Project Files : / 28740510
Last time, we gave the ability to detect and chase the player character using a behavior tree based enemy AI for enemy npc characters. This time, i am going to make the enemy characters attack and block players attacks randomly. for this, we are going to use a new behavior tree task.
refer to this video if you do't remember how we implement the AIAttack event in the character blueprint : Unreal Melee Combat - NPC Attack AI - UE4 Open World Tutorials #70
link : • Unreal Melee Combat - ...
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25 июл 2019