I was laughing and shaking my head when you needlessly swapped for the 3rd maki roll die @ 7:30, but then I was literally screaming at the screen when you didn't have Jen swap something for your pink Nigiri shortly afterwards @ 8:01!!!
mostly it was my wanting to demonstrate chop stick function, and waiting for a decent moment. i thought about doing it right away to get the only wasabi from jen, but i didn't want to start with an edge case... wanted to show things functioning normally before using a special power. and once i'd used it (to less than great effect, as you point out) i then stopped thinking about them altogether because i'd already demonstrated their function :)
Actually that maki roll move was a clear net gain of 3 points. Rahdo had a definite majority and a solidified 6, but by taking that last maki he stopped Jen from getting the 2nd place.
Not really. This is an excellent illustration of how Rahdo overdoes "hate drafting" while at the same time claiming that he doesn't like it in games. True, he kept Jen from getting 3, so it's like gaining 3 himself. HOWEVER, he gave up 1/2 point in the form of the Chopsticks, or even (perhaps more importantly) the opportunity to use those Chopsticks at a more advantageous time. Plus, he had a 3 point Nigiri he could have taken instead (for free) and blocked Jen from stealing it with her Chopsticks. PLUS, Jen wouldn't have taken the Maki anyway since she had a 4 (or 5) point Tempura to take. PLUS he passed Jen twice the odds to get a 6 or 9 point Nigiri on the next turn. Too often, he hurts himself the most when he hate drafts. He'll hate draft to block Jen from getting 5 points (for example), scoring 2 himself and letting her get 4 (Rahdo 2, Jen 4); instead of letting her have the 5 and drafting 4 himself (Rahdo 4, Jen 5). Richard, I only point this out because I know the "incentivization" to hate draft bothers you, but it's not really as advantageous as you think it is in most games. I think you'll enjoy more games and do better at them if you make hate drafting a VERY rare exception. Always look for the better move for yourself.
@@tribalguy2 I'm not saying that was the best move, or that he employed anything resembling a good strategy from both ends. I just pointed out that it wasn't necessarily a stupid move - Sushi Go games often revolve around netting "3 points or better", and in 2 player games devoiding the opponent of 3 points is pretty much the same as scoring 3 points for yourself.
@@tribalguy2 again, it's an example of trying to demonstrate the features of the game. like i said, the obvious choice would have been to take the wasabi on the very first turn, but i opted not to because i wanted to start the demo showing regular functionality before i got into special case stuff. so that maki was the first one i noticed that sort of made sense. because of the dice nature of the game, i couldn't be guaranteed that a better opportunity to demonstrate would come along during the remainder of gameplay. you're applying game strategy to demonstration strategy, and the two aren't the same thing necessarily.
How is it with 2 players? Sushi go doesn't really work but this looks more suitable for 2. The light weight of the game wouldn't bother us so if it works, I'm definitely buying it.
@@doylay I was going to ask if you were outside the US(kind of figured you may be) and where you were at. I just got the game yesterday. Hopefully will get a chance to play tonight. I have sushi go and the party version.