@ElectricWindGirlFriend I haven't noticed the bar until now so it doesn't really take away from the content don't worry lol. I have no idea how to fix it outside of post video editing, I haven't made a PowerPoint since high school 😭
Gholdengo is one of those Pokémon that seems to have it all. One of the best defensive typings ever, a strong special attack stat, an incredible movepool, a fantastic signature move, AND one of the best abilities that is also exclusive to it. Like I think if you removed one of these aspects then Gholdengo wouldn’t be so overwhelming to face. Honestly if it wasn’t a Steel/Ghost type I think Good as Gold wouldn’t be so annoying. Like it could block Defog without also blocking Mortal Spin and Rapid Spin.
I feel like gamefreak knew beforehand that Gholdengos gonna have a bad rep for people and tried to sugarcoat it with “Yeah this guy gets along well and quickly makes friends with people :)” Also when Ting-Lu PowerPoint…
I remember the time we got to battle some of the employees, starting with BW. If I want anything back in the games, it’s the ability to be able to battle them. That Zebstrika ace…
Gholdengo is still affected by status, but just from the secondary effects of attacks (can be paralyzed by Thunderbolt, can be confused by Hurricane, etc) Good as Gold just protects from DIRECT status moves.
More importantly, he blocks almost all hazard removal - Ghost blocks Rapid Spin, Steel blocks Mortal Spin, and Good as Gold blocks Defog. Only Cinderace's Court Change or Maushold's Tidy Up (now usable by Cincinno and Furret via breeding) can remove hazards in Gholdengo's face.
@@HopUpOutDaBedstill blocks all hazard removal in the game besides freaking tidy up which is only on freaking maushold and cinccino. You seriously have only maushold and cinccino as your only reliable forms of hazard removal and you think that's not broken?
And also Smogon's. At least in-game he's a well-earned reward for gathering 999 Gimmighoul Coins, a long and possibly mind-numbing process. But on Showdown, you just slap him on your team. Also, you _can_ remove hazards even when Gholdengo is on the field, but a grand total of four fully-evolved Pokemon can do so.
@JanusHoW I think you forgot about Mold Breaker Hawlucha's Defog, so technicaly there is 5 fully evolved pokemon which can remove hazards against Gholdengo (the others are Cinderace's Court Change and Tidy Up users)
According to Masuda, Goldengho's design is a reference to the cheese playstyle he promotes. Brilliant dovetailing of visual and game design by Gamefreak as always.
Which is funny because it's far from a cheese playstyle. It's so strong that It ended up becoming the cornerstone of S/V's meta. When cheese becomes the main way to play the game it stops being cheese, they shouldn't have overloaded it quite as much as they did. Basically the stats and offensive potential are far too high for how impactful it's ability already is. It could hit like a noodle and still see play, but instead it hits like a tank. Still laughing that they banned Gliscor before Gholdy.
Regardless of its broken state in battle, I actually love Gholdengo and its design, concept and what it is. A little tiny creature gets so rich from Gimmigoul coins it literally turns into a statue made of its wealth that surfs on a surfboard of gold is comical enough, but the cherry on top is that fact of being the 1000th Pokemon. A gold statue to commemorate the occasion! I just wish more people would like it, if only it wasn’t so unbelievably broken…
with all the other videos we can hear ElectricWindGirlFriend annoyance at how game freak could make such a power-crept pokemon. With this video we can hear ElectricWindGirlFriend's unbridled hatred and malice for Gholdengo specifically.
Waiting for the Ceruledge and Armarogue PowerPoint Also, Good as Gold isn't an end all immunity to status. It only prevents Gholdengo from being affected directly by status moves, so things like Spore, Taunt, and Will-o-Wisp. But if it's hit by something like Flamethrower or Flare Blitz, their secondary effects can still proc and burn Gholdengo. Same as Thunderbolt and Nuzzle with their paralyze. Pokemon with Mold Breaker can also ignore Good as Gold to use direct status moves on Gholdengo
@@grynnlecoprolithecosmique585 mycelium might toedscruel can legitimately come in on gold, wall it & threaten it out with earth power + can spore it and on top of that can spin afterwards (issue being if gold has balloon you’re shit out of luck)
@@grynnlecoprolithecosmique585 Tinkaton can be EV'd enough to live a Choice Specs Tera Steel Make it Rain, and Tinkaton can learn Thunder Wave. Tinkaton also gets good support moves in Fake Out and Helping Hand, so yes, there are Pokemon with Mold Breaker that can eat hits from Gholdengo.
Another gen9 related idea for you, Scream Tail. You can talk about how wolfey used it to win a regional, but also how it was actually OMEGA BUSTED in the 1v1 metagame with insane bulk and encore disable
The thinking was probably "this Pokemon is fairly difficult to obtain, so it should be really strong to serve as a proper reward." The problem is that rarity is a complete non-factor in competitive play, especially with people generating pokemon a lot of the time. Gholdengo is a result of single-player-focused design philosophy, in addition to some of the most blatant power creep of all time.
@@ProfessorCLion it's a non factor because people cheat their pokemon in, and understandably so, you need to spend dozens of hours just be on the starting line in regards to competitive, fuck that
I'm not sure that's the case. Pokemon has historically been more then willing to make the player work their ass off for pokemon that aren't especially OP (Milotic, Spiritomb). I think it's more likely that they just wanted Pokemon #1000 to be busted and designed it so it'd be crazy strong in both single player and Competitive.
Legends: Arceus also had a single player idea in mind that backfires in PvP, Sneasler being the most iconic example with Dire Claw being the most JRPG move ive ever seen. Not to mentuon H-Samurott and Kleavor's signatute moves only inflicted a damage per turn effect in PL:A wich translated to Spikes and Rocks in mainline. Alot of bullshit this Gen and some of it aint even from Gen 9
Make Defog affect the entire field, bypassing opponent types/abilities. Give more Pokemon the Normal conversion abilities (Aerilate, Pixilate, etc). Give some those Pokemon Rapid Spin (I think it makes sense on Galvanize Alo-Golem).
@@yungmuney5903 nah. Its typing is fine. Just prevent it from being able to completely prevent hazards from being removed. I'm fine with Ghosts being able to spinblock, what I'm not fine is it also shut down Defog.
I really wanted to use Annihalape and Kingambit, so I didn’t use it for type overlap reasons. But I recently evolved my Gimmighoul so I’ll see if it’s as “good as gold”.
@@Regeor This reminds of my one playthrough where I basically stacked as many type overlaps as I could, the team being: Meowsacrada, Skeledirge, Quaquaval, Annihilape, Kingambit, and Gholdengo!
Hot take- ice spinner should also remove hazards while keeping its current distribution. There isn't a single pokemon type combination immune to poison, ghost, and ice type, so the cheese couldn't be replicated in the next generation.
I actually thought it did when I got it in game before reading what it did on Showdown out of curiosity, since I never would need to use it in singleplayer anyway and thus never used it… why DOESNT it remove hazards???
I enjoy pointing out that gholdengo was introduced in the same generation as mortal spin, which would otherwise finally get around common spin blockers for teams who want to keep their own hazards up. And of course gholdengo is also immune to that
Gholdengo is one of my favorite Pokemon of all time now and takes over my favorite steel type from Magnezone. I’ve not finished Scarlet yet but I’m really enjoying cheesing with it on Showdown
Wanna know a funfact about how min-maxed this thing is? Its speed tier is exactly enough to outspeed 150 base speed timid/jolly mons like alakazam-m and calyrex shadow in nat dex AG when used with a scarf and full speed invest, making just 4 unscarfed mons faster than it. Given its other uses and gambreaking abilities, this thing just feels like GF went out of their way to make sure it isn't fun to play against. It also is another nail in the coffin of stall after they felt the need to nerf recover and likewise moves
Game Freak nerfing Hydro Pump, Fire Blast, Blizzard, and Thunder (and technically Origin Pulse, since its physical counterpart in Precipice Blades is 120) from 120 to 110, only to make Make it Rain a 120 bp, 100% accurate move is a huge slap in the face to all other special attackers. "It lowers-" Unblockable Nasty Plot: "No it doesn't."
“Can I have a good damaging special attack?” 80 accuracy take it or leave it “Can I have an objectively better steel type Draco meteor, that also gives you money?” Anything for you my man, in fact 100 accuracy on the house just for you
I must say Gholdengo has quickly become one of my most disliked pokemon. Besides just having an underwhelming design for how powerful it's supposed to be, the good as gold ability has had a toxic effect on how competitive teams are built. See, the ghost steel typing already gives it three type immunities and an obnoxious amount of resistances. Many Pokemon would normally address this by running a utility move, ie leech seed, will o wisp, or thunder wave, to ensure this thing isn't completely safe to switch in, but oh oops, it's immune to all that too, meaning that unless you happen to have super effective coverage, such as knock off or earthquake (unless it carries an air balloon), you're SOL. I hate this because it puts an oppressive amount of restrictions on team building. Many grass types, for example, rely on some type of utility move to get past steels, but Ghouldengo further hurts any chance they they have in rising to relevance, unless of course they're fortunate enough to have the coverage to brute force their way past it. And don't even get me started on fog-blocking.... Defog already had a substantial drawback of removing the hazards on the opponent's side, we didn't need this pos to block it.
I feel like in the next gen Good as Gold is going to be one of those abilities that is going to be nerfed because gamefreak is gonna be like "Whoops we didn't think about the ramifications of this" much like happened to Protean.
I can't stand Gholdengo. It's immune to damn near everything, it blocks every form of hazard removal except Court Change, it basically has a Steel type Draco Meteor that only lowers it's special attack by 1 stage. I almost wish Gholdengo was never created. 🤡🤦
Radical Red gave Johto Corsola Salt Cure. Corsola's partial Water type would actually help it against Gholdengo, too. I for one think it would be *hilarious* to see a Gholdengo get walled by a vested Corsola. Whirlpool, Salt Cure, Scald, GG
It takes 75% from specs make it rain with 252 HP and 252 SpD. It definitely could kill ghold, but it ain't switching into it. Without specs ghold still has a 96.1% chance to 2HKO. Then again, I didn't give corsola a SpD boosting nature,.
Could you do a powerpoint on raging bolt? I've been playing with it and it seems genuinely busted. Nothing seems to ohko it and it seems to ohko everything after protosynthesis+a single calm mind.
Honestly Gholdengo is probably my favorite new mon. It’s undeniably busted, but it’s fun busted, not “It has the stats of a Slaking and STAB priority if it switches once” busted
@@Lialvas bahaha I actually sat through the whole list bc I was bored and, as someone who only played up to gen7 (and catch up with newer gens with these videos), there's always new stuff to know
I like to fool around with mons no one uses and I like how black glasses mightyena out of all fucking Things has done a pretty good job dealing with the bastard demon that is gholdengo for me so far (if I can bring it in safely)
You really got to love how Gamefreak literally only cares about VGC. They literally could not care about a singles format in any scenario. Which is extra ironic because they design all of their single player games around it. (Which I think is for tradition basically? Because objectively they did make double battles the primary focus of design starting from Gen 3. Evidence by the existence of moves that only work in doubles alone, but also the numerous unique effects that only apply when there's more than two pokémon out at once.)
I still don't really think this is true... GameFreak keeps making changes and additions that affect hazards, which is a mechanic that VGC doesn't care about at all. Would Defog or Heavy Duty Boots exist if the company was really only looking at doubles play?
@@arachnofiend2859 I should clarify my position. I'm talking about when they design new pokémon. The stats, abilities, and typing are only designed to be balanced in VGC typically. Most of the changes implemented by Gamefreak themselves that impact 1v1 tends to either be a pure bug fix (like when sky drop was a whole thing) or have an equal or greater impact on the 2v2 format. Their definitely seem to be other teams or other groups within that make things like heavy duty boots, or design new moves/update old moves that interact with problematic parts of the meta. Like when defog was updated to remove hazards. (Though for all I know VGC had these problems first) That said I'm very confident that they have nearly no interest in 1v1 from a leadership position. And it's easy to see why; Smogon is pretty much the most attractive player format, and it's entirely independent. Whereas all official pokémon company tournaments are in the 2v2 style. From their perspective 1v1 basically doesn't exist, except in a purely casual nature. (Because they don't consider anything professional unless it's literally being run by them.)
If they didn't axe Pursuit was a mistake, I suspect that Gholdengo wouldn't be such a big problem. Yes I would be able to counter it with Tera, however you'd be forced to Tera into something that resists Dark to escape getting Pursuit-Trapped. Yes this can be strong, however forcing your opponent to Tera defensively means that they can't Terra something else. I don't think it gets Baton Pass, which is the ONLY true counter to Pursuit (bypasses the attack on switch effect), however Baton Pass has been banned (too far IMO, at least let us dry-pass). So formats where Pursuit is allowed have no true counterplay to Pursuit-Trapping.
I love my string cheese boy. As soon as I learned of its existence I knew I had to have it and went absolutely bonkers finding all the gimmighouls well before the end of the game just so I could have this guy on my team for as long as possible. And then I realized those fuckers at the academy were right: I really had found my treasure. I was so angry But also I had String Cheez the Gholdengo so I was happy again
what’s fucked up is that flutter mane ironically enables gholdengo in some ways. as a partner, specs tera steel gholdengo paired with booster speed flutter’s icy wind shreds through anyone who dares lead poorly into it. and while enemy flutters can hit it back with shadow ball, they often cannot defensively tera in response to gholdengo and get deleted by tera steel make it rain. oftentimes specs gholdengo can just click the funny delete button the first 2 turns and deal irreparable damage and just win
Oh I'd be way worse then just having Dark and Ghost be neutral to it... No Boots, No Defog, Rain and Sand are at their peak, the top mons are Dragon and Fighting types... I'd never even be considered to not be banned!
of they just won't let it in. I mean there are several mon that are in 2 or 3 gens only. They could just exclude him and move on. Assuming you're talking about official vgc, for the 10th gen game.
@@michag4337 I just meant in general, personally I prefer singles and he's imo broken and unbalanced in ou, definitely sees more usage in ou Vs viability, eh I definitely can't see them excluding him as he was the 1000th Pokémon added to the game
@@joshuaskehan420 if they add him the have to add the coin mechanic in, I could see him skipping next gen and coming back in gen 11 when he's mid cause of creep
The truly funny thing about Gholdengo is Magnezone can't even trap it. Could Magnezone 1v1 it even if it did trap? Probably not, but we never even got a chance to find out.
ok so i speak gaidhlig (scottish) and even though i KNOW how gholdengo supposed to be pronounced, gaidhlig orthography dictates that it be pronounced /ɣɔlt̪əɲ'kɔu/ (roughly, "yultenkoo") and I will never pronounce it any differently
@@PerfectAzraelyes obviously all the video game companies try to get a paycheck at the end of the day. But at least some still try to make art... Unlike Pokemon
@@horsegangstudios7557 They're all here to make money just like you and me. Making art comes second since feel free to make art first and then worry about the money and the time you spent on your art. The obvious moral of the story is about how stupid people always bitch and moan about everyone in the modern times wants to make money when we've all wanted to make money through the years. No matter what time period. Not to mention. Go back like five years and you’ll see the same dumb people saying the exact same dumb shit they said about games they hated and now they like it because they’re not modern. You’re also not the judge on what is and isn’t art. Art is art and you don’t have the right to tell others what isn’t art.