This is the first video I watched from your channel, and because of it, I will sub. This has reslly inspired me to keep on going with Blender. My mistake was trying to make high-quality models first. Rather than starting low and making low-poly models. Seeing how you progressed really amazed me and sparked something inside. Another thing I absolutely loved his how this video is not like the others. Many are like "Noob to Pro in 30 days," or they show the square to a realistic model. This video actually feels realistic. While you did model before, just before clicking on the video and the opening, didn't feel like you were going to rub it in my face XD
One thing that I'm not sure if I got it right: You pick up scraps from defeated enemies to build up your economy. But I thought you had to cut trees or harvest resources to do that. Those scraps are standard for all stages, since you're supposed to fight the same number every stage, right? If players had to cut trees or whatever, they'd need to leave the base unprotected, or at least defended only by towers in order to get more resources for the next round.
If you’re still reading comments on this video or are still open to making more changes later on to kind of help a survival/exploration aspect of the game you could make a system that gives you time to explore but also still challenges you. Morning: You have some free time, you could have a system where there’s apples or maybe rabbits that you can catch (perhaps a long distance weapon to make catching rabbits easier) that you can give to the boy for extra rewards. Noon: collect/building time! But also the option to take quests from the boy, he wants some flowers…rocks…or the like, and if you do enough like 5 quests you get access to new upgrades the boy can offer. Dusk: Lock in and prepare. Bedtime: The boy is asleep, but the forest is not, try your best to defend the house until morning! Maybe even have a small little animation that when the wave is over the robot connects a charger cord in the back of the house to himself and falls asleep.
add farm animals that you can buy from the house or just add a dog that will help you to protect the house but it is get tried and what you think about adding a mini boss that spawns in every raid on your house
You mentioned Unity, do you only use Unity or are there other engines you recommend? I'm considering starting from scratch on Godot. I'm not new to programming (I worked for 15 years with unrelated programming languages) and I ventured a little on Gamemaker. I wanted something where I could pop up little projects and play around with them in order to learn
hey man, huge job at both your game and videos!!, keep up the big work!! :D I just wanted to point out really quick though, that your mic quality is not the best :(, so I wanted to let you know that there's a completely free and quick solution to that, there's this thing called adobe podcast, I don't want to go too deep into it, so basically they have this tool called enhance, which is an AI audio enhancer available for free with a limit of 1 hour of audio per day, which I'll guess is more than enough for your videos, so I extremely suggest you checking it out bc it really does wonders!! :D
Really good concepts, trust me, but I sicererly think that this game might need a full graphics overhaul: the colors and the contrast between them hurt the eyes and the model of the robot feels off. I'm following this series since the beginning so don't treat this comment as a judgement but as a constructive criticism. :)
you could use the extra time between rounds as another "currency" to slightly heal for each second you had left or something that rewards the player for managing their time. time is a resource so important in this type of game that skipping and throwing it away can feel weird
what about a barbed wire fence upgrade that you can put around the house or a water sprinkler cuz the enemies are robots it could short circuit them but its expensive or you can only have 1 or 2 at a time
Maybe a stationary, rolled up hose which you can go to and grab for spraying enemies that get near. Kinda like a turret that the player can man. Being stationary allows you to make it strong and feel satisfyingly powerful, yet not be overpowered, since you cannot take it with you.
Idea 1: Add a friend robot that helps you collect scraps and other things(Optional). If any enemies are near it, it will attack but its pretty weak(Value: 100-200 scrap metal) idea 2: Add a Big Robot, yes. with booty chee- ANYWAY, it will have a lot of health and it will be hard for the enemies to defeat him!(Value: 400-450 scrap metal) Ideas for enemies: Idea 1: Add a ultimate boss, that will appear through stages 10-20. It will have a lot of health and special move with a big sword(WHOOSH!). Idea 2: A mini Enemy robot, with more intelligence and speed than the normal robots. But less health.
Idea: Robot dog. You can buy/craft a robot dog. It can be set to follow mode or to guard mode. In guard mode it attacks all mobs in a specific area. If not in guard mode it follows you around and attacks enemies near you. You could make that some enemies are afraid of the robot dog and try to run from it. That would make possible to split off large enemy waves because some of them will try to move away from the dog and try other ways to get to the house. Robot dog passive: every 30 seconds during a wave it will take a shit on the current position. Enemies running over it will slip and not move for a few seconds. Afterwards they are slowed for some extra seconds. With a shovel you can move the dump to a place of your desire. The robot dog needs to be charged.
i think you should add a feature where when youre hovering over scrap to pick it up it kind of like floats above the ground like its selected. I think it would make it just a little better feeling
Just ask chatgpt hes got the ideas Sure, here are some creative defense ideas using common farm elements with a twist: 1. **Hay Bale Catapult**: Launches heavy hay bales at incoming enemies, crushing them on impact. 2. **Tractor Turret**: A tractor equipped with rotating turrets that shoot corn cobs or explosive pumpkins. 3. **Automated Pitchfork Launcher**: Fires pitchforks at high speed to impale and eliminate enemies. 4. **Chicken Coop Bombers**: Chickens with tiny explosive vests that fly up and dive-bomb enemies. 5. **Electrified Fencing**: High-voltage fences that electrocute any enemy attempting to cross. 6. **Barn Door Guillotine**: Heavy barn doors rigged to drop like guillotines on unsuspecting foes. 7. **Beehive Grenades**: Tossable beehives that explode into a swarm of angry bees, attacking enemies. 8. **Milk Sprayer Cannon**: Fires high-pressure streams of milk to knock back and stun enemies. 9. **Rotating Scarecrow Blades**: Scarecrows with rotating, scythe-like arms that slice through enemies. 10. **Pumpkin Bombs**: Pumpkins filled with explosive material that detonate upon enemy contact. 11. **Irrigation System Flamethrower**: Uses the farm's irrigation system to spray flammable liquid and ignite it, creating a wall of fire. 12. **Mole Minefields**: Moles that dig underground and create explosive traps for enemies. 13. **Sheep Stampede**: A herd of aggressive sheep that charge and trample enemies. 14. **Silo Missile Launcher**: Grain silos modified to launch large, explosive grain missiles. 15. **Cornfield Camouflage**: A defense mechanism where enemies are lured into a cornfield maze filled with hidden traps and pitfalls. 16. **Razor Wire Vines**: Enhanced vines that entangle and cut enemies as they try to pass. 17. **Watermelon Cannons**: Launches large watermelons at high speeds to crush enemies. 18. **Guard Dog Kennels**: Release trained guard dogs to chase down and attack intruders. 19. **Windmill Blades**: Modified windmill with sharp, spinning blades to slice through enemy ranks. 20. **Farm Animal Patrols**: Cows or pigs fitted with armor and horns, charging at enemies to gore or trample them. These ideas mix the charm and familiarity of a farm with inventive, and sometimes humorous, defensive mechanisms to protect the farmhouse in your game.
What about a garden sprinkler? It sprays water and enymies are robot so they take damage. It could be like an area effect that can be turned on when you want it and then runs for a certain amount of time or something