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Lidia Ortega Alvarado
Lidia Ortega Alvarado
Lidia Ortega Alvarado
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Geometric Algorithms examples of execution.
Student's work on the subject Geometric Algorithms. 4th year of Degree in Computer Engineering.
Algorithms are mostly implemented in Java with JOGL, C++ and Unity.
Voxelization in Unity
2:38
Год назад
kdtree
3:41
Год назад
chollo plan exEEDDJul22
43:01
Год назад
Interactive Delaunay/Voronoi in Unity
4:46
2 года назад
Drainage network in Unity
1:36
2 года назад
Futuroliva22 Trampas Hormonas Olivar
5:15
2 года назад
Voronoi/Delaunay
2:17
2 года назад
3D Discrete Voronoi
3:56
2 года назад
2D/3D Fractal Geometry
4:10
2 года назад
3d Convex Hull in Unity
1:26
4 года назад
Ray traversal with voxelized model
1:22
4 года назад
3D Pinball with Unity
3:03
4 года назад
KDops
2:37
4 года назад
Virtual Telescope with JTS
1:34
4 года назад
Point clouds in the space
3:44
5 лет назад
Point into mesh
1:24
5 лет назад
Комментарии
@melekcherif2893
@melekcherif2893 Год назад
Hi, Was that made in Unity? And is it only for 2D shapes or also 3D?
@ILoveWatchingTy
@ILoveWatchingTy Год назад
Really cool little project ❤
@markus_knoedel
@markus_knoedel Год назад
Great. I am looking for an implementation into touchdesigner. But this is impressive.
@jadrix03
@jadrix03 Год назад
Do you have a link for your project? I would like to see the code, if possible
@lidiaortegaalvarado
@lidiaortegaalvarado Год назад
Hi, the code belongs to the student and it is not located on public sites
@howl2339
@howl2339 2 года назад
Is that too slow? You could use computer shaders to speed up a lot!
@lidiaortegaalvarado
@lidiaortegaalvarado 2 года назад
It's not real time; it`s only for better visualization
@hitagiend4096
@hitagiend4096 2 года назад
Hi i am beginner in unity. How do I build the octree based the 3D mesh?
@tony8366
@tony8366 2 года назад
Nice, thank you for your explanation!
2 года назад
Dear RU-vid Algorithm: suggest me videos like this please.
@octaviobuttera7616
@octaviobuttera7616 2 года назад
Hi! The algorithm and visualization its great! Where can I download it to test it on my computer?
@lidiaortegaalvarado
@lidiaortegaalvarado 2 года назад
Code belongs to students.
@darkfrei2
@darkfrei2 3 года назад
How about isolines, filled areas between two isolines?
@Wallcoeur
@Wallcoeur 3 года назад
nice :o
@Wallcoeur
@Wallcoeur 3 года назад
amazing :o
@Wallcoeur
@Wallcoeur 3 года назад
insane mosquito bro !
@diophantine1598
@diophantine1598 4 года назад
Is this on github?
@lidiaortegaalvarado
@lidiaortegaalvarado 4 года назад
Hi, no, I'm sorry. This is the practical exercise of Geometric Algorithms signature, and github was not compulsory
@JuanGarcia-lo2el
@JuanGarcia-lo2el 4 года назад
Hola Lidia! Estoy muy interesado en implementar la triangulación de Delaunay. He leído libros pero me resultan algo confusos ¿tienes algún texto con el que me pueda guiar? Saludos
@lidiaortegaalvarado
@lidiaortegaalvarado 4 года назад
Buenas, el algoritmo es realmente confuso sí. La pregunta que tienes que hacerte es si realmente necesitas implementarlo o te vale con la implementación que hace una librería. Deberías en ese caso sólo crear las clases/interfaces para encapsular dicha librería para que funcionara como si fuera tu código nativo. Es lo que hacemos nosotros en la asignatura de Algoritmos Geométricos
@lidiaortegaalvarado
@lidiaortegaalvarado 4 года назад
Aunque en este caso concreto... la implementación si es nativa en c++
@JuanGarcia-lo2el
@JuanGarcia-lo2el 4 года назад
Lidia Ortega Alvarado Hola, muchas gracias por la información. La verdad es que sí necesito implementarla ¿podemos ponernos en contacto por correo electrónico?
@lidiaortegaalvarado
@lidiaortegaalvarado 4 года назад
@@JuanGarcia-lo2el Si, claro
@JuanGarcia-lo2el
@JuanGarcia-lo2el 4 года назад
@@lidiaortegaalvarado Le escribí a su correo de la universidad de Jaen, si debo escribirle a otro correo por favor hágamelo saber. Le dejo el mío garciajuan.quimica@gmail.com
@CrashingThunder
@CrashingThunder 4 года назад
Super cool algorithm and visualization! I'd love to see what happens if you apply gravity to each of the balls (be it all downward or towards each other).
@Mr.Epsilion
@Mr.Epsilion 4 года назад
Can you make tutorials about this?
@user-kr6lf7kp1w
@user-kr6lf7kp1w 4 года назад
How can I edit these voxels like a hole after a bullet passes through Ethan? I am looking forward to your reply.
@lidiaortegaalvarado
@lidiaortegaalvarado 4 года назад
You must solve ray-traversal problem with voxeles. The technique is similar to this example made with octrees. It can be done efficiently by determining those neighbouring voxeles that are crossed by the ray. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-p2ZT_3KKmWc.html