"THIS PLACE KNOWS NOTHING OF WHOLESOMENESS AND DECENCY!" not even 2 minutes before in a torcher chamber..... "Mmm... this is not bad. Feels like home."
@@chakirattklawzitzki259 the idea of salyspyre being a child at a toy store but the toys are complex and painful torture devices is probably one of the more fitting depictions of saltpyre's personality
Sincerily, thank you for getting those dialogues, in behalf of all of the community. It might not have a lot of views, or a lot of fame out of it, but when peoples will take about this series on threads, on discords, on reddit or on 4chan, they will have a way to find back all those fine little lines you took so much time compiling. In their behalf, we thank you all.
The sequel surpasses this game in a few aspects. Gameplay loop, content and advanced in graphics. The shear weight of dialogue in this game is incredible, the sound design is far better, the horde sounds and atmosphere are far scarier and oh my god the artstyle is just so much better than Vtide 2 it hurts.
Overall it very much feels like a L4D vs L4D2, where 2 is definitely an improvement in gameplay but doesn't capture the same vibe that 1 nailed so well. Also "advanced in graphics" Ehhh is there any really? I wouldn't say 2 looks any better from technical standpoint, hell thanks to 1's nearly perfect artstyle 2 almost looks like a downgrade.
The style is the same, but the shift from urban combat and dark woods was somewhat lost in VT2, or rather, you’re witnessing the dawn of an attack on a mostly intact city compared to the sequel where the city is barely recognizable after the Pactsworn basically won the first phase Aesthetically I prefer VT1, there are signs of recent life even if everyone either evacuated or was slaughtered and the Skaven aren’t quite done with bringing the city down yet
Vermintide 1 has the atmosphere, Vermintide 2 has the stronger staying power for gameplay loop, which is solid to a future experience. Plus, getting new weapons in Vermintide 1 was PAIN you got maybe a chance at one weapon, randomly across all five characters. Vermintide 2, you get a chest, gives you 3 items, be it accessories, or a weapon for the class you had. Unironically, one time, I failed at getting a weapon I wanted in Vermintide 1 because I grabbed one too many loot dies. I hate when you get punished for doing well.
@@corvus9490I'd say more accurately art direction. 2 has the graphics, but 1 has superior art direction, and thus didn't need amazing graphics to prove itself, it just needed amazing graphics for what it needed. A 10/10 in art direction and 7/10 in graphics does win typically versus an 8/10 art direction and a 9/10 graphics, since it hits the art direction very well.
I... I don't think Saltzpyre understands what a Grey Wizard is. (Inherently dishonest, but also typically *extremely* loyal) 2:12 I mean. They did. Just their method of dealing with them was 'make sure no one pisses them off and occasionally try to point them towards enemies.' Because... y'know, hyper-advanced technology, thousand to one odds, etc. Unfortunately it didn't work. And now... well, this guy doesn't *seem* to be doing much, but then he does keep the people who are overtly doing things safe, and just because a Grey Wizard doesn't seem to be doing much doesn't mean they aren't.
I like Saltzpeyer. A zealot he might be but he is a pragmatic one. Otherwise he would have not let Sienna help and probably have killed both her and Kerillian.