgehog 2 could spin dash its way to legendary status. But Peak Sonic Perfection has got to be Sonic The Hedgehog 3 + Sonic & Knuckles: The Doomsday Zone as Super Sonic With All Chaos Emeralds! 💪😎
I'm not too comfortable with Sonic 1, heck I never actually beaten the game yet, but I'm getting close. But if you want to make this score thing a competition, Imma do it with a game I feel more comfortable with, Sonic Mania. If I get a Game Over I'll start over but once I finish a complete run on that game, I'll return to deliver my final score..... If I can remember it. Though if you ask me, I personally would like to be ranked with these games, that shows me up front how good I am and how much I should improve my skills to get that ultimate S rank. That is something I want to put into the 2D Adventure when I try to recreate it through my own game, a simple giant score just isn't enough for me because it doesn't motivate me to get better without a purpose.
I'm not one of the best, but here's my score throughout the Sonic Mania run. Green Hill: (Wasn't paying attention) Chemical Plant: 49100 Studiopolis: 127920 Flying Battery: 143320 Press Garden: 161320 Stardust Speedway: 169220 Hydrocity: 180620 (This zone's main boss sucks) Mirage Saloon: 200780 Oil Ocean: 246180 (This Zone's 1st act signpost can be spammed in place for as long as ya want) Lava Reef: 270380 (Collected all 7 Emeralds by now) Metallic Madness: 294680 Titanic Monarch Act 2: 301080 (the Egg Reverie kinda reverted my points back a bit but it still landed me on this)
I actually beat your score, I'm not sure exactly when, but I looked up after I cleared Hydrocity and saw I was over 330k, so this could for sure be pushed further with practice. Really cool though! I love competing with people and got me to learn something new about Mania I didn't know. The game introduces a "cool bonus" after stages that rewards you for not taking damage. I got a lot of those in the early stages and they add up quit. Oh and I had 4 of the emeralds by the time I stopped at Mirage saloon.
@xavierreallyplaysgames I was taking long breaks in between a few levels to work on levels for my hypothetical Sonic-like game so it took me a few days to actually do a full run. When it comes to Hydrocity, the one who I have a hard time avoiding is that main boss who just zooms back & forth without warning while you can barely move yourself. Gotta say that is the worst boss in my opinion since you don't get the insta shield as an immediate option which I feel like could've helped out alot with those invincibility frames. By the way I did my run on my phone
@@xavierreallyplaysgames Well, I don't really want to expose this type of thing publicly, but basically I'm on a indie dev team and I want to apresent our game to you and ask if you would like a copy of our game to make a review of it. If you can provide me with your email I can send you a mail introducing myself properly and showing our game to you
@@VioletaVolnutt it's ok no shame in your game I actually see it there on your page. Unfortunately it's not something I'd be able to take on right now, I'm a dad gamer who's just starting out myself and it's been hard keeping up with my own 1 vid a month upload schedule. The game looks fun, but I don't wanna promise anything. Youre right though I should probably add an inquiry email to my About section so I'll do that tomorrow morn. Thanks again for reaching out and good luck with your game!
Sonic 1 is the first game I ever played, the year it came out... I love the game to death and hack it often. But if any game is perfect, I feel it is S3K.
@@retrokoh these last few years I've really been liking the Sonic 3 half a lot more than the SK half so idk....I'll reassess once I get through Sonic 2 🤔
@@xavierreallyplaysgames I admit there is definitely a tad bit of an imbalance. I personally chock that up to the circumstances that led to it being split into 2 games. Also Sandopolis 2 can go do one. Playing Sonic 3 Complete with the original intended level order is 10x more fun. Is that cheating to take a mod into consideration? Yes. Yes it is. But I love it still🥰
I cant remember, but im like rank 7 on xbox, in the anniversary mode, on 1 of the labyrinth levels, probably act 1 or 2, as sonic, in like 1 minute and 11 seconds(on sonic origins) I might have to look at it again Also, its literally been like a year since then Edit: i GOT IT! im rank 7 with a time of 1:11.60 for Act 2! (Also, i use another account to speedrun sonic games and such. So i use 2 xbox accounts) Oh, and i have forces on playstation, and i have 1 account there Edit 2: I have both rank 7 and 8, since I used the other account and increased my PB by 2 seconds
@@Vrabsher_-Supreme_Perhinther- I playing /time attacking Sonic 2 now for a future vid and I actually miss the 3 act structure from Sonic 1. I think it's because in Sonic 2, compared to S3&K, the stages are much shorter. If for example I run through Emerald Hill Act 1 in 24 secs and Act 2 in 47 secs it feels like all of Emerald hill just kinda blinked by.
@@xavierreallyplaysgames Can we also agree that instruction manuals in videogames is a lost art . It's the best tutorial , it teaches you about the game very effectively and keeps the literacy of the player not downgraded (like modern videogames that lower your intelligence) or improves the literacy . Literacy is something people of today don't value at all and thats depressing . And I also played Sonic 1 and Sonic 2 after a long time this week so I was really rusty that Sonic 1 took a day to beat with all Chaos Emeralds , Sonic 2 took me almost 2 days to beat because of how long it takes to collect all the Chaos Emeralds and I played them on an emulator . Yes , I have both the mobile remakes and the original versions emulated on phone even the Master System Sonic games with their own fan-made remakes made by "Creative Araya" .
@@Vrabsher_-Supreme_Perhinther- a books a book and a game is a game they need to put the knowledge of play in the game this isn't an Ikea table. What does literacy have to do with a game it just seems like a strange thing to point out it seems like you are trying to scapegoat your way in because you are mixing two different things together. The problem of people not being able to read and the problem of sonic games not fully telling you how to play very well are not the same at all.
As a kid that fought on the 90s playground battlefields of Sega vs Nintendo that normally delved into Sonic is faster and cooler than anything Nintendo can spit out, sonic 1 thru 3 plus knuckles then the Time game for Sega CD, were the only true sonic games, the rest being just attempts to recapture those glory days, and I picked the correct side in that war, if you didn't experience sonic back then, you wouldn't comprehend any sonic at any time lol no wonder we got dumbasses with opinions being taken seriously, THEY WAS NEVER THERE makes a big difference
@@Bombastic_daioh you are definitely in the minority on it being a terrible game, and I like the 3d games just fine. I pretty much like every sonic game 🙌🏿
@@xavierreallyplaysgames Literally HOW i'm in the minority when this has been the popular opinion for a while now? Twisting the facts to your favour isn't making your argument any less false by default lol but nice try
@@Bombastic_daioh because you're ignoring all the 90s kid who were there at launch and loved it. You think all those people just disappeared? Did you miss the part of the video where Sonic 1 released to worldwide acclaim? It's not the game you grew up with but that doesn't make it bad at all. It's just as great as it was in 1991
@@SAMURAIPACK456 lol, nah the sonic games could definitely teach players better in a lot of different ways. I will say that a lot of the fans are not patient at all though. A lot of fans also don't seem to be into self improvement just for the sake of it
@@xavierreallyplaysgames yeah pretty much, like that barrel in carnival night, i heard people spent hours on that part of the level and yet never thought of pressing up and down?!?, people need to pay attention
Yeah, I’ll go with bad learners. A lot of people don’t like the fact that you can’t go full speed and go “chaaaarge!” and not run into something while subsequently blaming the game for their mistake.
Speakint of sa2, i kinda dont like the ranking system, actually. I much prefer to speedrun the levels. Not to rly get into why, but for example: I noticed that the ways to points isnt always consistent.
The game has a time trial for each level. While I prefer to speed run levels, making it based off of only speed would basically would make it redundant since it already exists.
@@sauce987654321 yea but that mission could just be changed to something else, or if you want to keep it, you can change it to strictly be for time because right now it's not. The Mission 4's still have score as the metric for A rank. So what I would do is make the time limits a lot stricter, and make those missions only care about time for rank. Kinda like Sonic frontiers. I'd go even further and give sa2 an S rank on every mission that's just there as an extra challenge with really strict score/time requirements. Doing them wouldn't unlock anything they'd just be something for expert players to try for.
@@sauce987654321 I'm playing sa2 right now and I just don't think any of those times are close enough. It usually feels like you're just doing mission 1 AGAIN, with no extra effort, at least to me
I don't think there's anything wrong with it. Meanwhile, I could name things I dont like about both Sonic 2, and Sonic 3 as an example. Sonic 1 I wouldn't change a thing.
Are the special stages really that bad in the remakes? I played both the mobile port and years ago and Sonic Origins and I don’t remember having any issues with the special stages. The ones in Sonic 2 though… yeah, those are REALLY bad, no matter what version you’re playing, especially if Tails is there to screw you over. I only collected the emeralds for Sonic 2 once, in Sonic Origins and that’s going to be the one and only time I do it.
I got some hot takes for the Sonic 2 special stages that I gotta save for that video, but as far as how they are designed in 2 I dont mind at all especially considering how many chances you're given to attempt them. For the sonic 1 special stages, yea, the retro engine really messed them up. If you don't have a ton of experience with the original version, or if you haven't played the original version in many years, I could see a player not noticing. For me, it's pretty much ingrained in my muscle memory, so the retro engine special stages really mess me up. Great comment, thanks!
@@xavierreallyplaysgames admittedly, I haven’t played sonic 1 since I was a kid. Maybe once via emulation and maybe Sonic Mega Collection, when I was in high school. But that was like 2 decades ago. Even with Sonic Origins having many issues, I was glad it gave me a reason to replay the entire classic series.
sonic 1 gotta have one of worst cases of getting outdated out of any game. yeah it was basically the best game back then but now its best to just not touch it if you want to play a platformer for the first time
on one hand, I agree that Sonic games aren't really "babies first platformer" because it actually has a pretty high skill ceiling. But on the other hand I do think plenty of people can and have had a ton of fun just playing the game really casually, collecting rings and items and not worrying about going fast or whatever. anywho, great comment, and thanks for watching
@@Hyp3rSonic that fps is rough, but I don't mind them after all these years and to be fair to Sonic 2, there are a bajillionnnn opportunities to attempt those stages compared to Sonic 1
@@xavierreallyplaysgamesdoesn't change the fact that you need to be lucky(on the 1st attempts), look up the special stages, or fail over and over again until you memorized everything. I only got did like 3 out of 7(oh the original version) Honestly, having a lot more attempts make the pratice of doing that worse, imo. But I respect your opinion
@@Hyp3rSonic imagine if it was like Sonic 1 though where you only got like 10 attempts for the whole game. I know I have a bajillion years in these games so that's gonna color my experience tho so yea I feel you
Well, if im not planning to speedrun the special stages from 1, then playing those means nothing. Since I can't unlock Super Sonic by normal means(even in the newer version, you have to activate a code or smth. I just dont prefer to do that.) However, in 2, there's an actual good reward: a Super form(like Super Sonic) to bad that the OG special stages were filled with bad design. But I remember getting all the emeralds in the 1st zone, on the mobile port, a couple of years ago. There's like 8 checkpoints in Acts 1 and 2. That was actually kinda fun
@@Hyp3rSonic I kinda feel like the checkpoints in 2 are a lot like the giant rings in 3. They reward exploration. More special stage attempts. The biggest problems with them is that if you find one late in the level the earlier ones in the level activate as well. If you care about your score (I know I'm in the minority there) the special stages from 1 are worth doing for that reason also. Or if you just want the good ending.
Explain why the physics are bad for the origins special stages. But this might be because i havent played sonic 1 on SUGC in a very long time, but i enjoyed the Origins version.
@@Hyp3rSonic I can't speak on the code itself, but I noticed it right away when Whiteheads mobile version came out, and other reviewers have mentioned it as well. It's hard to explain but Sonic seems way heavier and doesn't bounce off things the way he should. A really good example is special stage 3. In the original version of the game, if you don't push anything at all, Sonic will fall right to the emerald. In the remake, if you don't push anything at all Sonic flies right into an exit. There's some severe jank that sure you can account for with practice, but the special stages are much easier in the original version. Luckily in Origins collection you can retry special stages, but still.
@@xavierreallyplaysgamesits been a long time since I played the mobile port, but I enjoyed those there. But it's kinda weird going to anything that's not the origins(and somewhat the mobile port) since those(mostly Origins) are my preferred ways to play the games
@@Hyp3rSonic I own this game on damn near every console I own lol. It really is one of my favs. I still play the original and the remake pretty regularly and the 3ds version (in 3D so cool) and the Sega ages version on switch are some of my favs. I couldn’t stand the origins collection at first, and I do still have a ton of gripes with it, but in the end I am glad I can jump into sonic 1 whenever I want on ps5.
@@xavierreallyplaysgames I only have sonic on Android, xbox 360 and Xbox one(2 sega game collections, the mobile port and origins) I just think the additions added to origins make it my favorite version. Not to say the others version are bad, or outdated, but it definitely feels weird going back to play those versions(for me) Yes, I do think that origins is good(imo) Edit: I forgot that you can unlock sonic 1 in generations. So that's cool (I played that version as well)
I really like the uniqe take you had here. I theorized for a while that sonic was a mascot for speed runners essentially and here you are proving it. However I still dont belive that this is the right way sonic should be designed. Because speed runners will speed run anything and most people dont like speed running their games as it takes alot of repitition and learning. IMO Yuji Naka' speed runing design philosphy is flawed in sonic and it should be changed to allow players to have the full sonic experience without having to memorize or reaplay a level several times to master it.
@@megafox2x2 on one hand the game does cater to a play style that isn't fast and more into exploration. You could totally play that way. But if we are talking about going fast, how would we facilitate level design that lets us do that, is interesting, and isn't just super easy like green hill or star light? I don't think trial and error = bad , I think it just is what it is if that makes sense
@@xavierreallyplaysgames I think Sonic Mania does a good job having a good middle ground between both our ideas and is still fun, for the most part, so it can be done. So I think the problem comes back to SEGA and how and why they are designing sonic games the way they are. Like if sonic is a pure speed running mascot, does sega know that?? If so then why is it not more obvious in their game design in how they teach the gamer to play their game? Is sonic a more explorative platformer like Mario? Does SEGA know that? if so why make sonic slow to start in his movement and put extremly simple obstacles in your way? If sonic is a mix of both why does SEGA still struggle according to its fanbase and reviewers to be a good game franchise and not a controversial one?
@@megafox2x2 I disagree. Just because you have the ability to go fast doesn’t mean you should. That’s like complaining about SMB3 having the P-speed mechanic and running into obstacles because you couldn’t see them. Unfortunately you can’t teach people common sense, nor should the lack of it be conflated with a design flaw.
@@sauce987654321 that sorta makes sense, but what falls short for me is sonic is sold to us, saying, he is supposed to be fast. So why do I need to be a speed runner and replay levels to memorize them in order to have fun? Sonic mania more or less achieved this with sonic going fast without needing to memorize levels,
I think sonic made it passed the spikes because he is the fastest thing alive 😂😂😂😂😂😂😂😂😂not saying tails isn't fast he is is my favourite character other than sonic in ther series.....um my favourite is sonic 1, sonic 2 and cd is cool no problem the music kind slaps the bosses are stupid, am talking about that sonic spinball rip off with the bubbles and you have to hit robutnik or robotnick that boss i don't like but the others are fine i guess anyways sonic 1,and sonic 2 are my favourite in the series despite labyrinth zone is hard it still has the best music in the game llllll dundundun dun dun Dun it's the best music in the game in my opinion
They definitely had to hold that L. Honestly those guys had to be trolling at least a little bit, but still, such a terrible terrible take. Thanks for watching my video!
I seriously i'm still in a fance on if this video is genuine or it's made to farm engagement because you must be into some kind of hard copium if you think Sonic 1 aka the most poorly aged Sonic game to ever exist by everyone is anything close to a perfect game or even a "best in the series" contender espacially when the 3D AND classic titles exist and have surpassed it long since and for good reason. It's one thing to like bad games but to declare them as some sort of perfect media for such arbitrary reasons like nostalgia is pathetic behaviour to be frank :/
@@Bombastic_daioh 100% serious bro and as my channel goes on and I slowly make my way through more sonic games you'll see that. I mean I feel like I explained the merits of Sonic 1 and its arcade style design pretty clearly in this video. I still play the game regularly, literally multiple times a year. Best I can say is subscribe and join me on this wild yt ride!
@@xavierreallyplaysgames I only side with facts, not nostalgia blinding so no thank you. I'm glad you could find some enjoyment in the game but again, calling it a "perfect" game is crossing the line of delusion but to each on their own delusions i guess:/