Miyazaki is a genius, not only did he manage to create one of the best and hardest rpg-ish out there, but he also created an entire new genre.. i mean look at how many games are adopting this style of gameplay. Dark souls is definitely its own genre.
@Dula.D and yes, he did, that's why when you hear games like this being made, they're called "soulslike" and not (whatever you're claiming make the genre) now beat your feet and kick rocks. And please, go find a fkn friend instead of skimming through 2017 post commenting cause you have no one else to talk to 🤡😺
A. We already have a name for the genre. It's souls-like. B. There are difficulty choices you can make in game. Read up on the enemies, and how to play their AI against them, use magic, or ranged. If you make the right choices the games get much easier, and making a choice about how you want to play seems like a much better way to manage difficulty than a slider. Besides that Dark Souls specifically uses the difficulty as part of the narrative. It's a cruel world, and your character experiences all of that pain. In the end there's no way you can lose in a Souls game, unless you quit. Which is represented by the lore. An undead can keep fighting forever, as long as they have a purpose, but of they complete their task, or give up, they go hollow. That's what quitting is. Going hollow.
@avarickan, Many games been called clones/like before souls games been made. Doom clones, god of war clones/DMC clones. The term won't stick and people will change the naming, So I prefer the "prepare to die games" and this game is more like Bloodborne gameplay than Souls games so the souls like won't fit here.
Deck 13 really did this game good, solid combat and environment. The story could have been more diverse but for a game with limited budget, they did really well.
Firstly it's called a souls-like. Secondly git gud isn't a criticism, it's a challenge, and a bit of a joke. It isn't meant to be mean, but more as encouragement to get better at the games. Realize that these are games that have gotten people out of depression because they're so encouraging, they require your best, but want you to succeed. The community is the same way.
The game is great, only skilled players can play it though, it is better than Dark Souls in a few areas in my opinion, for one the combat is just better and more in depth.
Looks really good but 60$ for this game seems a bit too much, i'll probably wait until it dropes below 30$ it looks like a big step from Lords of the fallen
iV1rus0 goto pc its 36.00 new on instant-gaming.com that is the major advantage of pc. We can get new release games cheap and we have the best hardware..plus you customize your own rig to your style!
I've played every dark souls games and Lords of the Fallen and this one is really more challenging ! There's no easy mode with ranged magic like DS, almost no ranged attack in this game. No abusing heavy shield either, block need to be timed well since it drains stamina (but it allows counter-attack so it's still very good). You really die in a couple of hit, even after 15 hours of gameplay and upgraded armor (in DS, you can really become a tank with the right items) As in LotF, running attack is still super OP and you end up just spamming it in tense situation (stay far, wait for an opening, running attack, get far again) One nice thing that first pissed me off, was in the third area where you start having pits close to where you fight and you die a lot dodging into a pit. It's annoying but it forced me to rely more on the block/counter mechanics.
It's INCREDIBLY fun. like most souls esque games, finding your way around the environment can be tricky, and you lose all of your scrap if you die (but can recover it). The big kicker with the scrap is that you can bank it. The Surge is notably easier than dark souls, mostly because there isn't a cheap death lurking around every corner, and the bosses are actually fair; challenging, but fair. I'm gonna get hate for this, but personally, this is better than dark souls in every way outside of the story and atmosphere.
"Dying genre" my ass! With the release of _Bloodborne_ in 2015 and _Dark Souls 3_ in 2016, more people than ever were exposed to the genre, and people like Deck 13 are capitalizing on it to produce some truly incredible games.
Already played 9 hours since release, and never played any Dark Souls game before. And, man, I love The Surge so far! The levels are challenging, but not unfair, characters, that you meet on your way are seem to have progress on their own, like that "Davey" guy, who needs his medicine. The bosses are quite interesting to figure out the way you need to beat them, and weapons 'n armor pieces look absolutely fantastic. I guess all they had to add to DS to make it look cool - just make it Sci-Fi.
I'm so tired of people calling everything a clone! Just say souls-like. Kind of like how Metroid-Vania is a term people use. I'm a Souls-Borne vet and i love games that adopt some of the mechanics and do them well. (salt and sanctuary and Nioh) But let's not call them clones. I mean dear god, people are calling the new Quake game an Overwatch clone!! Has no on heard of an arena shooter?!?!
I enjoy how the heavier your weapon is the more slug like your character moves. It actually impacts the swing speed and the character reacts to the weight in a realistic way. The chip progression through leveling where you can swap put chips on the fly but not all of them make it very easy to switch weapon styles too if you get too bored of playing with the same class
Something to note that wasn't mentioned in the video: dodges do not have invincibility frames so you can't pass through attacks by dodging. While it makes the fundamental combat more challenging, it limited level design a bit and enemy aggression/pressure and groups are uncommon. Most of the fighting you'll do one on one and in the few instances you do stumble across a group of mobs you're better off kiting them off one by one.
Near the end it's very common to fight against group. Moreover it's not difficult because you already know how to play your build properly. But yeah, it's much easier to play against usual mobs in DS. Because you are invincible in block and invincible during dodge. Surge is not only about character progression. But your skill progression too. And it's very satisfying that you can fight against dog+2 enemy at the same time.
Also I'm surprised he made no mention of the hopping/ducking mechanic. Most reviewers never touch on the minor points like that, but anyone who plays this game ought to know that if you manage to successfully hop over/duck under an attack and land the counterattack, it's seriously one of the most damaging attacks you can do and it knocks most enemies on their asses.
@@THEmonochromebanana I'm revisiting soulslikes after beating elden ring when it came out, just finished nioh and has been the hardest till this point, just bought the surge and this sounds like a very good piece of advice
Gameranx is definitely my #1 place to go for things like this. I feel I can always trust your judgement. Plus, you're all really cool people. Can't beat those odds in my book.
The only thing I think surge lacks is much enemy variety, it starts with the zombies and the drones, it evolves into other machines and other enemies who have the same movesets like you, but it kinda stops there. That is my only problem, the plot is actually pretty good but because it's hidden, like any other souls game, you have to dig to find it. And since you guys from gameranx had to throw the review as soon as you can, I can see why you find it shallow. Sorry but for me that's a problem in this review. The bosses, while they are few, they are extremely atmospheric, and for every boss killed you get their weapon, but if you kill them in a specific way (which is actually the hard way to kill them), you get a version 2.0 of the weapon you're promised, which is a way better reward. About the leveling up, you invest your scrap in making gear or maximizing you power core, which is the main stuff that let's you use better implants (the implants are basically you maximizing health, stamina, energy, other nice superpowers), and these implants are your main level up system, your health is always 100 points, but there are implants which you can use to have more health, but if you find in your path an implant you think is better, you can always change it in its place (which means you can balance the game yourself if you think you're too overpowered, or try as many builds as you want). Beside the lack of enemy variety, the only other justifiable problem with the game is the vents you can use in the game (the shortcuts), they are too similar and make the game look same-y, people criticize that all areas look the same, but in fact the truth is that all areas have these vents which creates the illusion that you're in the same environment (they're just overused, but they actually make sense in this world). Great game, very polished, very good story (its the great company who wants to make everything good in the world but something goes wrong, who's the guilty, is the guilt justifiable, how did the responsible react to the event, how everyone else is coping with this event, what's the lore with every area and gear and the history of Creo).It's a souls like story telling, so if you want to learn everything, just look in the corners of the buildings.
I'm a couple hours in and I can't wait to play it again. The combat is intuitive, fast and fresh with the execution animations being the cherry on top. Grinding for necessary parts doesn't feel like a chore but rather a treat. The futuristic industrial setting is a nice departure from the Souls games.
After Lies of P I found the Surge 1 and 2 and oh man these games in my opinion are way underrated. Got both on sale in the PS store recently and I feel like I robbed Sony for once. lol
The only thing you need to know before buying this game: Dark Souls + Sci-Fi. There has been no real 3D iteration of this duo in a game before the Surge.
I played Lords of the Fallen. Got a little far into it before dropping it and hated how clunky and slow and terribly designed it was. With that in mind, I love the Surge. Two additional points to Gameranx; there is a timer when you die to get your items back, but the timer increases when you kill enemies, so you can still progress through the game the same way you did before you died instead of having to rush through and get your items. Blocking is incredibly useful against human type enemies. I haven't tried it against the larger mechs but blocking is wonderful, coupling it with the dodge they really do make a good hybrid system for approaching combat. I'm not too far into it so I won't comment on the story but I really adore the detail they put in to the environment, I know many people won't notice but it really is quite detailed and even informative in some cases. For example, one of the first bosses would generally be unintuitive like Gameranx said, where without help or information its difficult to figure it out, but in the environment there are signs that other NPCs have written that hint to what you're supposed to do, which I won't spoil in case people want to give it a shot. The level design is amazing. Its definitely better than the Souls series, and probably better than Dark Souls 1. It contends well with Bloodborne's style of level design too. I love the detail in the little stories too, like the descriptions on the items or even how you have the companies brand at the bottom of your screen because you're using their interface, and even how health bars only show up because of an implant you've gotten. Detail in the environment factors into this too, but I know everyone won't appreciate it. They don't have to either, but its there if anyone wants some more depth to the game.
it's harder than dark souls, and im not sure if thats because of the mechanics being broken, or because the enemies hit like trucks almost from the start of the game. but i like it so far, just got it a few hours ago
I played it two days after it came out. Its a really good game. Rocking full Scarab and a ASTir Vibro-Cutter. Health Boost (purples and blues since (fully) Scarab Set increases the Modifiers of HP Boosts) Energy to HP and Finisher Heal 50% Energy Save (stored) Increase Energy amount per hit And one HP Injection. I'm a Walking Tank.
i really couldnt understand why so many reviewer say this game is bad, i tried it and i cant stop playing even repeat it with ng plus 2. its a great game if in your brain always compare it to darksouls than you are a fool they are different game so play it and enjoy it as it is don't expect the surge to work like darksouls and complain if it doesn't. i really regret to listen to them who rate surge as bad game so i didn't try the surge early on, until its free on psn.
Dis is the first souls-like game i've picked up and truly experienced pain. I love this game and its mechanics, it is insanely hard and you might drop it here and there, but i assure you, that you will come back to play some more. 11/10
Does a garden bloom overnight? Was Rome built in a day? We all know the answers to these questions so why does everyone expect the atmosphere to be healed so quickly.
Favourite weapon/armour combo is either Ironmaus, every implant slot filled and then twin rigged. Another good combo is MG gorgon / twin rigged / single rigged / staff or even chrysalis armour, twin rigged and then implants which recover health upon execution which boost your armor set bonus significantly
what i think is one big positive thing: you have to use your brain. What gear do i need, Learning your enemies...use your drone right and so on. its much fun and very challenging.
And here I am, 2 years after this video has been published and actually AFTER I bought the game on Steam summer sale. And so far after like...6 hours,I can only confirm what's been said in this video. The game is definetely worth getting and it's refreshing in the soulslike genre. Now I just hope I'll be able to finish it before the sequel comes out,'cause yes,if you're interested in the subject: The Surge 2 is going to be released on September 24th
Alex Wagstaff true, didn't play lotf because of the gameplay, didn't enjoy ds3 after playing Nioh, but I enjoy the gameplay of the surge. Playing on pc tho, don't know how good it feels on ps4/Xbox tho.
Just Bloody get the game it's a masterpiece on it's own!. also just level up if ur stuck on some stages. and upgrade stuff. building implants is essential.
There wasn't a word for Souls-like 5 years ago huh? That's pretty fascinating. Now it's pretty well known. Some games widely debated on if they fit into the genre etc. Well, it looks interesting enough, I just have so much going on in this genre I can't decide if it's worth trying to get lost into, I tried The Surge 2 and just couldn't get the hang of it. I still have to finish Elden Ring and Demon's Souls Remake as well as dabbling in Ashen and some non Souls-like games. I'm trying to get convinced here.
I picked it up yesterday afternoon. I have to tell you I sucked at dark souls and it would seem not just dark souls but anything dark souls related... in 3 hour's of play I died around 13 Times. I really like the progression state of the game and will continue to die to the end of this game till I finish it. I give it a 9.5/10
It's a really solid game! I haven't beaten it yet (but I've been to all but one location yet), so far, the only real problem is the story/side stories. The limited world assets is also a bit annoying. The main thing, as a huge souls fan, is that this game is actually fun and intriguing! In contrast, lords of the fallen was only fun half the time.
I haven't felt the calm rage of losing potential progress in a long time. Honestly not since playing dark souls 1 for the very first time, and this game gives me a lot of the feeling again more so than ds2, 3, or bloodborne. I very much love to hate this game, it makes me so angry at myself for stupid mistakes that I know I'm making but can't help but make. And the combat pace I feel they got just right. It's not quite bloodborne in speed, but faster than ds3, yet still manages to get the clunky feel of ds1, and it just feels right. I'd very much recommend this game to anyone who is a fan of the rage inducing souls like games.
It's worth mentioning that the tech scrap retrieval timer is partially refreshed with each kill on your way. Also, could we call it the Souls genre? I feel Dark & Demon's Souls really defined the genre to an excellent degree.
Actually when you hold the block button if you use the right analog if you press it up you'll jump if you press it down he'll actually duck down so you should acknowledge if you can get good with the way the blocking system is now that you know you can actually duck and jump sometimes it's a lot easier to do that than it is to just roll the way and end up with a huge gap
I liked bloodborne. Had fun with Dark Souls iii. But I LOVE Surge. Surge 2 is a day one get for me. Also if you want some great extra fun, the DLC for Surge is worth it.
I go 100% fashion souls for armor, but for weapons I really like the claws of the gestalt, and on the other side of the spectrum, the MG judge v2. They both look badass and have really unique movesets (and high damage).
Is there any multiplayer mechanics? the one thing i love the most about Souls series is the fact that you can fight other players and you can really get a sense of your build through PVP.
I'm only at the second area at this point. It was fun getting the scraps to craft my own suit. I found the rhino suit to be sluggish and drained A LOT of stamina, which coming from the Lynx armor set is obvious so I found myself switching back to Lynx just until I can get some better armor that won't completely destroy my stamina bar
I've only beat the second boss and I can say this game is punishing. If you aren't constantly checking corners and memorizing the area you are in you're going to die. If you get to cocky with an enemy and impatient you will die. On the other hand it feels so good going through and cutting down scores of enemies.
the Devs have come a long way from Lords of the Fallen and I must say that they have improved a lot with this game. This game is fun and addictive! The sci-fi elements and crafting tech adds to the experience. Been waiting for a sci-fi souls like game. Not to mentioned it runs pretty well with my PC with less storage space. Good job, Deck13!
Solid through and through. Only thing I don't really get is enemy AI. It's rather good in combat, but it's often that they will just stop paying attention and leave if you kite them bit too far, and they don't turn around until they reach their base again, even if you chase and hit them from the back, they just keep running. Other than that though, it delivers a LOT of fun, is VERY polished and well done, and runs exceptionally smooth for how good it looks and sounds. Leveling system is also very nice, makes the grind more involved without complicating things, very interesting and easy to figure out The devs definitely learned from their mistakes with LOTF, and I love to support that kind of attitude.
Favorite armor so far is the Liquidator, the green lights sold me. And as for my weapon of choice, that would be the Firebug Throttle. That L2 L2 L1 combo is fire.
I really liked Lords of the Fallen and enjoyed playing it (~40h) on PS4 when it became free as part of PS+. I would never have picked up a game of that type myself after trying Bloodbourne and being absolutely destroyed. Now with The Surge out by the same devs as LotF I am very much enticed to look more into this. And I love the setting.