In this timeline the Heart of the Cards is activated by Yugi putting his hand on his deck, believing in his friends, and shouting "OY MISTAH, U ME CARD???"
As someone who has a major in history, I can say with confidence that the war of the roses(1455-1487) was indeed fought with duel monsters. Though just like all interpretations, this game does take some artistic liberties with how these battles were depicted.
Kaiba's side is simply the better route because by the end of it he considers you a friend, sends you back home, and gives you his family crest so his descendants can recognize you. Yugi's route he simply sends you and erases you from history. Tho I would recommend playing Yugi's route first because Kaiba's is considerably harder.
I only ever beat Kaiba’s side so it was the best ending to me. He also kinda sacrifices himself too, because he realizes his mistake and lets Yugi’s side win.
It's also the better designed in terms on difficulty. Tea and Tristan are much easier to deal with compared to Weevil and Rex. I dont know who had the questionable idea to lock you into Yugi's path as your 1st run...
@@brunolinares604 I am pretty sure you can ally with whichever side you want. Yugi's side is suggested as the 1st playthrough so that you can have a better deck going into Seto's campaign
@@brunolinares604 Mai is absolutely BRUTAL though, she's probably the strongest opponent in the entire game other than Seto and both versions of Darknite (Mana-somethingsomething whatever his name is in this game), yet you face her immediately after Tea and Tristan. Fortunately though, she can be pretty easily countered by farming Tea a dozen times and making a deck full of 1800+ Fairies (including Dark Witch fusion components) + equips and then bum rushing Mai by immediately placing those Fairies face-up for the movement bonus to attack her deck master ASAP. But good luck to new players figuring out that farming Tea for a Fairy deck is the answer.
This is the tl;dr of how to win most duels in the game: 1) Get Mirror Wall by password 2) Fill the deck with cheap plants and zombies so you can keep making Pumpkins and stack their effects with each other
Twin-Headed was originally a colour swap of another monster, so they probably wanted to give it more unique designs in both the games and the anime. Only to make designs that arguably look even weirder than the original. Like DOTR Twin-Head has this weird arm/leg fusion going on with its limbs, while in the anime it only barely resembles the original (but at least it has more obvious twin heads).
@silentgreen201 And the twist at the end is that neither of them cared about emancipation, Yugi just wanted to bring the South to heel. Whichever side you pick, Pegasus (in his red coat) makes you free the slaves in the end.
I desperately want to know who came up with the idea to make a game based on a Japanese group of teens playing an Egyptian card game and have them roleplay the parts of this one very specific European war
The War of the Roses has a weird amount of pull in Japan. You've got this, Final Fantasy Tactics, a couple of Fates and Madoka type things, all just kinda pulling from this random English war of succession.
Fusionist was designed as a bridge to Rare Fish. I think the name comes from it being a fusion monster that fuses into something bigger. Still bad, but it makes more sense this way
I know that a small sect of individuals (me included) in this world still wish Konami would make a Duelist of the Roses world in Duel Links like they did for Dark Side of Dimensions. But alas, that is but a miniscule hope that will never come.
I just want a new Yugioh game which isn't just the card game. Yugioh chess in the Duelist of the Roses or Capsule Monsters Coliseum style. It doesn't need all 12000 cards or top tier graphics with thousands of animations. It just needs to be a fun strategy game, with a campaign where you level up your guys.
@@Lucario1121 I think that was a case of poor advertising with inhouse competition. We already had Duel Links and Master Duel. Cross Duel wasn't really much of a board game type of game as it was just Yugioh Speed format with 4 players.
Man, imagine if Konami made a game like this for current Yu-Gi-Oh where ALL the monsters have like, awesome animations and effects and stuff and bliddy bladdy blue
And play it where? Where in the unholy ojama kingdom of a place would you put all the animations where it wouldn´t make a simulation of Hiroshima 1945 whenever you wanted to boot the game? Not slander, I honestly wanna know so I can kidnap Konami´s Ceo´s dog to blackmailing him into doing it
Ignore both these guys. It would actually be relatively easy to make all those models with modest sized AAA studio. But the question is, would Konami do it when they can just make something like Duel Links and call it a day? Lol no, sadly.
@@Jokoko2828Skyrim laughs in your lack of faith. Along with the actual game mod that lets you already use the 800+ that's in the games code already completed. Or the fact that there's an unofficial Vr game that has a bunch of models and should run worse due to VR limitations but is fine. Or the fact they went through the effort of giving a bunch of 3d models to monsters on a damn ps1 game without much issues
@@darkrain491Cross Duel has 3D models for every monster, but it's Cross Duel. If it had been a massive success, it might eventually have reached a card pool comparable to the card game. As it stands, there's no precedent that tells them that putting in the effort will give a return on investment.
1 cool thing about this game is how some duelists have fields based on their location. For example, Mako's field is the actual Dover strait (as much as you can animate the UK and France borders on a 7x7 pixel field), Pegasus's field is a toon castle complete with drawbridges over a moat, Yugi's grandpa's field is a fort, Kaiba's field tries to somewhat emulate Stonehenge, etcetera. Even some of the more nonsensical fields have a theme to them, like Tristan's field being a river in the middle separating a side of life (forest next to the river with meadow right after) and a side of death (wasteland next to the river with darkness right after). Some fields are just awful though, particularly Yugi's.
Figured id mention it here in response to the stream, so the reason that 3ds game has so many duel terminal monsters is because all the models/animations in it are lifted straight from DT itself. the only difference is that the 3ds texture is about half-res
yeah, you should've go with the white rose route and duel yugi's friends, just suddenly thrown into duelist kingdom's enemies is really hard, even now if you just use your starter deck with minimal changes. edit : lol didn't expect the "dino-gina" line from arc's dub being here holy shit
I LOVE this game. SOOO much. Also it actually has easily one of the most influential soundtracks as far as fusion jazz goes; my composer friends and I have identified a bunch of through lines that go basically directly from this game to Bayonetta and the Persona series.
One of my favourite yugioh games. I would have loved to be a fly on the wall for its development though, how the hell did the design concept for Duelists of the Roses go?
Honestly at this time and like until late GX era people had no idea what this game should be. Nowadays YGO has a very defined roadmap, but back then it was kept together with Kazuki Takahashi’s creativity and prayers. This meant that a lot of games came out around that era with the wackiest premises and scenarios. Also, they used to have plots. Mind you, none of these games were properly balanced, you could exploit them to death. And some of them you could argue were not really competently made in terms of UI and user experience. Though I would still prefer if they did this kinda stuff instead of stuff like Legacy of the Duelist, which allows you to play actual YGO but whose single player mode offers no extra content other than a super scrunched down retelling of the animes’ various seasons made with pngs and poor grammar.
Good on Thunderball for continuing the legacy of Batteryman C Honestly I love the intuitive nature of treating Thunder monsters like power supplies for Machines, and I hope some day we get an archetype that experiments with it
I want to know what the designer for this was smoking when he thought Yugioh and the War of the Roses was a natural combination. It's as weird as that one official LOTR game called The Third Age that's actually a weeb's attempt to make a JRPG in the Tolkien setting. Also I like that Bandit Keith's bandana flag changes to the union jack.
It’s only easy when you farmed enough. But if we’re talking about cpu AI, then yea, they’re not the brightest. Very easy to manipulate to our advantage
This game just feels like a fever dream, if you told me that there is yugioh game set during the war of the roses where yugi plays as henry tudor i would have though that your blood is 90% narcotics
The thing I remember the most about it was that you can just straight up Normal Summon Perfectly Ultimate Great Moth and I just used it to steamroller everything.
Finally, after a billion of years; Rata played my childhood game. I hope he continues, I wouldn't mind if he restarts and does the Rose route since the White Route is much more difficult than the other. Plus he could try the remix version. I would like it and many would too!
I remember I got a monster in this game; it wasnt the aqua dragon shown in this video but it was a very similar monster with basically the same effect (plus it turned surrounding spaces to water too). Grabbed that plus a bunch of creatures that are buffed on water and I pretty much won every fight that way
This is actually 100x easier than Forbidden Memories. If you are normal human with small patient Forbidden Memories might make you want to burn your PS even facing High Mage let alone the later boss rush.
I put stuff together to try this game one time and then I saw the Excel spreadsheet Fusion table and I was like “nah man I’m out” What the fuck could have possibly possessed these madmen to do this before wikis even existed