“This is more important than the scoreboard” Thank you, there are so many players that ONLY care about the result and not the interactions that came before it. Which in turn stops them from getting better.
Counterpoint: A set's result is an important gross metric many players can work from and use to focus their practice. I.e. an 0-10 loss tells me something is very wrong or outright missing in my gameplan. Hotashi is going to give advice based on their style, which in my summation is analytical and tournament focused. What a 4-5 score and the VOD tells me is that Climbatize made the most of scramble situations and took their opponent out of their comfort zone, but ended up guessing and gambling too much in the end- But that is still a totally valid way to play fighting games. Plenty of famous top players have "zero" neutral, rock crazy shit, and mitigate risk through smothering, unpredictable offense. Kusoru Sol, Koji, etc. Even John Choi, a literal Old Sagat player, rushes that shit down from time to time.
@@goofball2487 0-10 is a metric, yes. But if I lose 10 games in a row, that isn't clear feedback on my decision making, nor is it going to give me something to practice. It's just a score. The events that led to that score are what players need to know, not the score itself. 0-10 doesn't help a player, feedback on their decisions, situational awareness, and matchup perspective IS what gives players something to practice.
the person that i train with that has been teaching me DBFZ talks about shit like this all the time. being able to analyze positions in a match so you make the optimal decision in any given moment, as well as listening to your opponent is vital to achieving top level play in any fighting game.
Hotashi is right though, the score means nothing when someone is flowchart/autopiloting their gameplay without making adjustments. Hotashi recognized the tendencies and adapted accordingly to punish. It was good of him to point it out.
get a physical notepad. write down what you know you did poorly, forgot to do, did too much, etc. look at notepad between rounds. awareness is the first obstacle to learning. you will improve just by training yourself to be aware. everything else comes after.
they buffed the range a while ago and its super useful in a lot of matchups. you can convert off counterhit and normal hit and its disjointed, making it that much harder to beat. good roundstart option and good neutral option for beating 6p's.
In a game people love to call "6P the game" people undervalue moves that dont get beat by upper body invuln. Also its just a good safe poke. (even if their are pokes in his kit that are better)
Score does not matter when you are learning. Mistakes will be made even if you win. There's alway area to fine tune your gameplan and be better, and there is never a concrete win button. Top players never look at the score they play as well as they can regardless if they are winning or losing.
@@jreut09 a general statement such as “score doesn’t matter” cannot be true in any game where the score determines who has/is winning. A statement such as “score is not the ultimate deciding factor in who is the better player” may be more accurate, but score does in deed matter.
@@bud.e8890 i mean if you look at the actual context this was said you'll see hotashi was right. these were just park matches obviously in say a tournament yeah ofc score matters lol. In this context Climbatize was so focused on winning that they didn't pay attention to the bad habits they were enabling. (I'm still getting out of this habit too tbh)
there are a lot of right ways, some better than others. But there are definitely wrong ways, some worse than others. You won’t be able to reduce the opponent’s health bar to zero consistently if you keep making the worst possible choice.
he's talking longevity and sustainability. That what he does reduces health bars now, but wont reduce future health bars. The kind of tactics that only work when you are lucky and create bad habits for when the luck runs out
Nago does indeed beat sol, and sol actually just has to work harder than nago does in the matchup, there were times were hotashi was whiffing a lot of buttons and there really isn’t much that can be done, weather it was multiple 2s or multiple 6ps back to back it’s super hard to challenge, especially if nago doing whiff 6p into 2s.