I make videos about things I think are neat, in order to learn how to make more videos about things that are neat. In other words, this channel is a reflection of my learning process as I grow as a creative.
patreon.com/RESPRiT twitter.com/GGnoRESPRiT DM me on Twitter for inquiries, or email me.
I hated myself in a weird way for a few years, I could never stick to something I was good at. I look at the best of the best in each of my numerous hobbies I have picked up and put down, and I always felt so frustrated with the fact that I couldn't find what I was best at. I always found something else, more interesting, captivating, but then I'd end up going back to what I did before, then something new, then back again, then a different thing, then maybe something else, you get the point. I was a jack of all trades, and I didn't like that, I wanted to find what I could be a master at. Then I found melee, and it was the strangest thing. I played for a few months, and it was awful. I couldn't get close to anyone, neither did I have anyone to practice against to improve. My region has very few new players, most just quit, so I felt stuck. Then it hit me, I do what I'm bad at. I "chronically suck" as you put it. When I get good at something, I stop doing it, and I start doing something I'm bad at. Typically, it's something that is different, something that challenges how I go about doing/learning things. Melee was the prime example. I suck at reading people. I suck at seeing what habits people have and how to exploit them. I suck at figuring out which habits of mine are being exploited. That's why I started playing melee. It was so _hard._ I still suck, but I'm working on it. It's not a conscious decision either. I just sort of find myself spending more time with what I'm bad at, and I find a goal to reach. Sometimes those goals are too much, I do my best to reach them anyway. If I don't reach them, that's fine. I'm still no longer bad at it. In melee, my goal is to improve past my practice partner, or end up as #2 in the world. It's an awful goal, I know, but it's something to work towards. As it stands, I'm nowhere close. He understands how I play so fundamentally it's hard for me to even win when I'm up 2 stocks. But whether or not make it, I'll learn. And then the next hard thing will not be as hard. Not only because I built up a tolerance for hard stuff, but because melee is the most miserable experience I have ever gone through lol. Anyways, thanks for paying some mind to my thoughts. Good luck on the climb(s)!
I'm not much of a tactile shooter kinda guy, i rock shotguns and SMGs like nobody's business. I treasure movement, how many shots, and/or kills I can get in before dying! Though it is best to know *how* aggressive you need to be whether it's with a teammate or going in solo. It's just one of those things you start thinking about after playing any game over time.
i really like the setting, very creative, chatting in different parts with different angle in maybe one forest in sync with different things you were talking to, love it!
0:25 greatest gamer of all time? bro... wake up what are you on? maybe best starcraft but Far From best gamer in any game in history 1:25 you should stop your huge BIAS towards this game do you know CHESS exist? (u talk like SC is only esport game out there, which is bullsh1t)
bottom of the line: koreans are really ''weird'' someone in the world invents socks so that people can keep their feet warm... and someone in korea finds out about the socks and creates a sport around it on competitive-''who can put the most socks on their feet in the shortest amount of time possible''
As a Korean American that would visit family in Korea during summer vacations growing up, I vividly remember watching pro brood war for hours to pass time and then begging my uncles to take me to a PC Cafe lol. Never got good at the game but was always amazed at the fact that I was watching two people face each other in a video game on TV.
I think another great example of schmovement would be DMC, specifically DMC 4 where certain moves will add, decrease or completely stop your momentum. Knowing which moves does what combined with animation cancels allows the player to essentially fly around in a way Capcom never intended to be possible... Which is why they largely removed it from DMC 5 to the dismay of many high level players.
First video I’ve seen and it’s great! Any tips on placing a wall on your own square vs two squares away? Every time I spin to box up half my walls are across the map!
임요한이라는 선수가 있었기에 한국의 E스포츠가 발전할 수 있었습니다. 대기업의 후원을 받기위해 기존 개인이 받던 후원방식을 스스로 거절하고 선수와 감독, 팀을 꾸리는 체계를 최초로 도입하기 위해 노력했던 선수 입니다. 그의 놀라운 실력과 노력 스타성 덕분에 대기업의 후원이 생겼고 프로리그가 개최될 수 있었습니다. 한국에서는 그를 E스포츠의 아버지라고 불립니다.
super cool video, the visual presentation was lovely as well, only issue is (maybe) being too fast for those of us who eat while watching youtube and don't want to miss anything while looking down to pick up a chicken nugget
When I was playing Overwatch a lot, I would main Zarya and constantly be boost jumping. I got the edge in matches by using it to jump places I typically couldn't and position myself faster, which for a tank is huge. Such a simple toolkit but she was so fun to play.