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The Problem with Double KO's in Fighting Games 

TheoryFighter
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12 июл 2022

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Комментарии : 725   
@ThatOneGuy-22
@ThatOneGuy-22 Год назад
Oh man you know it’s a good day when theory fighter posts. Also we always have to circle back to sf2 it’s required.
@Vulpas
@Vulpas Год назад
It's still the best fighting game imo
@ThatOneGuy-22
@ThatOneGuy-22 Год назад
@@Vulpas It’s good but it’s not the best but it’s still good.
@deadfr0g
@deadfr0g Год назад
Theory Fighter uploads are RU-vid’s version of an eclipse: you don’t often get to experience it, but when you do, it’s always mesmerizing and completely unforgettable.
@peternguyen1911
@peternguyen1911 Год назад
Do we quarter circle back or half circle back?
@Vulpas
@Vulpas Год назад
@@peternguyen1911 Idk, ask Jen Psaki, she's an expert on circles.
@bongjutsu3249
@bongjutsu3249 Год назад
Gotta disagree with the verdict at the end, after that double KO in Tekken happened because those two players were so perfectly matched that getting an entire extra game was amazing!
@EpsilonKnight2
@EpsilonKnight2 Год назад
That's true you do get more overall matches from it but in a similar dilemma to the arcade owner not getting his quarters, the TOs have to deal with a whole extra match worth of time, possibly even a bracket reset, along with it icing off the players to some degree. I also prefer the redo of the final round because you immediately get right back into the action, it's fair, and both players are still firing on all cylinders without even giving the commentators and audience time to breathe from such an explosive double KO finish.
@throwawaydetective9080
@throwawaydetective9080 Год назад
@@EpsilonKnight2 They have to deal with one extra game? TOs prep for far more than that. And if players really do orchestrate double KOs in final round over and over, they can just both be DQ’d. This argument sucks. Double KO rematch is hype.
@AshenDemon
@AshenDemon Год назад
@@throwawaydetective9080 Imagine being disqualified because you fought someone equal to your skill level.
@throwawaydetective9080
@throwawaydetective9080 Год назад
@@AshenDemon You didn’t read my comment, did you? If two players of equal skill double KO, that’s a rare feat that should lead to replays. But if two players ORCHESTRATE double KOs to keep playing, then thats stalling.
@viorry1829
@viorry1829 Год назад
@@AshenDemon nobody said that, tho
@KennyFrierson
@KennyFrierson Год назад
That game that just turns into another game if a double ko happens is amazing
@ikagura
@ikagura Год назад
I agree, it should've been a bonus mode.
@calamorta
@calamorta Год назад
What if a double KO happened again? 🤔
@havibmaoryusef3375
@havibmaoryusef3375 Год назад
@@calamorta then u play with the trainers hamsters
@ArjunTheRageGuy
@ArjunTheRageGuy Год назад
@@havibmaoryusef3375 and what if double KO happens when on hamsters? another fight with different fighters? Oh god, not the double KO recursion
@jestfullgremblim8002
@jestfullgremblim8002 Год назад
​@@ArjunTheRageGuy lol
@Lazypackmule
@Lazypackmule Год назад
Imagine if devs actually put assets into this scenario to make it more impactful Nothing substantial, just like an animation of each character getting back up, dusting off, and entering their neutral stance with a bit of flair- something that could be used for continues in single player modes to justify making them
@binarycat1237
@binarycat1237 Год назад
using a singleplayer exclusive animation would be really clever actually.
@pkkiller_apathy4568
@pkkiller_apathy4568 Год назад
Actually that would be fire for SF6 they already have alternative stances for burn out mode. Both characters getting back up and crawling to neutral would be wild. Especially if they did something to change killing with a lv3 or something with the K.O. screen and the walk out.
@esmooth919
@esmooth919 Год назад
Capcom has actually done stuff like that as early as X-Men COTA, and so has Namco with Tekken.
@foolishlord192
@foolishlord192 Год назад
@@pkkiller_apathy4568crazy that this came true sort of lol. They have animations for draws but that’s it
@sluggy1
@sluggy1 10 месяцев назад
​@@pkkiller_apathy4568They kind of have that with how you win the first round.. Like Guile barely winning he says : You put up a fight! If you get a round 1 perfect with Guile he does like a cool Hurricane animation. Would be cool for a final scene as well tho.
@krungusoftheswamps3474
@krungusoftheswamps3474 Год назад
I love how Dino Rex deals with double KOs. Its definitely not something that should be implemented in a competitive environment, but I feel like it's perfect for a more casual setting because of how goofy it is. I imagine that the reaction that gets out of people who don't know about it must be hilarious.
@daimax5773
@daimax5773 Год назад
You say that but once you experience any aspect of Dino Rex in person your opinion will change drastically
@krungusoftheswamps3474
@krungusoftheswamps3474 Год назад
@@daimax5773 Honestly, I'm gonna bet you are 100% right, from the footage that game looked awful, and the actual gameplay for the trainers looked boring and uninteresting. However, I still feel like it could be a fun little surprise for casual players if done properly in a more modern game.
@wingspantt
@wingspantt Год назад
And if the human trainers double Ko, their kids fight to the death. And that continues for thousands of generations until you reach the modern day descendants.
@notimeforcreativenamesjust3034
@@wingspantt actually?!
@WolfGeek64
@WolfGeek64 Год назад
Effectively playing a game of Footsies to determine who wins
@bunnyconda
@bunnyconda Год назад
That instance in SFA2 at the end is extra rare, the music isn't actually supposed to cut, that's a glitch related to super fireballs, funny when it does happen though (glitch hype)
@CDages
@CDages Год назад
Yeah, I was about to say, I've had to play a few Final Rounds in A2 before, and the music was still intact.
@olzarius
@olzarius Год назад
Fighting games changed forever after a glitch in a Street Fighter with the number 2 in it. Imagine if that happened again, and now stages morph into something weird and/or the music changed into Doom music... how rare and hype would that be
@66ixty9ine
@66ixty9ine Год назад
@@olzarius yeah, the glitch where you could move stack in sf2 to make really cool and long combos, it basically made fighting games as a whole
@zombieowen
@zombieowen Год назад
😅 It's genius though. It really does heighten the tension.
@SolidSonicTH
@SolidSonicTH 4 дня назад
Speaking of music, Alpha 3 uses special music for the Final Round.
@NeoBoneGirl
@NeoBoneGirl Год назад
I want to say that Strive didn't "return" to the final round draw just being another match, Guilty Gear was just always like that (I think Blazblue too). That's why I was really confused at this video, since Xrd is my main game and I just went "Who cares? You just play the next round."
@HS_Gomikubi
@HS_Gomikubi Год назад
Yeah, Guilty Gear never strayed from the classic extra round style. Hell in GG you can't end a match on a double K.O even if a player is up a round when it happens, in that scenario it's counted as a win for the player who was behind.
@user-bkey
@user-bkey Год назад
yea i was really confused every game ive played you just go to another round, if a game makes you play out 3 more rounds then idk why theyd do that
@AgentBacalhau
@AgentBacalhau Год назад
Yeah I was also very confused, GG, BB and UNI, probably the 3 FGs I've watched the most, all do a new final round. Same with SFV which I've watched a solid ammount of. Anime kinda never dropped the "replay the round" thing, while SF went back to it recently.
@thechugg4372
@thechugg4372 Год назад
And with all these games if you somehow get another double ko its still a draw though.
@MoldMonkey93
@MoldMonkey93 Год назад
Same with VF
@Omegadarkdrake
@Omegadarkdrake Год назад
3rd strike judgement system wasn't just based on points. it was literally biased for certain characters. like chun-li would almost always win unless she did abysmal while akuma can have much higher points but still lose. needless to say the judgement is just ignored for competitive.
@free_playstation_2
@free_playstation_2 Год назад
The score for Judgement has a lot of things it relies on, such as taunts, hit counts on combos, whether or not the opponent got stunned, if combos involved supers, parries, there's a bunch of things Akuma's most used super art is a 6 (or 5? forgot) hit fireball, and Chun's most used super is a 17 hit kick flurry which also leads to a combo afterwards. Whenever I play the arcade mode with Oro, I get really high ratings because of EX Kidney Stone, and the combos before and after. If it stuns before or after, even better. It's not much of a bias iirc, some characters just use the rules of Judgement better
@Ramsey276one
@Ramsey276one Год назад
Did not know THAT…
@TheoryFighter
@TheoryFighter Год назад
Here's a good video showing Chun loosing to multiple characters with the score being the exact same. I've seen a lot of people attributing her win frequency due to the number of hits on her SA ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-yR6gGeO0nyw.html
@RosalinaSama
@RosalinaSama Год назад
there is one character who it legitimately is biased to, necro, because his girlfriend is one of the judgement characters and she always chooses him no matter what it only gets her at random sometimes and its possible it doesnt ever affect the real outcome it would have chose but its hard to tell in the moment
@Neogears1312
@Neogears1312 Год назад
@@RosalinaSama that is a complete lie you made up. I’ve literally seen someone post this week of Effie voting for Alex over necro and that decided the win.
@Lady-V
@Lady-V Год назад
6:00 I like the final round system, but I don't like how it works in Strive. If you're up a round and it's a double KO your opponent is treated as having won the round while you lose it. So it's only fair when both players are down a round. I was really salty when that happened to me a couple times.
@MansMan42069
@MansMan42069 Год назад
So Draws are loser's advantage?
@Lady-V
@Lady-V Год назад
@@MansMan42069 If someone is up a round then yes. If both players are down a round neither loses a round as there isn't a round to lose.
@HasekuraIsuna
@HasekuraIsuna Год назад
Isn't it like BlazBlue? A double down is a round win for both, but you cannot win the match with it.
@Lady-V
@Lady-V Год назад
@@HasekuraIsuna Which is why it's bad if you're up a round. They take a round off you, and you don't take a round off them. If neither player got a round I think it'd be way better.
@sabbathjackal
@sabbathjackal Год назад
That's not taking a round from you. That's giving a round to your opponent. It creates tension, But I guess you don't like tension
@wakkaseta8351
@wakkaseta8351 Год назад
Having the characters get back up with a bit of health could be one way to keep tension, but then positioning becomes a factor.
@victuz
@victuz 10 месяцев назад
For the case of Tekken and other games with rotating scenery it becomes a factor for sure.
@wakkaseta8351
@wakkaseta8351 10 месяцев назад
@@victuz It becomes a factor in any game. Corner is typically the worst place you want to be in a fighting game.
@captainjackwagon
@captainjackwagon Год назад
i think at least a unique way of doing this well is making the characters stand back up, no loading screen or anything, they both are at like 1/3 or 1/4th hp, so you can easily build back up to the tension, and depending on the game have full meter/half meter/infinite meter to spice it up and something even better than no music is potentially an exclusive more hype remix of the current song that only plays when you get the double KO
@cubesolver2564
@cubesolver2564 Год назад
Like Desperate Struggle in Tekken? I think it'll be awesome if that theme suddenly played at a tournament Finals Double K.O.
@chrisrockett5897
@chrisrockett5897 6 дней назад
THIS.
@donkylefernandez4680
@donkylefernandez4680 3 дня назад
infinite meter would be like a "full potential unlocked" moment where both players now have access to even stronger tools but still lack the knowledge of how to use them so you get things like Flash using Speed Force but only to spam one move really hard which isn't unlike his regular appearances
@Lastjustice
@Lastjustice Год назад
On the subject of tension, it reminds of of a crazy match I had with my brothers and one of my friends in the original Capcom Vs Marvel on Dreamcast. You could have all 4 players jump in at once and unload supers , which was probably not the most balanced gameplay, but was over the top fun. During a match we unloaded all of our specials at once, and the screen exploded with bodies flying everywhere. The game then says YOU WIN!....We're not sure who even survived as everyone is laying there on the ground. No one is standing despite the game saying that, then like 5 secs later Wolverine stands up and says Rookie! Like of course Logan of all people would survive that onslaught.
@Ahrone1586
@Ahrone1586 3 месяца назад
JAJAJAJA
@bageltoo
@bageltoo Год назад
In Strive if you lose the first round and draw the second round the game gives the losing player the round. I was so mad when I lost a game despite both players winning a round and drawing a round.
@EXDSPRTS
@EXDSPRTS Год назад
shoutouts to my dino rex footage :)
@Josuh
@Josuh Год назад
dino gaming
@perkypears
@perkypears Год назад
I've always had an idea that I think games should check for negative hp and then whichever is lower loses I can imagine it could be a little problematic but I think it sounds the most fair that whoever lost harder loses
@HartlockYT
@HartlockYT Год назад
two characters, both with 6f jabs with identical reach. but one does more damage than the other. they double ko with jabs. does that player with the advantageous jab deserve to win on a technicality?
@HartlockYT
@HartlockYT Год назад
what if the same situation happens when either player has a miniscule amount of extra health that could only be seen as a 2-pixel wide sliver of green, hardly noticeable while in the heat of a top8/semifinals/grand final? would such a deciding factor affect an audience or players such that everyone knows the rules are fair on paper, but the resulting outcome is so scuffed it only leaves a sour note on all parties?
@perkypears
@perkypears Год назад
@@HartlockYT yeah i think this is the main thing that could be a problem. it is technically more "fair" in some ways but it can be read as unfair in others. there is definitely discussion to be had about it, i just bring up the idea because i dont think ive ever heard of anyone else mentioning the idea
@vaiyt
@vaiyt Год назад
@@HartlockYT Some characters do more damage than others. That's not a big deal anywhere else in fighting games, why would it be an issue in the rare situation when two characters KO each other? The player who does less damage should just avoid that trade - and they can still win if they have enough extra life to make up the difference.
@HartlockYT
@HartlockYT Год назад
@@vaiyt yes yes, all you said is fair and true. some characters have more damage but less hp as compensation. some have more reach, but move slower and have crappy aerial movement, etc. when it comes down to it, the player with more skill knows how to ledger the disadvantages and exploit the advantages. i don't have an issue with any of that. it's an important quality of every fighting game, in essence. but we are talking about a double k.o. situation where both players don't know exactly how much HP the other has, because the game doesn't give a specific numbers, it just shows a pixelly bar. the clock is running down, both players are under pressure, and the crowd is screaming for their fave player. all i'm saying in my example is, when players are forced to "math" even the simplest of poking moves (a jab with no meaty or special properties), it is kind of BS to have to accept the situation of a technical win, no matter how by the book it seems.
@Mystic-Aidan
@Mystic-Aidan Год назад
Personally I think smash does it well, but I feel there’s a more competitive way to do it. Spawn both players at 1/4th health with full meter. That meter can no longer be charged. Go nuts on the final round and prove your might is stronger than your opponents. No options aren’t on the table. I think that would be fun at least
@fernandobanda5734
@fernandobanda5734 Год назад
Fast characters have a tremendous advantage in suddent death in Smash. Likewise, characters with safer options that do little damage would be much better than others. It's not that competitive if the situation changes so much that the balance that's used for the rest of the game doesn't work.
@colmecolwag
@colmecolwag Год назад
@@fernandobanda5734 in smash where you get that via timeout sure But in the normal fighting game set up where both players were JUST playing off "next hit wins" i think itd make sense to go right back to "next hit wins" while staying fair and competitive
@therm0alfred448
@therm0alfred448 Год назад
Well this idea already exist in KOF game
@lockevalentine997
@lockevalentine997 Год назад
As a smash player, we don't use sudden death the VAST majority of the time. It is seen as uncompetitive as it highly benefits the already top tier speed/safety based characters.
@Goblin_Hands
@Goblin_Hands Год назад
Honestly, I prefer anything except a whole new match. Even a full round is perhaps too much, but it seems fine for the most part, though why not spice it up with some other factor? No music, no meter, lower health, etc? With Smash, fast characters get an advantage, but that's why you get good enough with slower characters that that never happens. It happens so rarely, that getting to that point you could just accept it as fate, and it's also too difficult and rare to consider balancing. Perhaps slower characters in general need a buff in is really what should be done. The bombs encourages haste and to not camp, otherwise you will get punished for taking too long.
@isaaccooper862
@isaaccooper862 Год назад
I actually thought about something like this for a fighting game I plan on building in the future: So the time-out happens, or the very rare double-ko. What happens next? Well, the match enters a sudden death mode, where both players life jumps back to 30% and positions are reset. Each passing 10 seconds, damage is amplified to make the stakes even higher of slipping up. This can continue until only one player is left standing
@syedwahab2021
@syedwahab2021 Год назад
I had a moment with a double KO. We held a street fighter 4 tournament back in college and everyone expected me and my boy to be in the finals. I was Guile and He was Akuma. We did a best of 5 tournament. He had the first 2 rounds and I took the other 2. We were both at 1% health. I do a sonic boom and at the same time he does a Haduken in air and he both get hit with each others projectile at the same exact time and get a double KO. It was epic
@aramondehasashi3324
@aramondehasashi3324 Год назад
One thing I hate is in some fighting games if a double KO happens in round two it gives both players a win and the person who won the first round wins the match. Its the dumbest system. Even if you win it doesn't feel good.
@PeterLawrenceYT
@PeterLawrenceYT Год назад
Nah we take those. It's a benefit of being at round advantage.
@wingspantt
@wingspantt Год назад
I agree it feels like you got cheated/didn't deserve a win, even if it's super rare.
@Lady-V
@Lady-V Год назад
I hate it more in Strive where if you're up a round you essentially just lost a round with a flashy cinematic instead of drawing. I don't know why they didn't just make it so neither player loses a round.
@aramondehasashi3324
@aramondehasashi3324 Год назад
@@Lady-V I posted this video in Discords im in and someone explained the Strive system and I was shocked. That is the worst system by far.
@Lady-V
@Lady-V Год назад
@@aramondehasashi3324 I agree
@orichen5409
@orichen5409 Год назад
Mk11 has “match extended” instead of double ko where each player just gets back about 30% life. What are your thoughts on that?
@zakazany1945
@zakazany1945 Год назад
MK has a long history of REALLY getting out of the way to prevent draws
@x-kid1848
@x-kid1848 Год назад
Far better
@ninjasquidkamer7440
@ninjasquidkamer7440 Год назад
@@zakazany1945 Dunno why. Draws are cool. Did a draw against Goro and it said draw for one split second and we replayed the round instantly.
@amirzohn5815
@amirzohn5815 Год назад
I like Sudden Death. Some cool way to present it with health bars would be have the current characters get back up from the final blow(s), quip at each other a little, and everything proceeds like a new round begins, except both fighters have so little health that they can only survive a stray weak hit. Metered systems and other resources should definitely be kept on the near-depleted side, like you can use one special move. IF a Double K.O. happens again, though, winner should probably be decided by the game with some method, probably Judgement as presented in the video or in Punch-Out!!, probably using point scores accumulated during the fight. Of course competitive could just make up its own rules and ignore what the game says, but at least, if the judges do take what the game says, it'll be consistent and predictable for who has the longer, more-difficult combo strings and/or better neutral punishes. There won't be a "high score" meta, because just winning always comes first, but I'd like to see some pros go more flashy, at least by the cabinet's standards, for the "off chance" or something
@SixtyEmeralds
@SixtyEmeralds Год назад
Sliver of health Sudden Death rounds sound absolutely amazing. And they should have that extra cinematic feel to them.
@amirzohn5815
@amirzohn5815 Год назад
@@SixtyEmeralds Totally agree!
@doodoo2065
@doodoo2065 Год назад
I think half health should be the way to go, that way you dont give such a big advantage to characters who are good at hitting the opponent every now and then without leading to anything big, like zoners and characters with good footsies.
@QXZ_Productions
@QXZ_Productions 11 месяцев назад
'X-Men: Children of the Atom' has this idea (which I had only seen once in person): If neither fighter wins two rounds out of three, a fourth round is played with each constant only having a scant amount of HP. Video resource: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-m3cNB1Bj1z8.html
@johnsyers8212
@johnsyers8212 10 месяцев назад
@@QXZ_Productions Came here to say this. Only happened to me once too, as I was facing off against Magneto and he immediately put up his forcefield. FML
@KazanmaTheSilverWind
@KazanmaTheSilverWind Год назад
Honestly Smash's idea *may* have had some logic to it, since it keeps it tense, fast and... okay the bombs are mostly there for speed & casuals but they do at least keep tension high One idea would be to have a final round, with either No Music like sfa2 or maybe lowkey intense Taiko drum music (almost like Lord of Freater Fiends from Ninja Gaiden), and the sudden death round plays with a couple things -no meter for both characters (or MAYBE full meter, but i feel that could introduce problems if you have fast long range supers AND are back at neutral) -you have to play til First Blood No chip KOs, no fullscreen punishes, not even Combos, just play until 1 player gets a hit. That does introduce the problem of Light attacks though, Lights would be really good if you get in to just have an anticlimatic KO. But maybe with a Light you need to open them up X amount of times, and a Heavy, Throw, Command Normal, Special, etc is just 1 opening
@Lady-V
@Lady-V Год назад
You've kind of mentioned the problem with sudden death already, but fast characters and zoners have a really big advantage in that kind of setting. Zoners because of the round start position, and faster characters since they can close the gap and hit someone with a fast light. This leaves slower characters or characters that need more set up in the dust.
@KazanmaTheSilverWind
@KazanmaTheSilverWind Год назад
@@Lady-V Yeah it does, I will admit that. It's kinda hard to find a range where that would work exactly. and it could just be a case where there's no perfect solution either, almost every idea seems to have caveats
@binarycat1237
@binarycat1237 Год назад
i feel like just putting the characters at 1/2 or maybe 1/3 health would work better to keep tension while still being fair.
@ikagura
@ikagura Год назад
Ultimate having the screen zoom is much better.
@Goblin_Hands
@Goblin_Hands Год назад
Maybe Smash Sudden Death should have no music...it seems like a good idea to add even more pressure. Lmaoooo
@ShingoFighter
@ShingoFighter Год назад
Once, playing KOF 98 with a friend we got double K.O. three times in a row in our last team member, the mechanic is that if you got a double KO, or Draw as is call in this FG you restar the match in a kind a sudent death situation, whith very low energy, its a efficent mechanich to decide a winner, but we got double KO again and again, the third time the game just sent us to de select screen like saying "oh you M*ther F*kers..."
@abuelovinagres4411
@abuelovinagres4411 5 дней назад
I was about to respond something else until I read your username.
@ShingoFighter
@ShingoFighter 3 дня назад
@@abuelovinagres4411 claro que si campeon
@Apalapan97
@Apalapan97 Год назад
What we need is SFEX2+ 's system: Both players get half a lifebar, and infinite Super Meter.
@Taraku43
@Taraku43 Год назад
I'd say Smash has the best idea for a draw, as the Sudden Death, while rare in tourneys, when it IS allowed and used right, it is a HYPE finale. Who lands the first hit, who can survive the Bob Ombs the longest, it makes it still interesting. If both win then it can also just lead to "Oh, you were one life behind and you still won this? Well enjoy your loss", it can lead to a punishment to the one in the life disadvantage. And playing a whole new round all together is also an option yet it I would like to see it that in a Double KO, both characters stand back up, pant a bit and go into middle ground away from each other, prepare for one last attack and then go into a Sudden Death with both being close to death
@NightRider167
@NightRider167 Год назад
I also love how KoF98 does it, you get a tie and the game just adds an extra round with both players having a third of their health, it still keeps the tension up with just one well placed special or super from someone to end the match.
@enerjustics
@enerjustics Год назад
Love your analysis! Your passion for fighting games is very palpable. Really enjoy watching your videos and I'm not even that deep into this
@bboyhanvzla
@bboyhanvzla Год назад
here's my opinion: While I'm not dissagreeing with you about the double ko system stablished by Namco in Tekken, I do think the moment, and the tension released in said moment was just that: a moment. The same thing happened with EVO moment 37, Daigo and Justin created a moment so impactful, that whatever came before or after was irrelevant. The next fight after the EVO moment 37 was just that. Daigo lost and nobody cares about that, and maybe, if that moment happened in 2022, you could have made a video pointing out "the problem with the parry system in Street Fighter III". And that's ok.
@raphaelfp
@raphaelfp Год назад
Just found your channel and it's pretty solid. I agree 100% with your take on this one. Great video, greetings from Brazil!
@bigredradish
@bigredradish Год назад
that alpha 2 final round is INCREDIBLE. like, just the atmosphere you get when you duck the music does SO much to add to the tension and it would be amazing for the spectators too. also shout out to youtube for having Dino Rex as a category
@BBHood217
@BBHood217 Год назад
Why not both? If a double KO happens on a final round, no one wins and we do an extra round. If another double KO happens there, then let both win and call it a draw.
@eggbreakerdotexe
@eggbreakerdotexe Год назад
I believe this is what Street Fighter II does: After so many final rounds (10 in WW, 4 in other versions), both players lose.
@joeytcb
@joeytcb Год назад
I really don't mind as long as it isn't like MK9 where player 1 wins all trades :(
@MobyDrip
@MobyDrip Год назад
Razzo vs Umisho's double K.O at combo breaker this year was also insane, shit had my jumping out of my seat.
@joeriley1219
@joeriley1219 Год назад
Great discussion! I think the way Alpha 2 handles it is insanely cool, just because it makes it feel more like it really is a final duel. That said I'd kind of hoped you would have touched on the issue of the 0-1 draw, since it seems like it would have been in line with the concept of your 'problem with round start' issues, as to where or not it's 'fair.' When one player has a round up on their opponent, and that round is a draw, some games decide to just award both players a round, making the player who was up one just win, whereas others only award the player who was losing a win, while some just award neither. I think there's a discussion to be had about what is the best system there, since all three approaches have their strengths and weaknesses.
@kodys.4223
@kodys.4223 Год назад
got chills watching some of those double ko's. great content.
@huarachi123
@huarachi123 Год назад
Yes mate, love this. Alpha 2 match at the end ❤️
@EthanSierra48
@EthanSierra48 Год назад
A TheoryFighter upload is a shot of serotonin right to the veins
@trevward5508
@trevward5508 Год назад
I think the bandcamp link got cut but found the music regardless. Great stuff as always!
@ScribeAwoken
@ScribeAwoken Год назад
With regards to Smash, there was actually an incident in a major Smash Wii U tournament where a double KO happened in bracket (in top 8 as well iirc), only for it to turn out that the TOs hadn't properly outlined a procedure for double KOs in the tournament rules aside from just ignoring Sudden Death, so they had to make something up on the spot. Rivals of Aether also does something interesting if a game goes to time when both players are at the same damage percentage, though I don't think it's ever actually happened in a serious tournament match: it actually goes into a 10-second overtime. If both players are still at the same percent at the end of overtime, it goes into a second overtime, and so on. The game just refuses to end on a timeout until there is a decisive winner. That said I don't know how the game handles a situation where both players would die on the same frame. The fact that even one of the main frame data nerds for the game doesn't know, and there are seemingly no known examples of it happening in bracket has me kind of thinking that there's some sort of port priority system, though I could probably just ask one of the devs on twitter and get a response (or maybe test myself with steam workshop characters that have moves that instantly kill either themselves or the opponent). also for games that do have double KOs count as a draw, I wonder if any TOs just let it rock in Swiss system or Round Robin brackets. match goes to last game, and that game ends in a last round double KO? cool, that match was a draw. move on to the next one.
@Saskaruto16
@Saskaruto16 Год назад
You inspired me to test it as much as I could. I went into vs with two controllers and increased the knockback so they would both die in one hit. I had 2 Kraggs upsmash each other on the exact same frame. No matter the position on the stage, if they both hit the vertical blast zone, on the same frame, at the same % and therefore knockback: Player 1 always wins. Sad. Rivals just has no double KO. Player one just gets to win. I wonder how many games that's decided where player 1 won when it would have been a double KO in any other game.
@ScribeAwoken
@ScribeAwoken Год назад
​@@Saskaruto16 Damn, that's what I suspected. Now I wonder if I should check how it works in other platform fighters. I guess that handling double KOs in a platform fighter format is kinda weird due to the use of stocks rather than rounds. Maybe a subtler version of Smash sudden death could work - it immediately jumps into a 1-stock game with a 1 minute timer, played on the same stage.
@Saskaruto16
@Saskaruto16 Год назад
@@ScribeAwoken What I think would be the best solution would be immediately adding another stock to the game and 1 minute. Spawn them on the normal spawnpoints just like game start. 1 minute by itself could lead to dumb hit and run stuff. But adding 1 minute to the existing game makes it just continue the game but with that bit of extra time to account for the extra stock.
@donkylefernandez4680
@donkylefernandez4680 3 дня назад
Asking the WINNING player to decide on whether or not he could take the W or replay last game was a HEINOUS decision on the TOs' parts that puts the player into a grimey situation that they never asked for.
@ser3234
@ser3234 Год назад
I like how Mortal Kombat deals with double KOs. The game simply gives both characters 25% health back and the round goes on.
@killerb255
@killerb255 Год назад
Only MKX and MK11. MK9 has some sort of port priority to determine who wins in an otherwise "double KO" situation. Games before MK9 had no trades--one player had priority at random to determine who would win a "trade," so it was impossible to get a Double KO. However, it was possible in MK1 thru 9 to draw a round by having equal health when time ran out. I don't know how MK9 handles that, but all prior MKs simply play extra rounds until one player wins two matches, and this can theoretically go on forever. The exception is if both players have FULL health when time runs out: that's an automatic Game Over.
@TheCrazyhairdude67
@TheCrazyhairdude67 Год назад
No idea how competitively viable this is, but I think the most hype idea would be both characters standing back up from where they landed, regaining some health (idk, 10-25%, depends on the game) and filling meter. Straight back into a last-hit situation where both players can go nova.
@Judgment
@Judgment Год назад
Add 10 or 20 more seconds to the clock (maybe equivalent to the % of health gained), and this sounds like a viable idea to me.
@legoc-3po845
@legoc-3po845 Год назад
Double KO's are the perfect opportunities to build up tension and stress for both players, thats why Alpha nailed it by cutting the music in order to make the ambience less alive and more with a "sudden death" feeling
@Tr0lliPop
@Tr0lliPop 5 дней назад
Here's an idea: What if the SSB series' "Sudden death" mechanic was applied to traditional fighters, minus the random bombs on the map? A double KO happens, and rather than both fighters collapsing to the ground from the knockout, they stagger back and just barely manage to stay standing. Then, a new round begins... with both fighters at pixel health.
@HexElf
@HexElf Год назад
When I was still playing Tekken tournaments in our community we had the rule that in case of this exceptionally rare occurence, the set would continue under sudden death rules. Both players would keep going for another match and the first person to win a clean ROUND would be the deemed the winner. But as a testament to how rare this is, we never once had to actually use this rule - it was simply written down just in case.
@jbulletc
@jbulletc Год назад
What if after the double KO, both character's health bars regen proportionally to their current meter bar? That would keep it skill based as well.
@DmanTheBest29
@DmanTheBest29 Год назад
I cant remember which game but either MKX or MK11, when you get a double KO. The same round continues, both players stand from where they have fallen, and is both given i believe 15 percent health back. Keeping that tension
@Ramsey276one
@Ramsey276one Год назад
Haven’t played enough MK11 to say it happens there, but it sounds great! If you haven’t used Fatal Blow yet…
@killerb255
@killerb255 Год назад
Both.
@zazenbo
@zazenbo Год назад
Victimo’s soul leaving the body is palpable
@Giddins2000
@Giddins2000 Год назад
I believe MK11 just adds about 200 HP back to each character and the fight continues. No KO state. The fight just continues. I think that’s a pretty good way to deal with it.
@haughtygarbage5848
@haughtygarbage5848 Год назад
Double KO tiebreakers should turn into an impromptu irl fight
@genzo454
@genzo454 Год назад
Personally, I'm a fan of the draw, Tekken-style. There's something so fun about hearing the announcer say "Draw", rather than the usual "You win" or "you lose". Some tension being lost or whatever is fine, fighting games are not all tension, having some calm in the eye of the storm is nice for me.
@blueyosh43
@blueyosh43 Год назад
This is one of the worst opinions I've ever read.
@proto_maver1ck
@proto_maver1ck Год назад
@@blueyosh43 Don't care, didn't ask, cry about it, stay mad, get real, L, mald, seethe, cope
@Omnicrom
@Omnicrom Год назад
Not gonna lie, I totally didn't feel any real tension from that alpha 2 match...
@Chris-xl6pd
@Chris-xl6pd Год назад
Alpha feels so dull and slow i can understand why. Its the one i play the least on 30th.
@DigiMatt52
@DigiMatt52 Год назад
This reminds me of how you must win in Tennis, which can lead to a never-ending match not unlike ending in a Draw. See Isner vs. Mahut(2010).
@l00ps_49
@l00ps_49 Год назад
Hi mister theory fighter, i just wanted to say i love your style of videos and you make content on things other fgc content creators don't. Continue what you wanna do!
@ExalinExcels
@ExalinExcels Год назад
You know most things probably wouldn't have the budget for it but I think it'd be really sick to see a fighting game with the just does the final round again system but gives each character an exclusive new intro for like a getup animation or something
@CherryPixelBun
@CherryPixelBun Год назад
excuse me how have i never seen the Judgement system in SF3 before ive played this game so much wtf
@ThatOneGuy-22
@ThatOneGuy-22 Год назад
I’ve seen it a few times it’s cool the first time and then it’s really annoying after.
@harryvpn1462
@harryvpn1462 Год назад
It also happens on time outs, how much have you played it?
@aramondehasashi3324
@aramondehasashi3324 Год назад
I've had it happen twice and both times I've won even though I thought I was going to lose lol.
@CherryPixelBun
@CherryPixelBun Год назад
@@harryvpn1462 very bold of you to assume im good enough to get timeouts normally let alone the final round
@ceej5690
@ceej5690 Год назад
just treat it like how fencing matches in real life do. if both players need only one point to win and both hit at the same time. we simply put both players around were they were and continue the match. it keeps tension high while not depriving either team of a fair fight.
@harrylane4
@harrylane4 Год назад
“We’re not in the arcade so that line of thinking is no longer relevant” That’s just the case for every bad mechanic in FGs
@blueyosh43
@blueyosh43 Год назад
What are some other examples you have in mind?
@johnm3907
@johnm3907 11 месяцев назад
Battlefield 5 had a mechanic that if the 2 teams were drawing at the end of the final round of operations it went to a battle royal type 1 life blizzard. One of the coolest things ever to be fair I was on the edge of my seat
@bannanafosho
@bannanafosho Год назад
"I'm gonna be a little abstract here ... that's not really my vibe" -THEORY Fighter, 2022
@jilaelennio6944
@jilaelennio6944 Год назад
What if the game refilled everyone's life by 30~50% and kept going? The tension should stay to some degree. I do think there should be some visual feedback like the music stops, you hear character breathing, and the background fades to where you are just focusing on the characters.
@Kaz999998
@Kaz999998 Год назад
That sounds cool af, I can imagine this vividly; I like this idea!
@WBRI_Brianless
@WBRI_Brianless 11 месяцев назад
@@Kaz999998MK11 does this, it’s probably my favorite way to handle this situation
@PhirePhlame
@PhirePhlame 8 месяцев назад
To be honest, the way I'd handle it would be to give both sides the round win _unless it would draw the whole match_ a la that Tekken clip. In such a case, an extra round would be played.
@silentscope88
@silentscope88 Год назад
Great video, but I would like to point out that ST will eventually cause essentially a draw. The game has 4 Rounds total, and if you Double KO on the final 4th round, both players lose the quarters. I do like this method (granted I am competitive at ST so I am biased) because meters restart and you are back into it like you mentioned in the video. However it can lead to some strange situations. Which can be seen here ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-wsIwCSXvqPs.html if you double KO once, no big deal, redo the round and keep going. The crazy stuff happens when you KO 2 times, if an opponent already has a round, it will give the other opponent a round to make Round 4 the "Final Round", Double KO again and you both lose. If you Double KO at the beginning!! It doesn't matter what happens in the 3rd game, it will give both players a round to make it to the "Final Round".
@phantasmex
@phantasmex Год назад
I like this approach you've described that ST uses the best (it's also used for SFA2) of having the game limit it to 4 rounds max and "evening out" the round win-count in the Final Round 4 if two ties (double KO or time-out equal health) had occurred in Rounds 1-3. Fun fact that most don't know, if this situation does occur in SFA2 (the round "evening-out" scenario), the game will change all victory icons into the rarely seen Yashichi pinwheel.
@blueyosh43
@blueyosh43 Год назад
Maybe he was thinking of world warrior, which goes up to 10 rounds if no winner is decided.
@free_playstation_2
@free_playstation_2 Год назад
Honestly one of the hypest moments for me in a last round double KO was me beating the 3rd Strike arcade mode for the first time, after Gill resurrected and I managed to take him down as Ryu Not a particularly honorable victory but I was laughing for a good while, and it felt GOOD I personally think that the extra last round would be good, but the constant extra final rounds is a lil problematic because games could go on forever; although I doubt many players would get more than one double KO in a real match. I had the idea of cutting the timer into whatever time was left for the double KO round, but if your character can afford to burn resources to zone out the cast (imagine playing a slower character in Strive against Happy Chaos but you only have 12 seconds to get in, both of you have no tension to start and he can just sit there doing his funky business) then the double KO system becomes insanely lop sided. Give everyone full meter, half meter, no meter, whatever, some characters will do better than others at either getting in or running out the clock for a timeout win. It's a pretty difficult problem to solve.
@Lady-V
@Lady-V Год назад
I mean Strive made it so if you tie too many times player 1 just wins. You'll know when this can happen when the announcer says "Final Duel, Let's Rock!" I was curious so I checked in vs mode and let the timer run out over and over again. To be fair it could also just be random since I only did this once.
@deathblowringo4168
@deathblowringo4168 Год назад
To see next, I want "Instant Kills in fighting games"
@Vernafveik
@Vernafveik Год назад
I think it'd be cool if in a case where a double K.O occurs, both characters rise back up, 1 hp left, full resource, and potentially sped up. Is it the BEST / FAIREST option? Probably not. Would it be FUN / HYPE? I'd say Hell yeah it would be.
@wlt3585
@wlt3585 Год назад
3:26 the idea of the trainers going "f it, we're throwing hands ourselves" is extremely entertaining
@GrandORdEr40
@GrandORdEr40 Год назад
First ever mkx exhibition tournament was an amazing example of this
@ClexYoshi
@ClexYoshi Год назад
yeah, I was.. trying to watch Them's Fightin' Herds Top 8 when all the Tekken people exploded next to us because of that. If I was going to do a double KO on round 3 mechanic... i'd have the hit bounce both competitors back to neutral, and have them both be in slow wake-up state kinda like with punch-out on NES wherein both players mash to get up. when they do, they get one additional bar of meter and the Magic pixel back. Have fun trying to chip each other out. :)
@truesecret4160
@truesecret4160 Год назад
So here is also another weird circumstance with sf2 and Double Kos. In SF2, the final round count stopped at 10. If both players are still tied after round 10, game ends with both players lose. In SF2 CE, the final count was reduced to 4. If the game ends in a tie after round 4, game ends and both players lose again. But the weird part is the very rare circumstance in which you had two double kos in the same set before hitting round 4. This actually happened to me once in ST. Whenever the game hits the final round in ST, CE, HF, and Super, the round count is immediately 1-1 regardless of what happened in the prior rounds. I had a fight in which I had a double ko in rounds 1 and 2, won round 3, and lost round 4. As a result, I lost the game, because my opponent won the round 4 which was the final round. I think the best set up would probably be award each player a round until the round score is at match point, and then just replay the round until a definite winner is decided. Just some thoughts.
@CS.AtheistChannel.VoteBidenAOC
Each double ko should award .5 a win to each player in those cases.
@killerb255
@killerb255 Год назад
_Whenever the game hits the final round in ST, CE, HF, and Super, the round count is immediately 1-1 regardless of what happened in the prior rounds_ Same thing happens on Round 10 in SF2 (World Warrior, original).
@CS.AtheistChannel.VoteBidenAOC
@@killerb255 not sure I understand. Wouldn't that happen anyway?
@makotohan166
@makotohan166 Год назад
That’s not meteors hitting you in Smash. It’s Bob-ombs
@Asian_Kid
@Asian_Kid 11 месяцев назад
The Tekken double K.O. was crazier than Evo Moment 37.
@w0rldw1dew3b
@w0rldw1dew3b Год назад
the final clip with the silent final round in alpha had me scratching my head until it was spelled out in clear english. i don't generally play fighting games with BGM on.
@noBody-ue6cs
@noBody-ue6cs Год назад
That is a really good point. The spectacle should be savored or something with something like sudden death, or the music cut extra round.
@GiovanniTheodore
@GiovanniTheodore Год назад
Great vid. Alpha 3 had a whole different track playing after a double KO. I thought that was cool.
@use0fweapons
@use0fweapons Год назад
sick soundtrack how do you compare this to overtime in sports? isnt it sort of similar, a lot of tension towards a victory, then a release because they have to start again?
@bcndooz3294
@bcndooz3294 Год назад
I remember the first time I saw a Double K.O. I was incredibly bewildered
@kelp5801
@kelp5801 Год назад
My favorite way to deal with Double K.O.s is from Street Fighter EX2. When that happened you would play an additional round with half the health bar an infinite gauge meter. If that round ended in a double K.O. then it would be considered a draw and the screen will display "No Game".
@AlegreFranz
@AlegreFranz Год назад
about about starting a new final round with the bars exactly as they were on the Double KO round?
@AirLancer
@AirLancer Год назад
In KOF13 it'd put you in a sudden death extra round where both characters would keep whatever meter they had from the previous round, but both characters would start at only 30% health. Not only was the tension kept from it being another final round, but it immediately put both players into the most tense part of the round. Unfortunately, this system was only present for offline play, online the match would just end in a draw.
@secretsofthedeep20k
@secretsofthedeep20k Год назад
You've opened my eyes and I'm in complete agreement with you. Cut the music, cue the final round and brace yourself. Epic.
@superbabybao
@superbabybao Год назад
Actually brought up a good point I hadn't thought about ever. Put it that way though I agree!
@BenGetsStrange
@BenGetsStrange Год назад
calling the bob-ombs in smash's sudden death "meteors" is really funny lol
@isuperyoshix
@isuperyoshix Год назад
I'd love to see a version implemented where both characters slowly stand back up, get given 33% health and maybe a full super bar, but each attack has double the frames and a short round timer. It would show just how exhausting a match like that would be to the fighters and players, and be real hype in my opinion.
@Riitje
@Riitje Год назад
Not sure about the doubled frames, but the other bits sound good.
@HazeEmry
@HazeEmry Год назад
I personally like the double frames solely because it helps people who don't usually play that game to see what is happening and how quick things are moving. A hype set is shared around and if it reaches people who don't play that game, they might not understand what's happening but might appreciate the execution of the moves. I can see it work
@YTWARRE
@YTWARRE Год назад
Fucking clean and on point as usual my man
@Vitz_atelier
@Vitz_atelier Год назад
GG Xrd Rev2 also just sends you to another round when a double K.O. occurs and it's always hype when it happens.
@darkmensag
@darkmensag Год назад
You are totally right, now i want to know what happens in a double ko in sf6
@vonantonracal8684
@vonantonracal8684 Год назад
We died together but the player will 🥇
@girdielbohmer2148
@girdielbohmer2148 Год назад
In 30 years of fighting games I experienced 2 double double ko´s. Yes, double ko twice. One in SF2 era and one in SFV. I can´t forget both, The SF2 I lost first round and double ko twice, losing the second final round, the most exciting and intense fight I experienced. And in local multiplayer era, you could feel tension on that arcade cabinet! In SFV both double ko´ed first and second round. I felt bad, we couldn´t rematch since was second fight. Lame system.
@TrevarThePastor
@TrevarThePastor 5 дней назад
Damn no mention of how Injustice deals with Double KOs. Match Extensions. You hit each other, get knocked back, and immediately both get around 20% health so the tension from a low health fight remains. Love that system.
@sen_2010
@sen_2010 Год назад
Rivals of Aether has the competitive Smash answer built in which is stock lead, if not percent lead and I’d love to see a game experiment with something like instead of cutting to a new round/draw, both character’s get their health bar put to somewhere between one hit and 50%, but keeping the metre and positioning as much as possible, maybe a small bit of metre for each player as well.
@Yakuo
@Yakuo Год назад
THANK YOU
@SixtyEmeralds
@SixtyEmeralds Год назад
Music for tension? Oh, I'm in love with that. For all of the reasons. :3
@BrovarianMotorWorks
@BrovarianMotorWorks Год назад
i wonder if there is a way to manufacture a double ko because when i was a child i remember actually getting one on the original mortal kombat on genesis but i can not find anywhere on the internet that its even possible
@rocvmxcha
@rocvmxcha Год назад
Imagine if you get double K.O. there's a DBFZ style dramatic finish cutscene between the two characters but it's not for the game to end, it's just the round intro. Kinda like old unique intros similar to Sol v Ky in +R or something. I think it would be cool because it still gives players / spectators to process what just happened while the short scene is going. Maybe even another special scene for victory in that situation that highlights the struggle not just through us as the players but reflected in game. It's the final round of the last game of the set and you come out on top and your own character is like, "Damn that was fucking stressful. That person is really strong." That would be so cool...
@ThomasSquared
@ThomasSquared 9 месяцев назад
Whats the name of the song in the background?
@littlemisseevee2309
@littlemisseevee2309 4 дня назад
my ideal tie breaker would be one more game, enough hp to take chip but still die in a combo, fill about 1 bar per character, and go from there
@fireflocs
@fireflocs 2 дня назад
What if a final round Double KO just has you do the round over? Nobody gets a win or loss icon in the HUD, both players get full HP, reset to round start position, and the game restores the meters (and any other resources) to where they were when that round started. You get a full-on do-over until there's a definitive winner.
@ThePeteriarchy
@ThePeteriarchy Год назад
Cutting out the music in an extra round is genius. There's so much more tension when you can only hear the sounds of the fight going on after a match that was hyped up with the stage's music and went the distance. I'd love it if this was the system for Tekken 7, the same way it cuts out music during a Rage Art, or how it utterly muffles it during a slow-mo. An entire round filled with only ambience, fighter VA, and impacts? That's the goddamn definition ASS-CLENCH TENSION right there.
@Vulpas
@Vulpas Год назад
Will you make a video on USF2?
@Mitsuraga
@Mitsuraga 4 дня назад
I have never heard anyone refer to Bob-ombs as "meteors" before.
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