This is the first Forza Motorsport game where I fully enjoyed racing a C class car. Even cars I’d consider slow in games feel as fast and fun as they should. Sense of speed is awesome, driving feels awesome. And I thought I’d hate the car level idea, but now choosing a car is meaningful again.
I had the Merc 190E, upgraded to C max, it had just the right amount of power and grip to be amazing on all parts of the track. Went from chaining 6s and 7s at Barcelona, a track I enjoy, to 9.5s and 10s all through the lap at the Oak circuit, it felt incredible. That's with some mixed opinions about the game handling overall, but this car really made up for that.
All previous forza games I've tried to race the merc 190e in A class and it always felt slower than I wanted. I just upgraded that shit to B class today and it damn near scared me lmao. I didn't think changing the tire model was such a big deal but I am LOVING the physics/PI changes. Yeah its not a sim but it's the best sim-cade feel I've ever seen from a game.
It turns out that negativity gets views on RU-vid. People seem to enjoy watching people dunk and tear apart a new game release. RU-vidrs have noticed this and produce videos specifically to target those people. It representative of how toxic the gaming community can be.
Nope, game is badly optimized and it has bugs too. Many people are having game crashing issue on both xbox and PC. There are bugs where the game textures take time to load and half the screen goes black, FSR also introduce graphics flickering, You need to restart the game after changing settings. People with 4090ti are barely touching 100fps. And remember game was made from "ground up" as they mentioned but somehow game looks bad compared to older titles, sure it looks amazing at times but most of the time it just FLAT. A little bit too much.
That’s a disingenuous read of the situation. While it can be true, the game was hyped way beyond what it ever should’ve been. Poor word choice in the marketing alone is the cause of most of the uproar. You can’t market a game as “built from the ground up” while ignoring models that have been around since Forza Motorsport 1. They advertised customization being all new and much more in depth, which is being proven untrue. There’s also the fact that it’s another triple a unfinished release, people are sick of unfinished games. Only releasing most of the content the players paid for, while drip feeding features like drag/drift events, along with tracks that were in previous games, makes it hard to justify. Along with the increase to 70 dollars for the BASE game that’s just an asset flip with new physics and a new “career” mode, makes it a lot harder to justify purchasing. The hate the game is receiving is entirely the fault of the marketing team, if they had just advertised the physics and environments being built “from the ground up” there’d be FAR less backlash. The only reason people search for negative videos about new games is to confirm their biases. If the majority of people didn’t think the game was fatally flawed, those videos would be getting more hate than the actual game. Can platform biases sneak in because of exclusivity? Absolutely, however the Forza community has been critical against the series for a long time. Forza Motorsport 5 was the beginning of Forzas overpromising and underdelivering, and every game since has been getting hate. I still haven’t even brought up the performance, which is awful on PC. Even some modes on the Series S are barely playable. Content isn’t improved much (if at all) over previous games either. It especially doesn’t help that there’s less content than Motorsport 4 (the peak of the Motorsport series by most long term player’s accounts) either. There’s less tracks, less cars, and far less variety of cars. All of this culminates with an already distrusting fanbase to create the hate you see for the game. This is the first Forza game I’ve ever seen get this much heat during the honeymoon phase. Even Horizon 5(which was literally an asset flip on a new map with special weather) had its honeymoon phase uninterrupted before fans noticed. That reaction makes perfect sense too, generally the more hardcore Forza players are going to be playing Motorsport, they’re also more likely to be passionate about the series. That fanbase was never going to be satisfied with the standard Forza formula, of advertising a whole new game, only for it to be almost identical to the last. The F1 games have done this for the past 7 or so years and people are finally starting to have issues with it. Without the poor marketing, disgruntled fanbase, and performance issues, there would barely be any hate, but Microsoft have been sowing these seeds for years, it’s not shocking the players finally had enough. Forza Motorsport 8 at the very least, needed more development time, to work out the bugs/performance, and to complete the advertised content. It’s the same story as so many other games, they overpromise in the marketing, and the fans are left underwhelmed on release. While some parts of the gaming community are toxic, pretending like this is an example is fairly difficult to argue. Spreading the glaring issues from a game’s release SHOULD be encouraged because it stops people from wasting their money on an unfinished/broken game, thus making a better experience for the consumer. The more people stand against these business practices, the less you’ll see them. Your argument quite literally encourages those companies to use those shady practices because disliking them is “representative of how toxic the gaming community can be.” If the arguments against the game were focusing solely on the career or the grind, your point would stand, but there’s FAR too many glaring issues for the reviewers to overlook. Whether it’s performance, or deceptive marketing, the consumers deserve to know before they spend 70 dollars or more on an incomplete game. In short, games are literally just releasing in worse states, along with misleading advertising, struggling performance, gimmicks, less content than their predecessor, and missing content. Those issues specifically are the catalysts for negative reviews. Sorry for the essay, the Forza series is one of the only game series I’m genuinely passionate about and it’s sad to see how far it’s fallen from its glory days.
@@watersnortmoment3734 All I am saying is that people deserve to know what the game does well so they can make a well informed decisions decision. I would argue they fixed the two most fundamental flaws of these previous Forza’s by improving the physics and multiplayer. For certain people, that will be what they care about most.
@MrLathor Most of the negative reviews addressed the positives. They improved the physics a bit, but there’s still some fatal flaws in them, such as the very strange lack of mechanical grip. The online is almost universally praised, even in those negative reviews. Given that, you just can’t argue that the reaction from reviewers is just trying to farm hate, that’s incredibly disingenuous at best, and just lying at worst.
Definitely agree the AI need some work. I also find when starting a bit further back, 1 or 2 cars will manage to break away and create a huge gap after the first lap. Even if you are a second a lap faster there's just not enough laps to catch them as the races, at least in the early championships, are quite short. It's great fun though.
in the slightly longer races you eventually catch up to those AI and can have some good battles, but youll be surprised bc most of the time you pass a car and they give up.
Usually that cars aren't stock and have some upgrades, you see the difference that antiroll bars and better suspension does to lap times and for carrying speed through corners
Totally LOL. The guy on the first place has a 0.5 seconds gap, but as soon as you get behind him, you both start to pull away in the same manner and you can't catch him despite being a sec-two secs faster the lap before
Im really enjoying this game. Just doing random stuff like multi class racing with F1 cars Vs E class cars. It's definitely a bit half baked in a few areas but it's very fun to just go racing
I think the progression is a little steep, given that you can't max out a car's level in one tour... but I think its a good idea tbh. It does make you learn your car and have a better appreciation of what upgrades do to cars. I think the graphics are great tbh, sunset at Spa is absolutely gorgeous and night time rain races are stunning. This game feels more mature than the previous entries and I'm absolutely okay with that. Let's hope updates to multiplayer races, more cars and tracks and a few alterations to the game (car divisions are really weirdly organised, maybe doubling the CXP or adding more ways to get it like posting good laps or clean racing, some more customization options etc)
@@OompaL0ompa You might as well just say "Just play the game and you can upgrade the car to the max." I've done two Builder's Cup championships with the same Ford Mustang GT that I got at the start and that thing is level 40 after all that. Without missing a practice. It still takes 3+ hours to grind out from lvl 1 to max CXP via the "quickest" way (oval races) which is absolutely absurd and limits the ability to get into a car and play around with it. So you're going to have an over-reliance on "Meta" cars and builds and less playing around and variety in MP lobbies. This shit isn't Pokemon. It's Forza Motorsport. I shouldn't have to catch em all and then grind levels for goddamn tire compounds. I should be able to buy car, buy upgrades, tweak upgrades, go race. Like you do in actual motorsport. Not this time padding JRPG like grindy bullshit.
@@yumleadpaintchips2213 to add to your point forza needs to get rid of purchasable brakes for race cars just have them as default and balance accordingly. Having to purchase brakes for a GT3 car is ludicrous.
Trouble is, you don't normally just chuck on an upgrade, the car becomes overpowered, so you then need to tune. But, there's little point tuning till you've added all the upgrades, or you have to do it all again. A perfect tune can take a day of tinkering. Some of the parts are still locked after you have finished the season, never to return.
Really enjoying it. Only a couple of hours into it but it's impressed me. Some of the real time weather changes in race are tip notch too. Had a race earlier that started in quite thick fog, it ended in bright sunshine.... Wonderful to see it transition during the race.
Yeah I am loving the game, too. I bought it this past weekend and have played practically every single day. The real time weather changes is really good. From dry to drizzle to downpour...man it adds that extra feel of total immersion in the action even more.
The game runs like ass on pc, looks like ass and feels like ass when driving… if you’re actually able to get a lap in before the track doesn’t disappear or the game crashes…
Only a couple gripes from me. The clutch needs to be a bit more reactive and there needs to be an open track day mode like fm7 had. I really enjoyed that mode.
I think the clutch is done intentionally that way to add another element to it. If you upgrade transmission/clutch it reduces it a bit..but on the stock cars you have to kinda let the clutch 'actuate' and then select your gear. Basically let off gas, clutch, *pause*, select gear. Its very brief but you do need to pause for just a second after clutching. Personally I kinda like it, it adds another element to the racing and feels more realistic with the shifting overall.
I’ve played forza motorsport since the 2nd one, and I’m loving this game so far. It’s far from perfect but I truly believe it’s the best forza motorsport since forza motorsport 4, and it beats forza 4 in many key areas too.
I agree with your review, it seems Like certain RU-vidrs diss certain gaming companies no matter what they do lol but will praise other ones and ignore obvious flaws
This idiot does the same thing. He loves this broken mess because he is paid to. No other way he thinks it's great but the entire community on steam, me included gave it mostly negative reviews because it's fuckin broken. The next update is supposed to have 200+ fixes. There never should have been that many things wrong with it. The wheel feels like shit, the slip angle of the tires is just fuckin wrong. The mirrors are useless and the AI is worse than horizon 5, they will not race you once they get passed. The only issue with GT7 is the economy. There aren't game breaking bugs and infinite loading screens on that game and it's 18 months old
@@od13166 bro the game has millions of players, I don’t play FH but they’re doing something right, more players than FM, GT, ACC and I racing COMBINED. In fact it’s one of the biggest games ever!
@@ashdog236 while basically same game with Remove mechanics. And Yeah Unlike FH4 winter season dont change entire freaking map. Broken wheel support issue remain since FH3 Most player playing FH5 because get the Seasonal Car by playing races that you already played
Forza is about tuning and racing. When it takes 2 hours of lapping to build a car it’s ridiculous. I’ve played forza since forza 1 and this game is killing what forza is. Building and racing cars!
@@AlexGillon it’s the same game, you build tune and race cars. Just now it takes 2 hours per car to unlock it all just to realise it doesn’t work in the class you was hoping to build it for. Money should just buy the uploads. How mad is it that people are using autopilot to unlock the game! It’s mental. My guess is they’ll start selling car points for faster unlocks! Time will tell!
@@AlexGillon But the grind is identical for every car. Would be nice if we could choose an upgrade to unlock each level, instead of this linear rubbish.
Post 1.0 patch, my two biggrest issues are stil there 1. Currently, no racing car tours 2. Currently, you don't have an incentive to use a car after a tour. Sure, I could go work my Class C RS500 for example, up to B, A, S and R and so on, but why when I can just buy a car that is already in that class and has better PI, I did like using the same car for all the open tours and felt like I was feeling the upgrades and car evolving, but not everyone is going to do that. However Rivals mode is super super fun and I find myself going back to rivals mode every day to try bettering my times on tracks and having a blast with it. No AI to get in the way, unlimited fuel, tires, and just you, the clock and a target time. It's hot lap heaven and it works really, really well
An upgrade tree where we choose what to unlock each level would be soo much better. 500 cars, every grind exactly the same? What were they thinking lol.
@@alexbrewer3675 No, get rid of levels entirely. Let us unlock anything from the start and let players decide how they wanna build the car as they gain more car points. And cut the grind in half.
People are often opinionated on the internet and especially with a game like Forza it's tied to console wars as well so you get some people that have already decided the game is bad before it even released that will latch onto whatever is negative to convince themselves that it's bad. My biggest gripe with it is that it appears that Turn 10 Studios spent most of their attention on optimizing the game for the console and paid little attention to the PC port, which speaking of the port its rather basic with confusing menu's. Where it matters most though the gameplay is solid, cars feel great to drive, wheel or controller and the game is gorgeous. Playing it on an oled ultrawide with a 4090 / ray tracing / DLAA its the best looking racing game I ever played. The level system is also quite interesting. Its growing on me.
Forza MS is the most enjoyable driving game I've ever played, and I've played most of the PC Sim racers, out there. I agree, the AI needs a bit of work, but it's not terrible. I just love the feel of the car, the way they all feel different, also the fact you notice the difference when you fit new parts and make setup changes. Awesome Game!
I Totally agree! Also played the most Sims like AC, ACC and iRacing. The Panelty System and the AI have aN automatic deep Learning system... It will geht better with the time. Turn 10 already explained this in the Forza Monthly👍✌️
@@febsho9613ah yes 'simulation games that are good.' I love that series of games. Lmao obviously there aren't any games that would refute the OP's comment... or you would've listed at least one of them.
Do the Pony Car Showdown in career and try to say the AI is not terrible, AI can't do oval tracks without driving into walls, can't do Lime Rock park without driving off the track, braking on straights is an issue with all tracks, braking hard when they are slightly off line going into fast corners.
The hate stems from the over hyping of "ground up build" As new to forza Motorsports or new forza player, then no you cant understand the disappointment. But as veterans and returning players. This is just the same game we already had with new physics. So yes driving wise, it's great. But the content removes from the game, the glitches, the issues, the lack of new stuff or lack of updating. There is a massive growing list on the forza official forums of known issues that's pages long already. The overall experience of the game will die fast, replay-ability that is.
There is another huge point why RU-vidrs keep bashing Xbox studio games. The point is Playstation users are the majority and they don't wanna loose some of them (the ones that go crazy when you criticize a Sony exclusive like IGN did with Days gone )as viewers. Plain and simple. Getting mad at someones opinions is child stuff. Same as review bombing Starfield.
1:08 Dude you can't skip the tutorial, and it takes at least half an hour, and the online intro racing is even longer. It an awful start, but somehow gets worse.
watchin this 2 months after the vid came out, they since fixed: The AI, the handling of the cars, visual bugs, disappearing track sections. the game is still not a 100% bug free, especially in the online races, people can go insanely fast lap times with the help of a little lag, like a 0:03:185 on spa that i saw a few days ago. the game is generally enjoyable and fun to play, however if you think this is a close to simulator level game, you will be disappointed really quickly. i recommend the game, but it definitely has its flaws. but as of right now they still develop a lot of things in the game and as its being out for longer we can expect more and more fixes and upgrades. The most negative thing with the game is being 130+ GB and it will probably just be more and more as time goes on.
You really nailed it putting my feelings into words. 110% agree. If you play this game with an open mind and you really enjoy racing this is top notch.
I think you miss the point. The issues tend to be : 1. It graphics are at least 5 years dated, it looks garbage, play any other SIM of the last decade and then play this 2. Its performnce is attrocious on PC with rigs that give 120FPS at 4K in MUCH better sims (AMS2, ACC), only getting 40 FPS at same level in Forza, 3. It is bug and glitch ridden, with multiple crashes to desktop. 4. The single player is a nonsense, and 5. the out of game presentation is schoolboy, the settings menus look as if they were placeholder. their logic is flawed with a randomness to changes being accepted. It has potential, they could do a Cyberpunk and fix the graphics, performance, stability - because the actual driving is good. As it is though microsoft and their studio should be ashamed. Reading some of the comments below I do wonder is those writing have actually played it? I have no axe to grind other than quality for the paying customer and this is objectively poor, really poor.
I was racing in free race and I was second place and all of the sudden the ai in the front stopped in front of me and caused me to go flying. Long story short I came last 😢
One bug you didn't talk about is that the online replays are not working. Also 60fps lock when in multiplayer sucks. Apart from that I'm really enjoying it !
This is why people who've never played the previous FMs shouldn't rate the latest one. The game has no play modes/features. FM4 from 2011 on 360 had at least 10x more stuff, including user hosted online races/series of races. FM4 had drift and drag events - this has drift suspension and drag tyres, but no drifting events and no tracks with a drag strip! LOL
I got this game. It's very pretty and has a lot of cars. But the driving dynamics and FFB on something like Assetto Corsa and rFactor2 are from completely different planet. What kills this otherwise pretty nice game is the handling. There's not much positive things to say about it if you have played decent racing games like AC, ACC or rF2 there's absolutely no way you can enjoy this long term. Even Gran Turismo 7 is much better. Looks fantastic though, not a bad game. Just not for anyone who's into driving sims. I think they COULD make decent handling and FFB but they want it to be playable with controller. Well that kills it, much like F1 series by Codemasters/EA.
Exactly. I do not want to sound like a snob or something, but Forza has nothing to give for people who are enthusiastic about sims like RF2, Assetto, Iracing. Those games are on a completely different level, and with today's relatively 'cheap' but good steering wheels and pedals, and the growing popularity of simracing in general, there is no excuse for Forza being this far behind the more serious driving sims. Besides, a modded Asseto Corsa on PC looks nicer a lot of the time than the newest Forza (while able to run at 120 plus fps easily), an embarrasment for XBOX in my opinion.
@@RandyMagruderNo The preset is dog shit The physics is another story It's actually quite realistic... Under steering in and over steering out is exactly how most FR road cars behave... Ac mod's physics are often optimistic about the handling of road cars
ACC is the worst 'serious' sim though, and only GT3 as well. For anything decently quick Forza is absolute garbage. Road cars I have no interest, they do feel allright in Forza, that is true.. It is well known road cars in Assetto are not particularly good. If you enjoy Forza, than that is nice, I only drive F1 and LMP, Le Mans type cars, so that can explain the difference in how people experience Forza. . @@RandyMagruder
@@kiekiek how do you evaluate Forza physics as garbage? I'm assuming you have never driven one in real life. Which is fine, but do you have any actual drivers comparing the two to validate what you're saying?
I don't think everyone hates it, but besides the issues this game has overall it feels short and very restricted. For as long as this game has been MIA you'd expect more, not perfection because no game is, but definitely more and better. And that's where the disappointment lies.
This is the first "car" game where I plugged in my logitech wheel and it just worked. It worked so well I got a little metal thingy with a place to put the wheels of my desk chair so the pedals and the chair feel connected like a real driving sim for far less money. I can't even begin to explain how much more fun having this low cost racing setup is for a casual racer like me. I've played about 30 hours and i'm not bored at all.
Glad someone else enjoys the grind as well! One of my main issues with the previous games was how much stuff I get handed to me as soon as I begin. Been playing Forza for over 10 years and they always shower me in gifts for being a returning player. Which is nice, but it takes away from the progression aspect that I enjoy.
Best racing game I've played in a very long time. I feel so connected with the cars. The gameplay with driver points and car points to unlock upgrades is a great idea. I'm hooked. I don't like the washed out colour palette most of the time. On a clear day though, some tracks look fantastic. My best experience so far, winning at Spa under a heavy rain in highest difficulty with a BMW M3 E46. Graphics in the rain simply look unbelievably realistic. The wet track and rain really add to the feel of immersion. I'm one with the car in this game. I'm at Spa for real.
You play with a wheel, my friend? I just ordered fanatec gt dd pro so I can play on ps5 and xbox. Its supposed to be here on Monday. Got the McClaren v2 and wrc rims that both work ps5 and xbox too. Next level racing 2.0 stand and just using leather recliner. I'm not into console wars. Just like good games.
@@PageCrowes I'm just on the controller for now. I've had wheels in the past, on PC and previous gen consoles. I'll probably end up getting one for Forza and other racers, but only if I can make enough room for a proper setup. It's a project I've got, with a bigger screen, proper sound, right force feedback gear. FM feels great on a controller but can't compare the experience with a supported and well implemented wheel of course.
Been playing since the beginning and am thrilled to have it back. I've just begun and having a blast so far . Love how you have more freedom to drive a bit loose and throw the car into places that would have sent you out of control, in past editions. If you're a Forza diehard or just into hotlapping you'll probably love it . People used to all the frills in the Horizon games will probably find it boring. I was hoping that we'd get a better form of the so called " career mode" , but sadly it just seems like the same old series of races with no real substance. I was also wanting some iteration of the auction house but sadly that is not present either. There used to be a lot of fantastic artists that played the game solely for that, I miss it. I agree the upgrade system is too grindy . I imagine by the time I upgrade a car that I'll be sick of it and ready to move onto the next
I hate having to wait 20 minutes to actually race, I have nothing against practice and qualifying. But I should just be able to hop in and race right away like the old games. And they should have all classes available to race in, along with tag and infection.
i grew up playing Forza motorsports going back to FM2 and more recently i’ve been getting really into the AC and ACC. This came is not a sim but that’s not what it’s about, my issue with the game comes from the career mode. I hate that i have to level a car up to modify it, the whole point of motorsport games in the past for me was a more realistic racing game with the ability to build and modify the cars as a please. I don’t want to be sitting there for hours racing a car just to be able to modify it, another issue with the game is the fact that in the campaign there are hardly any races that let me use actual race cars like GT3 or Touring cars. Other than that the wheel feels way better than it ever has in forza the handeling is very loose for cars in which i don’t think it should be(GT cars) and some of the tracks don’t seem 100% accurate. Online is a blast and very addictive but the game does seem to be missing some core mechanics that will be missed from previous games. Another thing that would be amazing is adjustable TC and ABS like ACC for example being able to set it from 1-10 with varying intensity especially for the race cars which do have a system like that.
It probably because the way the graphics are and the lack of cars at release there is over 500 cars but there were so much in previous games that where missing like the original Lamborghini Huracán and it does piss me off
I've been trying it since release and think it's excellent. Great physics. Graphics are mint. I'm a quad so I use a Quadstick controller and frequently race Dirt 2.0, Grid Legends and original Motorsport. For fun The Crew and Forza Horizon franchises. I've tried Gran Turismo and others and so far this new F8 kicks ass.
I think the main appeal of the game is that it allows you to race with whatever car you want, instead of the more hardcore sims that you have to be limited to one specific category, for example, if you want to modify street cars and race them on B-Class (for balancing reasons) that would be and experience that most sims don't have, I just wish they have invested more in realistic physics first, and then made the assists for casual controller players (I haven't played yet, but most people say it's simcade, so that's disappointing)
I played 7 but I have to say one of the best was Motorsports 3. It had that the more you use a car brand you would get discounts on that car brand. On new cars and parts for them.
As you get cars maxed to level 50 you gain a brand discount and 5 maxed cars maxes out your brand discount. Honestly though the brand discount isnt really a big deal because the highest price cars cost around 350K with a small handful being around 400K
I havent played sim racer since Gran turismo 5 and i think the new Forza Motorsport makes really fun. I even started playing online what i never done before :D The best part is upgrading D or C cars till they really strong racecars
I will never forget driving in FM4, creating your own online drift lobbies. So much fun! Since FM4 all the new versions have been a step backwards when it comes to online/multiplayer experience. No new tracks, same ''forza racing'' aero that looks really bad and old car models. I dont miss joining laggy servers with the same maple valley loop that never gets changed since the voting system was broken af. Really hated looking for new servers but you keep joining the same server you left. Oh, and lets not forget about rammers. After seeing all the reviews I wont be buying the new Forza Motorsport.
This review highlights the problem with reviewers/influencers who are new to the franchise, the new Forza Motorsport is an okay game in it's own merit, BUT for those people familiar with the Forza games it is a backwards step from previous games. There needs to be a distinction there. A next gen game which is 4 years in the making should NEVER raise the question if the previous game is better in certain aspects. I can't be the only person who's waited for a better game than Forza 7 but instead we got a Forza 6.75 with improved multiplayer. EDIT: oh yep you basically outlined this in your summary..
Honestly I have played forza 7 this is a major update to the series the problem we have is everyone is trying to compare this to games that have been out for a while which really isn't that fair. I think turn10 have done an amazing job and I'm looking forward to seeing where turn10 take this
It's so weird. Yes, game runs like crap on some PCs but people comparing it to how FH5 runs now are ignoring one important fact: FH5 ran like crap on PC at launch too.
I changed my wheel settings a bit in game and it feels amazing after tweeking it quite a bit, does that make it bad, NOOOOO! It just means i had to put in some work to find the perfect settings for my wheel. Also everyone thats hating on the game is mostly about how they have to spend time getting to know a car before maxing it out, so used to having all these cars thrown at you on previous games that damn yall got spoiled. Maybe ya know learn the DAMN CAR before you max it out. I find myself enjoying learning each car rather than slapping on the biggest turbo and then get bored with the car quick as there's nothing left to earn for it. Yall needa not get so spoiled, give them some time to take some feedback and fix the issues. Turn10 is imfamous for updates and taking the feedback and applying it. Now i will say i wish there was more online options for classes to pick without waiting a certian amount of days. Now yes the Ai needs a bit of work because damn they like to ram. Now seriously tho this game has the best feel compared to all the previous ones in my opinion, feels alot less arcade like. Now for the people that give it a 1 star its hillarious because yall all complain about it taking work to build youe damn car. Like seriously have some damn patience you impatient and incompetent racers, you dont need to max the damn car out to win as the other cars you race against will be around your cars PP. Online tho you will be able to see how much pride someone will take in their own build now that they had to put some work in for that build. So grow up and stop giving it a 1 star over having to do some work. I understand its not perfect but seriously 1 stars? Half the reviews are either 1 star or 5 star, id give it a 4 out of 5. Its a great game!
I personally enjoyed this game. I'm used to the more arcade style handling of the horizon forzas. It took some getting used to, but once I got used to the handling, I like the game. I wish they'd let you upgrade the cars without driving the car so much. I'd also love to see a rally portion of this game.
People hate it because they expected it to look better than real life Also when someone is negative it getts more views becomes people think it's "honest"
Some of the hate comes from the devs simply hyping the game up and under delivering. But I do think there is overall a good base here for them to build up on.
Never played a motorsport before, never really apealed much to me despite me loving the horizon series... this game is a ton of fun. Love the feel and visuals. Game seems great to me
A few issues I have are, it feels like most cars understeer regardless of it being RWD AWD or FWD, the difficulty is weird to me at 4 I’m always first but at 5 I have no chance of winning so it never feels like a close race or that it is making me better, and lastly the campaign structure started to feel more like a chore rather than fun. I was racing I think the sport sedan and muscle races and just wanted it to be over.
I am not even going to try FM as I know it's not for me BUT I love FH. I am really interested to see how Turn 10 take this game forward and keep improving it.
Positives;New cars, fun gameplay, AI can be fun to race Negatives; nobody fucking knows how to drive in the game, as everyone keeps bumping into each other , game crashes, some glitches, farming for upgrades takes a really long time Overall, I like the game, but there should be an online driving test to show how to drive properly.
People never expected this game to have all features from other games like gt 7 and nfs, they expected a progression from fm7, which many did not find. Although your prefomance was good, many on steam and here have had a multitude of issues and poor optimization. Many have pointed out these problems and few have yet to experience them. Most of the unfair expectations placed on this game were due to the marketing by Microsoft, which was purposely misleading.
It’s 90% great and the 10% that is the carPG mechanic sucks. It’s too tedious and is poorly implemented given that you have to keep switching cars through the first few series, which undermines the “stick with a car and turn it into a champ” theme. I felt like, if that’s what they wanted us to do, a better idea would have been to allow you to use the same car through the first few series, but require different needs that you can achieve via switching out parts and unlocking new performance items.
I loved this game, BUT after I beat the short amount of stuff in Single player, I was left with nothing but a big space being took on my hard drive. I have played Forza multiplayer in past games and it's basically just a wreckfest so if I had to complain about anything is the little content single player has
Im really enjoying it. The only thing thats missing is an actual damage model for cars and crashes like they had in GRID on xbox 360 like 10 years ago. That would be so awesome and would make the game so much more realistic. I hate crashing at 300 kmh and not even crack my windshield lmao. I wanna see cars doing kickflips and tyres flying around. Would be so much fun. Hopefully we will get this with Forza 10 sometimes😂
I love it and play everyday! it's certainly missing some tracks, cars and has some graphical bugs. But the multiplayer is really fun, I hope they add longer races, public lobbies, maybe even groups where you can be part of a team and leaderboards
Unfortunately people who put negative posts get more clicks and this is why it happens. Unfortunately it's why I take what reviewers and so called tech RU-vidrs think with a pinch of salt. I try things for my self and decide if I like it or not
not sure which settings you use, plus you were playing with steering wheel... Ease on the gas coming out of a turn and tap the wheel to the outside a few times as you exit a sharp turn, if the throttle ease don't work tap outside a few times...if you just hold the wheel at too sharp of an angle while over throttle, you will lose traction...turn off all the ABS type stuff... Forza has always felt a bit odd with a steering wheel, gotta learn all the little quirks.
I'm surprised your wheel worked right out the gate and your game seemed to have minimal problems. My experience was the game refusing to detect my official xbox one controller so I had to play the tutorial on MKB at awful framerates because the performance was horrendous. I was really looking forward to this game, but until I know 100% the game is fixed I'm not rebuying it.
In my opinion the first car you drive in the career should’ve been a different car. It’s a basic Corvette C8, but then electric motor nothing really special. That model has been out for years now. It would’ve been more interesting if they let us drive something like I’m McLaren F1 LM or a Ferrari F5, GT.
I came into the game expected it to be finished for its selling price. And it is just missing major features (lots of control settings that even sim have for gamepad, SIM), no HUD customisation (I mean it's 7 years you can move HUD element in F1 games...), sound design all over the place (just pass under that bridge at maple valley with any car revving above 8k rpm and have a scare jump everytime), no wiper animation if you load a test drive in the rain (only active in races), loss of controller input if you start a race from the "change event" menu, bugs and exploit coming straight from previous games (while Turn10 spammed the mantra "built from the ground up" - bugs that by the way ruin any rival leaderboard...), and well the atrocious graphic performance on anything without a 4090. If it was an early access title with patreon support released on Steam during development, fair, that would be a good base. But as a title sold for 70$ after 6 years of development, no sorry, that does not cut it for me. To give an idea of how much of a buggy mess it is : I initially bought the early access VIP package to get to play it last week already. I got it refunded after trying to make the game work for about 2h last wednesday. I relaunched it at release to play it a bit more, just to be sure it was not worth my time. And guess what ? I got to keep all the VIP package content, all cars, all credits. I just lost access to the VIP suits... I mean how do you even mess up your DLC content activation ?
Because its broken for many like myself...i like the gameplay but too many issues..wont save my career progression, go to upgrade and gets stuck on loading screen, go buy a new car gets stuck etc...its unplayable if trying to progress in the game
When I played this for the first time and was doing the first BC race, I chose the Subaru btw and on my second time on it, I chose the Honda. Anyhoo, on the first turn of the first race, one of the AI torpedoed from the outside and took out 2 other AI in front of me, LOL. I am loving the game, but playing single player atm.
I have noticed it seems to be mainly Nvidia users complaining about graphics and performance - (not saying that AMD doesn't have issues either) - but it definitely seems to be another game that the usual Nvidia support has been lacking for, which seems more common for 2H2023... (The theory being that Nvidia has spent all its money on supporting AI and not games this past year, so...)
People jump on the review bomb bandwagon too much. I went in with low expectations and I’m enjoying it so much. Been a fan since FM3 and this reboot has many problems but is still a blast.
I mostly played arcade racers like horizon or need for speed and never really got into sim racing i have tried asseto but as a complete noob i got overwhelmed with the lack of info for someone who doesnt really know that much about racing etc. This game tho is a good mix its challenging but also teaches you a lot about what eacht part does etc. I have been having such a good time with motorsport
The driving is great but it lacking content for single player no drift or race car events, no drift points. The pc performance is not that good. Also the graphics are pretty bad in a lot of area's with some car models plus mirrors are very low res on even ultra. Weather leffects like rain is clearly a after thought cars must be magic no windsheild wipers required no rain showing in rear view mirror,, gauge the dails are black in dirver and cockpit view mkaing them impossible to see.
The upgrade system is all fun and games till you start to play multiplayer and realizes, that for you to be competitive you will need to invest 2 to 3 hours per car even in a lower class
Great Review. I think a newbie should start from GT7 and finish the game, then come to Forza M to try other style of Motorsport. And Motorfest? That’s for vacation, Aloha
0:22 Never playing a Forza Motorsport before is no excuse for liking FM ('23), as it just shows you have no imagination for what could be added and what's missing. You're also blind to all the bugs, flaws, and dumb game design (even the setup menus have 'find tunes' as the first button before 'my tunes' - trust me, that's stupid and clearly unplaytested). Terrible game - 3/10. Allow me to explain why: Good handling physics (gamepad - 1:25 which also has understeer followed by oversteer, especially for heavy cars, which also have no brakes), but very limited play modes. A very limited online MP (users can't create/host races, only Turn 10, the developer, can and car selection is mostly limited to a few default/stock cars - if you want to race your tuned car on a certain track, or series, that's not possible) - we can assume this is so they can sell P2W DLC cars. Safety Rating and penalties have no affect on MP shunters - blatant ramming usually goes undetected due to T10s poor/untested coding. Career mode is very boring, also with limited car choices, and the only other mode is Rivals (Ghost car TTs), but you have to exit Rivals each time you want to tune your car set-up! The car XP system would be ok, but replica cars not sharing XP is dumb, as is car parts being unlocked by car level, which means you'd be stupid to take much time tuning when your car's still missing parts, especially when some are still locked at the series' end in Career mode, and there's no incentive to replay it, or any incentive to grind at all. That's because it's a very bare bones release, with few tracks, play modes, and features, especially compared to FM4 (360, 2011) which had user created online race series, and open races for all PI classes, leaderboard PBs obtainable from any race (provided no slipstreaming), a 'no collisions' option for MP, auctions, clubs with a shared garage, 'mini games' like tag, skittles, football, drag, drifting, cone slalom, cat & mouse - it also had a better creator (closer zoom, animal decals) and better UI, where you could sort cars by handling or speed, etc, and users had all their content on their profile, like photos and replays, and tunes and designs for sale, 4 also had in-race music. The reduced content there is is bug-ridden too - the game has not been play tested at all (plus the SFX for hitting kerbs sounds like hitting a wooden box, very loudly, and other cars drown out your own car's noises)! 3/10!
I’ve never played a forza Motorsport game because I’m new on Xbox and I got it on game pass and I think it’s a great racing game and I would recommend anyone who loves racing give it a try
FM is actually a simcade racer like Gran turismo but Gt does everything alot better and runs better to. I cant understand how this games performance matches the visuals, tbh, it looks very blurry because of the TAA. The biggest problem for me is the games optimization on pc, i have a gtx 1660 and can only run it at 720p internal resolution upscaled to 1080p and everything on low. It´s smooth but sometimes i need to restart the game due to stutters. I never bought GT 7 but i have GT sport on a ps4 pro and when i tried it today it looks so crisp and natural compared to action racer Forza