Today I wanted to go over some of the more interesting questions I've gotten for Monday Mailbox. Twitch Streaming: / matimi0 Twitter: / matimi0 Facebook: / matimi0 Subscribe: / matimi0 Music: CanCan - Offenbach
and i feel like the question right after is supposed to be a reference to the older R6 games where if your operators die, they stay dead for the entire campaign
What do you think about an operator whos gadget just wins the game. The operator is on offense and defense so whoever uses the gadget first would win. I think this would increase the skill gap in r6 too!
Jackal has his reasons atleast he doesn't see through walls like pulse repeatedly pulsing the heart beats. Jackal id so exposed for seconds staring at a footprint
Do you think that Finka should get a buff where she can revive herself with the serge when she is injured? I don’t see why she can’t get herself up but doc can with his ability
Monday Mailbox idea: What if we added muzzle attachments to shotguns? Maybe have different chokes to make the pellet spread tighter, or wider like what Bo1 had with the different variants like the sweeper or hunter.
Uhhh no? Itd wouldn't matter regardless especially in a game where headshots mean everything in this game and automatic guns dominate alot even in close quarters.
I actually think perma death for ops within the same match would be an interesting mechanic. First team to run out of ops loses, or it forces the team to play as Recruits. I'd want to see it as an LTM.
I was thinking they were bassically describing Wamai. I feel like when they said forcefield, they meant more of an aoe. I dont see why that one was a big deal as it was just a mix of Aruni and Wamai
Sunday mailbox: Do you think rainbow six siege needs more challenges/grind. I find that there’s probably a month each season total where I don’t have anything to do besides just play the game. What do you think of the idea of operator challenges e.g 1000 nades caught with ads, and when you complete these challenges you get a skin that shows your good with that operator
Sunday/Monday mailbox. What are your thoughts on a auction house, let’s say u get a duplicate black ice, u could put it on the auction house for an amount of time, and players can bid for renoun until the time is up, highest bid wins the black ice
This would be great for players, but Ubi would never implement this. It would just push players away from buying alpha packs, and they wouldn't wanna give players that much power
@@Hakumai_o7 it would be terrible because first things first it would never be implemented for black ice right and second, R6 doesn't need a betting system like csgo
On the question about for joining a mid 4v5 ranked game. The best way to go about it is having a separate playlist of joining 4v5 games but the Caviot is if you win or lose it doesn’t effect your MMR it’d be the best form of warmup as it’d be real ranked rounds without the penalty
In the past the Siege devs have said that they don't want Jackal to have real dogs tracking his targets. However, with Iana in the game what if he had hologram dog "drones" to deploy and track his targets for him?
I really like this idea I think that it would be you see the footprint and then it would send out a holographic dog u then follow the dog to the person, like what real hunters do with dogs
Question: if they made gadgets like jagers and mutes semi indestructable like melusi's or the placeable cams do you think it'd change the game significantly?
thoughts on a team chat instead of drone phase. defenders still get prep phase but attackers get team talk phase. as soon as the round starts the the location of the objective is given nothing else. invites players to try and drone out more. also more time might be necessary for this idea
Last one could easily work, just make it a support queue that throws players into these already low numbers games at the cost of having to play something like a recruit, or even more limited role. They can choose this special queue for faster games, some type of gift such as exclusive skins or renown boosters, and serve as an deterrent to prevent leave/rejoin manipulation.
I like the pulse idea. Maybe like one manual pulse every few seconds. But perhaps he has to touch his glasses to activate so it takes a second to put his gun back up?
What do you think about an op that can be picked on def and atk but they would be more like a recruit in terms of a "character". I have no idea what the gadget would be but I think it could help with the one op per season.
I actually have joined a ranked game in progress before. This was way back, before Kafe even got reworked (which I remember because it was on Kafe) - or hell, anything got reworked. Think it was a one time glitch, and that we actually ended up winning, as I joined down 1-2. Very strange
How do you feel about an option where you can choose to join mid game matches, or instead of restricting you from playing when you exit in the middle of ranked matches have it to where your only option is to join a mid game for set amount of time.
For abandon cooldowns, it should work like a threat indicator, the less a person leaves matches, the higher chances are that they had a reason, if someone disconnects from every other game they’re probably doing it on purpose. So have a system that dishes out cooldowns based on how troublesome you are
I've always thought a nice idea for glaz might be to give him a low tier primary smg and rather than having his Inv scope on his dmr have it so he can just turn what ever optics he uses as an inv so he could have an smg with an inv reflex, it might be abit over powered they'd have to maybe tweak the inv scope to balance it but I think it could be nice if done right
There is a reason why there is the saying “No idea is a bad idea”. You cant have a worst questions since they could be over powered but they could have a fundamental basic structure for a new OP idea
Have a reward boosts for picking different operators. No punishment if you keep playing as the same operator but you can get a little more by swapping around and playing as other operators.
What would think about giving Sledge a "quick attack" where he quickly jabs the hammer making a hole roughly the size Aruni makes. He pokes a hole and gets his gun up quicker if he just wants to make a small hole to look around or do a murder hole.
What do you think of an operator that can throw a gadget that deploys a hard foam substance? It would act as a soft wall after deployed. This could fill in holes in walls/opened hatches, and it could be deployed on a soft wall to creat a double soft wall (takes 2 sledge hits) to remove the situational aspect.
An idea: how about a defending kamikadze drone operator, they probably would be like an impact Granade dmg wise and you could pre place them to either watch a place or detonate em to destroy gadgets?
For joining rank mid game: maybe ubi makes a que pool that ppl can offer to que up late match but they don't win or lose elo only get like renown or something for their troubles. Honestly once people hit their desired rank they may only want to play like that.
What are your thoughts of ubi making it where if you Disconnect from a match and get banned because servers wasnt working etc. You could fill out a form and gain 15 elo and revert your ban. This would be a In game feature and once they respond they would give you either 15 elo or the elo you normally gain IF you win and resetting your ban time.
Honestly, I've seen games where if you join a match in progress, it doesn't count the loss against you. Maybe make it so if you join a match in progress, any SR loss you take from losing is greatly reduced, but if you win, you still benefit from it.
What do you think to a castle rework where he loses his 3 baricades and has a single window/door metal reinforcement which can only be breached with a hard breach gadget. Also this would go to the floor so drones cant go under it and also defenders couldnt impact trick. Also then you could give castles original baricades to other operators as a single secondary gadget?
Hey Mat, how about for a 4v5 situation the team with a full squad loses a random player each round? They would still be able to look at cameras or drones for callouts.
Monday Mailbox: As a console player, I know the struggle of playing against keyboard and mouse. Thankfully ubisoft is looking into options to help with that but if they don't figure out a way to out right ban It, I have an idea. Back in battlefield 4, there was a controller setting (at least for ps4) that allowed you to lean from tilting your controller. Wouldn't that be a good solution to decrease the gap of fairness between controller and keyboard at least for the time being, if ubisoft was to introduce an option like that?
Hey Matimio, one question for Monday Mailbox. Do you think Ubi should add mvp animations to store? Example : clapping animation (for any op) when you get mvp
Ubisoft needs to stop letting players have so much control over their severs I have literally the most abandons I have had my entire career because of dossers I now have a week ban because of it
Yeah I get dossed so much, I had a game the other day where I got 3 times and then my friend got kicked twice, the worst part is that people who do it arent even good like we brought to overtime while we were down a man
for the join for mid-ranked just have the same system as COD, if you join in a match and lose it doesn't count against you but if you win you still get the points
Monday mailbox, what do you think adding cloaking to castle's gadget and if it takes damage from bullets it gets wobbly and when you melee it you see shattering effect. Also to make it more balanced we could add green haze to it so you can figure it out that there is a castle barricade from distance
Honestly put glaz on defense, but have extreme light sources blind his scope. Outside makes the scope useless, and looking at flashbangs blinds the scope as well
The operator who makes other op's gadgets cloaked is definitely game breaking. The only thing I could think of that would be balanced in that same vein would be someone who could reinforce other gadgets to where they need to be shot more than once or would be disabled instead of destroyed by twitch/thatcher.