We're Forgotten Empires, the passionate Real Time Strategy development team behind Age of Empires: Definitive Edition, Age of Empires II: Definitive Edition, Age of Empires II: HD Edition and it's expansions; The Forgotten, Rise of the Rajas and The African Kingdoms.
We love our games and have a deep enthusiasm of sharing and educating people on our projects. Here you'll find Tutorials, Tips, Gameplay Commentaries and the occasional Developer Blog explaining our process and decision making.
If this sounds like something you'll enjoy, hit that subscribe button and lets get started!
Me acuerdo cuando fue lanzado por primera vez. Habia un cronometro de espera en la pagina. Y fue tanto la repercusion que la pagina termino colapsando... como se va el tiempo..
Arambai is not for burmese , Arambai is used by Meitei warrior in Kangleipak kingdom now known as Manipur state in India , Burmese scared everytime when they saw arambai tenngol , tenggol means army armbai means weapon they use.
I like to play Age of Empires 2 especially infantry civilizations, but the game is bad because the Aztecs had slingers, better strength in buildings, better ships, guilds and more infantry and archery warriors: Tematlatl (Tematlatl weapon name, "Tematlatl Slinger")= Sling, slinger = Archery range Tezontle (very hard volcanic stone) = Masonry, Architecture, keep, research hoardings = University, Castle respectively Pochtecah (Guilds) = Guilds = Market (the pochtecahs, in addition to being guilds, acted as spies) Two man saw = lumber camp (By cutting techniques they discovered the Xitle, chewing gum, cacao, chocolate) Ring Archer armor = Blacksmith (the axes of the tepoztli warriors were made of bronze just like these rings) Finally galleon = Dock = (The history of the Aztecs emphasized them in the "Texcoco" lagoon and Tenochtitlan was surrounded by water, the same situation as the Mayans) Unique special units other than the jaguar warrior: Tepoztli: Warrior with ax = Castle Tlacalhuazcuahuitl = Dart Warrior = Castle or Archery Range Everything is historically documented, hopefully the AOE2 team will update the game.
And you still didn't make a toggle villager creation. Villager queue sucks. Toggle create is what goes there. A simple right click on the villager icon in the TC to toggle it on, and no queue should be needed. As soon as you have 50 food, and no villager is in production, a new villager goes into production. And don't bring me the skill factor. That is just an annoying mechanic. It's not user friendly. Lagging behind on villager count just because you don't remember to requeue villagers every 15 seconds is not a fun mechanic.
nope, being able to constantly keep track of production and farmers creation, while attacking or scouting is a huge part of the macro game, and it is what separetes the tier of skill of the players, if you are bad your attention solely will focus on attacking, but that's just a tiny part of the game. You are asking to dumb down the game consistently, and that's not the answer, the answer is simply git gud
For those who just like me wanted to know ho to do it instead of these wasted 90 seconds of time, you simply press SHIFT and then click on whatever is the next task(s) you want.
Isn't it crazy how it begin with just a team of passionate AoE 2 fans that wanted to make what it was at the time a "dead game" more fun with new civs and mechanics and it ended with the release of AoE 4, new AoE 2 civilizations and a whole remaster? I don't know about you guys, but for me, i really want to say my biggest and most wholehearted "Thank you so much" for this team.
@@AussieBazzo Stfu you little bitch boy. This comments over a year old. I dont need some youtube archeological explorer trying to defend the retards at forgotten empires.
Man, you guys are just so awesome. I hope one day y'all will do some game involving the more... well... forgotten empires! Make the more mainstream. I mean, I would love to see more Egyptian based games and such but yeah. Your works are great.