"Vitnan trauma" when i liten this song i think un zerg tráiler; and karegan speaking: you can resist but we will make it un the end, al planets falls. Eventualy
@@orcinusscarlet4883 not really, the sc1 zerg were scary because every species had unique sounds and looked quite distinct, now they all just look and sound like generic alien bugs Except for Hydras, they sort of got them right
@@kirschitz64 well, partially you are right. But more than that, i think that the zerg still scary because now de have more kinds and some sort of more dsngerous ones. More masive and brutal ones
So, if I'm reading this right, I can get an ultralisk cavern in four minutes? I don't want to know how, I can figure it out myself, I just need more of these timestamps so I have goals to attain.
Always reminds me of one last squad of marines left fighting in the trenches unaware that a massive swarm is heading there way and that they are even the last ones left from 4:30-4:50 and they drop an orbital nuke at 4:50 knowing there's still men down there.
This is perfect, especialy when you're trying to learn the bassics of zerg, such odd race with mysterious music, atleast in the start from 0:00 to 0:45 is noticible.
the hatchery is the heart of any zerg colony, it spontaneously generates larvae, which can be used to spawn various warriors and minions... now select a drone, and begin harvesting resources...
Back when Blizzard was a fresh studio turning out market changing content! They literally came up with the technology to make this game a reality! They were epic then alongside other noteworthy mentions like Rare’s SNES/N64 production staff
4:40-4:50 reminds me of one last regiment of Space Marines making a final stand unaware they are the last squad standing while a massive zerg swarm is charging towards them in some dugout trench like setting.
Always like to imagine 4:45 is one terran squad left bunkered down in the trenches with some defences getting absolutely over run by zerg....then an orbital nuke drops in the distance and they know there fucked...
Always reminds me of a Terran planet being overrun with like one last battalion left and a huge Zerg swarm coming....they know there fucked lol.....especially the bit from 4:40-4:55
Always reminds me of one last battalion of marines left fighting in the trenches unaware that a massive swarm is heading there way and that they are even the last ones left from 4:30-4:50 and they drop an orbital nuke at 4:50 knowing there's still men down there.
RU-vid if you are monitoring my channel now ? Thank you for your help and support wasn't aimming to cause a problem for myself or any one at RU-vid okay ?
4:40 is when there's one last battalion of space Marines making a last stand on a planet over run and there's no chance there making it out of there alive.
esa imagen del hydrlisco sobre cráneos humanos siempre fue el terror que representaban los zerg, hasta que en sc 2 los convirtieron en simples mascotas
@@diego6042 en SC1 un grupo de Hydras, con +3/+3 y el upgrade de la velocidad de ataque era imparable. Un Battlecruiser caia con un solo ataque de cada uno del grupo.
00:00 - 00:30 We are inside the Zerg Hive tunnel system, deep underground. Everything is dark and quiet. Larvas being produced, morphing into troops and new fresh sprawned Zergs are getting ready to march on the surface. Drones are busy with gathering and delivering recources. 00:30 - 01:37 We focus on a single Drone that suddenly feels someting is not right. Suddenly muffled gun artillery sounds are heard, the cavern is shaking and small rocks are falling from the ceiling. Drone is heading out to the surface to find out what's happening. When it is top side it sees how Siege Tanks shreading the Zerg base to pieces, the artillery sound is unbearably loud. One of Tank shots lands too close to Drone and knocks it out. 01:37 - 03:07 Drone is regaining consciousness. It sees the fight going on around him, Teran Marines vs Hydralysics, Goliaths vs Mutalisk. It plays dead to avoid being killed. 03:07 - 04:52 Finally battle shifts place and moves away. But Drone feels something is not right. It feels some presence, like if someone invisible sneaking around, some shadow. It follows the shadow, until it realises that it's Terran Ghost in cloak, and he is getting ready to launch a Nuclear strike on the Zerg Hive. Drone is trying to contact Overlord and warn his bretheren but dues to injuries its telepatic connection is disrupted for some reason. All it can do is run for its life - hopelessly, as the Nuke is already inboud. 04:53 - 05:07 The Nuke strikes, destroying Drone and the whole Zerg base while Ghost is successfully evacuated. Nothing remains but mushroom cloud and blast wave.
Hydralisk is not melee unit. Zerg units are cost effective and cheap and evolve due to their battle purpose, so why ranged unit has so fearsome claws in SC2? It means SC2 is a cartoon-like game for children. MOAR claws MOAR fearsome look, MOAR extended graphics. Zealots look like a clowns, not as a fearless soldiers, who fight against zerg hand-to-hand.
The Zerg looked waay better in sc1, almost real in a sense. I remember being freaked out by, but fascinated by how the scourges looked when I was little.
SC2 is fine only major issue was like a lot of games it was released early before it was really ready. The art and style is essentially the same as SC1 but the 3d engine graphics have a glossy element that some might describe as cartoonish compared to 2d/sprite/pixel games, SC is not alone in this phenomenon