On one hand, the Nein will be the only ones with a dedicated healer. On the other, Grog and wild-shaped Keyleth can really soak up damage. Not sure if Yasha's whole "can't die while raging" thing will be allowed.
@@myrmidonmamori yashas ability would be allowed but after reading your comment, I'd forgotten about keyleth multiple wild shapes so that balances. This may be a better (certainly longer) fight then I first thought
I know it's not really supposed to be canon, but if we imagine that they were stripped from their original timeline to fight in this battle, Percy must have freaked out when Beau recognized his gun as "a rich boy toy" because it means his technology will inevitably escape him in his future.
Taliesin has actually talked about this! He's said on Talks that Percy knew that inventing the gun would inevitably lead to many deaths when the technology spread, and that this was a deal he was prepared to make to kill the Briarwoods... He wanted to play the person that knew how deadly their invention was and made it anyway
I miss Vox Machina and the Mighty Nein, although the Dalen's Closet one shot was the perfect ending for VM, not sure if I want them to continue again past that for a long while.
For those of yall who say that its stacked in Mighty Nein's favor. I will say that they played strategically well. I recently played in a pvp that was a 3v13 all lvl 20 characters, the whole premise being that it was what we believed to be the 3 strongest characters in both of the campaigns we've played vs the rest. And I was on the team of 3. And our team won so hard that 2 of us didnt take any damage, and the 3rd didnt go below half health. But the only reason why we won was because we had a solid plan that we worked on and tweaked literally for 2 months in advance, and the only ways to break our strategy were obscure spells that arent usually used in combat, or spells that would be used not for their main purpose. All that to say that with enough strategizing and planning, it doesnt matter how much the odds are stacked against a team, it's still possible to win, and I think the Mighty Nein only had a slight edge in terms of raw strength, but what really won them the battle was their strategy
See at the time I thought that Vox Machina had a bit of an unfair advantage with just the sheer amount of magical items Matt gave out in the first campaign. I was happy to see the MN win but I guess that’s because I started on the second campaign and am only 40 episodes into the first campaign.
@@ellap73 I also thought similarly when I was looking at the match-up. But I figured that it would be balanced out by the fact that the players had most recently played the MN and so they understood the play-style better than VM, who they hadn't played in a long time
@@codewordbw3340Also can’t forget that the players created the Mighty Nein characters with all the knowledge and experience that they’d gained from playing the Vox Machina characters for over five years, who had in turn been created as many of the players’ first introduction into DnD. Basically, the Mighty Nein were better optimized to be powerhouses for an Actual Play series from the get-go, while Vox Machina were casual unoptimized characters made for a home-game. Mighty Nein had great strategy, optimized characters, and recency of play; Vox Machina had nostalgia, in-world lore, and great gear. As much love and bias I have for Vox Machina, they were gonna struggle no matter what.
I don’t see anyone talking about this but can we all agree that everyone’s outfits are awesome in this? This is honestly probably my favorite look in particular of Matt overall too imo, it’s so cool
Even if not officially, I would be not at all surprised if some of the #lvmcrew who are ardent critters end up making a handful of those shitpost animatics for the top scenes. (like the "VM dance to Thriller" thing)
@@yoshiguy123 lol monks are good but really it was just some fatal misplays from VM that good MN the underdog victory. On paper VM absolutely outclass the MN based on their gear: scanlans horn, vax's dagger, vax's boots, pikes armor compared to the singular vestige of the MN. The MN just recognized these disparities and played around them while VM simply didnt adapt.
@@marcelbieganski3789 Matt allowed fjord use a reaction to avoid falling on the pit of lava, whem really he should just fall, but i guess i was to early on the battle, and it would be bad for the content...
I actually like the fact that she's a cleric with a high strength stat. She used that strength in ways that others wouldn't have thought of like breaking the gate in the sewers and whatnot. If I remember correctly I think Laura joked about Jester being so strong because she was constantly moving art supplies around which makes sense. Easels, large canvases, and paint cans aren't light.
Caleb can banish both grog and keyleth because both have pretty low charisma... and while the rest destroy vex, i'm pretty sure is a easy win for the nein.
@@arunoc7208 she can absolutely die. Get her to dead but raging then do any number of situation. 1 have her be the last one up and just stay out of her range if she falls out of rage without a heal she dies. Kill her then banish her. 3 kill hold person. 4 plane shift. 5 kill restrain spell (less likely)
@@TheGerdakaBM MN also has shit tons of healing, plus really good damage. VM are definitely strong, but the MN were built more strategically since the players understood fifth edition much better by this point. I mean, Yasha alone is gonna be a nightmare, but throw in cat's Ire, Earthen Grasp, Disintegrate from Caleb plus Caduceus for healing and tacking vulnerability onto people. Grog and Keyleth are gonna be the biggest threats from VM, but Grog can just be polymorphed by either Caleb or Caduceus. While Keyleth's spells could just be yoinked by Counterspell. She also wouldn't be able to cast most spells while shifted since she wouldn't be an archdruid for this fight. What Id be most interested in seeing is how the dynamic between Veth hiding and Vex's monstrous passive perception play out.
@@TheGerdakaBM her Rage doesn't end unless she is incapacitated or chooses to end it thanks to Persistent Rage so just staying out of range doesn't work. As for Plane Shift, Hold Person and restraining spells, the only ones who can cast those are Keyleth and maybe Taryon (I'm not sure about the Artificer spell list). If only Keyleth can cast them, then Caleb can Counterspell her all the live long day since the only other magical persons on this half of VM are Vex and Taryon, two utility and buff casters, with Vex focusing on attacking mostly. Finally, Keyleth does not have access to Banishment, and I'm pretty sure Taryon doesn't either.
Look, I wanted to enjoy this so much, but I'm solidly in the camp of this was SO stacked in the M9's favor that it made me not really enjoy it. If Percy hadn't stayed solidly on the field the majority of the time, VM would've been done almost immediately. You've got two utility characters and a distance fighter against a broken monk, a Vestige-wielding Paladin, and a wildcard Cleric...not the most balanced. The biggest foul to me was Laura metagaming Vax's boots. Jester would have had NO IDEA that the boots were a magic item since she didn't see them activated and specifically targeting a Dispel at them SEVERELY nerfed Vax for the entire battle. Must still be salty Liam carried them to Vax's grave instead of giving them to Vex, haha. Okay, now that my rant is over, I can go back to enjoying these make believe characters doing their make believe things. Hopefully I'll get more enjoyment out of Round 2 if (when) it happens.
@@mattrobinson5479 Oh shit that's right. I was gonna agree with OP but yes, that Trent fight totally set Jester up for that vital play. Damn, Trent Ickythong is so toxic he ruined things for Liam in another other afterlife.