Recent games made it so Luigi's only thing is that he jumps higher and tbh I do miss when characters had weaknesses aswell as strengths. It actually made Mario a viable character since he doesn't have any weaknesses (at the cost of no special ability)
i like the little detail that whenever he swears of whatever game character he's playing as it's the sound effect of their game/close to their video game counter part, idk i just find it neat 😊
Super Mario Crossover is so fun, I remember my go-to characters were usually Mega Man or Ryu Hayabusa. Cool stuff, really curious as to where I can play it nowadays Also, I get why you didn't play with this option (except for when it was necessary), but Modern powerups were by far my favorite way to play the game. You get access to the vast repertoire of powerups from each character's games, which makes Mega Man and Bass even more silly and makes Simon a little better.
Its hard to say there's positive benefits for Simon seeing how he was designed from the bottom up to make his game difficult lmao Like, lets make his jumps awkward to lick up all the player's lives so Castlevania is 100x longer than it should be
*gets farther with Simon Belmont than with Link* *Ranks Belmont lower than Link* *gets farther with Bill Rizer than with Link, Mario, and Luigi* *Ranks Rizer lower than anyone else*
To be fair, the difference is a lot to do with gaining skill after playing numerous times. There's definitely a difference between "This character is good, I just suck" and "This is the worst experience I have ever had playing a character in this game."
Watching so much Mario Maker content, I've seen a lot of deaths from "I can't believe that happened." Watching all these deaths was entirely "i can't believe he did that to himself."
@@jefff7916 Jason is replaced with Kane Gardner with the goal of destroying the mutants from taking over the planet Sophia III (Yes the PLANET is named Sophia III, not the tank, with the tank named "Metal attacker/Nora MA-01")
18:43 Quite the lovely Irene sprite. I know it was made for the game (in the Ninja Gaiden nes games, Irene was only in the cutscenes as far as I know), but the style is on point.
Simon Belmont has more than one weapon, but you gotta keep keep collecting power up without getting hit in order to get a new weapon. Axes, Knifes, cross Boomerang, holy water, and a stop watch that stops all enemies on screen for five seconds.
God I remember playing Mario Crossover all the time when I was a kid, I had no idea who most of the characters were 'cause I grew up mainly on Mario, but it was still a blast to play....and die 'cause I don't think I ever completed it lmao
Difference between Luigi is not only he can jump higher, but his traction is low. This means he feels slippery as if he's on ice. His mobility is hard to control. Regardless, I enjoy using Luigi more than I do with Mario.
Ya Luigi's whole thing is that he jumps better, and overall is better physically speaking - but due to his cowardice and general lack of training his brother is still "better" via being much easier to control (less floaty).
That’s actually a really good explanation for how weird it is to control Luigi. He’s still very unprofessional and slips up very easily. Hell, his increased jump height could be a result of that too. Mario’s experienced enough to know how high he really needs to jump and not overcompensate, while Luigi is constantly trying to overperform and do well. Much like a lot of people during the first day of their job.
best way to play this game is random characters, skins and level themes. It's like warioware every continue as you have to figure out who the hell you actually are, what anything is and how to progress before Lakitu inevitably kills you immediately
Mario Crossover was pretty cool, especially back in the day before character swap mods started to become a little more common, I usually played as Mega Man, Samus or Bill Rizer.
Bill actually can have an extra hit You just gotta use classic powerup mode Also to use links bombs and do some other stuff, you need to press a 4th button, or the A key on keyboard
Mario: Do i need to explain MARIO of all people? Luigi: Jumps higher, moves faster... BUT SLIPS EVERY FRIGGIN TIME! Link: At the very least... we didn't have to deal with Zelda 2 link's massive hitbox- Samus: I think she may be one of the best, IF she's fully equipped. High jump, bombs, missiles and the wave gun would be required Simon: Thank GOODNESS he has a double jump. You can also throw his cross, holy water and iirc the dagger, but it's modern power ups Mega man: Great in nearly every way (besides mobility in the air probably) Bass: Practically a really good character to play as especially with his better manoeuvrability Bill Rizer: If only you understand... We're talking about CONTRA. One of the hardest NES games ever. You gotta admit it's pretty faithful to it's source Ryu Hayabusa: Pretty cool? besides his lower jump height and standard weapon Jason Frudnick/Sophia III: BLASTER MASTER not MASTER BLASTER... anyways, just an utterly perfect character.
If a gun fires once when triggred, it’s single fire, when it’s semi- automatic, it shoots 3 bullets, when it’s fully automatic, it shoots the entire MAG. Bas has a semi-automatic mega buster, or by his name, Bas-shooter.
>Claim's Bill is the worst character >Still actually beats the game with him, despite failing to do so as Mario, Luigi, and Link. Suppose one could chalk that up constant practice and foresight making it a bit easier, but it shows that he is, in fact, not terrible to play.
Since you love putting characters in other games so much, you should play mushroom kingdom fusion! It’s a fangame that combines every game you could think of!
Super Mario Crossover. A guy made it like a decade ago and kept patching it but then decided to kickstart his own mario esque game and it unfortunately didn't make it through funding :'[
Bro that moment you jumped on the side of the pipe with the pirana plant is a pixel wide. U have no idea how hype i was. Dead ass had me thinking u were hidden mario speed runner for half a sec.
So, a funny thing about Luigi: His higher jump is a throwback to Super Mario Brothers 2 in the US, which was an improved version of Doki Doki Panic. Luigi in that was a reskinned character who had a higher jump than the other 3 playable characters, as well as more slippery movement. The thing about this is that Doki Doki Panic/Mario 2 is a more vertical platformer than most Mario games. His differences worked very well in their original context, but they start to be a huge disadvantage in games where there are a lot of precise sequential jumps like Mario 1.
Also, I think Link is basically just functioning like he does in the side scrolling sections of Link's Awakening. Which is... Actually really cool, and it's nice to see it works as well in Mario as it did there. I also suspect Bullet Bills being invincible is a nod to the cannon balls from Link to the Past.
TIMESTAMPS FOR EACH CHARACTER BELOW: 0:30 Mario 2:40 Luigi 4:55 Link 8:10 Samus Aran 10:47 Simon Belmont 13:10 Mega Man 15:45 Bass (Mega Man) 17:15 Ryu Hayabusa (Ninja Gaiden) 19:11 Sophia 3rd (Blaster Master) 21:23 Bill Rizer (Contra)
4:15 He doesn't just jump higher, he has less traction on the ground, so he's slippery. This tends to lead him to fall off of ledges if not considered or played around.
As someone who as played metroid That wavy like gun is called the "Wave Beam" and the pink suit you get is the nes version of the "Varia Suit" The main beam is the "Power Beam" And her main suit is the "Power Suit" you're welcome
Link's down spike is from Zelda 2 and the game is called Mario Crossover and its ment to be used on a keyboard as the C key switches weapons and some of the characters had to be changed in order to even beat the game
Oh my fucking god, I remember playing a hellish mario bros. on browser and I would always lock onto Samus because 6 year old me saw the armor and went ooga
People need to stop looking at character choices as objectively good or bad, but as difficulty modes. Also he beat the game as the 'worst character' but not as the default character.
The problem with the first Super Mario Bros. game is its somewhat floaty controls, so I don't blame you (or anyone, really) if you lose by accident. It's not your fault; Nintendo still had to do a lot of fine-tuning in its early days.