it's really weird how every map behaves almost completely different. like even the physics, how much you get stuck on them and how much you get hit. wild how it's easy to dodge and train in nacht but almost impossible in der riese
True, it seems like maps weren’t really updated after being released, and any issues were addressed in the next map. It is kind of cool to see how things changed over time, it’s almost as if their development process was preserved. Maybe it’s worth making a video about
It's interesting because behind the scenes the only changes to zombie AI were their pathing (it became better, which probably actually *helps* training), and also the fact that they added more hit animations. On verruckt onwards they added new hit animations that 1) could fit faster and 2) didnt "stop moving" to hit. Thats why on nacht every time you get close to them, when the hit animation begins it makes the zombie stop. Much easier to survive from them on nacht, in terms of how they hit you
@@theGODZILLA150 that’s literally the reason. They chose not to update the previous maps so that you can see how they progressed in making the game. That’s why everything feels different. From zombies to guns to ammos. That’s why nothing is conistent
actually there's something you missed regarding insta-kill points. you get the 50 or 100 for the kill + 10 for the hit, but if the hit was going to kill without the instakill anyway then you don't get the +10.
If the hit was going to kill them without instakill, you get the points you would've gotten without instakill. This is why the Bowie Knife still gives 130 points per kill during instakill until it is no longer a one hit kill
Love waw content nice vid 3:27 yeah you got it spot on. It's a 0 out of 99 chance of happening. Treyarch forced the variable "chance_of_joker" to be 0 on your first few hits, however, they forgot that doing "Randomint(100)" does not return a number from 1-100, it returns a number from 0-99. However, they fixed this on future maps by forcing the variable to be -1, impossible to get. 0:50 The +200 and +400 you could think of as "hard coded" same with proning at a perk, it skips the add point function and just directly gives you the points so it misses the part where it multiplies by 2x (if powerup is on). But a really easy thing to fix, I think it's an oversight 1:10 definitely a weird oddity always bugged me. glad they buffed it to +100 for the other 2 maps, at least
Hey bro, I love your stuff, this video especially, I genuinely love the quick cuts that add so much more mystery to the work itself. Any chance of letting me know what mic you use? thanks broski and good stuff.
Some of favorite zombies content currently is coming from your channel! Very concise videos with interesting topics and they’re well edited. Keep it up Zilla!
Another one for you is the snake movement from WaW. If you sprint and then keep holding crouch to prone then your characters animation to other players would look like you are slithering across the ground
on verruckt if you go for power from the qr side and get a teddy, the box might move to jugg, behind the spawn door that you open with power. It is weird since in verruckt the box is coded so it spawns in an opened area of the map
Doesn't silly sprint also work in MW2? I swear I've seen so many knife compilations where people do hail marry sprints and go in all sorts of directions before coming down and going for the kill. It's embarrassing to die to that.