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Welcome to 3D-Coat: Part 18 (Texture Baking) 

AlienMinefield
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Check out 3D-Coat here: 3d-coat.com
Welcome to an overview of 3D-Coat; a fantastic 3d sculpting, retopology, and texturing painting application. In this tutorial series, I will be going over the basics of 3D-Coat. We'll discuss the basics of the sculpting tools, voxel and surface based workflows, retopology, texturing, and more!
This tutorial series is intended for absolute newcomers to 3D-Coat. I will not be going over every single tool and will gloss over the advanced features.
I hope you enjoy this series and find it useful!

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3 янв 2016

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Комментарии : 12   
@kerynadcock2226
@kerynadcock2226 8 лет назад
Thanks for all the excellent tutorials- clear concise and a great help.
@jeric_synergy8581
@jeric_synergy8581 7 лет назад
Your tutorials are INDISPENSABLE for getting up to speed on 3DC! Thank you so much. I've been pimping these videos over on the LW Forum, hopefully driving some traffic to you and 3dC both.
@MZONE3D
@MZONE3D 4 года назад
So good. Thanks for sharing
@lavanaut
@lavanaut 5 лет назад
I've had problems following all sorts of 3D modelling tutorials, I've messed with Maya, 3DS Max, Zbrush, Blender and nothing ever clicked. I'm naturally a web programmer and switched over to Unreal just needing some basic models for my game demonstrations. You explain it really in detail and well, not sure if it's just because of you, 3D Coat's interface is awesome or what but I'm able to do anything I put my mind too now. Thanks a ton :) Do some more hard surface tutorials! Subscribed.
@manuelhelbling8727
@manuelhelbling8727 7 лет назад
Nice Video, but when i bake my Character I only seem to have I voxeltree layer and I cant get rid of my decimated high poly wireframe :/ maybe you know why I have the amateur version of 3d coat it says educational. Hope u can help me out
@rezasenohawan3476
@rezasenohawan3476 5 лет назад
What happen if normal map preset set to 3dsmax then open it on maya zbrush or daz studio, or 3d coat have universal preset for every software, does the normap calculation will get total ugly or only slightly change
@AlienMinefield
@AlienMinefield 5 лет назад
Different software read normal maps differently. A normal map is composed of the red, green, and blue color channels. If you open a normal map in Photoshop and look at these channels individually, the way the normal map is calculated makes a lot more sense. Essentially, blue channel will be neutral, the green channel will look like it is being lit from above or below, and the red channel will look like it is lit from the left or the right. Some software invert either the red or the green channel when reading normal maps. 3d-Coat is capable of reading each possible configuration, but if you use the wrong normal map preset in another program, you will get some pretty nasty UV seams on your model. It will look light the bumps/ridges are invert from one side of the seam to the other.
@GnaReffotsirk
@GnaReffotsirk 8 лет назад
Is it possible to use a mesh from Zbrush and low poly from Max to bake normal map?
@mikehow7619
@mikehow7619 6 лет назад
of course you can. say your high mesh is from zbrush and your low mesh is from max you can you xnormals to bake the normal. I also believe you can even bake your normals right from Max.
@fractalelement857
@fractalelement857 7 лет назад
for what UV stands for ?
@AlienMinefield
@AlienMinefield 7 лет назад
It actually doesn't stand for anything. UV coordinates are used to map out textures onto 3d objects. They only use 'U' and 'V' because 'X' and 'Y' are already used to refer to the 3d object placement.
@fractalelement857
@fractalelement857 7 лет назад
ok,got it, thanx
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