Another important thing that comes from hours played, is a general knowledge of the maps. Where to deploy, where to push, where to expect a push. Where the sight lines for attack are, and where the sight lines to be avoided, or careful of when attacking. Thanks for the great content.
Yep, map knowledge is so important, maybe less important here than in WGRD because of line of sight tool, but still, knowing angles and where to position at guns, tanks, snipers, mgs, infantry guns is way faster than not knowing key positions and adapting as you play
In any rts game, i always strive not to become a juggernaut, winning 100 battles back to back, but rather to become a chameleon, able to utilize everything around me in the present situation to the best of my ability. Putting this in sd2 terms..i strive to be able to use every division to its best in each matches, awarering its weaknesses and strengths, not putting a great emphasis on matches results. It would be great to see more and more of your analysis into other niche divisions Tartalék, 4th munte....so on...they might be awkward in multi, yet i believe the afterfeeling of performing the best out of what you have is itself a much bigger reward than winning a match. Looking forward to next vid
Great mindset to have. In a game with this much depth it really is a matter of developing your skills and working through the many defeats you will experience. Thanks for the support!
You second point is my main problem. I just cannot play enough to learn about all the divisions. I really could use an overview of the strengts and weaknesses of the divisions. Maybe I should one as you did.
I think there's something to be said about learning individual match ups e.g. panthers vs. T34. This is helpful as it carries across decks. Also learning how to fight in urban / forest / open fields. What works, what to look out for etc. I'd probably put those above learning individual decks as they apply regardless of what deck you're playing. It also helps when designing decks to think about what units you want to focus on. Do I want this deck to own the open ground or it's designed to excel pushing through urban etc.
make some videos on how to play team games and not get wrecked in the first 10 minutes and hear the stupid "bum bum" that your units die while your enemy just happily camps.
@@atkpwrgaming oh please not the 10v10 clown show. I was thinking of those pub stomp games in 3v3 4v4 and where you can put up a decent fight for awhile.