I actually remember chloroforming a French maid in the Hitman 2 level where you're supposed to kill a Russian general or something and take his briefcase. I only remember this fact because of how upset I was that I couldn't steal her uniform.
I made a very similar point recently about an apparent change to FFVII where Shinra frames AVALANCHE for the bombing of a reactor by making it "worse."
In Mortal Kombat: Shaolin Monks there's a cutscene where a monk gets his throat cut, or his face impaled or something, and he's thrown into the air smashing to the ground, where Liu Kang bends down to ask him "Are you ok?!". It's been roughly 15 years since I played the game and that's still the only thing I remember from it.
This is a great example, and I know it's still "bad" either way, but I'm pretty sure that one is ridiculous on purpose. It's him being impaled through the head btw. Anyway the timing is too comedic to not be a joke, the monk's soul IMMEDIATELY leaves his body the second the "are you okay?" line is delivered.
This is why fans criticized the "middle section" of Hitman franchise's evolution. The Hitman franchise is a perfect way to illustrate the concept of "core pillars": how the franchise started off strongly tied to them, then the consequences of drifting away from them, and the consequences of returning to them.
Sadly enough I think Absolution is still the best selling entry in the franchise. I'd attribute that to nearly 7 years of pent up demand for a new entry in the series than broad appeal though, and there's what I call The Colonial Marines Effect, where a series entry is so bad it negatively impacts future installments. I feel bad for both Creative Assembly and IOI, it's tough to come back from an image problem like that.
@@MrSnaztastic Well, the next entry, while pretty great as a game, was also an episodic released game with really obnoxious always online DRM. In a single player game, in a series known for it's extremely single-player nature. I'm only one case study, obviously, but I own every Hitman, besides Absolution and the 2 newer ones. I've played the demo releases of those 2, but I will not be paying any money for them until such time as I can say that I am buying them, not renting them until the servers are turned off. I really liked what I played of both. But I cannot buy them.
@@MrSnaztastic It was also one of the first games to offer a bunch of pre-purchase extras. On steam, pre-purchasing that game got you all the Hitman games released until that point and some TF2 items. Might have been a factor.
@@LordOfLemon Pretty sure a similar bundle was available after release too. I know that I bought it cause I have all the Hitman games on steam up to it and the sniper challenge, and I now I bought them all together for dirty cheap years later Absolution's release (probably some sale before the new Hitman game came along).
Also this video enraged me greatly and should be shown to many people in my peer group so we can jointly fight the obviously bad opposing opinion. Or is that just how Twitter does it?
I totally disagree with you despite you being right and I thinking like you do, so I have to, in spirit of genuine and sincere opposition, find anything to contradict you, even in bad faith... But I find nothing... So I'll think hard about this, and next video, if the algorithm is willing, I will out-comment you...
Oh, I know exactly what you mean, I hate it when a game forces your character to do something that runs entirely against the way you are playing the game...
For me, Bad Endings in games tend to have this. Example: "OK, these creepy demon kids have something I need to survive? Fuck it, they're just as much monsters as the splicers, I just want out." Suddenly, jarringly, becomes "I shall rule rapture! Good thing I killed a load of these girl's I'd need to continue the operation of the place!"
Absolution was also really weirdly sexual compared to previous games. Yeah, the older Hitman games had a few sexual jokes/innuendos and the BDSM club in Contracts was a thing but they were the only examples in their games. Whereas Absolution has BDSM nun assassins, a target describing how he's erect while dying, a target offering a "real good reach-around" in exchange for sparing him, that same target being called 'limp-dick Lenny' for being possibly gay, another target has a personal BDSM nun sex partner who's later executed for a joke, Diana is naked in a shower in one of her two appearances, Dexter says he's going to breed an army from a 14 year old Victoria, the level section dedicated to a strip club etc.
I think it has to do with popularizing the series. They not only tried to popularize it by making it play like a generic third person shooter, but also by making an unrealistic holywood-esque plot, which includes lots of sexual imagery and jokes.
Blood money had an FBI sniffing teenage panties, that Mississippi captain watching the servers on the bathroom, that party on the CIA building with bsdm, the opera guy being a child trafficking kingpin... Absolution having a level on a strip club ,how sweet, blood money has a level in a play boy mansion alike, where you put aphrodisiac stuff on a guys drink. I think is part of the whole franchise.
@@guillermo7298 Perhaps. But it was done thematically because it suits the setting. He deals with bad people who do morally questionable things. Talking about getting boner as you die seems a little out of place.
A few things to note though: Dexter was happy and cheering since the fact that a hitman tried to assassinate him meant that the information he got from Dom (the owner of the stripclub) about Victoria was correct. Dexter setting his apartement on fire was because he changed his mind about framing 47 with murder. Both ideas where still stupid though. And the copchase indeed made no sense. And finally 47 couldn't shoot Sanchez because he sold his Silverballers to Birdie, as a deal to keep 47 notified when someone would go after Victoria (how Dom got the info to tell Dexter is a mystery though). So 47's only stealth weapon was his piano cord. Sanchez overpowering 47 shouldn't have happened. Since in a later mission 47 can fight Sanchez in an arena (fist to fist) and kill him without breaking a sweat. But yeah, 47 actually trying to kill Sanchez was dumb. Because if he didn't, Dexter wouldn't know for sure if the info he got from Dom was valid.
I think that it was pretty dumb to make 47 attack Sanchez with the piano wire. They should have made 47 go with something more brutal like hitting the back of his neck with a blunt object and THEN Sanchez actually manages to survive because his body is enhanced. It would have been more impressive and it would have solved this plot hole.
@@loodlebop Well, the devs wanted it to be the scene where the protagonist makes contact with the villains. If they made 47 just retreat they would have created other problems. No solution is perfect, but that scene could have been very good instead of awful with the right decisions.
@@Ricardo7250 Couldn't they have just had Sanchez hear him? The air ducts are behind him. 47 opened a shutter to get in the ducts. Have one of the staff close it behind him, loudly, alerting the guy. Have a variant for going in loud where on of the staff is checking the vents for you specifically when you sneak in. I mean, I didn't play the game, so maybe I don't have the full picture. Am I wrong?
Actually, I can explain the whole thing with one word... meth... Five words for clarification, 'He smokes alot of meth' six if your a numb cultureless spellcheck extension... alot is a word and so is ain't. I will die on that and most of the hills... come at me Webster you FUCK!
I dunno if it’s worse because it isn’t as contradicting every next scene, but Fallout 3’s Original ending was so insultingly bad to the player’s intelligence. They changed certain irradiation immune companion’s characterizations entirely at the last minute so they could try and force you to “sacrifice” yourself because “it’s your destiny because that’s what your dad did”. It’s like the writers remembered that they wanted to have some sort of theme of sacrifice, cycle and following the path of good in the end, so they are like “oh shit, they can bring companions that nullify all of this, uhhh just make them say no it’s your destiny to kill yourself or something”. Although of course Shamus, you are very much aware of this :P
To take it even further, there were multiple viable options that the game shoots down in a nonsensical attempt to go with the sacrifice theme. Fawkes is immune to radiation and owes you his life, but refuses to 'rob you of your destiny' Sergeant RL-3 is immune to radiation but refuses Charon is HEALED by radiation but refuses, despite being brainwashed to do everything his 'employer' tells him regardless of personal morals Clover would be killed by it, but she's a literal slave and is mindbroken to follow her master's order without question. The DLC fixed this, but then that game calls you a coward for not needlessly killing yourself when better and safer options exist.
camycamera I remember that original ending, it was such bullshit. Glad they added on the DLC’s and let you play forever afterward, which was the one thing I didn’t like about New Vegas. I got the point of why but still, it was disappointing.
Though to be fair, you can still get an ending where you don't sacrifice yourself. Plus to make it worse, your sacrifice *somehow* doesn't kill you even if you choose to go in yourself. It will kill any other companion excluding Fawkes, but not you. Fallout 3's plot and structure was garbage. Like Hitman Absolution, I hadn't noticed whatsoever until someone pointed it out. I don't know how these things slip by me so easily.
The entire story of Fallout 3 is like this, fake choices that contradict what the writers want to happen I still don't understand that there are some people who say bullshit like: "blowing up megaton is a good example of choice" If fucking isn't The only choice you have is destroying a place that doesn't matter, not a single one of the npc's have important roles besides dying And these are the same people who say that the beginning of Fallout 4 where you kill a Deathclaw is made for trailers and to convince people that the game they are about to play isn't shit, and that's that fucking exact same thing with Megaton, the only reason it existis is for game journalist that only play the first 10 min of a game and for the people who think that explosions make something cool
We just gonna pretend that new Vegas had a great ending? I know speech is important but it's ridiculously easy to convince legate lanius to stand down. Then seeing every detail of the lives of the people in every location you discovered explained to you leaving nothing to the imagination.
@@tsartomato Stalin hated postmodernism, viewed it as subversion of strong morals as part of a decadent capitalist individualist plot. The USSR state advocated for an art style called "socialist realism", which as the name suggests, depicts things quite literally.
@The DX Network Eh. I'd somewhat argue against that. Absoultion's gameplay and level design is often more fun to stealth through than some of the earliest games. Its controls are far more intuitive than Blood Money's. It's also a better looking game than its successors. I'd say it's not the worst, beating the first 2 games at least
I think it could've been waaaay better if they eschewed the whole instinct mechanic, and made disguises actually fucking work. Point shooting is kinda cool, but it really isn't worth completely castrating a core element of the game.
Dexter is a parody of players that are bad at stealth games. He knows who 47 is not because he's paying attention but because he read spoilers or has save scummed. He doesn't understand the threat level mechanic. He kills innocents because he's clumsy, he forgets if he's doing a non-lethal run, there's fire, equipment is left on site. This "Parody Theory" is like the indoctrination theory of Mass Effect: it isn't what the author intended and is only interesting because the original is terrible.
The thing is, that cutscene was at least easy to follow. Guy gets betrayed, chases betrayer, tortures and kills him. It's not a good cutscene but it's at least coherent and absolutley hilarious.
My theory: this is actually at least two different cutscenes. Possibly from two different versions of the story, or from opposite ends of the same story. Either way, I don't think the scene that started with Agent 47 crawling through a vent on his way to quietly exit a successful mission was always intended to end with him being attacked by police as he's trying to survive a burning building.
Run For Your Life was their vertical slice / E3 demo. My thoughts is that they built that as a self-contained thing, then had to concoct some way of getting you into that scenario late in the day. Vents are a way of constricting the player's choice of moving through a level, they pop through that "gate" and enter the E3 demo. Though surely they could've written something better as an intro. It's painful to watch.
My guess is that the story was rewritten at some point, likely late into development, so the team had to rush and splice ideas together quickly and came up with this. We know that Absoultion was heavily changed from its original version as it was originally way more linear and didn't even have real assassinations in gameplay. Perhaps in some early build to the game, 47 was trapped into a burning building and had to escape the cops as well. In another build, the stuff with Dextar happened or some combination
Right? The complete demystification of the Agency. Showing Diana’s face with absolutely no build up to it. The Agency sending someone who had been working closely with Diana for years to kill her. Someone who had intentionally failed a contract for personal reasons in the past. Everything in the game’s story is wrong
Mirror's edge ending, where a team of armed guys that was shooting you 15 seconds ago just magically vanish, so Faith can stand on the same roof and hug her sister for a final scene. They probably run away after realizing, that their shooting caused the death of a helicopter pilot.
Bananaft I had a video on my first channel about what really happens to those PK guards. It's very, very difficult, but you can turn around and systematically take them out.
@@cri_c It had to be either blacklist or conviction. The fan base doesn't really like those games for a number of reasons. I have fun destroying people with the karambit in blacklist too, but that's not what splinter cell is like. It's the trilogy.
What makes this worse is that later in the game you have to go and kill Sanchez for real, and despite neither you nor Sanchez changing at all, you are able to beat him with ease in a quicktime event.
Huh. Turns out I have Hitman: Absolution in my Steam library. It seems I have even played it for 56 whole minutes, of which I have no recollection of. :p
@@Toripusutashi You're insane, it's a literal step up in all directions. They fucked up because there is very little stealth in that game. They made everything that isn't stealth 100% better and more fun. Sam is a fucking parkour monster, he has on demand aimbot putting him at some weird superhuman level of power (Except when there's a big dude with a helmet?), a little shade can hide him completely, too many levels are daylight and not nearly as risky as they should be, Sam is an unstoppable martial arts monster who will destroy six K9 dogs in under 30 seconds (But in SC1 they sniffed you and you died), you have super tech that lets you Usain Bolt inside someone's ass cheeks with a Karambit (Coolest animations in the series with that knife), you have NO penalties most of the time for playing cod with your 63 bullets AR, and a lot more stuff I can't reasonably fit here. And yet, I fucking love that game. The fluidity of Sam's movements is something you don't even see in games coming out now, the transitions between animations are seamless and the way people get shot and fall to your superior CQC skills is absolutely beautiful. There is offline coop. I wouldn't play it for the story, but for fun. It's so much fun. Not stealth at all, which my inner 12 year old who spent a grand total of 6 months worth of hours playing the original 2002 game snorts at, but It's so good. The game looks good, moves good and has semi decent post story time killers. If only it was stealth and got me anxious as the older games did I would be obsessed.
@@BygoneT It falls under the category of "great game" "worst secuel" in SC1 a single guard can and will mess up your entire play through but since the two last SC's were made by the assassin's creed dev team they're just zombie cattle getting stabbed helplessly
"This is the most nonsensical cutscene in video game history." Well, Hitman: Absolution is the most nonsensical *game* in video game history. This is a game that tried to appeal to a more casual audience while at the same time having a group of female characters that were assassins masquerading as scantily clad nuns......that you *kill* . And the marketing department of Square *emphasized* killing the nuns in ads. Because that'll attract the casual audience the gameplay is designed for. I've played and beaten every single Hitman game in the series including the original Hitman on PC, including Absolution, and including the "reboot" and it's sequel getting silent assassin rating on every level on the hardest difficulty. When I played Absolution it felt like a part of me was dying. I played it once and have NEVER felt any desire to replay it.
Jack Coleman the only time I replay it on a console is the exact same reason people try out Crysis and Black on Consoles, I was like “woah! So these graphics actually works on hardware that is from 2005 and 2001? That’s amazing”... sadly though, Crysis and Black are legitimately fun, Absolution however is not Absolution LEGITIMATELY piss me off, but I still ADMIRE Such graphics being so pretty on 2005 hardware, but I’ll NEVER download that crud on my PC
@@asscheeks3212 Crysis and Black at least have legitimate gameplay loops. The graphics are in a way what's wrong with Absolution. Hitman as a series was never known for having the best graphics. The reason is because they emphasized their gameplay loop over graphics which necessitated large levels and huge amounts of NPCs. When they went after the casual dollar with Absolution they basically almost went down a "triple A checklist". That included emphasizing graphics over performance or in this case the gameplay loop. So yeah it looks great to a degree. At least as great as linear corridors and extremely small environments CAN look at 30 FPS.
Jack Coleman 100% the truth right there, they casualized the hell out of absolution, even the story feels like micheal bay nonsense, I still remember this random mission after escaping a police station, passed it on stealth (it was hard for NO logical reason, had to look up walkthroughs because enemies ALWAYS immediately looks through your disguise, such BS) and the town is like.... ON FIRE, by just ONE truck exploding, and you didn’t even shoot that truck. So by one truck exploding, the entire town of civilians BURNED to the ground.... Why?.... To watch Agent 47 SLOWY walk away as the town behind him burns in the background so he looks cool.... I’m actually serious, this game is so god damn stupid and pretentious But hey at least Absolution brought us the Current Hitman franchises Engine... I guess?
@@asscheeks3212 I remember being so god damned frustrated with the the stupid ass idea of a disguise system in Absolution. It felt like originally there wasn't a disguise system and you were just supposed to either pure stealth it or shoot your way through but then someone said "we have to have SOME kind of a disguise system for the old fans and when they see how overrated disguises are when they play this game we can ditch it for the next game". Saying Absolution had to happen for the new ones to happen is looking on the bright side to put it mildly my friend but I admire your positivity. To me the better way to view it might be that Absolution had to happen so Absolution 2 DIDN'T happen but even that's probably optimistic. I think in truth Absolution is probably more like a complete waste of money, effort, and time. A black hole that stole hours from too many lives and made an underrated franchise seem culturally unviable, not profitable, and irrelevant. It's a fucking Greek tragedy. It's Rome burning.
Honestly I really enjoyed some of the missions in Absolution, as well as the art direction and for the time the environment was really detailed and cluttered. But yeah this is the most... Zack Snyder-y of the Hitman games, shall we say. It wasn't the way to go, but kudos to IO for really learning fro mthis game and pretty much perfecting the Hitman formula with the newer games.
I don't quite think it is a worse single cutscene, but in the last level of Assassin's Creed 2, in the vatican, you sneak up on the final boss from above and put in the jumping/falling hidden blade attack. You then start a cutscene where Ezio disarms himself and fights the final boss in a bareknuckle brawl. After you beat the boss in a way to long fight using AC 2's mediocre combat (especially bad without the lethality of your regular weapons), Ezio spares the bosses life. Gameplay context: In Assassin's Creed (especially the early ones), attacking targets with your hidden blade from above was something you worked yourself up to, infiltrating the target's location and sneaking your way to an opportune location/moment. It was the final step of your plan, the moment where the sneaking and climbing paid off. Of course it should kill the target, the game taught you that pattern again and again. Story context (Spoilers): The boss is the real pope Rodrigo Borgia, who in real life was an infamous power hungry, but corrupt pope. In the game he is additionally an amoral leader of the templars, kills people he doesn't like and is the leader of most of the targets you kill in the game, some of which are way more humanized. You don't spare targets who went along with the templar plan because their dad/uncle was a templar so they became templars, where acomplices for politcal gain etc. , but you spare the head honcho? The guy responsible? The guy who would in the next game do more evil stuff. In the end you don't even kill him, he gets murdered by his own son, the final boss of the next game...
Yeah, similar with with Adam Jensen in Deus Ex Human Revolution as he waltzes into the server room, or whatever it was, so that you can have the boss fight with the Russian chick.
Assassins Creed has a bunch, due to the series warped morality which I can't even understand, "lots of stories have strange audience-driven morals" but AC isn't Uncharted, where the kills are not graphic and the tone is light, at one point in AC2 Ezio tells one of his targets that he only kills other killers or something to that effect, which is totally untrue. AC3 has the lead kill his father and a bunch of unrelated people over a misunderstand despite the game making the whole thing really obvious, at the end it seems to want you to see the story as tragic but instead the hero just comes off like a psychopathic idiot who killed tons of people over a conflict that had little to do with him, or at least his main goal of avenging his murdered mother.
Not worse than every cutscenes in tomb raider reboot where every. Single. Cutscene. Is so insanely detached by the context that makes TLoU looks coherent and realistic...
@@1r0zz Na, New Raiders just a little on the dull side outside of the first, which itself is pretty mild, feels a bit like they wanted to go for something far darker and then pulled themselves back but the end result is really just a 12 rated story with 18 rated gore.
"Good" satire requires context. Anyone who thinks otherwise needs to watch some Blazing Saddles, or Young Frankenstein, or Spaceballs for comparisons. I can see it being satirical, but without setup it just turns into a writing mistake. Nice video.
I must say as a teenager at the time, this is one game I'm so glad I copied for free off a mate and didn't support the devs. And as an adult I'm so glad I paid for the new ones
You seem to have a massively oversized idea of Hitman's name recognition. I was going to compare it now to Witcher after Wild Hunt, but that's such a massive leap it's more akin to GTA after III. I don't even think Hitman is all _that_ popular *right now.*
There's dumber than this in TV and movies every day. In the past I've seen shows like Under the Dome, The Following, and Gotham do this kind of crap in nearly every episode, and when you point out how dumb it is people "point out" how dumb you are, even though they're literally indefensibly stupid. Even worse: regarding really great or entertaining movies like The Dark Knight there are these people constantly complaining about things that make perfect sense to sound clever, but ignore countless things that are completely pointless or make zero sense at all. A lot of things that are stupid in storytelling exist in some way to save time. The worse the presentation is at misdirecting you from these flaws the worse it is altogether, *not* the more flaws it has, although if they pile up you'll notice anyway. That's why when you grow up you don't notice the Back to the Future movies constantly presenting you with competing and incompatible theories of time travel. Why would you? They explained everything just fine. It's basically what suspension of disbelief is. If you accept crap this dumb you just have too much of it.
Thing is, by the time you get to this point in the game you usually completely lose the plot and just shut down your brain and play for the sake of it. So yes, this game's story was so stupid it made people brain dead until you stop and think for a second.
I've got a great idea on how you can generate more engagement, You could make lots of inflammatory and controversial statements in your video, so that people will be compelled to argue with you in the comment sections, and other people will argue against them in turn, generating lots of comments. Then those who disagreed with you will dislike the video, and those who agreed will be compelled to like it in order to counter the dislike bombing. Let's turn this channel into an internet turf war, so that the algorithm thinks we're having so much fun and intellectual stimulation that it MUST be shared with more people, so they can, too, participate in the flame war. That's how social media works.
It's sad really. The type of content that gets rewarded on the internet is the worst kind: toxic, clickbait, drama, flame wars, poorly thought out, incendiary stuff. Meanwhile true quality content (like Shamus') is hugely ignored and has to rely on donations and word-of-mouth to survive, or be relegated to passion projects.
Thanks RU-vid I love having to write things to placate your vague and ill concieved algorithms. Worst cutscene I can think of is that one scene in MK9 where nobody's favourite character Sindel comes in out of nowhere and abruptly kills Sub-Zero (he was a cyborg at the time), Smoke, Kabal, Striker, Jade, Kitana and Nightwolf with contemptuous ease. I loved watching characters I was "invested" in die anticlimactic deaths.
I know you're going to think I'm stupid, but I actually did like that quite a bit. It simultaneously made you feel like the story had stakes, while in the back of your mind you're thinking: if we're watching the past change before our eyes, then obviously nothing is set in stone anyway. It's not that different to me than you being really mad about the ending of Infinity War. The thought just makes me laugh. Plus, since I never did think anything of Sindel... it finally left an impression.
From the same game -47 dressing up as a luchador -Fighting the Danny Trejo man in a wrestling match -Unmasking halfway through -Then proceeding to murder him in front of hundreds of people (but at least this is optional)
On the one hand, the algorithm is dumb. On the other hand, reminding me of the algorithm made me realize I hadn't subscribed yet. So, yeah, +1 subscriber indirectly because of RU-vid dumbness. Never stop breaking down why bad story moments are bad. I love hearing your description and analysis.
I am OUTRAGED by your comment! And thus have hopefully sparked a controversy that will fuel the algorithm's insatiable lust for user engagement. Mayhaps it will analyze the content of our messages in order to customize the types of ads it will show us in the future. We can only hope. Samsung Smartphone.
I strongly DISAGREE with your OUTRAGE! Clearly, Grimwear is right to be engaged with this lovely content. I wonder if the ALGORITHM takes into account the length of the comments? Words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words. Hey Google.
On a brighter note: the screenwriter who wrote the script for this scene has worked his way up the ladder and is writing for Disney this days. See how far he's come?
It's crazy to me that most of the people who made this game were capable of getting their shit together and made two of the best games ever made (Hitman 2016 and Hitman 2)
RU-vid: Hate the game, not the playa! Alright, algorithm satisfied. That cutscene is absolute trash. Why not have the bodyguard kill the housekeeper and the scenario play out where they try and cover their tracks? Agent 47 doesn’t need to be involved and you can still have a burning building setpiece.
So you're idea is just to make the guy like a random serial killer. Then their idea of covering their tracks is to burn a building to the ground... Also the SWAT team would arrive because....? - It's debatable whether this would make any more sense than what already in the game, and as has been established in other comments, making sense was literally not a priority for the game's development team.
This is the only Hitman game I've ever really played. I mean I got Blood Money and Contracts on PS2, but never really got into them. Absolution is what made me give them a try in the first place. I actually really enjoyed the game. But as far as story is concerned, while it was nice to have, I never really... cared. I just needed motivation to get where I was going. I'd like to say that's why I never noticed all of this nonsense, but the truth is I just don't notice these things most of the time. It's kind of a blessing, to be so blissfully ignorant of plot holes and small details. Unless I'm already displeased with a game, I can play it from start to finish and enjoy its shitty story and bad excuses. I'm a little ashamed, but at the same time it has only been a boon for me, so... yeah.
Love this video, I'm so glad you decided to start begging for engagement so the algorithm recommended you to me. Sorry you had to swallow your pride, but I'm happy you're getting more exposure.
Algorithms, son. In all seriousness, I almost feel bad since I've been reading and watching your content for easily ten years if not more, and have never left any comment on your blog, youtube or otherwise. Twentysided is one of the few sites I have pinned on my startup tabs and long-form analysis is surprisingly difficult to find when wading through all the content that the internet has to offer, quite possibly because of how all of the algorithms favor certain content over others. People like me might be silent, but we love the content. Always hope to see more.
Genuinely cannot think of a worse cutscene. When I first played absolution I was excited, wanted to see more adventures of smart silent man but nope! Gotta see him try to wrestle Latino hulk. Great introduction.
@@coderau when dexter say "that's a m-- hitman" after he looks at bald bro's back head he speculates. The reason he doesn't kill him is because he needs Victoria, why he sets the apartment on fire and frames him is up for debate.
I doubt this can be adquately explained. However, the video critiquing the cutscene is longer than said cutscene, why shouldn't the critique of the video critiquing the cutscene be longer than the video?
On that regard, it isn't a new article; it's an older article rebuilt into a video. This isn't disparagement, mind, just pointing out that Shamus has a lot of this stuff in text on his blog.
5:30 While it is strange, I'm guessing he was able to sense them through his "assassin instinct." You know, the ability that was introduced in the FIFTH installment of the series? But other than that (which is just a theory/excuse I made for poor attention to detail by the directors), yeah, this cutscene makes no damn sense whatsoever, but don't forget about the wrestling level where 47, who is infamously known by the cops, ICA, and tons of other groups of people, takes off his mask on a LIVE-ON TV-EVENT, and then proceeds to speak to him about VICTORIA on that same LIVE-TV-EVENT. Or how about when the Saints shoot a rocket that destroys 47's room and all of the other walls around it, but because 47 dodged the direct blast, he's fine? Yeah, the cutscenes were honestly terrible logic wise, but the game itself, as a standalone game, wasn't too bad. But it sure was a embarrassing Hitman game. Of course, IOI was trying to go for the action game approach that most games around that time took, but that doesn't mean you can't say it wasn't bad. Good vid, sorry for the long comment lol
This is the first video of this series that I’ve seen in my recommended. I would have loved to see this from its inception, but the algorithm doesn’t care, even though I’ve seen the megatexture video a million times. But it works cause I’m gonna binge all of these episodes. Love your work shamus, always have
Hey Shamus, thank you for the final word. It was important to see the creator standpoint. I keep finding RU-vid environment exceedingly toxic and contemplating on outright quitting as a viewer. Your video did get recommended in my feed and I loved your delivery and insight. Thanks man, keep going, here is your engagement comment)
I agree that Hitman: Absolution is the kind of a step in the wrong direction that sends you falling down the cliff. It's not great. However, i am a contrarian so... 1. 47 task is to protect Victoria. Jetser-Dexter(or whatever the name of the cowboy is) openly discuss their plan to capture her, so it's stands to reason, especially within the logic of the game, to enter the room and kill them to stop their schemes. 2. 47 gave his suppressed pistols to Birdy, so for all intent and purpose he doesn't have access to a silent weapon other than the garrote. 3. Jetser-Dexter clearly knows who Victoria is, where to find her and why she's so important, so it stands to reason that he knows about The Agency and who stole their pet project. The fact that he can recognize 47 by his tattoo just implies he's the guy in the know. Also, if you know that 47 is a bald guy with a tattoo in an unusual place that is involved in Victoria's escape, it's not exactly am unsolvable mystery who is the guy that just attempted to kill your bodyguard. 4. The fact that Jetster-Dexter knows who 47 is, doesn't mean that the police knows that. Setting him up for random murder is a safety measure in a mind of a violent psychopath. 5. Dexter's plan involves fucking over the agency that is currently on the lookout for 47. Killing him outright leaves the body that he either has to dispose of in the middle of a random hotel or puts him in the picture of the agency that makes their money by assassinating people.Burning down the room removes the traces of cowboy and friends being inside of it, potentially kills 47 in the way that doesn't obviously indicate the involvement of a third party and makes him difficult to identify. It also causes greater urgency for the police going to the scene, since shit is clearly going down. All the bad duys have to do is go to the front desk and bribe/intimidate the clerk to remove records of them being there, and if he was renting under a fake name, doesn't even have to do that. 6. Maybe thay left in such a hurry because half a tube of anti-aging cream and a phone charger is not worth being there when 47 suddenly wakes up. 7. Maybe the carpet was made out of the material that doesn't burn that well? 8. Okay, it's a continuity error but is it really that outrageous that 47 might have turned in his sleep? 9. The police force that shows up is a little excessive, but that argument can be applied to any mission in any of the games. The number of guards is always excessive because otherwise there's no gameplay there. Ludonarrative dissonance and stuff. 10. Absolution as the story is suppose to be referencing a grindhouse schlock, which is a weird choice, i give you that.
Not all game cutscenes are this dumb, but a lot of them certainly suffer from the same problem that this one does: lazy writing. The writer(s) for Hitman clearly wanted Agent 47 to have to escape from a burning hotel room, because it's cool, but how a pro like him could possibly get stuck in that situation isn't an easy question to answer. So they kludged it by taking a scenario that was clearly developing in a different direction and manipulating it to end up like they wanted it to. This was a constant problem for me while I was playing the 2013 Tomb Raider reboot. Lara Croft by the middle of the game is a competent and well-armed combatant who's been trained by an ex-soldier, but in every cutscene she's wandering around like a doof carrying only her bow. Almost everything that goes wrong during cutscenes is due to Lara making huge mistakes, hesitating for long periods while important things are happening, or just not having a gun (even though she has several). The game basically cheats in order to put you in vulnerable situations, and I found it really irritating. This kind of contrivance has always struck me as the mark of an inexperienced and unconfident writer. It's bizarre to see it crop up so often, even in games written by talented professionals.
at least there you have the motivation of "SCIENCE!" 'n shit. Here the guy goes from recognizing you for a mark you don't have anymore, to try and frame you for murder because he doesn't want to kill you, then set on fire the evidences he planted and potentially murder you anyway.
Yknow, I feel like it should definitely be in contention, because of the broader issues. Cos even if they combine the handwave of "science and shit, it's the future" with "but it's really expensive, so not everyone can do it", it still leaves you wondering just how much different people can afford and just how dead someone needs to be to stay dead. Though if we wanna talk dumb scenes in mass effect, there's a certain ninja oc villain that has some very prominent ones that make the player into a moron for the cutscene.
More rebuilt than revived, but unless they used reaper technology (not said or even implied outside fan theories) it kinda makes *death* a slap... You do not suffocate in space. You explode while shattering due to your flesh freezing... And the credit scene shows as much fu*ked up Shepard was.
I’m gonna say it: The entirety of The Phantom Pain makes no sense but it becomes even funnier if you start thinking about it. So here are at least 3 cutscenes that can easily top Absolution ones: 1. Quiet jumping into the acid filled room on the Mother Base to get the necklace for a random kid. 2. Ishmael revealed to be Big Boss for all that time in the hospital + cigar/motorbike scene that is so lost in continuity it makes literally zero sense. 3. Venom Snake defending Quiet in the Soviet camp in the palace area that is RAIDED with random Soviet artillery, or like, entire army.
The dumbest thing about that scene is that for twenty years people have been treating a deliberately fake laugh as if it's bad because it doesn't sound real.
You know, i didn't think twice about any of this the first time playing through this mission, but now it's got me wondering how much more is like this in the series.
I am trying to feed into this rarted algorithm, but really dope video, made me laugh and also realize how absolutely bonkers the continuity is. Keep up the great work Sham Sham
To this day, I still claim "If you lock me up in a room with a team of ostriches as my co-writers, I would still come with a better story than Hitman:Absolution". Gameplay and levels were great but the story... God damn story was as stupid as it gets.
I haven't played this game since 2012-2013. Dumbest story in the franchise, when I read the title I was wondering which cutscene you were referring to because there were a few massively stupid scenes (like the one with Sheriff Skirky and the church burning down).
The writers of the game seem to have genuinely tried to make this game ridiculous on purpose. By their own admission (in production videos released alongside the game, so it can't be a response based on backlash), they tried to make the characters and situations deliberately outlandish. Now, why did they decide to do this with a canon entry on an established franchise rather than a spinoff is another question. In any case, this is not a product of lack of storytelling abilities. It was a deliberate choice. Make of that what you will.
Outlandish and randomly nonsensical are 2 different things. MCU heroes are outlandish and stupid, and the rules of their worlds make no sense, but they act human given their circumstances. And that's why human movie goers can relate to them and like all of it despite all the ridiculousness. So obviously, the writers of HitmanAbs tried to suck on purpose and they even sucked at that.
@@dlakodlak Funny that you mention the MCU, because characters in those movies quite often act in ways that are just as ridiculous as what's seen in this cutscene, yet people constantly just ignore it. I guess the problem is that the MCU was a gradual thing, while this game was too quick of a change in tone from previous entries in the franchise.
People's inability to accept this as valid offers a disheartening look at humanity. Countless people looked at a game with latex bondage nuns and went "I think this game is definitely trying to be serious, but it's doing a terrible job" FACEPALM! Think about the culture you inhabit if the idea of that being intentionally ridiculous to you is only obvious, and even _kind of questionable_ in retrospect
I also hate the begging for likes and subscribes. I can't believe that's how people work. By the way, if you like this comment, smash that thumbs up button right now! Thanks for reading, and I see you in the next one. Bye.
Dunno why people talk about 'real jobs' as though RU-vid is 'easy'. Working 16 hour days 7 days a week with no holidays ever is how most of the major youtube 'celebrities' operate. It's an exhausting, irritating job with terrible job security. You'd have to be mad to think it's an 'easier' option... Plus getting anywhere on youtube seems to be largely luck driven, not skill, especially in the early days when you're a total unknown... shit job with shit pay, working shit hours with no holidays where success is down to random chance, and everyone talks about you as if you're lazy and should 'get a real job'. Yeah. Great career path huh.
Oh my god oh my god oh my god. I just realized. This exact thing happened in an RPG-Maker Trashgame that i've seen someone play through some years ago. This game was called "Das Drachenauge", made from some german guy and the Villain in that game committed murder awfully familiar to this Hitman cutscene. He stabbed the protagonists parents to death, made it look like an accident but ended up burning the place anyway, completely killing any evidence that it was an accident in the first place.
If I remember right, 47 trades away his Signature suppressed guns for the lead that brings him to terminus. The game even gave you a revolver instead. Still a dumb cutscene, Just slightly misrepresented him using the piano wire.
Hitman Absolution was the first Hitman game I ever played and it gave me a completely skewed perspective of the franchise. I remember thinking, "wow, THIS is the hitman that everyone talks about?" Truly awful experience, some parts were so bad they were just unplayable
It was certainly more insulting. I'll never forgive / forget EA or Bioware for that stupendously obnoxious popup before the credits rolled: CONTINUE TO BUILD THE LEGEND OF COMMANDER SHEPARD THROUGH DLC! (click to go to EA store)
Nah. The actual cutscene was disappointing, angering because of that, and the dlc thing is insulting...but it's not on the same level of absolutely incoherent logic and self contradiction. It's bad but not in the same way.
Thank you for these videos. You kinda have my frame of thinking. When I watch a movie or play a game I understand how to write well, and understand realism needed to fit the genre of the story. I haven't played Red Dead Remdemtion but I did admire their way of writing and conversational writings. They seem to fit the genre very well.
Yep. Begging for engagement is a huge thing on RU-vid. Not because it fun or anything. But it gets things done. Heck I would likely not have written this comment if it was not for the begging. (Do not feel bad about it. Just how thing are. Sometimes we have to play by rules we do not like).
There is a really bad cutscene in Mortal Kombat vs DC, in a conversation that I THINK was between Green Lantern and Captain Marvel. You’ll know it when you see it, because they say “the rage” and “the gods” like eleven times each.