Another excellent ECS tutorial Keijiro! Really liked the practical approach to making changes, then profiling, and optimizing as needed. Looking forward to the physics one next 😀
Brilliantly explained .10/10 :). A question, get component is taxing to computer right during run time . is it similar for get entity as well?. Thank you
GetEntity, even though it has a similar name, doesnt do the same things, as he said, it returns an entity version of a gameobject/prefab, so you shouldnt ever do it more than once