@@DreyfusLagoon Actually, I think From missed the plot with heavy armor, if it isn't because poise, there's few cool looking sets on the heavy category. Its all ugly helms, except for solitude tho, but that is an exception.
@@abrahamrangel2326 that is very true. But the very small amount of good looking armor has terrible stats. The only good looking set in the entire game that had decent stats is the banished knight set (the one with the cape and the helm with the hood), but the leg armor has to be replaced by the scaled legs because the duck feet look horrible.
After watching this video I can only imagine why GANKERS hate invaders so much: they just can't cope with the reality of them not being able to outplay a single player in a closed room. They blame invaders on their st...y...
Elden ring invaders are different than the gankers of old, well actually most of them are gankers of old just on a new game. But in ds1, 2 and 3, the only moral high ground that they held was that they were defending the solo players from getting invaded. In elden ring since that can’t even happen unless invited they are quite literally just trolls who need the advantage to win. Even in a “fair 2v2” the host and his buddy can’t even hit each other and the host is almost always rune arced as well
do not forget that G9 level of skill is on the high end, if you think this is the experience of most gankers, no. its not. There are plenty good enough invaders out there, don't get me wrong. But most of them are set to lose, and in my experience its not an enjoyable experience overall. Most pvprs keep doing it because they like the game or the challenge, but its quite frustrating most of the time. For instance I can go a full day having 21 invasions and only winning 3 of them, 3 were instant fog walls. That's a rough 16% winrate, or 84% of winrate for hosts. So go figure of something is stupid about this game.
Like what other comments have said in other previous vids, bringing back weapon durability and increasing FP consumption would've solved a lot of problems. Whenever you used a weapon's special ability in DS1 & DS2, it would eat up a large chunk of your weapon's durability, so that it would force the player to take a more tactical approach to whatever fight they got themselves in. Katanas especially had low durability. And if the weapon was getting weaker, all we had to do was either apply repair powder and call it good, or rest at a bonfire and restore everything from there. If FromSoft would've brought those back, then the game would've been a lot more playable and more challenging. But then it would've been "ToO hArD" for the casuals.
Disagree; durability isnt difficult its just annoying (anyone whos used tonitrus in bloodborne can attest to this). Easily circumvented too by multiple copies of weapons, or 99 repair powder. The only durability system I liked was in Lies of P, because of the grinder making it a more of a combat action rather than something you only do between encounters. I think better fp balance would be enough; durability would be redundant.
atleast 88/89 (most armor sets will give you both) when wearing bg tali, but wearing armor that doesnt need a talisman to get these stats will obviously benefit you bc you have 1 more talisman slot
Crutching on high poise while complaining about crutching on light roll will forever be my favorite elden ring argument. Both allow you to play completely brainless.
i mean if you can retain high poise on light roll like steel did then i would take it but getting up to 70 endurance and missing out on crucial damage seems not worth it i learned how to play with guts gs and full solitude armor on lvl 150 with 50 endurance on mid roll and it pays off most of the time