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(06) Stealth Game - Inverse Kinematics pt2 

AJTech
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[Aiming with IK] Ever wanted to make an epic stealth game from scratch and learn while you do so? Well... you've come to the right place, today we'll be working on an inverse kinematics system which will allow our arms to modify it's joints to reach a target using the FABRIK algorithm without any pre-made assets... Enjoy. (Made in Unity and C# and Custom)
____________________________________________________________
[VIDEO] Previous Part (IK Part 1) : • (05) Stealth Game - In...
[More chapter markers down below]
See the Finished Product of the IK System : 0:00 - 1:37
See the Finished Product of Today's Episode : 21:26 - 23:01
---------------------------------------------------------------------------
FABRIK Explained : • (05) Stealth Game - In...
FABRIK Resources :
[None of these links are my work] ---
Paper on FABRIK : www.andreasaristidou.com/publi...
FABRIK Explained #2 (I explain it in my video as well) :
• FABRIK (Inverse kinema...
Everything on FABRIK : www.andreasaristidou.com/FABRI...
Coded FABRIK Example (Not mine) :
wiki.roblox.com/index.php?titl...
---
The next part is even better and in order for you to see it you have to subscribe and tap that bell icon to be notified :
ru-vid.com_...
Help make this channel bigger by tapping that like button it would really help me out :) Thank you everyone for your support.
Links :
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[FILES] Part 6 Project (w/ all scripts + scenes): corneey.com/wsBMOl
[VIDEO] Previous Part (IK Part 1) : • (05) Stealth Game - In...
[VIDEO] Part 1 (Character Controller) : • (01) Stealth Game - Cu...
If you enjoyed this video please COMMENT down below exactly what YOU would like to see in the next episode and I'll add it in and shout you out!! I need your contribution in order for me to make this channel bigger and better for everyone ;)
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If you want to see something next episode, comment down below but if you don't I have some great ideas myself ;]
IDEAS IN THIS VIDEO ARE FROM :
- 'Grant Christie' : Creating an aiming system using Inverse Kinematics : Video here because him :)
- 'AJTech' : Using the FABRIK algorithm to custom implement the IK into the system
Thank you for the suggestions and the support from the community :)
Parts of the Video :
-------------------------------------------------------
See the Finished Product of todays episode : 21:26 - 23:01
Explanation of today’s episode : 0:00 - 1:38
Writing spherical constraint : 3:02 - 12:40
Constraining the upper arm : 12:46 - 17:18
Writing Root IK system : 17:18 - 21:27
Final Fixes / Test : 21:28 - 23:01
-------------------------------------------------------
- Video Description -
This video is mainly focused on writing an advanced Inverse Kinematics system (no mathematics required) which will allow us to modify the joints of an arm in order to re-position it to reach a target and make the movement extremely natural, almost how it would look like if you leaned over and grabbed something! We will be using the FABRIK algorithm which is a relatively new algorithm which uses Vector based movement! I will explain in-depth using diagrams so you all have a very in depth understanding of the algorithm. Welcome to the IK mini series! :)
- Series Description -
This series was built to be an entertaining way of learning Unity while making an incredible game, you will learn how to make complex AI behaviour and write complex scripts such as custom character controllers w/ custom handled collision and slopes and Editor Code to control behaviour. This course was constructed to teach you so many skills that when you walk away from it, you'll have a new way of writing and designing games! Welcome to the pro side of Unity :) Enjoy ...

Игры

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25 июл 2024

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Комментарии : 21   
@adamdedubai6585
@adamdedubai6585 6 лет назад
... Very big job ! Waiting for the next...Bravo !!
@batchprogrammer108
@batchprogrammer108 6 лет назад
Adam Dedubai Yes it's very big but I don't know how long until the next video, it's very hard for me to make videos right now :( But thank you :)
@batchprogrammer108
@batchprogrammer108 6 лет назад
I have been able to release the next video to finish off the IK system
@zandrewsonnemaker5579
@zandrewsonnemaker5579 6 лет назад
AJ I hope you're still making videos because you are so concise and the ideas you're producing here are already aiding my developer's quest, and I'm sure many other people feel the same way about this series. I'm interested in ways to alter enemies field of view based on lighting conditions, and also I think a stealth series would be a good way to experiment with items like traps, smoke grenades, distraction devices, etc. I know you want to teach as much as possible about pro ideas in unity and I'm curious to discover how you might improve upon classic or sophomoric ways of accomplishing those sorts of things. Thanks for this stuff man!
@batchprogrammer108
@batchprogrammer108 6 лет назад
Her Zandrew, of course I am still making videos and WOAH those ideas are amazing, I was struggling to find good stealth ideas myself but that will keep me going for a long time. I am compiling a list of ideas which I have been receiving over the past few weeks and this will go for at least 4-5 episodes. I am just currently building my website which is needed for me to be able to boost this channel higher because as you may be aware small content creators unfortunately can't monetize their videos anymore so I need a way to get the channel more known. But trust me once I'm back (which will be very soon) I will have a whole lineup of episodes and i will even be starting another series along side it. I am so glad I am helping your quest to becoming a developer, and those are some amazing ideas and trust me I'll be adding all of them and of course you will get 100% credit. Have a great day :)
@X_Daniel466
@X_Daniel466 6 лет назад
Another good video !!!Thanks!!!
@batchprogrammer108
@batchprogrammer108 6 лет назад
Thank you for your support :) You're very welcome !
@CamoflaugeDinosaue
@CamoflaugeDinosaue 6 лет назад
Your tuts are really nice and focused on the topic at hand. I'd really love to see how you handled physics manipulations in the character movement. Something on a good way to do agility things like multiple jumping, sticking to vertical surfaces with a certain tag, ledge hanging and stuff. I'm working on creating a super agile melee controller, I really haven't had much luck in other tutorials.
@batchprogrammer108
@batchprogrammer108 6 лет назад
Thank you very much Kevin, I'm glad you're enjoying my tutorials. I have certainly been looking into extending the player controller in that direction of course, if you are really looking into features like ledge climbing then I would highly recommend looking into this GDC talk - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-LNidsMesxSE.html - this really inspired me and taught me a lot about player controller design.
@CamoflaugeDinosaue
@CamoflaugeDinosaue 6 лет назад
Thanks a ton for that link. That was one of the most interesting takes on animation I've seen. I certainly hope to see more of your work in the future, it's very sophisticated and clean, unlike most of the rabble out there
@bwakbwak
@bwakbwak 6 лет назад
Great series! They are amazing, im suprised you don't have 1000's of views yet! Will you continue to improve the PlayerController and perhaps add stuff like slope limit, sliding and step heights so it's more like an universal controller that may be used later for other projects?
@batchprogrammer108
@batchprogrammer108 6 лет назад
Thank you very much Henki! The next 2 episodes will be implementing IK to an arm model and creating an over the shoulder aiming system. After that I will certainly implement these systems as they are all extremely good ideas :) . Thank you !! :D Those systems will help so many people so I will make sure to credit you :))
@bearinzwoods5019
@bearinzwoods5019 5 лет назад
Hey these videos are awesome! Great Job! Are you continuing with this series or have you moved on?
@batchprogrammer108
@batchprogrammer108 5 лет назад
Hey im glad you are enjoying but unfortunately i dont think i will be updating this series for a while :/
@ArisingHeroBeAHero
@ArisingHeroBeAHero 6 лет назад
I have a question for the 1st part of the series. I find that running into a wall gives me jittery movement. How can i fix this jittery movement?
@batchprogrammer108
@batchprogrammer108 6 лет назад
ArisingHero Um I'm not sure, are you sure you positioned the collider the exact way I did in the tutorial? Maybe download the git project and see if you get the same result :)
@ArisingHeroBeAHero
@ArisingHeroBeAHero 6 лет назад
ok ill check the project.
@ArisingHeroBeAHero
@ArisingHeroBeAHero 6 лет назад
ok so i fixed the issues i had with clipping into objects. and changed my settings which fixed all collision issues. but i still having problems with jittery movement corrections when running into walls.
@batchprogrammer108
@batchprogrammer108 6 лет назад
Okay so there may be a few problems, could you check these things : - You are using the right type of update - *The order of the functions in the update is in the exact order as in the video* Sorry I'm not of much help :(
@ArisingHeroBeAHero
@ArisingHeroBeAHero 6 лет назад
ya I got all of those. For the most part ive smoothed the issue out more without using the smoothing function. a few inconsistancies i got. but for the most part its accurate and not as jarring. If i do find a way to get rid of any jitter on wall collisions ill let you know.
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