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The "Official" Moebius Mod Tier List 

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4 окт 2022

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Комментарии : 262   
@steeldragon5730
@steeldragon5730 Год назад
Science vessel deserves S tier because i think grant forgot that science vessels provide the radar tower buff of +1 range and +9% attack speed FOR ALL YOUR UNITS NEAR IT, so having 1 or 2 in your army is VERY good
@AzureGhidorah
@AzureGhidorah Год назад
This. I’ve included at least one Science Vessel into every composition since I got it. And they have an auto attack now so you don’t have to worry about them flinging themselves super out of position if you A-Move (now just a little out of position)
@user-mv2nn6rw2w
@user-mv2nn6rw2w Год назад
He's rating them due to fun though, not about strength.
@user-mb9np6sh7u
@user-mb9np6sh7u Год назад
If I ever had to choose a man responsible for "official" opinions about SC2 balance and game design, Grant for sure would be this man. So the title is completely reasonable
@shadowpriest2574
@shadowpriest2574 Год назад
I would not. For someone who made a video about how SC 2 is not doing enough for the casual fans of the game, he sure is very much an elitist in how he approaches the game. I especialy hate how he is stuck in his "game harder = game better" mentality. It rly sucks. A good example of this is how he made it so rly strong units would not get randomed in the randomizer, meaning that he took out the high rolls out of the randomizer and as such made it unfun. I wanted to download that mod , but Grant ruined it. Another great example of him not being good at balance is the Hyperion Crew Mod. The Hyperion Crew mod was a wasted opportunity IMO. All the clunkiness of having 123121031 crewmates to manage , but the game did not change in any meaningfull way and all the upgrades in that game were garbage, yet Grant did nothing. Mobius Mod is a far better version of Hyperion Crew mod.
@Santisima_Trinidad
@Santisima_Trinidad Год назад
@@shadowpriest2574 i mean, he made a video, but in that video he very much admitted to being one of the elites, far above the average in terms of playtime and skill. Not got much to say about the randomiser, the fun is in getting bizarre stuff, not so much just high rolls. But for hyperion crew mod, that wasn't anything to do with grant. He played through it, enjoyed it, but he had no hand in it's development at any stage. The majority of the upgrades were extremely powerful, and if you struggle managing hundreds of crew, well, thats a problem which solves itself pretty quickly. Mobius mod does certainly do the upgraded units better, completely reinventing many of them, but it's a completely different animal to hyperion crew mod. Hyperion crew is making crew a limited resource, like minerals or gas, but your actual units way stronger, Mobius is just redesigning and improving units, as well qs adding QoL infinite resources, but sticking them in the significantly more difficult setting of nightmare.
@spookydan39
@spookydan39 Год назад
@@shadowpriest2574 You know he didn't make those, right? He may have given feedback to their creators and such but he likely had very little to do with the design of those mods. I am also a very casual player of SC2 and I also don't like the idea that mods are only being made for "Pro" level players, but I think you're pointing the finger at the wrong person. In addition Grant, as a very good player of the game, almost certainly won't have a good idea of the struggles that a casual player would have so it might be difficult for him to give appropriate feedback - and he may consider it disingenuous to do so. If you're struggling with aspects of the mod, your best option is to leave your own feedback or try to talk to the developer on discord or something.
@artemis_fowl44hd92
@artemis_fowl44hd92 Год назад
@@shadowpriest2574 Ah, great to know that grant is personally doing all the work in the mods and knows how to balance everything perfectly in every way possible. Sarcasm out of the way, not only does grant often play versions of the mod as a beta tester, he also just can do a lot of stuff better than other people (at least in starcraft), which just means that he of course has a biased view, just like me and you. Also, grant just has more fun playing harder mods, so him doing hard mods isn't really a sign of him thinking that a harder game is better for all, in fact one of the things he likes about stormgate is that it is lowering the skill floor. I do agree, that from what I've seen from the crew mod, it probably could have been less clunky, but designing mods and games is hard, especially if you're not doing it full time. And also, on the randomizer part, it can be fun for a short while to get super strong tools, but the main point of the mod (from my pov) was to make it so the player has to interact with limited tools, which can be counteracted by very strong units.
@nerdyspinosaurid
@nerdyspinosaurid Год назад
at least for the campaigns, yeah
@robbyninja4615
@robbyninja4615 Год назад
the scv should get S-tier because it still has the grapple ability while it's an scv so you can get it out of spots that it get's itself stuck in, the amount of times that i have used grapple to get it out of a spot is absurd XD
@martinpachu7125
@martinpachu7125 Год назад
and you can use it to build up cliffs on missions like outbreak or devil's playground and move them around a lil faster if you want to micro them,i love it
@domacleod
@domacleod Год назад
@@martinpachu7125 Very true, and because grapple is single use queue, you can also spread scvs around if your mineral line is under attack by mutas or ultralisks
@jimraynorraider2572
@jimraynorraider2572 Год назад
this should had been in the base game bc yeah, you get your scv trap after they build stuff lol
@ahuman7027
@ahuman7027 Год назад
Completely agreed!! Just having them unstuck is a bliss!
@JudgeAnnibal
@JudgeAnnibal Год назад
I felt the factory units were the "weakest" (in design terms) of the bunch, while Barracks and Starports had very few stinkers and some absolute bangers (MISSILE FRIGATE BAYBEEEEEEE)
@VasiliyOgniov
@VasiliyOgniov Год назад
I think that this is somewhat intentional. At least it is intended by proxy. One of the goals of the mod was to make weaker units better than before meanwhile mostly maintaining stronger ones, so it's only natural that something like Tank would remain almost unchanged and Wraith will get a whole-ass remake from scratch
@domacleod
@domacleod Год назад
Except for the dropship. It feels really really bad. And despite firebats having a use, I feel like their lack of range in WoL where most enemies are highly ranged in later missions, or just swarm you, they don't feel like a good option at any point beyond the escort mission where you unlock them. They'll tank damage the same as before, but if you want a tank, marauders are just better since they also have damage (that they can deal without dying). Firebats won't get to do their damage most of the time - can't reach the armored units without dying, and being swarmed by melee units usually means light armor (zerglings). Often they can't be healed, because they go into melee range to attack, and medics (field engineers, w/e) are too far. Nice unit to put in bunkers though. I feel like if they got a bit of extra range and fired while moving they would be better. Maybe 3 range, so not quite melee, not quite ranged, but they'll stay in front of your army and be able to deal some damage before dying. I feel similarly about the hellion variant - it's good, but it gets outclassed quite fast in later missions. While it would have taken more work, I think it would have been better to redesign some of the weaker units rather than try to improve their base form. Ideally every unit should feel great to play in specific combinations and scenarios. The only scenarios firebats and hellions seem to work in, both in the main campaign and the mod, are the mission where they're unlocked. Past that point.. they're there, but you have limited resources and you won't be spending them on those jokers.
@Leonhart_93
@Leonhart_93 Год назад
@@VasiliyOgniov Only that the effect was that the previous strongest units now suck in comparison, instead of being an equal lineup. Some things were definitely overtuned.
@Romanthony2007
@Romanthony2007 Год назад
Truly do hope we get a HOTS/LOTV version of this mod, this is by far the best custom campaign and when ever i reply wings it will be with this mod
@thomassevy4930
@thomassevy4930 Год назад
I would love to see a version in those as well. I would love to see his take on the protoss
@quasarstorm4009
@quasarstorm4009 Год назад
I used to enjoy Protoss over all races, and would take Zerg over Terran in almost any situation This mod has somehow made me enjoy playing Terran over Protoss, and I actually decided to skip some of the protoss missions on purpose specifically so I can keep having fun with my grimmies
@AzureGhidorah
@AzureGhidorah Год назад
@@quasarstorm4009 But, my man, Nadrel’s got you covered! Type “hhh” in a Protoss mission and you’ll spawn a Hercules with 5 SCVs! Play Terran in the Protoss side missions!
@quasarstorm4009
@quasarstorm4009 Год назад
@@AzureGhidorah Oh yeah! Thanks for reminding me!
@amplesstratleholm7609
@amplesstratleholm7609 Год назад
@@AzureGhidorah "hhh" is busted on no-build missions, charged through Liberation Day with a maxed out army and it was hilarious
@JWQweqOPDH
@JWQweqOPDH Год назад
Small correction: The IRL C-130 Hercules cargo plane doesn't require hours to unload. They can palletize their cargo and drop it out the back mid-flight. The Hercules can carry 40 tons IIRC, so it's too small to carry an M1A2 Abrams.
@Brianlikescars
@Brianlikescars Год назад
Yeah if you want to transport an Abrams you need at least a C-17. Even the C-5 Galaxy/FRED can airdrop stuff. The REAL strength of the C-130 is its flexibility. You have a C-130 variant for almost every role in the command structure. They’re neat.
@ThisIsntAYoutuber
@ThisIsntAYoutuber Год назад
Hellion/Missile Frigate and Diamondback/Goliath were two of the most glorious army comps I had the pleasure of using in the Moebius Mod. A mobile hit-and-run comp that actually works in campaign was not something I thought I’d bear witness to, especially in ALL IN of all places.
@AzureGhidorah
@AzureGhidorah Год назад
Oh I hadn’t considered Diamondback/Goliath. Not sure if Hellions are necessary though if you’re using Frigates? But I can see the point. Hellions to torch the ground, Frigates to blast the air, etc etc. i actually have never made a Hellion beyond the two you get for free on Outbreak…
@ThisIsntAYoutuber
@ThisIsntAYoutuber Год назад
@@AzureGhidorah Hellions reduce the armor of units they hit, which means the Missile Frigate’s damage output skyrockets when together with the Hellion(also you’re gonna be floating minerals so). And for any big target that takes forever to kill even with that combo... SPIDER MINE
@camdenyu1302
@camdenyu1302 Год назад
Hey Grant, I was thinking about the "always having to pick one unit or the other" in the research tree. Would you be able to reach out to some of the modders and see if they can set up an alternate use for extra research to unlock those units? I was thinking like, have the option to sell the additional research (after 25) or be able to unlock another research for an extra 5 research cost. Alternatively, maybe it's possible to "buy" a research tech from another vendor for a credit price. I have no idea if it's possible but I think it'd be neat so that you could try multiple of the unlockable units in the same run.
@JWQweqOPDH
@JWQweqOPDH Год назад
FYI, the cheat "alltech" was created by the modder to unlock all such things.
@camdenyu1302
@camdenyu1302 Год назад
@@JWQweqOPDH Oh that's pretty cool, didn't know that! I was hoping for a little bit more integrated system so that Grant didn't feel like he was cheating and could still try out the units in combination if he wanted to. Thanks for letting me know though.
@amplesstratleholm7609
@amplesstratleholm7609 Год назад
I think it's a cool idea for a future mod. I'll just have to say that extra Protoss research would unlock extra "Protoss" lab tech, and vice versa. I was initially thinking of the player being able to fill in the research tree again from bottom up, but then I don't think that there's enough research to actually do that (I think you get 30-35 of Protoss and Zerg?) and get the interesting stuff later (e.g. Vessels and Ravens). Having both Planetary and Perdition unlocked can be useful in different missions.
@domacleod
@domacleod Год назад
@@amplesstratleholm7609 Both planetary and perdition encourages a bit of turtle-gameplay which is marginally more relaxed and less fun. But if they wanted to do it, could just remove the tech lab entirely and give out technologies as bonus mission rewards, eventually unlocking all technologies from both trees. So instead of +3 protoss research you get "Unlocks technology>. Same for zerg. I think there's enough bonus objectives overall to do it, though some might have to unlock more than one tech. I'm thinking objectives like "gather all the defiler samples" would give you one tech for each sample, for example. Pre-selected to ensure some balance exists. (Though with personal bias, I'd make autogas one of the very very first ones)
@1q34w
@1q34w Год назад
@@camdenyu1302 It shouldn't be. It's a showcase of the mod. And Grant already feels like cheating if he uses specters.
@Jeikobu
@Jeikobu Год назад
I hate when I start to run out of minerals/gas, and I end up with way more SCVs than I need to do things, and the HERC feels like a good way to take these extra SCVs and do something with the supply.
@hornsofapollo2834
@hornsofapollo2834 Год назад
The Hercules dropship in my own opinion is kinda like cutters elephant from halo wars but more diverse
@galomir833
@galomir833 Год назад
And it Fly and produce infantry and mechanised unit
@x_therion_168
@x_therion_168 Год назад
My first thought when Grant put the Legionnaire into A tier: "Soo the Legionnaire belongs into the A tier, because it's Hotkey is on A aswell, oh, and it's good"
@sindrisuncatcher653
@sindrisuncatcher653 Год назад
I think the most important feature of the science vessel is actually the one you never mentioned: it counts as a sensor tower, including the range and fire rate bonus to all units. That makes a single science vessel into a huge force multiplier to any composition that has room for them, and the auto-cast on its guardian shield as soon as it gets targeted personally makes it much less vulnerable to anti-air than a single starship would normally be when floating over a mostly-ground army. And conceptually, I love the idea that it's not a repair bot, it's not a radiation bomber, a science vessel is all about *information*. For the Phantom, I like to think of this less as a replacement for the medivac (a flying medic that also happens to be able to transport), but a replacement for the that adds transport capability. Much like with the hellion/vulture/condor bikes, the modder took two units that were heavily 'meh' and combined them into a single unit that's pretty good. It's not the best, because dropships are underwhelming in this campaign and the enemy always has detection, but within the limits of those two things it's pretty close to the best that it can be. My last thought is about ghosts and spectres. In lore terms, it seems like one spectre should be straight up more powerful than one ghost, but more expensive to represent how hard they are to work with and the need to keep them supplied with the right drugs to keep them stable. But I don't think I've seen a single modder make the two asymmetrical; everybody seems to try to make them exactly equivalent to each other, and usually ends with the spectre being slightly weaker.
@pantuternik
@pantuternik Год назад
5:20 There can be concussions on the body since the suit is quite durable, but physical stress can cause one of the marines to, say, get hit in the head and die from the brain being damaged, or the ribs impale the heart, or just in general the soldier dies because the suit is almost skintight so damage to it means damage to the guy inside. The description of Marauders' kinetic foam mentions this as well, that upgrade makes them more durable because they can survive more impact thanks to the foam, but marines and other infantry units have none of that luxury and just have to hope nothing bad happens when they get hit by a zergling.
@definitelynotobama6851
@definitelynotobama6851 Год назад
This is such a cool mod. I am not super great at playing SC2 and I’m so excited that the mod is playable at non-nightmare level difficulty. Super cool!
@Jeongkookkim
@Jeongkookkim Год назад
Actually you can just set the difficulty lower than nightmare.
@anarchosnowflakist786
@anarchosnowflakist786 Год назад
@@Jeongkookkim noice
@AzureGhidorah
@AzureGhidorah Год назад
@@Jeongkookkim That’s what he said. That it is playable on a difficulty lower than Nightmare.
@sindrisuncatcher653
@sindrisuncatcher653 Год назад
Definitely gonna second that. I love the AI improvements and how maps have been rearranged for Nightmare, and I love the new units to play with, but I'm too dang slow to play above hard mode.
@waltermh111
@waltermh111 Год назад
dang, but I have to download and update it? Need to find patchnotes. I cant do Nightmare either. I completed 4 levels and then I got too frustrated on the 3 options I had. I am not fast enough either. I like playing at hard a lot, or even brutal when it comes to coop, but nightmare? no way.
@katieheys8564
@katieheys8564 Год назад
Didn't expect a tier list on this but yay!
@Jeff_the_Hobo
@Jeff_the_Hobo Год назад
My favourite things about Moebius Mod aren't even directly part of the unit and tech reworks, it's various misc changes, both small and large, that make it COMFY to play. Regenerative Resource Nodes, both Mineral and Vespene, slower play is neither excessively punished or excessively rewarded. Hero units becoming a permanent fixture in your arsenal including most missions having at least one hero with your starting units. It's not just Jim every time either, you've got all four heroes appearing regularly through the whole campaign. They're no-longer a gimmick appearing for only a single mission. More Objectives -> More Mission Rewards -> broader access to the tech-tree, less requirement to over-think long-term strategy. The fact you get a little bit of bonus cash even playing archive missions is also nice if you want to be more completionist with upgrades, but even that isn't entirely needed with how generous the rewards are. If you feel like it, there's also the added Cheat Codes; AllBuild Alltech and HHH to play some silly gimmicks like early units or having both sides of tech tree lockout choice in the lab / ghost+spectre
@winterine4827
@winterine4827 Год назад
I think a better addition to the crucio siege tank would’ve been to instead give it an active ability (auto cast or not) where the tank in siege mode could fire upwards and deal light damage in a medium radius, similar to the mengsk coop artillery bombardment. You could also put in the chance to stun alongside that if you wanted to keep the stun mechanic
@amplesstratleholm7609
@amplesstratleholm7609 Год назад
Is that the Earthsplitter Ordinance of co-op Mengsk? I think that's cool. I'd add a delay so there's a slight skill expression (AIs tend to gather at certain places before attacking anyway), but the stun really has to go to compensate. Most stuff dies to two Tank blasts anyway, and if the existing stun rules are applied wherein it doesn't affect massive or heroic (i.e. Ultras, Hybrid), which are the ones that actually survive a Tank line. It's too niche, only good against Protoss mech because they survive the first volley and are not massive. If you bump the stun chance up to 100% then it's just overpowered.
@domacleod
@domacleod Год назад
@@amplesstratleholm7609 That's an interesting thought, maybe siege mode -only- has earthshatter ordinance targetting and it works as normal, but instead of stun chance, (if there's a way to implement it) deal damage in short aoe when killing an enemy mechanical unit. Think shrapnel.
@sindrisuncatcher653
@sindrisuncatcher653 Год назад
Alternatively, there was one mod... maybe Hyperion Crew? where each tank could individually be upgraded to either actually be good as a tank instead of an artillery piece but then they can never go into siege mode again, or slightly better as an artillery piece but become immobile from that point forward. I thought that was a cool upgrade, not changing the purpose of the unit but having a big effect on how you actually use them.
@The-jy3yq
@The-jy3yq Год назад
@@sindrisuncatcher653 It was Hyperion Crew. Tank upgrade is garbage, Siege upgrade is basically a Grand Cannon straight from Red Alert 2. No. The Siege Tank needs _something._ Like, Siege Tanks were _the_ unit that you built in SC1. Then SC2 dropped the ball and made Marines, Vikings and BCs the meta, unfortunately. You can't use Tanks in WoL as you could in SC1 - it'd be great to have SC1 STs in SC1-like environment with SC2 QoL improvements, innit? But we have WoL, a great campaign that unfortunately hates drops, Wraiths and Banshees and dislikes mech as a whole, making bio and air it's favorite kid that gets all the good ice cream. I genuinely think that Tanks are in the same covet as the Dropships - their niche can't be used in the campaign properly. Maybe you could combine those units for maximum effect?)))
@Anolaana
@Anolaana 11 месяцев назад
After watching all the other tier lists, this finally popped into my recommended. Amazing and fabulous!
@ton4o5
@ton4o5 Год назад
Hey Grant, do you plan on coming back sometime to showcase the "evil" modifier or whatever it was which we didn't get to see? having watched the missions I feel some could do with a little more challenge, maybe not evil 100 but evil 50 for sure. Just seeing how these stronger units would fair against it would be interesting, and what cheeses you'll come up with. Thanks for the amazing mod Nadrel and Grant for the series
@Illianor123
@Illianor123 Год назад
Fun tier list. Super-Awesome, All-round Good, Basic, Crappy, Deep Flaws. Really enjoyed your playthrough.
@Dr_Hammer
@Dr_Hammer Год назад
Another upside for the widow mine is the relatively low cost (75/25) for quick static defense, especially since every unit in this mod is more expensive.
@perrycarters3113
@perrycarters3113 Год назад
Widow Mine/Planetary/Siege Tank feels genuinely unbreakable.
@Yancham
@Yancham Год назад
After playing command & conquer, i think drop ships, transports would need to be designed in tandem with the map rather than the content of the mission. The base purpose is to be an alternate mode of travel for certain units so when the map is so small and everything important is connected by land, there isnt a use case that necessitates transports or dropships
@The-jy3yq
@The-jy3yq Год назад
unfortunately the famed engineer/flak truck combo doesn't exist in SC2 one of the rare uses of transport mechanics
@alexanderslepuhin9648
@alexanderslepuhin9648 Год назад
now that's what I've been waiting for! thanks!
@ernestoiparraguirre2745
@ernestoiparraguirre2745 Год назад
Something I love about this mod is that I had many thoughts about units, like the dropship with cloack that heals the units inside, the diamondback with inmortal shields, battlecruiser with speed boost, hero units, specially Stetman with irradiate... And then this mod came out with all that I wished for, it's insane!
@Strikewolf_za
@Strikewolf_za Год назад
I might not be subscribed but I loved the series when you played the moebius mod it was the bomb dude
@op4000exe
@op4000exe Год назад
Wonder if it'd be possible to mod it so that you could buy any laboratory upgrades you don't pick with credits as well as the other option through protoss / zerg research, so as to enable the player to potentially research everything, though in reality it should probably be balanced so that you cannot have enough credits for both that, and the unit upgrades you might want.
@jessblues848
@jessblues848 2 месяца назад
please add this to the tier list playlist
@windrunner8497
@windrunner8497 Год назад
Really enjoyed the series and the tier list. Being this tier list is based of how you liked the revamp and not power levels haha. I think it's very hard to change the meta unit siege tank due to it being a powerhouse for every installation of the game. Other than like making it auto bot like transformer. I don't think it could be changed in anyway possible to improve it. Any changes would therefore likely down size it's power
@deviancepurplehaze6045
@deviancepurplehaze6045 Год назад
One thing I like about SC1 campaign is that there are many missions that u must use the dropship and it is also fun to play unlike in SC2 campaign.
@Leonhart_93
@Leonhart_93 Год назад
Yes but the waves and defending units are nowhere near close in size compared to the ones in SC2 brutal. Good luck unloading 16 units one by one when the enemy has a meat grinder waiting for them.
@The-jy3yq
@The-jy3yq Год назад
@@Leonhart_93 _cough cough_ Mass Recall _cough cough_
@Leonhart_93
@Leonhart_93 Год назад
@@The-jy3yq The hard mode on that one is indeed quite hard, but at the same time it's clear it's quite a lot easier there to load and unload all of your army in 10 transports if you so wanted. That being said, I remember like at most 2 instances when I had to do that.
@mechm1nd
@mechm1nd Год назад
Just got curios suggestion for siege tank - add toggle for tanks to fire either in sync or out of sync. When you have battery of 3..5 tanks sync firing will take down wave of bulky units all at once. And when they are firing out of sync they will not waste additional shots stomping squishes. Skill-based siege tanks, yeah!
@hobbes6369
@hobbes6369 Год назад
Ghosts are good, but they cannot target massive units with snipe. So cant mass snipe the leviathan in shatter the sky so sad.
@LordRunty
@LordRunty Год назад
I can only assume that they refuse to snipe it out of pride. A blind cripple with parkinson's could hit it, so it's not worth 'sniping'
@flyingeaglex6960
@flyingeaglex6960 Год назад
For some changes that make be good for the viking, bashee and thor. For the thor they should've left the cannons as they were. A point and click delete button was pretty good to begin with when the game was released. But perhaps an addition would b either add nuke to it or give it a siege mode that locks it into place and barrages anything that comes within its target location. The viking can have a bombing run type deal like the boss fight in heart of the swarm had. It can dash a distance while dropping bombs in a straight line. While in walker mode, it can just fire a concussive shell that deals a good amount of damage. U can do the bombing thing with the bashee as well or for it's case, give it a turret that can fire air units with low damage but high fire rate with bonus damage to light air units. Or a barrage ability to deal damage to a target location or a corsair ability to disable ranged units within a small field to make it good against static defenses.
@planescaped
@planescaped Год назад
I think it would've been neat to see Cyclones and Warhounds added to the base game. Variety is always nice. Maybe make it so you get cyclones/warhounds and ghosts if you side with nova, and Spectre's and Tosh if you side with him?
@domacleod
@domacleod Год назад
Definitely would have liked a warhound variant with its own ability set instead of Thors, and Cyclones with their own set of abilities instead of siege tanks. I mean, siege tanks are good, but the problem with them is that they're so good you'll make them every mission starting from when you unlock them. Removing siege tank would allow other units to shine. One of the Cyclone's abilities could be the liberator attack field, but (if possible) a wide rectangle and air-exclusive. They could act like mobile missile turrets that way. Other ability could have been to increase fire rate the longer you attack any single unit. Remove the base lock-on ability because the enemy doesn't really retreat when attacking you, and when you attack the enemy, you keep advancing anyway. Not sure what Warhound could have been, maybe a targeted drakken laser-kind of thing that disables the Warhound while firing? Alternatively making the warhound a mega-herc (let's face it they look like giant hercs) would have been pretty memey.
@Leonhart_93
@Leonhart_93 Год назад
@@domacleod Tanks are fine, they are a standard unit similar to the marine or stalker. Hard not to use in every mission.
@domacleod
@domacleod Год назад
@@Leonhart_93 Precisely why they should be changed up in mods. Change up the pace, don't rely on tanks for defense, etc.
@Leonhart_93
@Leonhart_93 Год назад
@@domacleod Then give them an ability that shines in offense, like fast siege up.
@itachi255
@itachi255 Год назад
I really wanna see Grant do a field tech only run of this mod
@hebercluff1665
@hebercluff1665 Год назад
When I used recall, it was so overpowered. What I did was I had a bunch of the "movey while shootey" units charge in, then I'd recall almost immediately. Then I'd heal up and charge in again. I did this a couple of times, and I hardly lost anyone.
@perrycarters3113
@perrycarters3113 9 месяцев назад
I think one way to redesign the Siege Tank into an interesting unit is to remove the splash damage and reduce the damage, but make it fire MUCH faster at the same range, sort of like the TR17 from UPL. Alternatively, make it a napalm tank that deals anti-light damage and leaves burning areas on impact. Another rework for the Thor would be to give it its own Siege Mode-like thing, but with railguns on the back that specifically target air units. Parking 1-2 Thors at your defensive lines then becomes a fantastic way to shore up your anti-air, or they can even park near the command center to deal with enemy air waves going for your mineral line. Vikings and Banshees are sort of quintessential. Maybe replace the Banshee with a suped-up Wraith that deals actually passable ground damage?
@user-mo1ru2sb5n
@user-mo1ru2sb5n Год назад
I think even its the same tier, you can still decide which one is the better than the orther and put them at the front.
@brianlance8263
@brianlance8263 Год назад
5:30 Welp, better prepare for flashbang nerfs
@user-xw5zy5wl8u
@user-xw5zy5wl8u Год назад
Now we need moebius mod medics only with auto-turret+repair spam
@sindrisuncatcher653
@sindrisuncatcher653 Год назад
I like the way you think. How many grenades does it take to bring down an ultralisk anyway?
@Jeff_the_Hobo
@Jeff_the_Hobo Год назад
@@sindrisuncatcher653 If I remember, the damage on their flashbangs is only anti-light, so... infinite.
@sindrisuncatcher653
@sindrisuncatcher653 Год назад
@@Jeff_the_Hobo Hrm. That might complicate the medics only run. Gonna have to carefully calculate how many turrets you need to spend to bring down each air or armored unit as you meet them, so you can ration them and not run out of your finite number of bullets. Gonna have to also be a lot of bait and ambush play. I think Grant could pull it off though, and it would be fun to watch.
@The-jy3yq
@The-jy3yq Год назад
@@sindrisuncatcher653 Does Stetmann count as a Medic?
@sindrisuncatcher653
@sindrisuncatcher653 Год назад
@@The-jy3yq I'm tempted to say yes just because it would make some no-build segments into Stetmann only instead of things that aren't counted in the challenge.
@s-man5647
@s-man5647 Год назад
I think the phantom dropship can be made viable if it had a super fast self-repair ability that triggers when it takes no damage after x amount of time. This would solve 1) the problem of misplays where a dropship can get too damaged while behind enemy lines and it becomes too risky to either escape or continue the mission 2) it also reduces the micro requirement to keep a dropship strat viable. Getting a good infiltration going is already Mico intensive enough, you also have to remember to set a repair guy afterwards. With a self-repair ability, you can be sure that the dropship will always be available for your next infiltration play.
@ragganmore6113
@ragganmore6113 Год назад
Stealth Predators are absolute S Tier. Who needs Bunker Walls when you have non detectable Stealthy Boys.
@killerman0073
@killerman0073 Год назад
i am curious about the bunker planetary
@YRhandlesathing
@YRhandlesathing Год назад
I love the missile frigate. If you want a building to never die, park one near it, along with a medic and an scv. All 3 can fix it at the same time.
@R17inator
@R17inator Год назад
When I saw the Missile Frigate I thought "Valkyrie on crack", it feels like a mix of the OG BW Valkyrie and the anti-ground variant of the Valkyrie in the SC1 Huncraft mod, plus the LotV Carrier's repair drones.
@Ricardo_Rick
@Ricardo_Rick Год назад
Some changes/upgades for the units Grant mentioned: Thor: Make it so each thor have a single nuclear missile that is stronger (but not as much) then the normal ones, it fits with the Lore and make it up for the lack of the area damage cannon while not making it too OP since you only get one per thor. Banshee: I don't know if it's possible, but make it so if you have 5 (or more) banshes gives you an option to make an airstrike (like the one in the cutscene of gates of hell) in a visible area of the map. Dropship: Instead of an infinite cloak, what about giving it a timed super cloak? it would solve the problem of anti drop mechanics while not making it super OP since the drops take some time to complete, so if you drop in an area full of anti air you will probably lose the unit. Viking: ...i got nothing, for real, maybe add a little speed boost or atk speed boost, but aside from that, i got nothing Spectre: If the confusion is too OP, what about a limited mind control? like, the spectre can mind control a unit, but only one unit per spectre and the unit is freed when the specter died, kinda like what nova did, or make it so it can perma control but each spectre have a limited amount of charges of it (like 2, same with the medic's turrets)
@The-jy3yq
@The-jy3yq Год назад
Perhaps Vikings should get Missile Pods?)) On a more serious note, I think that their Assault Mode should get a buff. Something like a "worse Goliath on land, sniper in the air". Perhaps you rip apart Co-op Mengsk's Sky Furies and try to build something out of it? I genuinely like the idea of "I shoot on ground, I don't die on ground, I fly and I have a second life". That's kinda fitting with the whole regeneration thing infantrymen and Thors got going on... Perhaps try to give them some sort of stim to make them akin to Marines...that don't have stim in this mod! Stim is an exclusive upgrade! Stimmed Vikings, go!
@Ricardo_Rick
@Ricardo_Rick Год назад
@@The-jy3yq maybe make is so if they die they respawn at half HP and cannot land anymore?
@nacl4988
@nacl4988 7 месяцев назад
Just wondering. What would you think of having the Siege Tank's RNG replaced with a pair of cooldowns? (Maybe share the cooldowns instead) maybe a "Stun Shell" - (Fires a special shot with bonus range, which does little damage, Which stuns) and something like "Incediary Shell" - (Does little damage with bonus range, But applies a powerful burning effect) So it's more intresting than "Oh it fires special shells sometimes" and give you control to use it as a support unit for sieges.
@jeffreyhoon
@jeffreyhoon Год назад
One niche way of using the phantom dropship I can think of would be against Zerg. slap those bad boys with irradiate, cloak and then fly into the enemy for meme damage.
@jimraynorraider2572
@jimraynorraider2572 Год назад
i feel the siege tank should had been: tank mode: its attack is just the siege mode attack. so you can react faster with them if they get attack while sieging a enemy base. siege tank mode: change to attack only air units but is super slow in attacking, so it wont outright replace missile turrets. they're more a back up air defense.
@Shegin
@Shegin Год назад
I believe the ghost's snipe can't target massive unit in the mode (same as confusion for specter's) which balance the ability a bit. But it still feels as ghost but closer to pvp-game ghost with old-one autocast snipe.
@shirayuzu
@shirayuzu Год назад
Imagine doing co-op or pvp with the mobius units One heck of an experience for sure
@vulpinitemplar5036
@vulpinitemplar5036 Год назад
I'd be interested in seeing how this would hold up in a melee setting, yes including units that step on the toes of other units, rule of cool is more important in my opinion :b
@aradan3913
@aradan3913 Год назад
A way the siege tank could have worked could be stunning if the blast hits more than 2 units, or slow and reduce units range by 1 on units hit by it (or maybe the medic's granade effect). That way you keep the element of supression, making it so the tank wants to target clumps of enemies to use their full strength instead of just being a default siege tank with RNG.
@Ht9ehtoom
@Ht9ehtoom Год назад
The ghost and specters being op as all hell makes sense i think. They are the elite forces, they should be able to wreck stuff.
@Neometalll
@Neometalll Год назад
Ghosts were real nice during All In, emp Kerri and then she's far less dangerous.
@ganman1856
@ganman1856 6 месяцев назад
I played this custom campaign, and there are some changes SCV don't transform to hercs anymore, but can still use the hook
@steeldragon5730
@steeldragon5730 Год назад
Btw, Ghosts also stun mechanical units with EMP in this mod, so ghosts are even BETTER than what grant just said
@torylva
@torylva Год назад
How I would have changed the siege tank is removing the stun and making a Switch that can be used while in siege mode It can switch between normal siege mode and anti-air, using the missile turrets AoE attack style. Basically going from siege tank to flak cannon.
@guilhemraboud7808
@guilhemraboud7808 Год назад
The mod changed the rng component of the crusio siege tank. It stun every 2 attack instead of having 50% chance to stun
@termineitron9014
@termineitron9014 Год назад
Don't forget that ghosts also have emp that stuns mechanical stuff
@TankHunter678
@TankHunter678 Год назад
Mass ghost in this mod was so busted, they obliterate everything and with an attack range of 9 on top of snipe they outrange all detection in the game with permanent cloak to boot. Missile Frigate I felt invalidated the BC entirely. Its immensely durable, does high DPS, outranges nearly every static AA defense in the game. Its basically a Terran LotV Carrier. Mass em up and they can amove everything in the game.
@johnmoore8161
@johnmoore8161 9 месяцев назад
Ngl Grant. I literally mined out All In, made as many field engineers and ghosts as I could with enough to get Stetmann. Killed all my bunkers and extra units. And just sat there as Kerrigan tried to razorswarm them all. 70 snipes later she is gone and I haven't lost a single supply. It is broken beyond belief.
@thefool8224
@thefool8224 Год назад
the siege tank would have worked great if it did the same as co op mengsk, allow it to stun 100% of the time once every X seconds
@paulhomer9215
@paulhomer9215 Год назад
The Raven seeker missile had a few changes done to it I think. I am pretty sure the delay after firing was longer, but it did more damage. It felt like it had longer range too, but I'm not sure.
@1q34w
@1q34w Год назад
What about the dominion mercs?
@dlanor3704
@dlanor3704 Год назад
Moebius chalenge run could be interesting
@jaydenly8153
@jaydenly8153 Год назад
Predator vs Kerrigan was a fun time
@lancelindlelee7256
@lancelindlelee7256 Год назад
Is there anywhere I can see all the unit changes and their armory upgrades?
@IYPITWL
@IYPITWL Год назад
Wraith is good for its name. If you watch recent ASL it was used in a double starport build to amazing ro8 win.
@Tonytheinvader
@Tonytheinvader Год назад
Pretty good mod I do have to say.
@Leon_Ryu
@Leon_Ryu Год назад
One gripe I have with Medics/Field Engineers: the turrets are maddening to place in big numbers, or in combat. Each turret is a 2x2 structure and won't drop if a unit even thinks about being too close. The deeper you go in the game, the bigger the units and armies, and the more difficult placing a turret becomes. Not to mention it impedes movement. The ability quickly became a liability. I would take a nerf to turret damage in exchange of being able to place them from further away.
@xXDrunkenDragoonXx
@xXDrunkenDragoonXx Год назад
What if the firebats instead of doing damage overtime it’s somehow adds “light” to the units type.. doesnt remove “armoured” unless that’s what you want it to do and it makes firebats and other anti light more viable. Tho I get it would be really weird to add a really slow guy with a really fast boy. Just a interesting thought
@dragonhuman6484
@dragonhuman6484 Год назад
Would the phantom dropship be op if it had a short term super cloak? kinda like Crooked Sam from CooP? dart past detention and start dropping, maybe enough time that if you ignited afterburners first you'd be halfway unloaded before cloak ran out?
@Vonechua
@Vonechua Год назад
you can put sieged siege tanks in a drop ship and a lot of them.
@tetsudo6934
@tetsudo6934 Год назад
For the banshees, I think a good thing would be to give them the AOE of nova's banshees and make it cost energy. As a counterbalance, make them have an ability that regenerates their energy when killing an ennemy unit, making them into really cool extremely offensive stealth bombers.
@phaneros
@phaneros Год назад
My thought at that point of the video was banshees with blink. Terran has a few ghost-themed units with cloak (banshee, wraith, ghost, spectre) all of which have cloak, so why not lean into the elusive / spectral angle and make banshees extra hard to pin down? Also has fun interactions with projectile speeds.
@tetsudo6934
@tetsudo6934 Год назад
@@phaneros The moebius mod only has 2 exploitable cloaked units sincz you have to choose ghost or specter and don't have the wraith and I think it would fit the lore more that the banshees would be a heavy bomber type unit. Blink I would give to the thors to compensate their clunkiness and turn them into absurdly slow but absurdly strong stalkers
@Shadesight
@Shadesight Год назад
I was thinking about the Banshee, and my thought was giving it a bombing run ability - a fast "dash" style ability that deals a bunch of damage to anything on the ground beneath it. With one banshee, no big deal, but with multiple Banshees a scary carpet bombing. Maybe include Hardened Shields - either as a passive or just for the duration of the carpet bomb - to make them scary units able to do fast response things.
@tetsudo6934
@tetsudo6934 Год назад
@@Shadesight That could be a fun idea but I don't think hardened shield would be good. A bombing run need to be risky otherwise it's just infinity free value and the diamondback already has hardened shield so it would be a bit redundant.
@Shadesight
@Shadesight Год назад
@@tetsudo6934 I dunno, I was thinking bombing run on a timed cooldown - and I was thinking of a temporary hardened shield to allow it to be used offensively without a guaranteed overextension. While the hardened shield does bump with the DBack, you have them for different reasons - the DBack is a bulkier unit, more like an MBT, while a Banshee with a temporary hardened shield - or other supporting defensive buff - doubles down on its role as a strike package. You might be right about the defensive buff providing too much value, but if the bombing run could only be used in an already-controlled space, then it becomes a clincher instead of an opener, and I feel like a banshee bombing run would be a very cool opener.
@nacl4988
@nacl4988 7 месяцев назад
"And I'm a fish"
@darkvahnor5180
@darkvahnor5180 Год назад
Hi Grant I know no shit about SC2 editor but I really would like to make my own Race swapped WoL with GGG mod launcher Do you know where I could find some sort of "tutorial" + you can use "singular they" if you don't know, it doesn't eat much bread and it feel better
@kingpet
@kingpet Год назад
i think a good boost to banshee is a upgrade that give banshee perm cloak. for the viking, i think mengsk viking would be a good model for mobieus
@delanehassan9638
@delanehassan9638 Год назад
Not sure which you would put this interaction under, but the phantom dropship has the ability to pick up sieged siege tanks. I would literaly boost into a position and drop a bunch of tanks to clear an area.
@simpteam6289
@simpteam6289 Год назад
They should have gave the Banshee the ability to throw the cluster grenades reapers had while lowering the time they had invisible.Make them the perfect surgical strike unity that hits hard and runs away.
@addisonsidles3618
@addisonsidles3618 Год назад
is there plans for a mobius mod thing for Hots or LotV?
@damiens4601
@damiens4601 Год назад
I wonder if one day we will have 1v1 on the arcade of moebius or legacy of the meme. Or one against the other xD
@Boufty
@Boufty Год назад
The things I'd do to get missile frigates in co-op....
@holynadahjl
@holynadahjl Год назад
This MOD was awesome
@Santisima_Trinidad
@Santisima_Trinidad Год назад
For the thor, viking, and banshee. Okay, thor. I'm not certain if grant actually got the cannon upgrade for it, but if he did then this i think would be good. Give the thor the barrage ability (preferably with a sped up animation) and keep the single target one as a separate ability, possibly on a global cooldown. That way the thor has its usually block of stats dueling capacity and lovely AoE, but with mobieus spice of a nice anti capital ship ability. Viking. Hard unit to change, but given it's called the sepharim, have you considered giving it 7 wings and 537 eyes? Jokes aside, strap a couple of gatling guns to it's air model, it has 2 anti air attacks now. Maybe get rid of the transformation upgrade for that ine. It's walker mode is covered to well by the goliath in this mod for me to really consider working in that. It's nice, but not what the viking is about. And finally, the banshee. Give it the adepts shade ability, but forcibly disable its cloak for maybe 10 seconds after it teleports to the shade. That way you can sneak past defenses, offensively or defensively, but your cheese potential is pretty limited. Just suggestions for whoever it is runs the mod, I'm not in the discord so i won't be sticking these there.
@calebgonzalez599
@calebgonzalez599 Год назад
auto cast irradiate was amazing!
@Thalaranthey
@Thalaranthey Год назад
i think that, while ghost might be as strong as specters, auto snipe is much more fun than confusion. so i'd give em higher grade ;p
@anonimus370
@anonimus370 Год назад
I think the condor hellion has regenerating mines, doesn't it?
@warsword4
@warsword4 Год назад
Yes, but it’s a long one at 90 seconds.
@dizzypukas8410
@dizzypukas8410 Год назад
We need one of theese for hots
@SuperCanadianplaya
@SuperCanadianplaya Год назад
Honestly the siege tank is automatically my favorite unit in any campaign
@jerichomirador4379
@jerichomirador4379 Год назад
HOTS or LOTV terran moebius edition next?? :D
@imjustfabulous8135
@imjustfabulous8135 Год назад
Spectre: this unit is so OP I didn't like to use it -> B tier. Made me chuckle
@wizard_of_the_west8270
@wizard_of_the_west8270 Год назад
I think a slow for the siege tank or a stun on light units would be better.
@Brownsheep1
@Brownsheep1 Год назад
Positive skewed Bell Curve
@royalguardbarsuk7341
@royalguardbarsuk7341 Год назад
ironic how ghost is still unkeyed even in the tier list
@hahahagreatname
@hahahagreatname Год назад
Thor coulda been entirely replaced with the Warhound (only Mengsk gets these) and been entirely custom with what it does
@sethmoyer
@sethmoyer Год назад
I thought the ghost was more fun than the spectre, because even though auto-cast snipe is still really really strong, it feels a lot more satisfying to use.
@ragnarmikk7771
@ragnarmikk7771 Год назад
me: looking at legionaire's hotkey A next to A tier then looks at swan hotkey also me: ass now is perfection
@Imrixan
@Imrixan Год назад
Maybe Thors could take a page out of Battletech's book and replace their cannons with a jetpack ability, perhaps with an AoE damage and/or stun where they land. Death from above!
@StuddMuffinn_YT
@StuddMuffinn_YT Год назад
I would love to see the firebat turn into the Raynor co op double hp firebat but have it cost 150 minerals. Meaning its useable with mech compositions, since it doesnt take valuable factory time. And i feel like it would make the thor more viable because the thor on its own feels slow to kill any significant number of enemies as it lacks any good zergling killer that pairs with it.
@The-jy3yq
@The-jy3yq Год назад
Perhaps change one of the upgrades to allow Firebats to be built without a Tech Lab? Maybe even include the resource change in it?
@user-ow2ln3pw7d
@user-ow2ln3pw7d Год назад
I NEED HELP PLEASE : Downloaded both the Custom campaign manager and the files for the Moebius mod, followed the instructions by dragging the zip file of the moebius mod in the manager but It says invalid, tried the option to select the file and it can't read it :( !!! Fid I do something wrong ? Please someome HELP !
@killerspoon13
@killerspoon13 Год назад
I kinda want thors to be able to fire while moving. It's a heavy walker mech, so it kinda makes sense that it can move forward while going weapons free. If the goliath can do it, why can't the thor?
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