LOL! Tried to do the game from memory. Completely forgot about making the frogs in the pond jump on the communicator. If you don't do that when you try to land on Cliff he just swats you dead. lol
I know the Angry Video Game Nerd makes fun of old PC games and their piracy anti-copy measures of key codes, but in Space Quest V, it is done very well. I.E. part of the game contents in the box includes a detailed picture map (I think it was a small poster of size) of all the planets you are supposed to go to with their corresponding coordinates to punch in. If someone obviously copied from a friend, they would also have to get a COLOR copy of the map, as I do not think a plain black and white copier at a library can copy well of those codes, maybe in a almost readable black and white print. Or ask for them. But even back then, neither the person with the game nor friend would know unless it comes down to actually playing the game! This is WAY better than referencing the fourth letter of the sixth word in paragraph 2 of page 57 of the manual. Or to make out what color paint splotch is of the picture in the game manual (Looking at you with a disdain Future Wars!)
that's how you do merchandise. i played this when i was 13 or so, and i still smile everytime i see a sprint logo here and there (seldom here in germany)
Played this for hours and hours. Love all the references to the S.F. movies. Obviously Star Trek, but also Star Wars, Spaceballs, 2001: A space oddysey, Alien, Terminator, The Fly, The Blob. And the banana in the tailpipe, of course, Bevery Hills Cop :D
With this game I think I've spent many of my happiest hours, it's not a year but it does not even play for a few minutes...along with king's quest 5 is my favorite Sierra game...I do not understand why it is so little considered among the great graphic adventures...
Sq was one of the first computer games to use physical 3D models for the backgrounds of some of the scenes. Especially the ship I remember. I think on one of the discs or maybe in a computer mag at the time had a whole breakdown of the "new tech" they incorporated into the game design. I miss Sierra, and those 2 guys from andromeda.
Yep. No doubt they were sued over that. Apparently with SQ1, they were sued over a ton of things in the game. Toys R Us complained about Droids R Us, which was changed to Droids B Us, and ZZ Top complaining there was a scene which resembled them. I don't care though, these are some of the best computer games ever made. It's a real, real damn shame we will never have games made like this anymore.
Hmm, that might prove very problematic. Sierra already had to fend off lots of companies who did not take kindly to the parodies of their brands, Space Quest IV used to feature "Radio Shock" instead of "Hurtz so good" for the electronic gadget store in that game. Combine that with the many references to well-known movies and series and you have a legal battle on your hands that very few publishers will dare to risk. Besides, it's the player agency that makes an adventure, charming as the stories may be, I don't think this would really work that well.
The St Louis science center had this game in the downstairs "space" area of the planetarium and I always wondered years later what the game was! Could never get past the freaking test though!
Me and my brother played these games together, took many hours of clicking stuff to figure it out, plus if you looked at the red aliens paper all his answers were wrong. Lol
I thought that Loom by Lucasarts was a game without violence, until I played the ending of that game, which is quite dark and violent. I won't spoil anything if you haven't played it yet. It is imho. an excellent game.
man this was brilliant for the late 90's when i knew it BUT i had a EGA and an XT at the time with no CDROM or STIFFY drive which sucked. I only had a 360k floppy disk drive i hated it. This game was 27 floppy disks for me and then one had a bad sector.
Why this game stepped back from the CD-ROM of SQIV and went back to floppies is beyond me. I think this game could have been so much better being fully voice acted. And of course narrated by, the late great, Gary Owens. Still one of my favorite SQ games though.
1:02:05 Smart phones as they should look like and be used. Only for business or emergency purposes. Nobody brings a smartphone to a restaurant in this great version of the future.
Also there's anold game I used to play called la where it was basically a map with checkpoints. Trackers came after you and you needed gas for your car or you had to walk. Anyone know what I'm talking about?
I remember if you didn't put anti acid in spikes container he melted a giant hole in the ship later down the line and it was gone over, hopefully you had a good restore saved, and didn't save over it lol
I remember playing this game years ago but it didn't last very long..I have no idea where the coordinates come from..are you just supposed to pull those numbers out of thin air.
Yeah, they were in the manual. But if you "borrowed" the game from a friend, it was easy enough to write down the codes and match them up to the names of the places you were supposed to go as they were revealed to you during the game.
I had quite an active imagination as a kid, and watched a lot of horror movies. I found something scary about the pukoids' backstory and the infection spreading at Klorox II. Like a scifi version of a zombie tale like 28 Days Later. It's comedy, but my brain generated horror.
@@milesaway1980 "I think they were too proud of their new found animation style." And I still don't understand, why. It looked so cheap and simplistic compared to comic-styled VGA Quests.
1:02:51 *"Genetix: We play God so you don't have to."* _Waaaaaaaaiiit_ a minute! Are you telling me Douglas Darien Dougerton Walker stole his infamous catch phrase?! I mean, that's not so unbelievable... but does anybody remember when he threw a mantrum because *The Nostalgia Chick* said "I remember it because the dudes don't" and it was too close to the magic words he had created for himself (please do not steal them)? Keep in mind, Lindsay Carole Ellis was hired/recruited _by_ Dougy Darien Dougford Walker to review girly movies for him because "[He] can't watch My Little Pony because [he] has a penis" -which is naturally hilarious in hindsight.- What was I saying? Oh yeah! He wanted her to be the female version of himself, but not if she was going to _steal_ his _stolen_ material... man, what a douchecanoe.
I tend to go for SQ2. I like the introduction of Sludge VoHaul and the story of those salesmen. Reminds me of Darth Vader when he's there with all those breathing tubes and Wilco goes in and just shuts them off lol.
CybereagleAdam: Giving you my thoughts. I don't know if it's true or not but I heard something in this game 6:18 the voice sounds identical to Homer Simpson in The Simpsons saying one of His famous catchphrases DOPE, What do You think am I right or am I wrong.
You know, were all acting like this game was the bomb and in many ways it was, but really it was painfully frustrating and literally impossible to figure out.
I agree with you there. The First 3 were like the best SQ games. I think mostly because they all used the text parser, and we were so used to that. Same with Police Quest and Kings Quest. With PQ1, I loved how the driving was a top down view of the city, and you directly control the car, and then PQ3 and on the driving was almost impossible to control. I tried playing PQ3, but I can't even get to the first location without going too fast, not able to be fast enough to slow down the car and I end up wrecking everytime. They should have left it like PQ1 with the direct control driving, or like PQ2 with the text parser, "Drive to park" and it just takes you there.