FINALLY! I walljump all the time and I’ve noticed it was inconsistent, it would drive me crazy because I KNOW I’m doing it right. Glad I’m not just crazy
I never knew about this, and it's definitely not as big of an issue as some others, but I agree that fixing walljump polling is consistent with all the other fixes in 1.03
it's usually simple to change save files if u have a modded wii, unless it's some weird special kind of memory card and not a mostly normal one, it should be possible to update if you get the file (Hax probably is going to publish them on friday like he said in the video).
If rollback-style fixes are possible, wouldn't a similar technique be better to fix the ADT shield problem? Make it so that if you light shield frame 1 and full shield frame 2 that it rolls back to frame 1 and plays out the two frames as if it was full-shield from the start? It would fix the integrity problem in that you couldn't both reflect and block instantly with the same shield which your current ADT fix breaks. I'm not sure if it's technically possible since it doesn't seem like the walljump fix is actually real rollback, but it seems like it would be a better version of the fix if it is possible.
furthermore, why is it wrong that some tight sequences are inherently difficult/impossible to hit with 100% consistency? Isn't the execution barrier to these techniques important to the risk vs reward when considering using them? How it is a design error if no one can hit a dk zst with 100% consistency?
@@yurplethepurple2064 well that's stupid Dash back is an exception because you cannot reasonably avoid using dash back. There's just way too many situations it's right. Also it's an exception because some controllers are so much better than it than others because of pode. So ucf makes sense from multiple perspectives. This does not mean that every technique should be able to be done 100% consistently
@@mymyscellany Techniques should be able to be done 100% consistently if they're input 100% correctly - that's the logic behind polling input fixes. I don't think losing a polling coinflip is a good reason to lose a stock, and I don't think there's a game-design reason behind making a technique inconsistent to execute. Generally speaking, smashers don't like luck
@@mymyscellanyt’s not down to execution. The issue is you can do the exact same muscle movement and the result can depend on whether or not the game polls on a particular frame, which you can’t control
I remember you talking about this at Tipped Off, maybe one day there will be a stealth patched 1.03 in tourney Edit: I also thought I remembered you saying there would not be a 13th faulty mechanic in the game and you found them all when I asked about more, haha. I wonder what will come out in that Friday vid.
At what point are we not even playing the same game anymore... who is placing limiting factors on how much we are allowed to change the game? I'm genuinely curious. Just seems like a slippery slope. Any thoughts on that are appreciated. I tend to view things in a purist light.
@heterodoxagnostic8070 Simultaneous Opposing Cardinal Directions. On most controllers and fighting games, hitting both left and right will neutralize the input, so the character essentially isn't moving left or right. On the B0XX, it takes the last pressed direction and overwrites the other so the player never has to return to neutral on a dash dance or anything. It may not seem like much, but the travel distance for transitional controllers (what makes DB and other tech difficult due to polling) is completely negated by the B0XX. I'm not saying DB or any tech should be harder on B0XX, all I'm saying is the B0XX shouldn't have advantages that are impossible on traditional controllers and flat out removed from modern fighting games. Software solutions should be enough for people using B0XXes and traditional controllers.
Over time I am slowly VERY SLOWLY starting to trust hax isn't doing this for selfish reasons. I still think its a bad idea that a controller manufacturer has control over what version of a game we could be playing on. But I also lean more towards the purist side of things aka I want stadium unfrozen also leave shyguys and whispy alone. But the ADT shield thing has screwed me on multiple occasions, at least I think it has.
@@gjisahappytoad9408 because the negative scenario for Hax is that boxes get banned on majors, he is interested on bringing parity to these 2 option, and the option of nerfing the boxx isn't going to solve the issue (other boxes and outdated/modified boxxes) nor it's what Hax would like for his invention I would guess (making a purposefully bad controller for the sake of parity). I'm in favor of legalizing the box and eventually would like to get one due to hand health issues, but is naive to say that 1.03 is a purely altruistic endeavor.
It's painfully obvious this guy is just super passionate (read:autistic) about this game. If he's just a grifter, well, he sure picked a weird grift of fixing minor things he perceives as bugs in a game very few people give a fuck about anymore and selling said fixed versions on a memory card lmfao. What a scheme! I bet this guy is *drowning* in Funko Pops!
The wall jump fix is interesting, but the shield drop change is bullshit. If increasing the shield drop range from the community standard gives an extra advantage to boxes, the solution isnt to also give that advantage to controllers. Its to not use the "fix" the created the advantage
You suggested shield drop fox causes a large zone where tilt shield spot dodge can fail due to polling IMO this is much worse than ucfs fix. Ultimately I think you have to accept that an arbitrary decision here is totally fine because the overlapping inputs are a design “flaw” that you just have to work around with non ideal solutions. All values are ultimately arbitrary, why is the spot dodge line where it is anyway, it’s arbitrary, and that’s not inherently a bad thing.
Polling is aligned with the framerate, that's not the issue in question. Polling errors are problems created when the analog stick is polled while traveling between two desired points, resulting in an unintended action. This occurrence is effectively random because there's no way for a human to know the exact moment that their controller is going to be polled.
@@TylerClibbon I'm not sure what you mean by "on the frame". A frame is 1/60 of a second, but the actual moment that the poll occurs is much shorter than that. This creates a problem because that moment will sometimes occur mid-way through doing an action, rather than before and after.
@@felixronkainen8880 Yup I get that, so make it line up with the gameplay frame rate like as a multiple of 2 so there can be no more excuses. Taking one frame timings out of the game makes it easier and lamer and is cringe.