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The Problem With Monster Hunter Rise: Sunbreak 

That Guy Bis
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Monster Hunter Rise: Sunbreak is set to release soon and I'm here to talk about the reasons why I'm just not as excited for it as I usually am for Monster Hunter expansions. Watch the video to find out more.

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19 июн 2022

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Комментарии : 751   
@QuestTaker
@QuestTaker Год назад
I was hesitant about sunbreak at first, but after the trailers and playing the demo I think this has potential to be the best game in the series. Some of the points in this video are really weird. Going back to the camp to get items is not only optional, but also was introduced in the extremely successful MHW. The tracking system in World was just a few button clicks for tracks and then they appeared on the map. And all the weapons feel completely different from each other just because they have counters does not mean playstyle is the same. These points kinda just seem like nit picks at best.
@Nienna_Asyare
@Nienna_Asyare Год назад
Well said and I completely agree xD This video feels more like a personal gripe than a criticism of Sunbreak imo
@ukimenustah26
@ukimenustah26 Год назад
"the best game in the series" 😂😂😂you kidding this game is made for babies BORING
@gojizard704
@gojizard704 Год назад
@@ukimenustah26 theres something callef subjectivity and opinions....look it up
@QuestTaker
@QuestTaker Год назад
@@ukimenustah26 Have u fought monsters like all mother narwa, crimson glow valstrax, or malzeno in the demo? This game can create new fun opportunities that no other monster hunter game can create. Not to mention the music which is hands down the best in the series.
@tigerex777
@tigerex777 Год назад
"Best in the series" Yeah ok buddy let's not get carried away here. I'm pretty sure it'll improve Rise but an expansion won't magically make the game that much better. Rise was already very weak to begin with. It definitely won't be Iceborne level.
@tylermenssen4916
@tylermenssen4916 Год назад
I thought it was funny you where talking about how you’re a pro player well fighting a Barioth with yellow sharpness.
@thatguybis1997
@thatguybis1997 Год назад
I can't be bothered to sharpen buddy, I'm just too good.
@de_t
@de_t Год назад
I'm so confused with the points brought up in this video (aside from tracking) nothing else is a glaring problem or flaw in the game's design. The game you're talking about isn't even out yet either, your channel name is actually very truthful in that sense.
@julianx2rl
@julianx2rl Год назад
I actually think it brings up a lot of good points that are baked into the Rise formula and thus became part of Sunbreak. For one, the homogenization of weapons, before there was a very clear distinction between a fast weapon and a heavy weapon, but in Rise, you can zip around like Spider-Man regardless of your weapon of choice. There's also a lot of healing methods, bugs, palicos, EZ-Potions from the items box aaaaaand the most game-changing of 'em all... the fast travel. In Classic MH we had the farcaster as the fast travel, which even let you escape from the middle of a fight, in MHXX I had hundreds of these, essentially making them unlimited just like they actually* became in Rise. But the difference is that in Classic MH you still had to go on foot back into the fight, all the while your comrades are fighting the monster. That was the biggest incentive to not-use the teleport right there, and it got washed off from Rise due to your insane travel speeds.
@alfiebarboza
@alfiebarboza Год назад
​@@julianx2rl That's my biggest gripe with the game. Weapons rely too much on counter attacking. They all feel the same. Monsters are on crack to match the hunters mobility, it all feels like you are speedrunning. Hunts don't take more than 15 mins with mediocre builds without having even using good charms. World/Iceborne hunts felt like they had "stages" or a "narrative" to them. Monsters felt different from each other and weapons had streamlined strengths and weaknesses. Now it's pretty much the same to use any, as long as you have a counter. I'm a Switch Axe main and before sunbreak, there wasn't a counter so hitting the monster 2-3 times consecutively was pretty much impossible solo (having the aggro) since monsters have lots of AoE attacks, so charging the blade took forever. In sunbreak they added an insta charge in the counter (which is still the slowes more complicated of them all) confirming that it was lacking. I hope the next one is more Iceborne than Sunbreak.
@ironhelix45
@ironhelix45 Год назад
kind of a wild hot take for an expansion that's not even out...like we don't know any of the end game which is one of your major complaints. Your complaint about weapon diversity is also weird as data shows in sunbreak the ls is getting a pretty hefty nerf. I can understand wanting the big slow weapons to stay big slow and still hit big bonks but with the movement of everything they still fill that roll in my eyes. I also feel that with every new mh game there is this big "new game to easy I remember when I had to struggle so the game isn't as good now" its a weird take as to me most of this is because you simply got better. Case in point my intro to the series was mh3u and back in the day I was bad, I would struggle in lr but I was young and not as good of a gamer. I recently went back to the game and made it all the way to g rank without failing a single mission. Hell I even beat jho when you first encounter him on the queropeco mission (again first try).
@smurphy55656
@smurphy55656 Год назад
This is what throws me off about the MH community like i get thier worries of weapons loosing thier uniqueness but when he went and talked about the gunlance i was caught off gaurd that new switch skill is essentially the skill that lets gunlancers fly through the air but with an attack that does good dmg and has good movement. Now i dunno about you but last i checked only gunlance can literally let you propel yourself that fast using the weapon itself and then attack with it
@Laevaryl
@Laevaryl Год назад
The point about getting better makes a lot of sense, it's really similar in that regard to the Dark Souls games. I struggled like mad in the first, but by Dark Souls 3 it was practically a breeze because I was so much more familiar with the way they played.
@ironhelix45
@ironhelix45 Год назад
@@Laevaryl absolutely. I use to be sooooooo bad back in the day...like I would always run out of potions against lagi and back then I thought the helpers actually cist zenny to use so I never used the shakalaka I barely understood how the farm worked I was just bad. When I went back to it I breezed through most the game and I was like "hu....this is way easier than I remember"
@EmilAhvenainen
@EmilAhvenainen Год назад
Rise feels easier than any other mh game I have played. I still remember when it felt that lr great jaggi was impossible in mh4u. I think that we are getting better, and the game wont keep up
@htfs493
@htfs493 Год назад
@@smurphy55656 I am slowly losing respect for this community because of the constant pessimism and complaints.
@sharplosion1
@sharplosion1 Год назад
You've said in another comment that World having item restock isn't the same as Rise because 'you need to track' and 'no palamute.' For one. World does not have 'tracking.' You press 1 button where the glowing neon bugs tell you to press, and after a few times, you automatically tell you where the monster is. And after you find the monster? It's on the map permanently. That's not even getting into the fact that eventually, monsters are automatically on the map regardless after you've researched that monster enough, which in turn makes playing the game for longer with 'an end-game' literally remove a feature so many people try to praise World for. Let's not act like finding the monster was this big even in old games either when you had Psychoserums, waving to the balloon, armor skills that tell you where it is, and just learning where things spawn overtime. As for Palamutes, some people don't even bring them. Some prefer 2 cats, and some people prefer no Palamute at all. That also ignores the fast-travel to camps in World as well which more often than not has a camp close to monster zones. And let's be 100% honest. No one is timing out on any normal quest in World because they went to go restock items one or even three times. People rarely ever time-out in MH games unless there's a more specific time restriction for special quests. I think going on and on about the potion restock really hurts this video. Because you know what? You can ignore the tent. Yeah. It's really that easy. If people can ignore it in World, they can ignore it in Rise. I do agree that it's a bad design decision that they should drop. But if MH6 continues to have it? Then it's just a simple fact that it's a part of MH now. And the only way to preserve that old 'limited items' feel of older games is to ignore the feature altogether as many people who are already well-versed in MH currently do.
@cogahan3105
@cogahan3105 Год назад
That remembering spawns one is so nostalgic. I just felt so smart when I could say "Yeah the Gravios is in Area 6". And I actually managed to time out in a normal quest once in Mh4U. A hacker gave me and a Friend OP armor and infinite money via custom quest. Some time down the line we were fighting dalamadur, but we didn't have any necessarily good weapons, so we just ended up where neither party could kill the other one and we timed out. Good times
@davidmurray3542
@davidmurray3542 Год назад
110% this
@cogahan3105
@cogahan3105 Год назад
@@gringudingu3537 ?
@Daemonicrys
@Daemonicrys Год назад
@@gringudingu3537 ????
@MrInsiipid
@MrInsiipid Год назад
@@gringudingu3537 "l0l it tastes just like yogurt" - You, eating lead paint before making that comment.
@Skyzy
@Skyzy Год назад
It feels this should be titled "My problems with Monster Hunter Rise: Sunbreak". I agree with you on the tent part of your video. I have thought of how they could have made the hunts feel more old style with this new feature. One possible thought I came up with was for low rank quests, keep it as normal but for Higher rank quests have the tent be destroyed and just have a message at the start saying "The monster has destroyed the tent", keep the fast travel options but you cant restock, swap out equipment etc, this could be a random thing (Like how they used to drop us off in random areas at the start of HR quests) and have a warning on the quest list itself so you know to prepare for a one inventory quest. As for the weapons becoming to fast/losing their uniqueness, this was made by the portable team who usually take the realism of the game it bit less seriously, as they showed with Monster Hunter Generations Ultimate, tis to be expected from them that we have these flashy moves, not everyone but it is what it is. But then again, you say you dont enjoy how the gunlance can zoom over to a monster but you did like the clutch claw, a mechanic designed to zoom you over to the monster, even with the weapon out. You also mentioned about the damage you take from monsters is insane, someone has already done comparisons of previous games and the differences are pixels apart. I think it could just be a case of the monsters have become more fluid and easier to combo in to different moves. Cross save/Cross play as well I agree, would be great, sounds like it will definitely be in the next game, it is what it is. Okay my turn to bitch. As someone who started on the original Monster Hunter from the PS2. God damn I hate it when people say when they started thinking that makes their opinions more valid. So in summary I say: My brother in christ, the game isn't out yet.
@zacharyhansen8250
@zacharyhansen8250 Год назад
Games change, and the older the player the easier the next game in the franchise will be, especially as they introduce new features to refine the experience and help bring in new players. The weapons have never felt better, the fact that we as the player get so much choice to play the weapon how we want to play it is Risebreaks greatest strength, not its greatest weakness. Excluding meta chasers I promise you that no two hunters will be playing the same weapon the same way and that's the beauty of risebreak. It's up to you as the player to choose how to play. While not being able to choose, and having to learn how to play the game a certain way has a certain charm to it. I love being able to choose how I play the game. I can still play methodically and slowly with any of the slow weapons and I can still play fast weapons aggressively. But I can also play big weapons aggressively too and that was hard to do in the old games. And as an aggressive player it expands the weapon scope for me like no other monster hunter game could. I haven't had this much fun with this many weapons since GU.
@brojakmate9872
@brojakmate9872 Год назад
YWNBAW
@nekomancer4641
@nekomancer4641 Год назад
@@zacharyhansen8250 not all the weapons "never felt better". Many are left in the cold garbage bin. In the case of switch skill, many of the "newer alternative playstyle" becomes the objective meta, which makes classical styles obsolete in the larger scope fight design meta.
@zacharyhansen8250
@zacharyhansen8250 Год назад
@@nekomancer4641 I don't know Dawg, comparing weapons to each other isn't really fair. I compare weapons to their old iterations
@nekomancer4641
@nekomancer4641 Год назад
@@zacharyhansen8250 That's what I'm saying. I was talking about 1. comparing weapon to old iterations. 2. comparing balancing between switch skill options.
@2Shiba
@2Shiba Год назад
For weapons, though it's not exactly like what you've said but yes, I've also been feeling my own type of problem regarding it. I dunno if I can totally agree on how the weapons all became similar to each other, but it was visible for me that some weapons like hammer, lance, or even SnS with its shoryugeki seriously suffered from its dependence revolving on a single strong move, which makes their gameplay either monotonous or straight up inefficient if you alter the so called 'meta' skills. But the health potion part, I really don't know about that chief :/ I mean, if you tackled on how potions on rise heals you much more than before then maybe, but the restock?
@vivid8979
@vivid8979 Год назад
I mean META is the best playstyle or else it will not be called META.. But saying other playstyle is not as good is kinda a bit of an overstretch.. I'm a Lance main and between Spiral thrust and Anchor Rage.. The difference between each kill can vary from 30 seconds -1 Minute Solo.. Unless your definition of usefulness is competing for Speedrun time then that's a bit weird way to call somethig useful because Video games are not balanced with speedrunning in mind unless that's a huge feature of the game.. Which in case of MH is not.
@nufsioohay
@nufsioohay Год назад
I think some of your complaints are fair but some are a little off. 1. Potion refilling at camp existed since World. This is not exclusive to Rise. I agree it takes away from the whole gathering and survival aspect and I hope they introduce more survival elements back into MH6. 2. I think this point can be argued. Yes, monsters do more damage and hit more often but there are two reasons I can think of as to why. First, hunters have been given so many options to mitigate/avoid damage that the monsters also need to keep the pressure going. Second, a lot of monsters have been reworked for the better. Kushala and Rathalos were pushovers in World but are actual threats in Rise. So I don't think that they buffed up monsters because hunters have more heals but that hunters have more combat/mobility options. 3. I think I disagree with weapons all feeling samey. Yes all hunters regardless of weapon type have ways to close gaps or disengage and are generally faster compared to World and previous entries but weapons still feel unique. But, I understand that the quickness of Rise is not for everyone. This version of MH does feel like more of a boss rush game than an actual MH game but it's still a great entry. Since it's a spinoff too, they are able to push the boundaries of MH to see what sticks. For example, the clutch claw in Iceborne was an interesting edition that didn't mesh well with some movesets. Lance and Hammer had sick clutch claw moves while Longsword and Greatsword were left out. Rise seems to have taken the concept of "what if you can clutch claw anywhere and anything" and now we have silkbirds that are very well integrated into the movement and combat style of every weapon. Rise isn't for everyone (like all MH titles) but I hope means MH6 will take what works and improves on it. I would love to see palamutes and switch skills come back in a more methodical, survival focussed MH.
@jovyrivera7055
@jovyrivera7055 Год назад
People gotta know these, they're nitpicking stuff in MH Rise the WORLD introduced. These MHW starter players' judgements are clouded. MH4u is still the most balanced game and MHW is definitely not the best of the series
@thatguybis1997
@thatguybis1997 Год назад
I do want to say that yes, it was in World, but that game had tracking, and no palamute. Two things that make potion refilling a much bigger issue in this game.
@Saint-Soren
@Saint-Soren Год назад
@@thatguybis1997 What does the palamute have to do with your point? you can still fast travel to the camp in world LOL the palamute isn't getting back to camp faster, and if its to get out of combat then ghillie mantle exists in world to just straight up peace out of a fight.
@randomsketch21
@randomsketch21 Год назад
@@thatguybis1997 People always mention the tracking in world being better than rise tracking. After you pick up a single track it just appears on the map in end game, the only difference between rise and world is a single button press.
@matthewphu4637
@matthewphu4637 Год назад
@@randomsketch21 also the time spent tracking is now time spent grabbing spiribirds and endemic life which arguably takes more time
@Duppy0906
@Duppy0906 Год назад
Rise is how it is and Sunbreak should just embrace its aspects and mechanics and turn them up even more, because lets be honest it just doesnt make sense to dial back, cause the repercusions would be much higher than turning it up
@tylercafe1260
@tylercafe1260 Год назад
All this does is show how little you played the older titles. I remember being in the era of Paintballs and ESP. Paintballs to mark the monster on the map once you find it and ESP which was the best. You always saw the monster on the map before ever seeing it or marking it hence the name of the ability ESP (Psychic). It even allowed you to see their entire shape instead. So rather than a blob like with a Paintball you get a defined monster icon showing which way they're facing, hungry, or sleeping. The item restock complaint is entirely moot. First off you ran out of heals which means in context you're getting your ass whooped. Which at that point I'd argue makes complete sense ESPECIALLY since in a group hunt a single bad hunter can fail the quest. Just because I never got hit doesn't mean my friend won't eat every single hit and triple cart. It was also brutal too because then on your final cart you were completely out of resources AND buffs. You always had endless heals. The camp allowing you to restock was just speeding up what you could already do.... Why do you think Herbs and Honey are found on the maps? Why there was so many buffs/abilities to gathering? Why there were even gathering quests in the first place? Really sit there and think about the things you're saying. In a old title if a monster left the area that was gathering time! Resharpen your weapon, get herbs, and some honey then go to the next area. I don't know how this gameplay loop escaped you.
@joker_joestar2313
@joker_joestar2313 4 месяца назад
Thanks man you said it
@baval5
@baval5 3 месяца назад
You didnt have endless heals because gathering points didnt respawn back then. You could heal endlessly at the camp, but that takes a long time and youre on a time limit. ESP was fine if you were a noob, but basically no one was going to take it on their armor sets and psychoserum was annoying to get. And yes, if you are running out of heals you are getting your ass kicked. Thats then point. Youre not good enough, you should run out of heals and fail because you clearly need more practice. Not teleport back to base for a quick top off. All this does is show how little YOU played the older titles. Rise is super cool and I love it, but its also SUPER casual compared to the old games.
@xSonadow
@xSonadow 3 месяца назад
I very highly disagree with a lot of things you just said. If you got to the point where you ran out of heals in a hunt, then that means that you simply need to learn the fight and come back more experienced. There's lots of herbs/honey/mushrooms/ to craft the necessities if you really need it, that's overkill, but at least you had to work for it. Not everything needs to be baby easy just for the sake of little timmy to get his Rathalos anime longsword. Paintballs and Psychoserum you at least had to somewhat work for it if you wanted to track the monster. It's at least a lot more engaging than Rise's system with the stupid owl. I do prefer the World tracking overall.
@ThatPinkOtter
@ThatPinkOtter Год назад
I can't believe my guy just said Lance was always supposed to be slow when it's had it's charge for quite some time and people have always run evade extender on it. Also it's absolutely not necessary to make heavier weapons more mobile due to monster aggression, even back in 4U/GenU you had the option to slot in evade extender or guard/guard up, that's not to say you couldn't in even older titles, I've played them all to an unhealthy degree. Half the things you're complaining about either weren't introduced in Rise or just plain aren't true. Both tracking and restocking at camp as it's been mentioned several times in comments was changed in MHW and that again was controversial because "Back in my day paintballs and game hard because it feels like shit so yours needs to also." You know what else was changed in MHW? No more bug nets or pickaxes. Thank. God. Imagine having to play Dark Souls with only eight directional dodges and no right stick camera control because some boomer said that's how the game SHOULD be simply because that's how it was for them back in the day and things shouldn't change, imagine if fighting games lost their buffers because "Frame perfect inputs are the only way FGs should be played because that's how I grew up." It ain't a good look. Quality of life and ease of use isn't a bad thing for the franchise, my brother has finally been able to get into the games because they don't require you to go find Shepherd/SocialDissonance on YT to explain every little detail to you, or to sit on kiranico to find keyquests/drop rates. Hell, Generations was extremely controversial on it's release because of styles and arts and now people look back on it and say it's one of if not their favorite MH game. So for the life of me I don't understand complaints about the lack of paintballs, wanting pickaxes back or wanting, or at least heavily implying that mobility in Rise go away. MHW was successful PARTIALLY because it was a Monster Hunter game that didn't feel like it was released in 2001 like GenU even did. Frankly I'm sick of the gatekeeping MH boomers, it's getting old and tiring listening to people talk about how the game was hard back then when SPOILER: MH/MHFU/MH3U were far easier than MH4U/MHGU/MHW. Janky, old, frankly infuriating design decisions aren't why I loved MH, it was the hunts... And they continue to get better with every installment.. Save Rise, it was a step backwards from MHW-- Mind you NOT Iceborne/Sunbreak as Sunbreak is yet to be released and Rise can only be compared to MHW before Iceborne, so I really just mean that Nergigante/Val Hazak/Teostra were far more interesting and imposing monsters than we have in our endgame Rise imo, perhaps due to two being new. MHW Daora can eat a chode tho.
@poopandawa9593
@poopandawa9593 Год назад
If you hate the ability to grab more potions and stuff, just dont? Thats one way for it to work. Also, this was in World too.
@dustinschalk8825
@dustinschalk8825 Год назад
Right ? I totally went back to camp and replenished my Megas in world all the time lol
@HexLabz
@HexLabz Год назад
I've also been playing since the PSP days, and I have to say, I'm mostly a fan of where the game is at right now. Being able to replenish potions doesn't mean much if you are getting carted because you tried to drink one when the monster was flailing around like a mad lad. It has just made the game more accessible, which is great. That's because that means more hunters. I personally don't even think/bother with replenishing potions at camp because I am just so used to gathering for them. I still do just gather for them. Just because you CAN do something doesn't mean you should/have to. [if a game offers colorblind mode, are you going to use it if you don't have to? (excluding those that make hud elements more visually pleasing because I know someone will say they use it)] After all, the game isn't about my old hunter ass, but all hunters as a community. I also feel that the addition of wire bug skills has added a pass of weapon balancing that is believable and somewhat true to the weapons design. I'm a lance main, and always have been, and I get endless enjoyment out of pulling myself to the monster over and over. Seriously. I giggle every time, often over do it, and get punished. As for finding the monster, who here never looked up a monster's route? Also, paintballs. See it once, and know where it is. The mount just removes the boring parts of the hunt. Honestly, its one of the reasons I liked the lance. That charge was a great way to travel. They are just trimming the superfluous parts, and leaving us with the hunt. My final thought, the more tools and options they give us, the harder they can make the monsters. Now if we can only get a game with the slinger, prowler, palamute, wire bug (meh?), and guild styles.
@clintonleonard5187
@clintonleonard5187 Год назад
Personally, I hate the ability to restock. In old games it was difficult because you would run out of healing items, but in Rise the difficulty comes from one-shots or two-hit combos that you can only dodge with wirebugs. I dislike that mode of difficulty.
@Terreos
@Terreos Год назад
This hunter gets it. Making the game more accessible doesn’t take away from the fun.
@Bunnibunnibunni
@Bunnibunnibunni Год назад
@@clintonleonard5187 Weird take, in old games you'd die to one shots similarly as often and had functionally endless heals in megas and ancient potion combines. In 99.999% of circumstances you'd triple cart before you even got to use all your megas or ancients. Restocking is really a nonissue as the difficulty never came from running out of potions
@clintonleonard5187
@clintonleonard5187 Год назад
@@Bunnibunnibunni Not in my experience. My limiting factor would usually be potions, and I didn't three-cart too much, unless I ran out of potions. Maybe I was a super cautious hunter back then.
@cogahan3105
@cogahan3105 Год назад
What's the slinger?
@diandrarizvi
@diandrarizvi Год назад
I've been playing MH since PS2 (MH, Dos, FU, Tri, P3rd, 4U, GU, Rise), My favorite game to date are Freedom Unite & Generations Ultimate. I get what you saying, i really do... But i still enjoy the game because one ONE thing, it got options, yes OPTIONS You have all this accessibility, mobility, versatility, and all the new cool things which is nice, BUT if you wanted (and consider these things as a hindrance of achieving 'a true hunt') just don't use it Don't use wirebugs for mobility Don't use fast travel Don't restock at base Don't ride palamute Yes the monster these days are faster and more aggressive, but they still have patterns that we can learn and overcome, resulting more dynamic hunt experience than ever
@elk3407
@elk3407 Год назад
Double palico is more fun anyway
@MrBlitzpunk
@MrBlitzpunk Год назад
Dude that's like saying "hey i know it's a pay to win game but you can still play for free and not have to spend any money" Yeah i know it's not really comparable, but having the option and choosing not to use them is putting yourself at a severe disadvantage compared to others, not having the option at all will make everyone equal. I understand if you don't agree with his point but i really hate when someone brings up the "hey if you don't like it don't use it" argument, in any games really
@diandrarizvi
@diandrarizvi Год назад
@@MrBlitzpunk except, Monster Hunter is not a competitive game... No duel, or pvp, and no leaderboards
@tristenj1992
@tristenj1992 Год назад
I've been playing since Freedom Unite too! Ah...the claw days.... I agree with some of your complaints, like being able to go back and refill on heals whenever you want, which I think takes away the pressure previously put on the player to learning the fights instead of just swinging their weapon around recklessly and healing when needed. I also agree that the lack of cross play and cross saves is stupid. For the longest time I refused to buy the PC game for that reason, though I eventually caved. HOWEVER, I really don't mind the increased speed of the weapons. I think it's actually a great thing for the portable team's games to be more experimental and flashy, like with the Hunter Arts in Generations and Gen Ult, and the console team's games sticking to the slower and more methodical gameplay, with no "super move" type attacks. I do wish we couldn't always see exactly where the monster is though. Feels like it takes away from the "hunting" aspect of Monster Hunter.
@PaladinfffLeeroy
@PaladinfffLeeroy Год назад
2nd gen hunter just like me! The Claw all the way (Not clutch though) My problem is the wirebug breaks the dynamic between the Monster and the Hunter and puts the hunter in almost complet control. That just makes it less fun for me.
@jday2533
@jday2533 Год назад
I’d say give the expansion a chance. I played since tri so some of your points definitely resonate. For example, I don’t necessarily agree with how we can refill at camp. People would cherish the maps we have more if we had to explore it for the materials. Maybe they should only have potion refills for low rank? Another point I’d say as a hammer main is that charging to lvl 3 never really took a super long time. Hammer was always a bit agile as a charge weapon. What I do wish is that the weight of the weapon was better, if that makes sense. Like when I hit something the weight could give more of like an oomph. (Granted I guess it can be attributed to speed, but it’s a bit different). Rise definitely had its problems. I wish they just kept the paintball/cool and hot drink system tbh, but hey it is what it is. I just hope they’ve learned a bit from base rise y’know? Tbh the biggest problem is that there wasn’t an endgame which makes it feel stale. IMO that’s the biggest glaring issue rise HAS TO fix
@drummerguy438
@drummerguy438 Год назад
Nostalgia for the older games is great to have. They were really fun. However, as someone who has spent a lot of time trying to invite people into this franchise, the ease of use features have been really helpful in showing that this game can be for anyone, casual or hardcore. Im waiting for the full release of sunbreak before I have my fully formed opinion. But I have 200 hours on the switch and another 200 on the pc, so that says something about my enjoyment of the game so far.
@nuke2099
@nuke2099 Год назад
If a game is made for everyone its made for no one.
@drummerguy438
@drummerguy438 Год назад
@@nuke2099 You're not wrong there. Except my point was more-so addressing the challenge of getting people to try the game. Making the game more accessible IE, multiple platforms, recognizable mechanics and such, means more people to get interested in it. It will still only be for a certain audience, but opening the door for more people to try isn't a bad thing.
@nuke2099
@nuke2099 Год назад
@@drummerguy438 The thing is they also dumbed it down while doing that and now they're changing MH into not-MH by making it go faster. Some of those people quit anyway because they were over with it fast.
@drummerguy438
@drummerguy438 Год назад
@@nuke2099 I felt the wirebugs are a little much, but I do really like the new moves they allow? I think the moves requiring a recharging resource is nice, but the flying through the air should be the dominion of the insect glaive.
@pociksasiskin7285
@pociksasiskin7285 Год назад
My brother in Christ, you chose to return to camp for potions. Nobody forces you to refill. I for one don't do it, even if I'm out of potions. Because returning from camp is tedious.
@brojakmate9872
@brojakmate9872 Год назад
Lol no restocking ruin MH. World zoomers need to be castrated
@charlesleverette2479
@charlesleverette2479 Год назад
Facts
@0m3gad
@0m3gad Год назад
I actually dont agree with this, the whole game is balanced around more damage than in prior games, both on the hunters side and on the monsters side. You end up having to heal a lot more in this game, since your getting hit more often and for more damage. 99% of the time I dont have to get more pots, but I still feel how much the game had to be changed to balance around it
@nightstar475
@nightstar475 Год назад
@@0m3gad I got enough potions even for emergency quests, rarely do I have to come back for potions, usually for mission with recaster
@pociksasiskin7285
@pociksasiskin7285 Год назад
@The Stonefish they put in 14 different weapons in the game, do they expect you to use them all equally?
@itshawx4697
@itshawx4697 Год назад
So as a MHFU entry guy myself I have to say I disagree with almost everything in this video The title doesn't even properly apply as it is not an issue with sunbreak but rather an issue with the direction the franchises' systems are going. The point of yours that weapons are losing their uniqueness feels kinda disingenuous as the Wirebug skills are usually just adding 2 moves to a weapon. I doubt the Gunlance having a burst movement ability makes it feel like Dual Blades or Insect Glaive all of the sudden. Plus it uses the Wyvern Fire in a creative way. The replenishing items point seems kinda fair for now but once you realize that the the guy behind the game has said that he wants Rise to be more accessible to new players and play however they want then you get why it was done this way as well as the fact that since the game hasn't had a G Rank yet you might just see monsters being tuned for your stuff being replenishable. Also since Rise is gonna be a live service with multiple updates the monsters will have power creep where replenishing items most likely WILL be necessary. One could make an arguement that having it be mandatory due to power creep is bad but if you think back to MH World and Iceborne then you remember that many of the attacks from monsters later on in the endgames could almost one shot you if you weren't able to dodge or block. Hell blocking still might get you to lose a chunk of health. I doubt needing 2 mega potions per hit would feel good. I do agree with the point of yours that being able to find the monster easily since it is permanently marked on the map is a bit....eh weird but the devs wanted to cut down the time on just fumbling around trying to find the monster since the game is mainly a portable game the devs wanted people to find the monsters quickly to get to the good part. There is no excuse for Rise not being cross save so I do fully agree there. It was agonizing having to go through the game again and now without any of my good charms. And just some personal opinion: You said that you preferred the clutch claw and I have to say the clutch claw and the clutch claw weaken can stay in world and rot in world cuz that mechanic was annoying. Having hunts almost take twice as long if you didn't weaken the monster consistently is just plain stupid. It should have been an option, not the norm. All in all I think this take of yours really should have been thought through a bit more if you wanna say it is a problem with Sunbreak...
@arcaninezero5833
@arcaninezero5833 Год назад
YOU SAID YOU’VE BEEN PLAYING SINCE FU AND YOU ARE RUNNING OUT OF POTIONS IN RISE ? 💀 YEA IM NOT TAKING ANY OPINION FROM YOU
@Shyguy-3300
@Shyguy-3300 Год назад
First problem was complaining about something that the full game isn’t out yet. The demo is out and things are gonna be different. Some points I would disagree with. 1 The tent: Introduced in MH World it was more of restocking if you were forgetful. “Oh dang I forgot to bring my potions now I gotta take some time out and look for herbs and blue mushrooms to craft them” (thank goodness it’s only a herb now). It’s also a way to change out whatever weapon/armor you want to use. Carted a few times using a weapon you wanted to try? Change weapon in tent. Ran out of materials to make ammo? Restock. I like the addition of the tent and I’ve been playing since 4U and it was kind of a struggle finding the right mushrooms (I did use mushroom mancer) to bring. 2 Monster damage: The damage is always gonna increase the higher you go up especially in G rank. Monsters are gonna combo you into different moves even new ones. You’re gonna be burning through healing items if you aren’t careful. Plus this is a demo, both Astalos and Malz are gonna hit hard because they’re a test of skill. There aren’t any armor or weapon skills helping you on these hunts it’s just flat damage and the mastery of the weapon of your choice. Valstraxs, Nergigante, Velkana, Magnamalo and now Malzano are the demos version of let’s see how good you are Hunter. 3: Weapons feel different: Yeah weapons feel different because everyone plays differently. Wanna try and tank a lot use Lance. Wanna be a beyblade and go apeshit on monsters, duel blades. Wanna style counter monsters, long sword. Each weapon has their own unique styles and mechanics to master. Switch skills help with that and make playing the weapons fun. Old GS was slow and you had to position yourself correctly to get a lv3 slash off, new GS you still have to position yourself but with the help of the wire bugs it helps to better positioning or boots damage. Cross play/save needs to be a thing and it’s a big must. As some other older hunters said, we all got better at hunting and mastered the weapons we used. The 5th and 6th fleet games might be new comer friendly but that’s ok it gets more people introduced into the series.
@thatguybis1997
@thatguybis1997 Год назад
I’m complaining about something in Rise that will definitely be in the expansion, but maybe there’s a bit of clickbait there, I’ll admit 😂
@buffalocrow2494
@buffalocrow2494 Год назад
The Item Box in the Tent could have served as a storage unit, with limited space that could be filled according to a hunters preferences, from the Village before a hunt. You could have Box loadouts that autofill at the start of each hunt for example, thus limiting the Items AND Equipment Sets you could have on reserve in a fair and semi-logical way. But for accessibilities sake, they chose to give you your whole box i guess. People still manage to cart enough even with the way it is in rise atm. I guess they didn't feel the need during development, and that is a decision i trust. Infinite Ammo is only fair if we also have infinite whetstones and stuff like sharpness regen for example.
@itsyaboiguzma
@itsyaboiguzma Год назад
As a fellow freedom Unite player I do agree with some of your points namely potion refilling at camps while it's been here since base world I much prefer the resource management of the older titles and having to craft on the fly if I need extra rather than return to camp as a get out of jail free card. Despite rarely using more than 4 potions a hunt. I feel like some items have lost their usefulness and others got ditched completely. I miss hot and cold drinks. They made the environment feel more alive. Dung bombs being useless because of wyvern ride makes invaders more of useful tool than an actual threat. Why make the monster run away when I can deal massive damage via riding. Another sentiment I share is yeah I don't like how monsters are always marked on the map I'd like to actually feel like I'm hunting the monster. Paintballs were great. However world made me realize that we didn't even need paintballs to make feel like a hunt with how monsters interacted in the environment. I'd love a new monster game where they take the footprints and ecology of world and we have to track the monster via environmental clues. Footprints, residue, carcasses, etc. Follow a trail to determine the monsters location. That'd be sick. No mark on the map at all until it's paintballed then. It'd be a far superior system. However I disagree with wirebugs and maneuverability of rise taking away from weapon identity if anything I'd say it gives the weapons a more distinct playstyle and identity. I love how gunlance is this seemingly massive rocket launcher capable of thrusting you into the monster, how the hammer became a more aggressive bonk machine through its wirebug maneuvers, greatsword getting a faster moveset to land more flinchs while minting its hefty oomph to its hits. I'll agree ON CB. CB lost its oomph but every other weapon got something that further added to its identity maybe other than lance since it's constantly forgotten. The monsters being more aggressive and faster is something I personally love. Makes the thrill of the fight even more satisfying. Learning their movesets is always a treat so once you understand how they fight its makes the fight all the sweeter to skillfully dodge each of their attacks while positioning yourself favorably to be aggressive as possible in return its a great tradeoff from the days of broken bs hitboxes of old school hunting LOOKING AT YOU PLESIOTH.
@guccisega
@guccisega Год назад
will you buy sunbreak?
@itsyaboiguzma
@itsyaboiguzma Год назад
@@guccisega of course. I love the series immensely. Which is why I'll criticize it systems to no end. I don't like the wirebug and wyvern ride because it makes systems obsolete with how stupid powerful they are
@MillenniumEarl014
@MillenniumEarl014 Год назад
You don't need to lie. You tried Freedom Unite but you didn't start there.
@spammerman7556
@spammerman7556 Год назад
I think Rise has a lot of problems but none of the points brought up are actual issues the game has. 1) If you're going through hunts needing to restock, you're doing it wrong. And if you've been playing since FU and are as skilled that you claim you are, then this system shouldn't matter to you. You could argue it poses less risk for newer players, but restocking is still time consuming, and the game still encourages players to improve to the point they wouldn't rely on restocking. 2) Rise is intended to be faster, the devs wanted players to engage into combat as quick as possible. Which is why the maps and mosnter locations are handed out by default. While you can say it's not to your preference, it's by no means a "problem". 3) Rise monsters are fast, yes. But hunters' mobility has been improved much more than the monsters. If anything, it should be EASIER dodging attacks, not harder. If Rise is hard, then I'm beginning to question your actual skill level. 4) If you talked about weapons losing their identities because the amount of s or counters they have access to, I would've agreed. But you just have to bring up the dumbest example I could've imagined. GL having access to a few mobility options doesn't mean it's as fast, or plays the same, as LS or SnS. Bullet Barrage's wind up is so long it can't be spammed willy nilly. Sure, it can close big gaps over a short amount of time, but those gaps are big enough that every weapon has to sheath and run in under normal circumstances. So Rise just decided to let everyone dash in with a skill instead of sheathing and running in.
@CensorShtTube
@CensorShtTube Год назад
Restocking is less about getting potions and more about restocking overpowered ammo for gunners.
@spammerman7556
@spammerman7556 Год назад
@@CensorShtTube That's a great point. If only the video creator touched up on that instead of rambling on about gathering shrooms for 5 minutes.
@alwynchua8618
@alwynchua8618 Год назад
@@spammerman7556 I agree, this guy is just being a gatekeeping elitist which is getting really annoying, even if he's just giving his opinions, eventhough his opinions are kinda bad and nonsensical
@MrInsiipid
@MrInsiipid Год назад
@@CensorShtTube Don't worry chief, they're nerfing slicing and sticky so you can stop crying about it \o/ (Most of those "overpowered" builds didn't have to run back for ammo in the first place, btw.)
@CensorShtTube
@CensorShtTube Год назад
@@MrInsiipid definitely needed to restock for triple apex quest.
@Bunnibunnibunni
@Bunnibunnibunni Год назад
In gu (last mon hun before restocks) I had 20 megas and 11 ancient potions per run, i got close to running out a single time when i was doing solo EX Boltreaver, i really don't think restocking is that bad, it just has made certain types of ammos that weren't worth building for because you have really limited crafts more consistent and worth running. It literally won't affect you if you're good at the game already, its just there for people who might be struggling more maybe, and thats fine. It doesn't impact me if other people have it easier and have more options than I did playing older games. People who complain about this really just look like they're looking for things to complain about because having enough heals was always trivial and the "preparations" aspect of the game was just as trivial, albeit tedious if you accidentally forgot to restock, removing that tedium and not requiring a pointless reload is fine imo
@Vortexvs
@Vortexvs Год назад
I totally agree with this, I rarely run out of heals even in hard hunts, I think it’s good for people trying to get into the franchise for the first time and being able to enjoy it. I played multiple MH before world and I certainly don’t miss the extreme amount of gathering you had to make for each hunt. Also being 100+ hours to sunbreak I can say it’s really fun and fixed most of the problems with the bass game
@BadEnd98
@BadEnd98 Год назад
The thing I'm happy with Rise is, the innovative, this series never lost it, so while people keep complaining with every new entry of the series but the series still more and more interesting, Rise cut out a lot of traditional and original formula of MH but it open a pandora box with out of boundaries experiments, we got what extend Clutch claw and MHGU hunting styles, we got Frontier monsters, we got a new companion, new way to travel the map... So it guarantee when they calm down in 6th gen, there are some good stuffs will be saved and implemented and they will still be interesting, not the same game. Every MH has their own charm and worth a try. We get a new fresh game every year - yeah every G-rank expansions are so well crafted that comparable to the 2nd game of the entry, unlike some series like Pokemon where fans still wating for 'Pokemon 2'. I'm happy that MH team never stopped because fans whinning about nostalgia 'traditional MH', they do listen to fans and research what they want, and added a lot interesting things into the game, like full layered collection and items drop beam in Iceborne for example, but they don't blindly follow everything fans rant about, they have clear goals when they designing their games like what we have now
@nufsioohay
@nufsioohay Год назад
Yes I so agree with this! The MH team keeps pushing the limits of MH and they don't half ass it. Honestly, if they did follow what fans wanted, we'd never get silkbirds. We'd never get the kind of movement in Rise right now. The MH teams are definitely looking at eachother's work for sure. Iceborne devs probably saw the idea of the Palamute so they tried to add it in with Tailriders. The Rise devs probably saw that clutch claw and thought, "Why not clutch claw anywhere and anything?" so we got the movement we see now in Rise. I can't wait to see what kind of innovation they bring to MH6 but right now I'm having a blast with Rise but it doesn't diminish how I feel about each entry. World is still excellent and Generations is just a MH fan's dream to see almost every monster in the mainline series return. 4U still incredible with its monster designs and 3U with... well let's hope MH6 can expand on what 3U did too.
@BadEnd98
@BadEnd98 Год назад
@@nufsioohay yeah like remember back in the day with traditional old gen MH, you spend most time running around monster to find the opening, careful with wonky hitboxes, leak in few hits, then continue find positioning... Which I find most of them quite boring. Til the 4th gen, when they first introduce a way to keep going offensive while defend yourself - the Chargeblade, then they slowly add these kinds of counter to other weapons - LS, DB in MHGU for example... Now they even step further and add it to almost every weapon, while it might take away the dynamic of patience and positioning but it add more flow into combat, it's so fast, so agressive you spend most of the fight in actualy 'fight', use all you have to fight, heavy weapon like GS no longer just charge and wait, they can do more things depend on their opponents
@BadEnd98
@BadEnd98 Год назад
@The Stonefish Because there are a huge base from the core of MH, you see a lot of weapon, armor, mechanic and monsters getting reused in every new MH, but refine there and there to make it fresh. It's different from making entirely new game, Dragon's Dogma is actually a RPG with some MH elementd in it, and it's very different
@BadEnd98
@BadEnd98 Год назад
@The Stonefish It's EXACTLY not a main line MH game, what do you think it is? Because you saying it's bad doesn't mean it's bad, it's bad for you, sure, but it still hard and still enjoyable for a lot newcomers and veterans
@nufsioohay
@nufsioohay Год назад
@The Stonefish but it's still monster hunter at its core though. If you think it's shit, that's ok wait for the next one.
@MrCharly780
@MrCharly780 Год назад
Your premise is wrong, monsters are not balanced around restocking. In the endgame when you have adapted and know the monster you are not expected to die or restock at all. No one in the endgame is going back like a maniac to restock because every time you do it you are wasting time. Restock is completely made for new players and experienced players don't ever use it once they get to know the monsters. You complain there is no difficulty and nothing makes you die, then why you have a problem in restocking when you wouldn't ever be using it?. Then you are simply complaining about being to much anime, which is just your preference. I'm glad they gave us the extra mobility, it keeps things fresh. As for balance datamine has shown that Longsword and lbg ammo got severely nerfed while lance got buffs in almost all the moveset and the new moves are better that what people thought. All this is good, it shows they care for the balance and they are actively trying to improve. Your only legit complain was the switch transfer issue, I also had 230h in the switch and doing it again on PC was frustrating, so I just modded the game and gave me extra materials to beat the game easier and craft the things I had on switch.
@ketsupketchup6028
@ketsupketchup6028 Год назад
i THINK his point was that you never had worry about managing your potions or having the threat of running out of potions because even if you were having trouble you can always restock all your potions and heal as much as you want and when it becomes an option it removes that excitment and tension you get when you're out of potions and now you can only rely on your own skill to defeat the monster , anyways ya the rest of your points are fair tbh
@MrInsiipid
@MrInsiipid Год назад
@@ketsupketchup6028 "... and experienced players don't ever use it once they get to know the monsters." You're just describing the "new players" in their comment by talking about ppl who constantly run back to camp in order to restock healing items. No one who's frequently playing this game is doing that unless they're truly struggling. At that point, who cares? Who's that hurting? No one, it's giving players who struggle a chance to actually complete those hunts-even if it takes twice the time due to restock runs. The video is just gatekeeping and complaining about something that isn't even a real issue. One could argue that the fact it isn't permadeath removes the excitement and tension you get when you're out of potions and almost dead, because hey; I can just initiate the hunt again without any real cost and it would be just as valid as that other point. It's just a silly thing to create a problem out of.
@ovidijuspocius6336
@ovidijuspocius6336 Год назад
Yesterday I came back from work was thinking I will some good time, but when I installed its dosent launch. Stuck in that rise and sunbreak split screen. No idea what to do.
@itseggsbenedict
@itseggsbenedict Год назад
The problem with sunbreak is it's not out yet and I have to play it
@philgoodgames
@philgoodgames Год назад
The only part I agreed with was the cross save function and I too am a MH veteran. I understand the changes are not for everyone but games have to evolve and personally I like the changes that have occurred. The clutch claw system in MH Iceborne personally I found a bit boring. The start of every hunt played exactly the same, get sling ammo, clutch monster, wall bang, unleash damage. Only variation would be if your weapon softened in which you add an additional step. I love the wire bug and move sets they bring. Feels a like MH Generations on the 3ds. Yes the slower weapons move a bit faster but is that a bad thing? It still take a degree of skill to measure space and time the attack, if anything it makes the game a bit more accessible which I think is great for the franchise. If anyone is watching this video and is turned off by the opinions I would implore you to still try it out and decide for yourself. Thank you for the video Quik Reviews
@mixedotaku2481
@mixedotaku2481 Год назад
The weapons are so fun in MHR! I used to only stay with sword and shield, duel blades, and the bow when it comes to MH games. Now I’m literally trying every weapon cause of the little changes and tweaks they have done to them. Never thought I would love the Greatsword but it is soooo satisfying flinging yourself in the air and the chopping down. MHR is definitely more casual friendly and accessible, but not in an overly simplified way. It’s just…fun.
@Omegon8536
@Omegon8536 Год назад
who gives a shit about accessibility. it's a load of bollocks.
@_N4VE_
@_N4VE_ Год назад
With my first MH game being World, I can say that I actually prefer the feel of weapons in World more. I do like that Rise speeds things up and you don’t feel as “encumbered” but on the other hand, that’s what made landing big blows and combos in World so satisfying! You really had to get the hang of the weapon you’re using to be effective. Timing and openings needed more finesse to make the most of any opportunity. In Rise I found myself just getting in range and unleashing combos in the direction of the monster. Get hit away? okay Wirefall back into combos. Although it’s more fast, flashy, and action oriented, I prefer the methodical style of World more. The weapons had “weight” to them, where as Rise just feels like a typical action style combat where you can swing a giant weapon with not much resistance.
@kissme3771
@kissme3771 Год назад
Typical video bait during the hype of a release
@mandrakeking
@mandrakeking 8 месяцев назад
I do not understand the weird elitist gatekeeping that's so prevalent in the Monster Hunter community (or at least among MH content creators) The entire argument of [Hunts are trivialized by the itembox allowing "infinite" healing] says more about your skill as a hunter than it does about the game, as it implies that you're spending more time running away to heal than actually dealing damage. This For a new player, this is okay, as it gives them more leeway to learn how to deal with a monster's attack patterns. As a new player gets better, they're gonna need to heal less, relying less & less on the itembox Hell, with most of the Master Rank hunts, I get by on just the free med-kits, so I'm not sure what's y'all's issue
@snaccking
@snaccking Год назад
I'm VERY impressed with sunbreak. They are actually listening to the community. Can't wait
@snaccking
@snaccking Год назад
@The Stonefish as a 2nd fleeter I can still say you are in the minority my friend. Rise is a blast. Cheers.
@snaccking
@snaccking Год назад
@The Stonefish Eh, numbers dont lie. Its the most successful MH game other than world and its on less platforms. You are 100% entitled to your opinion and you can go rally with like minds. My original comment still stands. Thanks for your input.
@ballsmasher88
@ballsmasher88 Год назад
...
@wendylacey2745
@wendylacey2745 Год назад
We really have only seen the tip of the iceberg. Capecom really surprised us all with the recent trailer for Sunbreak. They added a Frontier monster and the flagship monster of 4 Ultimate. Not to mention the many new title updates coming in the next few months.
@mizutsunesbubbles
@mizutsunesbubbles Год назад
Ikr this reviewer is not a MH fan
@arnebanane147
@arnebanane147 Год назад
@@mizutsunesbubbles Yes this was the dumbest Video i saw in a while
@geraldthegoose1685
@geraldthegoose1685 Год назад
@@mizutsunesbubbles my friend it is you again
@wendylacey2745
@wendylacey2745 Год назад
@The Stonefish What it was in the past isn’t important. Just like we do the game learnt from its mistakes and became better because of it.
@mixedotaku2481
@mixedotaku2481 Год назад
ALSO! How often are y’all going back to the tents for potions?! There’s an abundance of herbs and honey on the map with relatively quick respawn times. The only time I go back to the tent to restock is when/if I die. The overly drugged out restocking segment is such a little thing that I, personally, feel isn’t that big of a deal.
@thatguybis1997
@thatguybis1997 Год назад
So why even include the ability to restock then? You see my point now?
@rat_king_the_ratining
@rat_king_the_ratining Год назад
@@thatguybis1997 bowgun users or for max potions if your out of them or to eat if you forgot to do so earlier the point of the camp isn't so much as to go to whenever you want as much as it is to change armor weapons and do a complete refill on your supplies after a faint also it should be noted I hated runing out of healing shit 45 plus minutes into the hunt and to run around looking for more as my teammates try to hold it off it isn't better just because "it's how they did it back in the day" it was a good quality life of change imo
@fabianrojas7577
@fabianrojas7577 Год назад
@@rat_king_the_ratining agreed
@rat_king_the_ratining
@rat_king_the_ratining Год назад
@The Stonefish thare should be a limit yes but overall it's tedious as hell to have to abandon quest because you forgot damn mega potions this is objectly a good change however the changes that came with it (like monsters doing a shit ton of damage) are not my favorite
@rat_king_the_ratining
@rat_king_the_ratining Год назад
@The Stonefish so it's thare for you to use unless you are a "gamer god" and don't need it which in that case good for you
@Cayden.1
@Cayden.1 Год назад
could heling items be replenished at camp in icebourne?
@itsmelenx
@itsmelenx Год назад
Yes they could
@Cayden.1
@Cayden.1 Год назад
@@itsmelenx im confused why he sees it as an issue with sunbreak when most of his main concerns with the monster tracking, infinite healing items, and fast travel all came from icebourne.
@theinternetsightseer2935
@theinternetsightseer2935 Год назад
@@Cayden.1 Cuz the dude's reaching HARD for an excuse to hate Rise.
@DororosWife
@DororosWife Год назад
I feel like i can agree and disagree with your statements. Although it is NOT as hard as the older games in the series, i enjoy how much more accessible it is for all players. I have a friend with ASD who, although LOVES the old monster hunter games, struggles to keep him self alive during most hunts and it would frustrate him. yes the challenge of it all was fun, but we both hit a point where it became more a chore to re-do the same hunt because he would lose our 3 faints. It was not his fault, coordination wasn't his strong suit and clunky games are punishing toward people with coordination issues. Rise has ALOT of mechanics, and its been a challenge to teach him everything, BUT he is faring alot better in rise (and also we had a blast with world as well). The fact that he can restock, quickly get out of bad situations, ACTUALLY heal him self before the monster just dunks him into the ground. Its been a breath of fresh air, and i think the most enjoyable experience so far for both him and I. I think alot of gamers (especially monster hunter fans) don't seem to realize that the older games were great, but not always incredibly accessible for some audiences. No a game developer should not make a game that caters to all audiences, It would ruin the feel completely...But I think rise is a good balance that makes it self more welcoming for a wider array of players.
@thatguybis1997
@thatguybis1997 Год назад
I agree with some of what you’ve said as well. Monster Hunter has never been more accessible than this iteration, that’s for sure, and that can only ever be a good thing. I do miss some aspects of the older games though, even if I forget how annoying some of those aspects could be at times. Even so, Rise feels overly convenient too often.
@DororosWife
@DororosWife Год назад
@@thatguybis1997 it does in some aspects. i've personally had to play the game in spurts, and will often go back to older titles to get that hunters rush, but for sure I feel like the choices capcom made were for more casual audiences to check out MH, and maybe even check out their older titles as well :)
@BadEnd98
@BadEnd98 Год назад
Yeah old players easily get mixed about hard and fun, they usually mistake hardship=fun, while it's true in nature of monster hunter where it challenging to get yourself better, but in old titles most difficult things come from the inconvenience in combat, control, micromanagerments and hitboxes... While in new games, the challenge come from learning how to use your tools effectively as those got to a huge extend of complexity since MHGU, and there actually are still challenges for endgame players while keep it less mediocre and struggle when farming and progression for casual player. The charm of MH still there but it was drastically changed in this 5th gen that many people still cheering the past
@DororosWife
@DororosWife Год назад
if it means anything, i AM super enjoying sunbreak, as an older MH fan. The main appeal is the fact that we have a new endgame mechanic that feels ALOT like the frenzy mechanic from 4U which i super enjoyed. its also nice that they turn what are relatively starter monsters into actually challenges with this gimmick as well. Hopefully you're enjoying more so now that we have the full game, and not just a demo, or base rise.
@DororosWife
@DororosWife Год назад
@The Stonefish i guess fuck my friend with ASD who who grew up with MH, but struggled most of the time through each release. This is probably the best he's been able to play in any MH and i'm glad he can finally feel powerful without feeling like a burden to the team.
@Eclin
@Eclin Год назад
Rise was my first monster hunter game, so i don’t find these as much of a problem like the veterans do. I still die a lot to the apex monster, so i don’t share the sentiment of how the game is too easy. But still i always forgot you can actually go back to camps to refill potions, i don’t think i’ve ever ran out of it before. Actually i went back and tried monster hunter GU, and it doesn’t feel like the same game tbh. Probably a hot take for the MH community, but i dislike the gathering segment in generations, probably already got used to how fast it is in rise. That’s also 1 part why it felt very slow, probably took twice or thrice as long for 1 mission. The various style is cool, but switch skill has a little bit more freedom imo. As a newcomer standpoint, rise is a better game for someone who’s not very patient and just want to get to the point, while the older games(i’ve only tried GU) feels very tactical surprisingly. Also, most of the time i spent my time using the longsword, they’re very different, but can’t say i love one more than the other. The longsword did get a move that doubles counter damage move, but they nerf the counter and helmbreaker damage by 50% in the demo, so that’s not cool.
@ShepardCommander
@ShepardCommander Год назад
Actually the Longsword might get a nerf, which is fine considering it easily outperforms every other melee weapons in speedruns (Which we can assume all weapons are being played close to perfection). I understand ranged weapons being better because you consume ammo and they lose performance when you are out of ammo (Though the bow could be tuned down a notch or 2) but there is no reason for melee weapons not even being able to compete with the longsword. I say this as an IG main who occasionally pulls out the LS. The game is too easy for veterans considering the returning monsters, some of which have slightly higher aggression but use the similar movesets nonetheless, which means vets already know them. When I switched from World to Rise I had some trouble adjusting but not anything comparable to how World was for me (being my first MH game). Heck I found Freedom Unite to be easier than World, having played it after World... It just makes you have to do gathering runs which can be quite boring and I'm glad they did away with it in World. The only thing I appreciate more in Freedom Unite is the paintball mechanic to mark the monsters.
@julianx2rl
@julianx2rl Год назад
Yeah, gathering was actually never that fun ever, which is why they introduced a lot of broken ways to farm materials automatically while you're out there hunting monsters. However, it is true that the weapon roster has gone through a heavy homogenization process, before there was a very clear distinction between a fast weapon and a heavy weapon, but in Rise, you can zip around like Spider-Man regardless of your weapon of choice. There's also a lot of healing methods that bring down the tension of actually surviving, bugs, palicos, EZ-Potions from the items box aaaaaand the most game-changing of 'em all... the fast travel. In Classic MH we had the farcaster as the fast travel, which even let you escape from the middle of a fight, they were spendable, but you can farm so many that they're essentially unlimited. However! In Classic MH you still had to go on foot back into the fight, all the while your comrades are fighting the monster. That was the biggest incentive to not-use the teleport right there, and it got washed off from Rise due to your insane travel speeds.
@fukunaga-kane
@fukunaga-kane Год назад
I started with Freedom unite in high school and never touched MH games for a long time. Until Rise. I really don’t get why beneficial QL changes is even a critic. Back in those days i had to craft potions while hunting, in rise sunbreak while i still have the options to do that i can stock up a lot faster if i just restock camp each time i teleport
@ryaquaza1571
@ryaquaza1571 Год назад
Honestly these issues aren’t really new to Rise or Sunbreak, sure the arrow is and palamutes are but things like the easy potion restock and constantly knowing where the monsters are was introduced in World unfortunately, so really it’s not an issue with Sunbreak just another strange design choice that started in World Personally I don’t mind it as an option but I’ll definitely be turning that arrow off and using a palico instead (especially since Palicos can steal stuff for ya)
@user-gi8kr8hu4h
@user-gi8kr8hu4h 7 месяцев назад
My oled switch turning slow motion or sluggish when playing sunbreak, rose is fine though ,especially the tense fighting moment, anyone know how to fix it?
@simpleryoma
@simpleryoma Год назад
As someone who has also been playing since MHFU and I've been a LS main since MHFU. and to make a quick comment on the long sword statement you made. LS got nerfed in the Sunbreak. I do agree with some of of your points but I don't agree with the clutch claw thing tho since imo that was just garbage literally I don't want that mechanic back in MH ever again as it just caused me to always go "OH I got to tenderize again great" clutch claw is just terrible imo. Quick edit: I like the faster Combat of Rise since I like the fast pace combat because it reminds of MH Frontier. But honestly, I would recommend waiting before the game fully comes out. Because your vid is more what's wrong with BASE RISE not sunbreak.
@mizutsunesbubbles
@mizutsunesbubbles Год назад
True he didn’t have many points about sunbreak but rather rise
@spencerlivermore2933
@spencerlivermore2933 Год назад
I've been playing since MHFU as well, but I think your complaints are bizzare. The game is evolving, and is becoming more popular than it every was before. I don't think Capcom has reached this success by accident. The improvements they've made let me spend more time actually fighting the monsters, and I'm enjoying the series more than ever before.
@MH3Raiser
@MH3Raiser Год назад
Ah, the inevitable end of life cycle complaints everyone and their mother claims is 'wrong' with any given monster hunter game. I've been around since Gen1 on the PS2, so believe me when I say I've seen it all before, I'll see it all again when Sunbreak hits it's first year mark. And it'll have just as little value then as it does now, sorry to say. But, that's easy for me to rattle off, lets address this point by point, giving examples of how these have always been 'problems' that are being blown up by a certain lack of perspective: 1. There's nothing to do in endgame: In World, people claimed that there was nothing to do in endgame because getting Streamstones revolved around hunting the same 3 elders time and time again. The same complain was made when Behemoth and Kulve came out, as both invalidated everything that came prior and required constant farming of them and them only. In Iceborne, people complained that Guiding Lands just made you mostly fight the same monsters you had been facing before over and over again, also complaining that the new monsters were far to sporadic and were mostly variations on older creatures. Heck, in most of the older games, there WAS no 'endgame' as we know it. You had a list of quests and when you beat them... good job, you beat the game! Time to either learn other weapons or delete your savedata and try again. The whole concept of an 'endgame combat loop' is something that nobody agrees on the definition of and inevitably dissapoints half of the playerbase, and to claim this is something new is a joke. 2. The ability to replenish supplies. Ok, so first of all I'm going to give you the benefit of the doubt and assume you know that this is not a Rise specific 'problem': this was a feature introduced in World after all, and just like in World came with its share of advantages and disadvantages. The disadvantages you stated are mostly with some weight: it takes away from the survivalist aspects of Monster Hunter (features that haven't been a priority since MH3 howevever, but lets leave that aside for a moment) and it reduces the value of gathering/crafting when you can just or gather a shedload of supplies separately from any individual hunt and stock them up for later. The advantages? QoL for new players was massively benefitted, especially since Monster Hunter's community is now 'wider' than ever before, spanning both casual and more experienced gamers alike. More than that, it far better suits Monster Hunter's 'new' identity as a more forgiving action game rather than the more hardcore survival sim it... well, really hasn't been since 1st or 2nd Gen if you ask me. Yes, removing restockable potions would make it harder to survive and make the game more punishing... but would that really benefit MH Rise? In which case, better take out Wirefall; that reduces the impact of not paying attention to a monster's patterns. Better remove counters too, those once again reward good timing more than good understanding of the hunt. Oh, and potions should be stationary also, because that encourages you to use them at the right moment. Congratulations, you have created a game both you AND I would enjoy a great deal... and it's a classic MH game, NOT what the majority of the community presently (old and new players alike) have fallen in love with and expect from Monster Hunter. It would also have a massively different tone to the combat which would prove a VERY poor fit for Rise's setting and story-telling. Whether you and I would personally prefer it is IRELLEVANT; it is not objectively an improvement on the current formula, so calling it an objective 'problem' feels very nostalgia based, speaking from experience. For that matter, is 'zipping back to camp' really as cost free as you make it sound like? It means, at least temporarially, abandoning the hunt. It also means overusing supplies such as Honey in order to restock mega potions, which either have to be manually gathered or 'mined' using feyline trading, a mechanic you have to CHOOSE to spend time maxing out. More than that, in order to NEED to get even more potions, you'll have to have used even more potions. This means you had a rather 'unfun' hunt; constantly either being hit or spending time recovering from a hit. So by all means, lets heap on more unfun gameplay of having to fight with no healing whatsoever in a game designed around getting hit. 3. This leads me neatly onto my next point; designing around getting hit. Wirefall as a mechanic combined with Counterstrike as a skill demonstrates this better than just about anything else in Rise. Wirefall literally allows you to get a 'free' jump attack after taking a hit whilst completely avoiding the recovery of said hit. Counterstrike ensures doing so actively gives you a damage boost. Now, an ideal hunt may be not ever taking a hit, but having Wirefalls as a mechanic that can provide an 'advantage' creates some very interesting gameplay options that rely on Monsters... to put it bluntly... hitting you more. First of all, anti-wirefall combos: many monsters have moves that take advantage of thoughtless wirefalling back into combat or to try and recover early from a ranged attack, such as Rathalos's homing fireballs or Khezu's second lightning field. Wirefalling also immediately ends knockdown invlunerability, which leaves you open to followup attacks that could have been easily dodged by just lying down (saving a wirebug in the process). Deciding when and when not to wirefall and when to use that wirefall offensively/defensively are interesting decisions the game can ask of you, and they entirely depend on you getting hit. So what does the game do? It makes it far easier for monsters to hit you, whilst giving you more and more high skill/resource options to counter said hits. These aren't really individual mechanics, even if they may look like they are on the surface: how they interact together is what determines the gameplay, so by saying monsters just 'hit you too much and should hit you less' without adressing how that'll effect these other mechanics, you're essentially removing a single part from a car engine without actually fixing the engine from the ground up and expecting it to just... work better. Fear not though, as I've mentioned this is not a 'new' problem with our community. The rally against underwater combat resulted in a LOT of 3rd generation monsters getting significantly mediocre receptions at first in later titles because they were designed to be more intimidating underwater, often requiring sweeping design changes to offset their change to land only: 'Thunder Mage' Lagiacrus is an obvious example. People complained constantly about the constant roar spam and turf war of World, not realising that while that mechanic was annoying in combat, it did offer a sense of realism to dealing with multiple monsters. The alternative incredibly structured wyvern riding/turf war system in Rise as a solution did remove the 'jankiness' of World's interactions, but also massively took away from the realism of said encounters. Essentially, this is a simple proposed fix to a complicated system of mechanics that demonstrates a lack of understanding of how they interact. 4. This is connected to potions, but I'll treat it as its own point because it has incredibly far reaching connotations: There's no 'danger' here (because it's impossible to fail a hunt). First of all, failing a hunt is not the only thing that exists as a 'failure state' to a Monster Hunter player. Carting and having to do the runback, a hunt taking an incredibly length of time that makes farming a chore when sometimes you have to hunt the same monster upwards of 20 times to get a 1% drop Gem. Hell, just getting hit a lot doesn't feel good (as you mention later on). I personally from a purely subjective standpoint agree that I'd like Rise and Sunbreak to be more punishing, and that I'd like it to be more possible to fail certain quests (urgent quests in particular). But that's my personal objective opinion, one that exists because I (like you) consider myself an incredibly experienced hunter. I've played every game in the series and across Switch and PC have probably put over 500-600 hours into Rise, so of course I'd hope it was more challenging, that there was more challenging content for me to test myself with. But stating that this means the base content is 'wrong' or to use your own worlds, a 'problem' is to make an objective statement that I don't think is objectively bouyed by facts. It would be just as possible to include side content that is challenging enough and dangerous enough for players like us without changing a single thing about the current game's base systems. Apex's are a really good example, especially the special investigation quests. Now, if you were to argue that there's not a lot of reasons to actually go out and FIGHT Apex's besides the challenge, especially their 'special' event versions, I'd wholeheartedly agree, but that's NOT the point we're discussing here: those quests are challenging and result in triple carts 'despite' the 'problems' you claim exist within the basic game mechanics, thereby proving your point about THEM resulting in a lack of threat completely incorrect. More than that, this is not a Rise problem any more than it was a World problem. It's a you problem, heck until around a year ago it was a ME problem: we find these games too generous and not punishing enough because we are good enough to believe so, but to a player who triple carts against a Khezu because he doesn't understand the threat of Paralyse/Stun, that kind of mindset is totally alien. MH isn't being exclusively made for your any more than it's being made for me, and therefore the only improvements players like us should discuss should be objective, NOT subjective. By all means, I can go on if you request, but I'll leave it at this for now: this is unfortunately quite a bad take.
@Raisera
@Raisera Год назад
Having an endless amount of heals feels kind of inconsequential to me. I started playing with FU/Tri (only played FU on my friend's PSP) and I never, ever ran out of potions. The monster was either easy enough that I could beat it without using more than two or maybe three potions or it was so hard that it killed me in a hit or two anyway or simply comboed me to death, potions be damned. Rise is essentially the same, just that it's easier overall. I don't think anyone will ever run out of potions except if they are really bad, and that's nothing to be ashamed of. At least those people have a reasonably high chance to clear the quest instead of throwing the console out the window now. Also, Emergency Apex quests and some of the more difficult advanced quests exist, and while I really dislike an artificial increase in difficulty by just pushing the numbers, one cannot easily call Rise "too easy" with such quests available. If you play online, you'll keep running into people who die in those quests all the time, and not all of them are just "bad players". Even I die to Emergency Apex Diablos or Mizutsune, sometimes more than once. Not to Emergency Apex Rathian, Rathalos or Zinogre, though. I am not "that" bad. Back then, when I didn't know where the monster was and when I had to throw funny little pink balls at it, hunts didn't feel better at all. It was a tedious act of memorizing and running between spawn points, marking the monster and then reapplying the paint every five minutes or so. That being said, I do think that World handled that whole issue better. Still, I would not want the old system back, it was horrible, tedious and no fun at all. I can live with a break in realism. I don't mind quality of life. People who mistake tedium for difficulty are the reason why Blizzard's still making money with WoW Classic/TBC. If your argument is about immersion, I can understand you a little better, but once again I have to point my finger at World, where finding the monster did feel like a real hunt and not just zone 1 > loading screen > zone 2 > loading screen > zone 3 > monster > paint ball. Also, who's even using a dog? Double cat's meta, you filthy casual (I am just joking here, don't worry). As for your final point, I... agree... halfway? Hm. Yes. Yes, the weapons did (and do) lose some of their identity, but weapons like Gunlance were really shit (even including the Rise basegame) and making them more flexible and agile is not a bad solution at all. You're still not as fast in terms of repositioning and chasing as IG/SnS/DB. And it's not like all weapons feel the same now. Less diverse, yes, but still not "the same". Also, most, if not all of your arguments are about Rise in general, there's nothing that's specific to Sunbreak. Do you even have access to the full expansion? I mean, personally I don't, I'm no "chosen one" RU-vidr or anything, but, like... feels a bit... click-baity in retrospect.
@thatguybis1997
@thatguybis1997 Год назад
The last half of the video is entirely about Sunbreak though, as well as Rise literally being the same game anyway, so clickbait…not so much.
@Raisera
@Raisera Год назад
@@thatguybis1997 Hm, alright. It still sounds like it could be applied to Rise in general, but I suppose I cannot disagree with both of them being the same game.
@Kirby-Mania
@Kirby-Mania Год назад
@@thatguybis1997 Pretty much the only complaints you had that were exclusive to Sunbreak were the new silkbind attacks and switch skill swap, the latter of which you didn’t even explain why you didn’t like. Also the video is literally titled “The Problem with Monster Hunter Rise: Sunbreak” but even in the comment section you admit that all of the takes in the video are just your own opinion. If you didn’t want to make the title sound click-baity you should’ve titled it “My Problems with Monster Hunter Rise: Sunbreak” or something like that
@Raisera
@Raisera Год назад
@@Kirby-Mania I really didn't want to start a fight, so I simply agreed, but... yes, that's basically it.
@alphagale7981
@alphagale7981 Год назад
I feel that this has always been the case g rank or now known as master rank is always the expansion that completes any monster hunter game
@MissAlice4You
@MissAlice4You Год назад
As someone who started with World, I'll never experience what you did in the older games. This is more like a view from old generation players playing the newer mh games. Because from my pov your problems with Sunbreak all seem like optional stuff. If you don't want to restock potions at camp then don't make an item load out with potion restock. Don't even go in the tent, pretend it's not there. You can hide your map if you don't want to see where the monster is or if you mean the red arrow that points to its location that can also be turned off. You don't want to get to the monster faster by riding the dog? You can leave it behind. If you do take it with you, you don't have to ride it there. And at least you have the game on Switch, even though I agree it's the inferior version. I don't have a PC but I never wanted a Switch either. I got one just for Rise. But I try see from your POV. You mean to all in your quest? So maybe if we had quest settings where we can close camps, set time limits, and disable switch skills is something like what you mean? Yes, that would be fun. It would be more challenging and keep most people around after reaching end game.
@MH3Raiser
@MH3Raiser Год назад
I just want to say as someone who has played Monster Hunter since the PS2 and has hundreds of hours into every game released... this man does not represent even most of us, certainly not all of us. This video in one neat package represents nearly every bad take ever made by a classic player like myself, with the double whammy of often having blantently contradictory bad takes running AT THE SAME TIME (such as the change to Monster mobility from a more static turn based movement to more dynamic movement making them harder to predict combine with anger at restockable and mobile potion usage). It's kind of like looking into a bizzaro mirror of myself where every bad opinion I've ever had about Rise and by that measure World (opinions that due to self awareness and logical reasoning have systematically been defeated and spurned) are reflected back to me all at once... and it's cringe.
@rektadragoon2942
@rektadragoon2942 Год назад
Im lowkey dumb asf i only used the tents to eat and never went back if i didnt stock up i just played it safe
@yahooboomer
@yahooboomer Год назад
So confused on the infinite heals. Is mhw healing bad too then? I do agree about cross-save it needs to be implemented in a lot of games.
@CLDSWTR
@CLDSWTR Год назад
You shouldve made the title edgier like ."is MH hunter rise sunbreak the death of MH?...."
@TheBoxNasty
@TheBoxNasty Год назад
I feel like MH World was the perfect middle ground for monster hunter. I’m personally not a fan of palico and monster locations. I really miss gathering and hunting the monster and having to really learn maps.
@VictorAnsem
@VictorAnsem Год назад
I have been playing since Freedom Unite (150+ hours) and have played all 3DS games too, so I know what you mean. I am going to check the base game out nonetheless now that it's 50% off on Steam (I have never owned a Switch and never will). I agree with the point you made about the weapons, since that issue was already visible within Monster Hunter World and that has no wire bug, but as a lance and sword&shield main I felt that my weapon was dull when compared to dual blades, switch axe, great sword or long sword. That may be because those are easier to use for inexperienced players and so they want to satisfy them so that they can become hooked and spend more to buy future games. I also agree that weapons should stay unique but again, the everything can do anything trend does make the game more noob friendly. About the heals, I don't care too much, unless they truly give you infinite potions instead of what happened in World, where you could refill at camp as long as you had that certain item in your item box, that would suck. I think this could benefit new comers to the series. Yeah, to sum it up, Monster Hunter is choosing user friendliness over fun and challenging content more than ever since World has released. I personally don't like it as a veteran but I understand they wanna sell the game to people who aren't those hard-core niche players who have been playing since the PSP games (those hours long G monsters hunting sessions, 4 people in a room, aah the good old days 😢).
@SoulS467
@SoulS467 Год назад
For me.. You just people who are trapped in the past and can't adapt
@MyComputerJunkie
@MyComputerJunkie Год назад
in this video "I hate Rise/Sunbreak for mechanics from previous games and I am a veteran hunter."
@fly8414
@fly8414 Год назад
ive not needed to go back to camp once, while for new players that might be useful to any good player the camp does not even matter anyway since you dont need it, i love the much faster paced fights and aggressiveness, improved my mechanics even more. If you need the camp to refill potions or whatever you are doing something wrong anyway, lack the mechanics (not dodging fast enough, at the wrong times or in the wrong directions; engaging or disengaging at the wrong times or from the wrong angles etc) the only point i agree with is the no cross save/play, that one is really sad
@edwardoliveira1748
@edwardoliveira1748 Год назад
funnily enough, all the negatives(except the lack of Crosssaving) you mentioned are actually changes i really appreciate and that make me consider Rise my favourite Monster Hunter games.
@Saint-Soren
@Saint-Soren Год назад
0:38 There is always almost nothing to do at the end of the basegames. World had the same issue, what are you gonna do? kill the same few monsters for streamstones. You can find the same people saying the same stuff about Generations before Ultimate, people also complained that base world was incredibly easy on release. 1:25 Same thing is in Iceborn and people still say its hard as shit even with the restock and travel to camp. 5:07 The monster do about the same amount of damage? Around the time a average player sees Anjanath in base world or Barrioth in iceborne, these two monsters can already pretty much 4 shot the hunter if they dont know what you are doing, and by the end game you will pretty much instantly die if you aren't careful (base world kirin comes to mind) 5:49 The clutch claw introduced its own problems to the previous game where monsters were always enraged from wall banging, and it made all smaller weapons worse to use because of the tenderizing mechanic that was practically required in later iceborne hunts which took longer to do on smaller weapons. 7:12 every game has a weapon imbalance, have you ever played monster hunter 4 and used the insect glaive or charge blade?? insanely broken. and in base world charge blade was number 1, and in iceborne its greatsword, its just now in RISE its the longsword. fun fact the longsword was one of the worst weapons till around 4/GU, and infact in tri and Base Generations Rise's underperformer is one of the best weapon in the game, the LANCE
@Saint-Soren
@Saint-Soren Год назад
Id also like to point out something i forgot, did you somehow forget about all the broken ass mantles in world that let you pretty much bypass whatever the monster is trying doing to you? just search up "Ghillie Mantle fatalis" or a few others
@thatguybis1997
@thatguybis1997 Год назад
World had more content updates whereas Rise does not. World had restocking but it wasn't as bad, since Rise has constant tracking and access to a wolf dog that runs at the speed of light. Monsters do not do the same amount of damage, period. I like the clutch claw, sue me. The weapon problems seem to be exasperated moreso than previous entries, and that doesn't change the fact that every weapon feels like more of the same with this game.
@corbingovers7559
@corbingovers7559 Год назад
@@thatguybis1997 just as an FYI, world only got 5 monsters post launch ( zho, Lunastra, leshen, KT, behemoth) and 2 of them were from other games. Rise has had the 3 elders, bazel and valstrax. Both games had ways to play against harder versions (AT/ancient leshen...etc and emergency quests). It's just you HAD to grind so freakishly much in world that it looked like more content. Most of the added monsters and updates were in iceborne.
@Saint-Soren
@Saint-Soren Год назад
Rise has more content out of the gate than base world so you point is? World has tailriders so palamute is pretty moot, and scoutflies are constant tracking buddy. They do about the same amount of damage man. There isn't anything wrong with liking the clutch claw, but your sitting here bitching that the wirebugs are giving the game all these problems or making weapons lose their identity but the claw gave world just as many problems, you seem to be incapable of realizing that just because you dont like something doesn't make it a bad thing. They really aren't the only crazy weapon is longsword in this game, and in base 4 chargeblade might as well been the same fucking thing so you are preaching to the choir about an issue you dont have a huge understanding about.
@booniedox
@booniedox Год назад
​@@corbingovers7559 didn't rise add monsters that were already suppose to be in the game?
@okami-san99
@okami-san99 Год назад
"Monsters hit like trucks" Laughs in 3 Ultimate.
@thatguybis1997
@thatguybis1997 Год назад
Ha I remember my first G rank fight….ugh.
@okami-san99
@okami-san99 Год назад
On a more serious note, I understand some complaints, but most of these are less of a Rise problem and more of a Fourth to Fifth Gen problem. I played through 3 Ultimate after beating 4 Ultimate and Generation Ultimate and things were significantly slower. I think Capcom is making newer entries like that of the Frontier games, with faster movement and monster attacks that eat your health in one hit.
@okami-san99
@okami-san99 Год назад
@@thatguybis1997 Silver Rathalos. That is all.
@benefits1926
@benefits1926 Год назад
mh3u was my first mh game and i don't find either game particularly harder than the other. old MH was a lot of running around with weapons sheathed waiting for you 1.5s window to poke the monster a couple times before it was time to run again. New age MH is very fast paced and they attempt to keep you in the action. MHR is more mechanically demanding than old titles, that I can say for sure, but less patience is required.
@spiff7575
@spiff7575 Год назад
I only remember to go back to camp for potions when I ran out of all my healing sources
@White_Tiger93
@White_Tiger93 3 дня назад
Don't know why people downvoted you but fuck them, there are definitely some valid complaints people make about it, not gonna deny that. It's just that a lot of the time people either overstate how bad things are or ignore the genuinely good parts. The mid combo backslam did come back in Sunbreak, gotta give at least a bit of credit to them for realizing that needed to change otherwise I'd 100% agree with you there. The notes and musical sounds are a flavor thing. I'll give that to you, but tbh they're pretty minor. If HH stayed the same, they could easily fix these by adding a few more sound files or extra note colors. Sound is easy; there's a ton of mods for people that wanna do just that, so it's literally as easy as them just slapping in more sound files for each HH model. For notes...really, I think they should go back to something more like the old song system. The only scenario where having more than 3 note colors matters in the 1st place is if their combinations match up to determine different song lists. Axing encores though? Yeah, I'm with you there. The song playing moves definitely need to be faster like they are in Rise and GU Valor style (you wouldn't really need them for the positioning if you weren't constantly shuffling around in place during Recital Mode), but removing them entirely was kinda dumb of them to do. Can't appreciate a new moveset if we lose a chunk of the old 1.
@MrKaiju-sr8wu
@MrKaiju-sr8wu Год назад
I play MH for the monsters themselves before anything else, weather that be story, armor setes, skills, weapons, ect. And in that regard, Sunbreak looks to knock it out of the park, so I'm excited regardless
@Rage-_-Quit
@Rage-_-Quit Год назад
Knocked out most content only using the provided med potions, my healer buddy alone dishes out so much healing it's unreal, combined with powder kinsects I have to get extremely unlucky to get carted. Kinda miss the times where getting hit was a big deal that could make or break a fight 30 minutes later
@elk3407
@elk3407 Год назад
MH hasn't been like that since the second gen
@Laevaryl
@Laevaryl Год назад
Bruh, everyone complains about being able to go back and restock, etc... like, if you don't like it, don't do it lmao. It makes your argument feel like you're just complaining that people who might struggle actually have a lifeline. Also the tracking argument always felt like a moot point to me, even in FU it was just a case of run around like a headless chicken for 5 minutes, paintball the monster and boom, that's it. Cutting that factor out just helps reduce needless tedium that frankly was never all that important. If anything, World did it much better with tracks and so on.
@Laevaryl
@Laevaryl Год назад
Also, let's be real. The old games are absolute gems, but going back now, they feel like pure jank. The combat feels so much better, more fluid and responsive as opposed to the more mechanical, clunky movement and combat from the older titles. They definitely had their appeal, but hell if I would want to go back to that now.
@hihello-uw7tc
@hihello-uw7tc Год назад
i mean the only problem i have with sunbreak is IF they will or will not bring back Aptonoth and i don’t know or get why they didn’t had Aptonoth in the first place and same with moss swine its like not having rathalos and forgot to mention that both Aptonoth and moss swine has been in every game except rise and i hope they bring them both back in sunbreak
@KilljoyXG897
@KilljoyXG897 Год назад
I have the perfect solution for you....go back and play the older titles if rise isnt for you.
@Retrodude_92
@Retrodude_92 8 месяцев назад
When it comes to having unlimited potions, Mega Potions even, I just craft the free Meal Decoration, and from there it takes some time to empty them before that I don't even need to re-stock at Camp, but I guess it's as you said, a design flaw from Capcom.
@baragon301
@baragon301 Год назад
I agree with just about everything except monster aggression, they literally reverted Rajang back to his older move set built for fighting slow hunters... And then slowed down the moves even further. If they did that to what's supposed to be a fast and aggressive monster, I wouldn't even expect them to increase the aggression or damage for any of the other monsters
@rock85cool
@rock85cool Год назад
Don’t forget that the armors are obviously not matching there in-game stats in the demo. Seriously, MR Steve armor should be nothing to the MR Tetradon hits and a I’m going to assume Malzeno Armor is about the same as it probably sits around where Magnamolo armor rating wise, maybe a pitch higher but not by much. They are basically layer set of whatever base armor.
@HarkinsX
@HarkinsX Год назад
Lost me at liking clutch claw.
@thatguybis1997
@thatguybis1997 Год назад
Awwwww don’t be like that!
@HarkinsX
@HarkinsX Год назад
@@thatguybis1997 lol I'm sorry. As a initial launch player I was very worried about the craziness of the game once generations came out. I was convinced 4u was the last good monster Hunter we would have. When genu came out and I actually messed around with the different styles I actually started to dig the combat transformation. I felt like I lost all faith in the game with world, and especially iceborne. Everything felt just felt odd and stale. I won't say it didn't introduce some nice QoL though. But in short, I think rise really took the good from og, generations, and world and threw them into a solid series. I'm sure the end game will feel good with all the g rank shit being added.
@Benri05
@Benri05 Год назад
@@HarkinsX true and world was a flop too, it sold like 100k copies
@Identificadordousuario
@Identificadordousuario Год назад
The biggest problem is the respositioning using the wirebug after you get hit
@lefish22
@lefish22 Год назад
Hey! MHF2 Veteran here. While I agree with a majority of what you said, I think it boils down to "Mass Appeal." I have played nearly every Monster Hunter game since Freedom 2 and I did notice that Capcom tried their best to make it more user friendly and different/exciting in each iteration of the game. In my opinion, this was extremely noticeable with MHG/MHGU & MHW, but we cannot forget that Capcom is a money making company too. The more people they can get to play their game, the more money they make. And how do they get more people to play? By making it more exciting and user friendly. Let's be honest with ourselves for a bit, it takes a special type person to genuinely enjoy the earlier Monster Hunter games. The amount of effort and research needed while having little to zero information, those Monster Hunter games were very difficult to get into. Not only that, but if you did not have someone to play with in the PSP era, you had to beat the whole game by yourself. I appreciate that Capcom has kept Monster Hunter relatively the same, but it does feel a bit more like Monster Fighter than Monster Hunter. Either way, I am definitely excited for Sunbreak!
@brojakmate9872
@brojakmate9872 Год назад
OK corporate apologist
@brojakmate9872
@brojakmate9872 Год назад
Diablo immortal is just a company making money too right? Get real kid
@lefish22
@lefish22 Год назад
@@brojakmate9872 LOL you are too funny. Yeah, because all gaming companies are the same and they should all just give out their games for free 🤦‍♂️ Yes, Diablo Immortal is a terrible game and deserves everything that's coming to them. So instead, join the Monster Hunter club! There are no loot boxes and it's not pay to win!
@brojakmate9872
@brojakmate9872 Год назад
@@lefish22 Don't ask question just consume product and get excited for next product
@lefish22
@lefish22 Год назад
@@brojakmate9872 ROFL! 🤣🤦‍♂️ Dude, this whole video is about "questioning" Monster Hunter and how the franchise has become "easier" to play. I literally responded with, "Well it's probably because they want more money, so they want to make it more accessible for newer players." And if you think that makes me a "Corporate Apologist", then you should practice what you preach. Don't buy the newest phones, games, consoles, or anything. Because the moment you justify why you want to buy something newer/better, you are being a "Corporate Apologist" 🤦‍♂️ I truly hope you can hear yourself and understand how idiotic you sound.
@rastfaliar9345
@rastfaliar9345 Год назад
Just pick a weapon you never use , you will feel the pressure
@abyss6945
@abyss6945 Год назад
I've been playing MH since the PS2 days lol, with no internet connection so single player...😬😬😬 But it get what you are saying. I personally do like being able to restock, the monsters are faster and hit hard (I'm in Sunbreak endgame now) and I'm older now so, it helps haha
@mtk1808
@mtk1808 Год назад
now that you mention it i dont remember losing a hunt in mh rise, not even against elder dragons
@matthewtyler1698
@matthewtyler1698 Год назад
I have never personally gone back to base to refill potions. Carted back yeah, refill potions? Haven't needed too. I don't see others doing it either. Yet it's a complaint i see brought up as if it's a deal breaker that everyone and their brother uses to never ever cart again.
@babyback5460
@babyback5460 Год назад
Frankly I like the tent. It didn't make the game more difficult to make you try to find the monster on the map, just more annoying.
@thatguybis1997
@thatguybis1997 Год назад
Awww come on. Tracking was cool!
@babyback5460
@babyback5460 Год назад
@@thatguybis1997 i think tracking was best in world, where you had to look for visual cues. In the old games, it was just running around the map for five minutes until the bastard showed up. It was more tedious than anything.
@oj_furrylover8484
@oj_furrylover8484 Год назад
@@babyback5460 agree with your statement Tedious or anoying =/= hard
@brojakmate9872
@brojakmate9872 Год назад
@@oj_furrylover8484 lol go back to reddit
@joed5150
@joed5150 Год назад
@@thatguybis1997 said nobody ever
@joratos5550
@joratos5550 Год назад
11k views and only 165 likes, enough said.
@RoninNTodin
@RoninNTodin Год назад
While I agree with you that camps trivialise the difficulty of mh games and the importance of item management in older entries, we haven't gotten hands on with the full game yet to see how it's balanced the easiness of Rise and the sheer power some weapons had to overwhelm them with the demo not being the final changes to weapons according to the development team.
@kevinchen5167
@kevinchen5167 Год назад
I'm going to be honest, in a full playthrough of mhgu and mh4u, I have run out of items I needed 5 times, and all of those were the first time I encountered a new monster. If you played well you'd never have to restock and I really don't understand how everyone is treating it like some game-breaking mechanic. I can totally understand complaints about weapon balance/identity, but the camp argument has always felt like a stupid nitpick to me.
@BoJangles42
@BoJangles42 Год назад
I also played MHFU, I will say honestly I do not miss abandoning a quest just because I had the wrong shit in my item pouch.
@shadowsonic2912
@shadowsonic2912 Год назад
I have played MH4U and MH3U and in those games I never end up using all the potion anyway. And I don't think the potion thing is the focus of monster hunter games. Its about learning the monster and not get hit. And second. Yeah Rise is abit Easier compered to the older games, but there are monsters In the endgame that can one shot you.
@zacharyhansen8250
@zacharyhansen8250 Год назад
5 minutes into the review I can already tell this man's is unbased. If you don't like being able to restock potions just DON'T the fact that it's an option does not mean you have to use it. I don't restock my potions at all. Yeah the slower weapons have been sped up to match the pace of the rest of the game, but Rise/Sunbreak is designed to give you the freedom to play how you want to play, if you don't like the new faster attacks for the slow weapons, just don't use them. Rise and Sunbreak is about player choice, and it has been since release. You choose how you play the game and if you don't like some of the new features THEY ARENT MANDATORY TO USE I know it seems like a wild concept to actively choose to play the way you wanna play instead of being forced to play in one specific but like come on... complaining about the fact that GS, hammer, horn, the lances having a way to approach the monster quickly just really isn't something you should complain about when you can just not use those silkbinds, the weapons in their base form without switching any skills are just refined versions of the world move sets (except for horn, make old horn option capcom) so just play the game as if you were playing world. It'll be way harder but you can do it. When it comes down to it everything except for the monster tracking is something you actively choose to engage in. Cry about it old man. The future is now (Ps I've been playing MH since 4U, this isn't coming from someone who's never experienced old monster hunter.)
@hihello-uw7tc
@hihello-uw7tc Год назад
same
@jeremiahseymore9719
@jeremiahseymore9719 Год назад
If you don't like The new style of games don't play them? I know your just looking down the nostalgia pipe like the good ole days back in my day we had punishment in video games! Like dude i don't play games just to be "punished" capcom clearly don't want people to spend 30 minutes scraping potions around the place this is the future and it's probably gonna stick
@DanteCrowlley
@DanteCrowlley Год назад
No 🍡? 🤨
@thatguybis1997
@thatguybis1997 Год назад
Dangos are the bomb dot com
@danielkiss7215
@danielkiss7215 Год назад
Your mindset is wrong. You said were excited for the wirebug addition in base Rise, then you saying, you don’t like how the heavier weapons just zipping around. Wth? Utility! Crappy example but like Spider Man has his web shooters and you asking him not to swing around NY😂 Also, the LS debate. People exaggerating the entire issue. LS is an easy weapon to pick up, heck even I tried it, but dropped it almost immediately, I can be more aggressive with GS and HH. Then Sunbreak came and it got a ring and another sheathe and people losing their mind just because it’s samurai-y. People focusing on multi hit and the built in counter in Sunbreak, which completely off the point imo. And to be fair, I saw more LS player cart on my quests as they abusing the counters but messing up the timings, while I taking every hit with GS. Problem is that people can’t accept changes. Time is changing, videogame industry and player base is changing, people comes and goes from the company, taking and bringing ideas. Ps.: this whole “oh I’m playing since *this game*” is bullshit. This might hurt your feelings, but you’re not better than any fiver, who started with World/Iceborn, or Rise/Sunbreak. Games just >>DIFFERENT
@edmundcarlsernal2464
@edmundcarlsernal2464 Год назад
Bro so u need to hunt last boss before go to sunbreak?
@rickn6923
@rickn6923 Год назад
The game is amazing. I’m 35. I love old games too and they all are still out there if that’s what you want to play. The only problem I see is someone who can’t accept change
@seanbutters205
@seanbutters205 Год назад
This video was poorly thought out
@thatguybis1997
@thatguybis1997 Год назад
How? 😂
@SoulStrikes
@SoulStrikes Год назад
the comments and like/dislike tell you how,you just avoid them so hard 😂😂😂😂😂😂
@evodolka
@evodolka Год назад
i find the issue with he healing to not really be that bad, if you don't want infinite heals then just don't do it, it's what i do in game, if i run out i get a herb and ALWAYS have a supply of honey in my pocket to make more, i don't restock unless i decide i want to trap a monster, which usually happens at the END of a hunt when the battle is basically won anyway i can see the issue with weapons though, they do all seem to be aggressive in Rise, and HEAVY reliant on silk bind attacks
@jetx0427
@jetx0427 Год назад
btw ur trying to make it sound like ur so good at the game and all while making it clear that ur an old fan but i’m some of the clips ur using armor that is given to u at the start of the game to make the game easier
@badasstoad9419
@badasstoad9419 Год назад
Hey man. You should read this because I am an OG like you, and I also for the *first* time ever thought I would not get Sunbreak *until* I see others play it. When I played Rise, I was soooo happy and everything was perfect, until the moment I hit High Rank, and for the first time ever in this series I had the reaction: “That’s it? Same monsters again?” I was disappointed, and I couldn’t help but feel like every update was both misleading and rushed. Teostra and Kushala felt like they were supposed to be in the game already, as happens to also be the case with the 2nd update which added the actual *true ending* of the game, which imo should’ve been there in the first place. Rise was rushed, and they had no reason to rush it. They barely spent much time working on it, it came out so early after it’s announcement. Back to the point of the updates being misleading though, I don’t know if you noticed but they announced that “New Monsters” would be coming to the game. They were not new though. In MHW they labelled them as “Returning Monsters” and I think the “New monsters” thing was a decision made just to hype people up. Strip all the “nice” wordings away by Capcom, and you’ll notice we only got 2 REAL updates. Chameleos and Valstrax, that’s it. Even base MHW had better updates, especially the collabs, and that was an *even* bigger project compared to Rise! Making Rise completely lazily made. So as soon as I heard the announcement for Sunbreak, I was like “Really? A paid expansion so early? You barely updated the base game to feel like it got some updates, other than adding stickers.” Sunbreak at first felt like cashgrab. It feels like all the efforts of Capcom went to Monster Hunter Stories 2 that year tbh. But anyway, Sunbreak is slightly redeeming itself to me, because of Espinas and the faithful Old-gen remasters of maps. However, to be honest Sunbreak just barely managed to get me on board, after promising us some actual good content. (Iceborne had more reveals of new content, so the lack of them made me feel more skeptical of Sunbreak) As a result, I’m gonna say that Sunbreak is interesting and cool. But it’s still not gonna be on par with Iceborne. I’m calling it, it’s gonna get boring after the second or third update. But if not, I’d be happy to be proven wrong.
@badasstoad9419
@badasstoad9419 Год назад
Coming back to say 9 months later: Called it. Lol First update with Lucent Narga, and Silver Los, Gold Ian, was amazing. 2nd and 3rd updates didn’t add anything truly hype-worthy.
@GritzNGr4vY
@GritzNGr4vY Год назад
Love this dlc so far. I dont understand how people say rise is easier than world. U can mount monsters multiple times in world but only1 good time per monster on map in rise. high rank may be harder a lil since u cant catch elder dragons but its like that in rise to so idk. Chameleos gave me hell in rise
@ryanjohnson1124
@ryanjohnson1124 Год назад
Endless heals were also in world
@breakthecode4047
@breakthecode4047 Год назад
Potions have been renewable at camp for a while now >.>
@babayaga4320
@babayaga4320 Год назад
I think Rise has been very good, but It just hasn't lived up to World, for me personally. Honestly, I'm not as hyped about Sunbreak as I want to be, and I'm not sure why either, I can't really put my finger on it. My lack of enthusiasm is extra weird to me considering how good my main weapon is now, the Insect Glaive, and it's only going to be better in Sunbreak.
@anishreddyanam8617
@anishreddyanam8617 Год назад
HOLD UP YOU CAN RESTOCK AT THE TENT???? Yo not gonna lie, I did not know that was even a thing. I don't think I've actually ever gone in that tent aside from the first time I went in. I actually kind of like Rise, so I guess maybe ignorance was kinda beneficial in this situation? Also, I keep my HUD low, so I don't have the map or that arrow pointing to the monsters so I can see more of the world. Therefore, I suppose if you wanted it to be harder, you could just do that.
@julianx2rl
@julianx2rl Год назад
I see what you're saying with the potions, but I've never, not once used the camp to bring items from the box, not because I think it's cheap, but simply because of the fact that I played classic MH for so long that it's actually kind of hard to diverge from the established loop. And even then, healing potions were never an issue in Rise, because the game heals you constantly: 1- If you have a medical Palico it'll use medical potions and trees all the time. 2- The game gives you 16 EZ-Potions right off the bat that you have no incentive to not-use since they're taken away from you at the end of the hunt. 3- There're healing bugs all across the map that patch up a good chunk of your health bar. 4- The fact that you can teleport to camp, fully heal and get back into the fight in the blink of an eye.
@julianx2rl
@julianx2rl Год назад
In Classic MH we had the farcaster, which even let you escape from the middle of a fight, in MHXX I had hundreds of these, essentially making them unlimited. But technically* there's still a limited number, so even though I had way more than I'd ever want to use, I was still incentivized to not use them due to the illusion* of scarcity. But here in Rise, fast travel is actually* unlimited, so I have no issue using it, and getting fully healed at camp as a result. Not only that but in Classic MH you still had to go on foot back into the fight, all the while your comrades are fighting the monster, so that's yet another incentive to not-use the teleport washed off from Rise.
@jackharrington2752
@jackharrington2752 Год назад
I’ve got over 300 hours on this game with still more to do, I think this game is awesome
@Terreos
@Terreos Год назад
Freedom Unite. Sorry bro I got you beat. I’ve been playing since Freedom. So I’m one of the true OG players. 😛 That being said I kinda welcome the changes. You only get infinite potion refills if you choose too. More often than not you can grab herbs and honey when I monster runs. So there normally is no reason to jump back the tent for refills. But the fact that I can eat or grab the right equipment if I forgot or over looked something is a nice quality of life change. Having to quit a quest, grab the right gear, and re-eat while on top of losing money because quests used to have a fee cost was just poor design and needed to go a loooong time ago. I think it’s pretty obvious the long sword needs to stop getting so much handed to it. So no argument there. And I think they really need to bring back weapon arts. The wire bug skills are starting to feel like they want to be that system, but didn’t just want to bring it back. Most weapons I enjoy the skills they bring, but there always seems to be a clear “this is better use this” option. So there is less room for creativity. So I think that is why they went with the switch skill swap so you use skills that are clearly more niche when you need them and switch back to your preferred skills. I’m honestly looking forward to Sunbreak. But if the end game ends up feeling as hollow as Rise did then I’ll definitely be more cautious of future entries. Once I run out of stuff to make these games lose a lot of their fun factor for me. So when rise was throwing Apex monsters at me I didn’t see the point. No new armor or weapons to craft? Come on now.
@Alfred101296
@Alfred101296 Год назад
This, all his takes are pretty bad imo, I've also been playing since the first mh on psp and they just keep making them better and adding quality of life improvements while also making more accessible for newer players which is nice. Like i get its cool to fond the monster but i don't wamna spend 10-15 min starting my quest just to find and paintball the monster just to have him run away and keep chasing
@kareemcole4732
@kareemcole4732 Год назад
OG here. Been playing since the first in ‘04
@baval5
@baval5 3 месяца назад
I love Rise, its probably my favorite MH game. But I also started in 1 on the PS2, so I understand your pov completely. I would love to see a MH return to its roots, but I dont think its going to happen. Us oldschoolers are just going to have to get used to the new paradigm. Luckily for me, I do still love the new direction, but good luck to you for Wilds.
@thatguybis1997
@thatguybis1997 3 месяца назад
Wilds looks cool, I'm sure I'll enjoy it. I loved World, even with the potion change.
@baval5
@baval5 3 месяца назад
@@thatguybis1997 Thats strange because basically everything you mentioned having issues with in Rise were in World as well. Restocking, fast travel, permanently mapped monsters, easy difficulty. About the only thing mentioned that wasnt in World is the Wirebugs, and you mentioned liking the Clutch Claw better but I wouldnt think that would be *that* big of a deal to make you love one and hate the other.
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