Mentioning the Bilgewater event and the Ruination in the same sentence feels wrong no matter how hard you insult the Ruination because it doesn't deserve the comparison.
@@BoopaKing Right? Like, they're not even the same tier. Could you imagine, right, if Viego's design wasn't Sephiroth trash cloning and before release BotRK was just quietly removed from the game with no explanation for a couple days? Then, like, not even a week later there's a trailer hinting at the return of the ruined king? Man, that would have been like... Actually good right? Instead we got bishi anime protagonist number 47,00 and a sword so fucking stupid looking it should cut off his own arm for daring to wield it wrong. And don't even get me started on what they did to Thresh.
@@Zero-zr6xx Yo dawg, thanks for the perspective! You right, I should go outside and stop caring about stuff because you in your infinite wisdom decided it's not important. What thing do you think I should do while I'm out there, since you clearly know what the most important things in life are and are the ultimate judge of what is or is not significant.
Jhin's teaser: Ooo he's cool in a creepy way Kindred teaser: Wow they are creepy in a cool way Fiddle rework: I'm never going to my grandparents' farm ever again.
@@ShinDSER all I'm saying that Aatrox is pretty good rn and he enjoyed an amazing pickrate in competitive. The old champ was killed but there's not a lot similar to current aatrox
Its technicaly better, she cant be targeted by anything or anyone outside the area at least vs xin you can still target him so it doesnt fuck up the pathing of the ranged attaker.
The three chads in the last row, even tho they don't feel like their old version are extremely fun and well thought, even tho Galio could do YOU KNOW WHAT and Aatrox lost 3/4 of his kit since rework, but are still some of the most respectable champions in the game. And then there is Tahm Kench.
I miss the old Aatrox. But creating a champ with his old abilities wont feel the same because I got used to him being the one striking down from above, draining blood from everyone than finishing you off with his E while he resurrects. That was just so memorable in aram. :,(
Oh god she was so toxic. A completely random passive that's only somewhat useful in the jungle (50% less damage from minions)? Also a Yi ult with a FUCKING HEAL? Like wtf was that?!
when he was talking about fiddlesticks being over any wall i was really hoping the creepily edited clip from Rogue vs Misfits would play because that crowstorm was the best crowstorm ever done in the history of ever
I love how Pantheon's rework didn't retcon him but added to his lore: The way mortal replaced the Aspect is in the story, in the model, in the abilities
@@Didi_Marth Soraka has been forgotten as well. I remember when her falling stars stripped mr and she could give both mana and hp... Mages and supports buyed mana pots instead of health ones.
Definitely Nunu, Pantheon, and Warwick for me. They brilliantly expanded not only their kit but also their lores, and they kept the spirit of the kits while at the same time making them more fun overall.
@@MrLolguy93 Yeah, but while I find her reworked kit really fun, she just doesn’t feel like the same character anymore. I put it on the level of Sion and Galio, where it’s less a rework, more an entirely different champ.
i disagree the nunu rework completely killed what nunu was supposed to do and completely changed out he played we was a lot stronger before the rework and now he sucks. i mained him till the rework averaging over 20 kills a game like the aurelion sol rework which was trash rework
@@Maddogg500 They just made him more fun to play while still conserving 2 massive parts of her kit, old W and E didn't fit on the new (and way better in every single way) theme and design. I absolutely love it.
I think they did a great job with Sion. He still has the giant beefiness, he has stun, that not just a point-n-click one person and his ult is probably one of the things that you go "Oh shi... train is coming" But i'm a sion main, so i can be bias.
New sion is so damn metal and cool in design. The crown of jarvan for a jaw, the knife pony tail,the stitching and furnace. And his gameplay matches his lore. You feel like a weapon of war charging into the frontline and being unkillable and his passive is fun af just to run into enemies without care
Indeed his design is awesome. However he completly lost his character and feeling. He went from a slow but unstoppable Zombie to a Train that revives. But the main reason why he feels like a completly different champion that shouldve just been another release, are his cooldowns, animations and therefore his playstyle. He was bad at catching up, but when he was in your face youd die in seconds (somewhat like trynda) and now he has this slowass q and the ages of revival animation. So yea i totally agree that Sions rework was good since he wasnt much more than a tankier trynda with real cc (or a walking Veigar r for all those disgusting ap players xD) but ill still always hate it cuz it completly removed a champion by its cooler but slower and weaker cousin (at least thats what new sion feels like to me).
Okay so you put Sion, a really good rework that completly changed the champ tho in bottom tier and then you put Swain who is completly changed and can't even be played in his old lanes anymore in top tier. Sure. I miss old swain every single day.
Old Swain could burst you with dots as well as Malzahar (who also got reworked and nobody remembers it) and was killer both mid and top. He's cooler now, but aesthetic is definitely Lucius Malfoy ripoff instead of crippled but terrifying strategist mage. The fact he had a bad leg *in Noxus* and still showed up just about everyone in terms of his tactical and magical skill made him so badass.
@@Vuosta Old Swain look like he went to tumblr for a fucking haircut however what i will give you is old tyrant swain is wayyyyy better then the current one.
Morde was a ap tanky champion that dealt damage while shielding himself from damage. He still does that. Sion is literally a generic tank who deal no damage unless your enemy is a bot.
It depends, on some reworks he also took the lore-gameplay relation in consideration, like with nunu. From a Lore perspective, Morde's rework is pretty damn good, and same goes for Sion
@@UndeadOctogon It is, but they generally gave Morde what he needed to be more of a Juggernaut, he had no mobility nor any form of cc afterall and they made him more Lore accurate, as well as updating his previous lore. Vers makes a good analysis of his rework
You forgot Jax, back when dodge % was a thing. His passive was different, he used to get 3 hp from every bonus ad he would get from items and 2hp from ap. At some point his ult behaved a bit differently after the rework, but ultimately they reverted it back to giving him armor based on ad and mr based on ap. Also, dodge E :P
Also the fact that Malzahar used to be able to spawn Voidlings after several spell charges and how more will spawn if they attack a target affected by his E. DID ANYONE FORGET THE TERROR THAT WAS AD MALZAHAR JUNGLE???
@@ChromaLuke Legit all they needed to do was keep the AD Scaling on it. Actually, iirc, they DID give his new W an AD Ratio, but then later they removed it? Like what the fuck? Was AD Malzahar Jungle really too powerful and impossible balance that it needed to be removed? Fucking Riot.
I miss the old Zac Q. While yes, the current one is great for ganks, it killed one great off-meta thing: Zac top. With the old Q, Zac was really good in the toplane, but now, he's jungle only.
That Sion take is the most incredibly unbased thing I've ever heard or seen. New Sion is probably the best designed champion in the game. Fair to play against, incredible build flexibility to the point you can pretty much build any item on him and do ok, really fun high points and extreme levels of skill expression. There's a reason Sion is the only 'tank' champ with a dedicated main community, there's a reason you see streamers occasionally running it down with AD Sion, and there's a reason a bunch of mains play him Trinity force bruiser. That is: New Sion is great.
I miss the old akali so much, I actually have a grave in my backyard that's dedicated to her and I light some candles every night. I don't even do that shit for my granny, but my granny doesn't have 3 point and click dashes sooo...
They need to rework Akali Darius and a lot of crap. The asshole who created those champions literally broke the game whenever he felt like it, and the assholes at riot let him do it. His only good work was Thresh, and because they wanted another Thresh, they let garbage like Aphelios spawn.
@@raphaelmerino100 so wait you complain about akali, darius, and aphelios but say thresh is fine? This is the champ who was so broken that he could do literally zero damage and still be on of the most broken supports in the game. Almost all of his champs are incredibly popular and expand on the game in some interesting way Riot was and is lucky to have him.
I used to main old Urgot and I didn't like how they made his visual design look "cool-badass bane from batman" I loved the horrible monster of a man, a disgusting and miserable pile of flesh, suffering and magic-necro-science stuff was something cool, but I guess no more ugly champions
my last time i'll be able to say this probably. I miss and loved old urgot. Old urgot sucked as a top laner and sucked as a adc, buuut he was an amazing AMAZING evil support. He could bile jar an opponent, lower their ad so your adc can do more damage. It also gave him all the stacks of his gold per item (if you got the ap one) so you got quick cash fast. You'd max shield so when you landed your Q's they would slow and you'd be tanky, then if there were any roaming mid laners or you're getting ganked, you could just ult whoever is running at your adc, swap places, then slow them as you waddle away. Old urgot was a playstyle that should come back, just be tweaked to make it work.
Urgot was fine top lane. If anything, he was pretty damn strong. ADC sucked though. I've never actually heard of Urgot support, but the way that you explain it makes it sound like it was absolutely fire.
My friend loved old Urgot, Aatrox, and Morde, but their new versions left their old playerbase kind of lost. They're NOTHING like they used to be. Even though I love new Morde and Aatrox, I'll admit wholly that they're brand new champs. I wish riot made them closer to what they were like Fiddle.
Played original, juggernaut morde, and the newest iteration is so far from what i enjoyed havent touched him since. Loved old Sion actually OTPd him s3-s4 the rework is so far from the same character. That 100% lifesteal is hella missed.
Weird there's no Talon in the list they changed 4/5 of his abilities in his kit. His Passive is different, his Q is completely different, his W is vastly slower and acts differently than the original, His E is completely different, and his R has remained the same.
IIRC, isn't even his R slightly different? I recall you could VERY rapidly send it out and back in; now it only 'retracts' if it runs out, or he hits an enemy.
@@SgtIronbeak Yes you can't close it as fast as the original which is also annoying. They reworked assassins to have time for counterplay but then come out with champs like qiyana who can literally 100-0 more than one person at a time. Omegalul
Imo as far as character and lore I agree that swains rework was amazing, but for gameplay? Nah I still want old Swain back....even tho he was a balance nightmare
Old swain was cancer to face. One of actually few designs that should exist only in dota. New Swain is cool but his E is pretty clunky ability and when you focus on dodging that, he will just push you out of lane at best. The problem with his E is that he wants you to be far so that he can hit it but at the same time he doesnt want to because of his W. He works as support not only because his adc might also have CC but because you dont focus solely on him and pulling you back a bit is enough, he doesnt have to be main damage dealer, so if Riot focus on this part, then they should easily make him great sololaner. Like, if E goes through someone then its range gets shorter.
I feel like, surely they could've given him a rework that kept most of old Swain. Let his ult be a toggle. New e is cool use that. Maybe make his old dot that made other spells deal more damage into a skillshot. I liked the aoe crow but maybe change it somewhat so it's more of a zoning tool than pure damage.
I knew it was going to happen but I'm so pissed about urgot, I loved his old playstyle and he just got removed and forgot about, I feel like if they polished the idea it could work for a different champ at this point. Also he went from being the ugly duckling champ to being another mechanized badass character :/
Yeah, back when he could actually fucking disengage from fights, instead of jumping INTO the enemy team, he could fly away really fast, and help his allies do the same. Now he just dies, LOL. One of the dumbest abilities I've ever seen- Couldn't they just give it a delay, like Urgot's E? Like, what if Urgot's E forced him to jump 5 feet back? It's so dumb.
If Mordekiaser still had his Dragon Ghost he'd be 10/10. in fact he should just ride around on it and it should act like a second health bar like Skarl because that would be metal as fuck.
Sadly that old R was the main reason for the rework. Children of the Grave held the record for most bug causes until Viego arrived. Still it was the best ult ever and the only counter to bad teammates, you simply used an opponent as your own premade and now.. now we have the useless death realm that is way to big to actually help slow Morde and gives 0 benefit for the 1v1. If you cant catch a low mage for stats its mostly better to simply not ult at all and stay in frontline during the tf. So yea Mordes Ult went from a 10/10 to a 1/10
Kayle is definitely in "Why did they do this? Horrible" tier. Imagine an auto attack focused champion self disarming themselves when it's most important... Or a DPS focused champion having an auto attack reset so they can burst harder... Or a solo laner having multiple target heal... Oh wait you don't have to imagine that, that's just new Kayle.
@@Volition366 I loved to play old kayle as adc, she was so strong in right hands now she's streamlined like everything else in this game, either go top or you can do nothing
Old Poppy was a nightmare to play against but so much fun. Q did magic scales with AD with max health damage, W free stats and movement, e was same as now, ult that technically gives you up to 8 seconds of invulnerability
The gangplank rework was actually two reworks in 1. The first was Captain Gangplank which I remember getting because I mained him from Season 4 until season 6. He was busted AF thanks to the addition of the barrels. He did so much burst damage that mid game, he could 1 shot an ADC thanks to the barrels being able to ignore a crap ton of armor and being able to critically strike. They used his "death" as a chance to rework him again.
I will defend the “bad reworks. Galio is a much better champion in every way sorry, old galio was so forgettable. New galio is full of personality and brings actually interesting lore and gameplay. I never saw anyone saying they love old galio before the rework. Sion is an great champion design and gameplay wise, i can see people missing the old but the rework makes the character respectable. Aatrox definitely changed a lot, removing the revive thing basicallymade this a new champion but honestly? No one, and i say no one gave a shit about aatrox before the rework (coming from an main aatrox) so it just feels so weird why people got mad when no one played the champion
@@toniperez2218 and after the rework he got even better in competitive, my point is how people don't give a shit and even if he got some games , he still unpopular as fuck
@@LucasFerreira-yf1bf he was popular because rito make him unbalanced as fuck. And now, when he was fixed, no one plays him, because his lore, carisma and mechanics are borning as fuck. The old one was better on every single way.
Dark comic relief on fiddlesticks was great though. Just give him a few throw back lines, maybe gives us a base chroma so I still have an eerie green glow and I agree with you on this one. "I don't have a brain" was a hilarious thing to say after an ace involving a nice ult.
I was kinda hoping when he was talking about Eve that he'd mention old old Eve. Like the reworked kit into what's now been reworked out. Y'all remember when her passive was to take 50% damage from enemy minions 😂
As a fiddle main, I completely agree with the position Skooch gave him. The new Q (though "windwall-able") still fears people away from then like usual, being able to deal additional dmg to recently feared units IS SO AWESOME. AND THE FEAR SYNERGY OMG. BEST GANK KIT I HAVE EVER TASTED
his e used to be a point and click ability where he throws a scarecrow that bounces between enemies and silences them, if you were wondering what it was.
I'm so glad Skooch didn't overlook Kayle's poor kneecaps. She was weak early before, but she at least EXISTED in lane. You didn't have to just bend over for your laner until 10 minutes or so. I miss old Kayle so much. They've fixed a couple issues with Kayle, I'll admit that, but she still needs some love and care.
I completely disagree with you about mordekaiser, the rework might be cool but he's basically a new champion and while the realm of death is a cool skill, the ghost was an essential part of the fantasy of being a necromancer. And not to mention how his kit ended up being too simple, losing a good part of the player's expression.
I came down to this comment section just to find this comment as soon as he said this. I miss the old Mordekaiser and specifically the ghost ability. His kit was mostly simplistic but the unique interactions on his ultimate actually made him interesting still. New morde just walks around with a kit that is far less interesting imo. It feels like their goal of "keeping champion identity" in this case was just not giving him a dash.
Pardon, a new champion? The fucking fuck? Passive and W basically just swapped. Q works as old E, old Q ( an AA with AP ratios ) stuffed to new passive and his new E filled ( not changed but filled cuz there is no ability to preserve ) with CC which is pretty much main reason why old Morde sucked when he didnt work and needed balance crutch, which made him pretty bonkers when he eventually worked. Just his ult changed from design perspective. Sad since it was iconic spell but from gameplay perspective it was good change for everyone. The real reason why he doesnt feel the same is due to balance that pushes him morde to damage dealer than damage soaker. And the "skill" taht all morde players like to talk about was just fluff.
@@hidesidehs5271 No, he was deleted. Mordekaiser was a melee mage with burst damage and lots of sustain (thanks to W healing and passive shields). The new Mordekaiser is a generic juggernaut with Ap damage. I understand what they wanted to achieve with the rework but I don't think he's what the champion was supposed to be. The Q and E are great, but the passive takes away the dynamic the old W had where you could choose to deal damage or heal, and the old passive was pretty unique and intuitive, rewarding those who stay in combat with shields. If they changed the Passive and W to be like the old one (without needing an ally) and give him the ghost of the enemy he kills in the death realm instead of the stats he stals, this would be a great rework.
Of anything, old morde was epitome of generic juggernaut. At this point, everything erong with rework is just nitpicking or double standard. He perfectly fill the same role and works the same way, minus few changes that were exactly reason why he got the rework. At this point nothing else than old morde is acceptable. The rework was great.
Old Urgot was changed cuz he'd be a menace now. Think about it, manamune, choice boots, essence reaver, serylda's grudge, The collector, and rapid fire cannon. No one escapes. If I remember he was hybrid, so Horizon focus would fit right in too... Also, I miss Yorick too. T.T
WHAT, you can't remember what Karma did? And you put her at the top! :O! She is what the equivalent to Aatrox and Galio, but more in the sense that they kept almost nothing from the old karma. Like sure, her ult can charge up her abilities, like Heimer's but that's about it. The old one had a square q that could damage an area, and heal it if activated. her w was a speed tether that was connected to an ally, and would damage people who ran through (prob the only ability I would rework). And her e was her shield, which she could turn into a big aoe-damage when she plobbed it had she charged it. She had 2 charges as well. Her new rework made her go from heal/damage-support, to poke/speed support. Like sure, her new kit was good, but it had close to nothing to do with her old kit, I rather they had just released a new champion with the new kit then. Like the playstyle became less about positioning for the big heals, and more about sprinting around on the field while poking people.
12:50 Bruh why did you have to go against the rules you’ve set? New Urgot is *NOTHING* like old Urgot. They turned him from an anti-ADC ADC, to a tank bruiser with an execute. You might as well acknowledge Sion as an amazing rework then.
I will forever mourn old Urgot. He was ugly as hell, but his playstyle was the most fun I ever had with league. My allies hated me for playing him (even when I was fed) and my enemies too.
Urgot “rework“ is a joke. I loved old Urgot and what ever is in the game now is not Urgot.(played the new on propably 5 time mostly aram) But i do not get the rework a champ becouse he is not played that much as there are a lot ( % makes it look way less then it is ) that play and enjoy them and now they can't anymore.
I want Galio back. Also, Sion still has different ways of being played. You can go tanky, or you can be a Lethality assassin type depending on what you are playing against and how evil you want to be.
see, i don't understand why everyone is so mad about the aatrox rework. he was another bland melee auto attacker with silly abilities. tryndamere already exists for that purpose. aatrox needed to be changed, and he needed to be changed pretty completely. new aatrox is unique (i dont wanna hear it about riven, they're pretty different champs) and frankly just cooler than old aatrox in every way other than ease of execution. i think riot should do more reworks like aatrox. if a champ is just badly designed, they should be removed and replaced with a better concept. one tricks can suck it, general appeal is way more important.
Yep! As a comment above stated, old aatrox was just a red tanky yi. People have to realize that reworking a champion can include replacing the majority or even the entirety of their kit in order to make them an actual champion instead of some goofy fella that slaps fast (like old sion for example)
There's a really funny thing with AAtrox, go watch any old video on him pre rework and they all say the same thing "he's a shitty jax with a cool thematic and awful gameplay" then for like on patch conqueror was broken and he was playable, and then he got a rework that made him 10x better in terms of being unique and feeling closer to his thematic and people hate it because they liked him for one patch
I miss old Urgot. He was a god, he just needed a better ult. But no, instead, take away his skillshot based kit, and give him 'hurr, walk in circles around enemy'
It's funny how everyone says that aatrox is a totally new champion (I completely agree with it btw) but everyone also forgot about mordekaiser, they literally took everything that made him unique and replaced it with a re-skin of another champion's hability, turning him from an awesome champion with cool mechanics to a brain dead champ that anyone can do well with. I literally stopped playing league because of his rework. Riot, bring back old, pizza feet, morde pls.
i will never forget morde's rework lmao. there was this up and coming morde main who was starting to make headway on the youtube scene. when they reworked morde, he played about 1 more month and then quit, citing the rework to have made morde from this ap bruiser into "ap darius". that analogy has stuck with me ever since.
The thing about Morde is Players who haven't played his old ver. Thinks he's good Meanwhile Old Morde Mains despise the New one Both Morde's Ult is wierd tho Both Ults for me are Really cool And I get what Riot was originally aiming for Morde But I do agree that Old AND New Morde's skills are so braindead Haha bonk go brrrt playstyle. Both old and New Ult is the only one is cool
While I like the new Morde, nothing will ever beat the satisfaction, when you placed your ult on someone and it melted their entire health bar. Just imagine old Morde ult with Liandry's and Demonic, that would certainly hurt. Can't forget about the dragon also. I loved how he changed based on his element.
I miss old Urgot, Yorick and Eve like the early clear old Eve was rough, but I hate that she was given a kit that does one thing and one thing only and can only build full ap. Dropping ghouls on people was a blast and I really miss Urgot being a caster focused champ. Hard disagree with the Sion and Swain take.
Yeah. "What was old Swain?" Dude, what is new Swain? Like, is he a drain tank, a battle mage, a support, an AP botlaner, a catcher, a control mage...? What is his combo? Why does his passive pull people if two of his abilities work better at long range? Old Swain threw out a root and then dropped a DoT bird on you, then threw a damage amp. The abilities had synergy.
DUDE I REMEMBER THE GANGPLANK BURNING TIDES EVENT. They shipped Captain GP as the default skin with the new kit. Then took him out of the game when he "died" in the event lore. And a week later he comes out as the default GP we know today with the Captain GP skin given to everyone who owned him before the event for free. Good times when Riot actually cared about lore and fun events.
The funny thing about the Eve rework is that, whilst I’ll agree it’s a good rework, it was a bad rework for *me*, a shitter who built her **bruiser top lane**, which she can’t do anymore, and I’m sad
Old aatrox was fucking amazing, people just didn't know how to play him. He was basically current Kayle, weak early but a mega powerhouse late. I got to masters playing only him the season before his rework and if he was in the current meta with the new items he would be insane.
Imagine liking old ap sion with that idiotic stun and praising riot for removing old taric stun... tho i agreed that new sion is mecanicaly another champ
First they released Gangplank rework with champion spotlight and shit and his captain skin was his basic skin, then he "died" for a week or two and them came back alive in this form Cool imo
I find a lot of the new reworks more fun. Skills are more interactive, more expressive. Instead of just a point and click bonk, you can have an aoe bonk, or instead of just trying desperately to get in range to auto someone, you can use skillshots to cc them and do damage. They feel clean, they feel cool and I rather take them over many of the old iterations of champions. But maybe thats just me because I dont try to main champs and try to learn and enjoy all of them...
Exactly what i was thinking. A lot of reworks that changed the majority of a champions kit, in my opinion were not only successful, but vital to keeping the mechanics of the game fresh, as well as managing to align the in game champion behavior and appearance with their lore thematic. It would feel really wrong if some of the pre-reworked kits were still in game right now. Most notably, Sion's old kit, which would be the epitome of a stat check with a point and click long stun. While i do respect peoples wishes for their old mains to come back, I highly believe that the game would in an insanely worse position balance wise and skill expression wise if all of those reworks hadn't gone though. I can almost follow that up with 'with no exceptions', because most of the reworks that made a champion a balancing hell, while those reworks did increase their overall power and complicated their balancing process, they also turned their abusive abilities into abusive abilities that you can potentially mess up (old/new Akali R, old/new Irelia E, old/new Taric stun, old/new Sion stun, etc) and that is undeniably a good attribute for a game like LoL to have. Raising the skill ceiling is always great, but raising the skill floor to match the evolution of the game is instrumental to how long it will survive.
I LOVED old Galio, I ran him support and just built every active MS item, 4,000 movement speed galio taunting the whole enemy team every time ult is off cooldown for free teamfight wins, free towers, and free assists
Dude old urgot with thunderlords won lane within the first two minutes. No one knew what your kit did, I bet 99% of people didn't know his passive reduced the damage you took from your enemy if you hit them. He was godlike at dueling.
Missing quite a few that I feel made a difference like Soraka turning into an ambulance, Kata juggling knives, Ryze, Ashe no longer mugging birds for money and turning from "I won't be attacking, I'm stacking my passive" into a machinegun, Ryze, death of AP Yi, overall pizza feet rework which was inexcusable, Ryze, but the list is so extensive that's understandable that some gone missing. And, in all honesty, I was like one of the five people playing them but I miss old Urgot and Galio, it's good to have some champions with unique roles to play even when they are not very popular, I used to pick them as a counter, now I don't really have the incentive to do that.
Riot broke my heart when they reworked Sion, full AS, AD and Lifesteal was amazing (if i recall right it was a 100% life steal boost at lvl3 r + a percentage of that healing in AoE for allies). Aatrox was the substitution for that playstyle (and we all know what happened)... I also miss the old maokai and volibear What about all those champions who got reworked in groups (assassin rework with talon and zed / marksman rework with corki and graves etc...) maybe a part 2 to implement those?
Personally think this tier list would have been a lot more interesting if you had ranked them based on their character designs and how well their kit fits into their character rather than how much you enjoy how balanced their mechanics are (example putting Galio in bottom tier despite being top 5 for visual updates)
The reason I say it would be more interesting is because talking about how much you personally like their mechanics/build and not really factoring in anything else doesn’t leave and room for discussion other than saying why you should lime their mechanics/build instead which is entirely personal. It doesn’t encourage engagement is what I’m saying
Panth has huge dive potential and it's bad enough with Guardian Angel but I can only imagine if he was able to block tower shots. I've been playing a lot of panth and he's still so strong and he has so much potential without blocking tower shots so if he could block towers then he'd just be completely broken.