Dude same! Hoping if they're making Mafia 4 they'll do 70's Las Vegas. From Casino to Fear and Loathing, there's so much cool shit to do with that setting
One thing they haven't talked about yet (that I know of) is the radio stations. I really hope they were able to update the licensing on most, if not all, of the songs. It's what helped made the games fun for me and probably other people too.
This and the character models are my major concerns. Thing is, realistically the music is free advertising for the songs, people like me for example hear a song on the radio in GTA and then go and find more songs by that artist, so GTA would increase their song sales. Just corpo license crap is the issue.
Yeah atleast 1/3 of the songs aren't coming back. They said that they couldn't get the license to most songs because some companies didn't wanted to give them a chance.
I'm scared for the possible censorship, especially Vice City. Half the radio shows and commercials were hilarious and made fun of what would be perceved today as sensitive content, not to mention all sorts of other things... Radio commercials, Phil's Tshirt, Candy Suxxx spotlight on the downtown building, Ken snorting coke, and so on so forth. I really don't understand censorship in a saga that made its fortune making fun of society.
I doubt they won’t censor anything other than confederate flags as rockstar removed them from gta 5 in 2015 and they haven’t removed anything else from 5
Funny thing is, one digital artist out there did his own artwork of all three protagonists and they actually look pretty damn good. Don't remember the guy's name, but I think that the devs could have taken some cues from his work (or better yet, hired the guy and had him redo the character models.)
There's tons of realistic models of the protagonists but they don't fit in a game that 90% of the NPC's are unrealistic, specially in III and Vice City.
And ugly yellow cartoon characters don't fit in the hyper realistic looking maps they did, stop defending it. £55 and they couldn't be bothered to put as much effort into the characters as they did the environment, £40 I could handle but £55 for an unfinished game full of AI upscaled simpsons extras is taking the Michael, and speaking of Michael, if Billie Jean doesn't play I'm crapping in the box and sending it back to GSG
One thing no one's been discussing is "mobile port" and the system requirement on PC being significantly higher than GTA 5, despite the fact that the GTA Trilogy Remaster is supposedly less demanding in term of code and graphics (after all, they need to fit it into mobile device without sacrificing too much quality). This leads me to believe there'll be at least some optimization problem for the PC version, which may or may not require patches to address.
imho this is a downgrade for pc, for now no mods and missing content for sure, im not buying, they still are old games, i like more the original styles and with little mods they look better than this since all the elements fit the style, they tried to look newer still being the old games, it makes no sense! this "trilogy" may make sense for consoles since they were bad control wise on consoles i hope they fixed that, still casual players arent gonna enjoy this old games
@@gillespriod5509 I'm sure (hopefully) there will be mods for the Trilogy Definitive Editon because Unreal engine has documentation everywhere and also it has its own development kit so modders should be able to find a way and also technically the trilogy definitive edition is better than the original obviously since it runs on a much more updated engine and plus the new GTA 5 style controls is a HUGE plus in my opinion. I hope modders will upgrade the character models to more realistic ones that would be awesome but tbh I don't really mind the cartoony vibe of the characters
Not necessarily. We don't know what the system requirements are in relation to with graphic settings, resolution, framerate, etc. Plus GTAV is rooted into the PS3/360 era, which was 2005/6 hardware. While this is using Unreal Engine 4 with more modern rendering techniques and access to features that weren't around in 2014. Yes the requirements are higher, but the specs are recommending a GTX 970 and an i7-2700K... Those are coming close to 10 years old; this is a nonissue. Its UE4 not 2013 RAGE, or RenderWare we are talking about here.
Another observation people have seemed to have missed is that they have seemed to change the character models of NPC’s slightly, creating different variations of existing models (changing colours around) etc. For example the orange/black clothed pedestrian now has a yellow/black variant. Look at the San Andreas screenshots and look at the pedestrians in the background, you’ll see what I mean!
@@nickrustyson8124 R* never bothers with that, in fact this remaster will not include a lot of tracks from the originals, you'll even lose the first song from Vice City, Billie Jean
Well, it's no question a good majority of these game's original soundtracks are gonna be replaced, I hope they at least renew the songs that were the most significant and memorable.
VCS will never see Remaster treatment, they have a whole gang dedicated to wearing the Confederate flag. plus Phil Collins preforms a hit song of his in it so if they don't get the licenses for that song (and we know how bad Rockstar are about renewing Music licenses ) it will never happen.
With the history of disastrous video game releases in recent times, I do not plan on purchasing the definitive edition trilogy until at least a few weeks after it comes out once I read all of the reviews and feedback from initial players. I see one of two scenarios playing out: 1: The games run fine and give a good trip of nostalgia to some long-time Grand Theft Auto veterans like myself. We will enjoy the enhanced features and controls, and the feel and performance of the games will work with minimal bugs and issues. 2: It's a complete disaster, and utter mutiny ensues.
You know the internet in 2021. There will be many complaints. There will also be many contrarian's who enjoy the hell out of it but will post negative stuff just because that's all they do online
After learning that Wardrum studios is working on the Definitive Edition I'm not holding my breath that much. This is the same company that lazily 'remastered' San andreas on the Xbox One by using the mobile port.
I appreciate the new character textures especially from 3, I think if they overhauled the characters too much it would have definitely lost its original touch. I agree Misty is a bit odd though but that’s because I prefer her artwork look over her in-game look, they’re basically 2 different people. Overall I think they did a great job though Tommy could use an update later in the future. Cant wait to play it in 2 weeks!
Nah, Claude is hands down the most impressive part of the remaster and his model has had the biggest overhaul of the lot. They were clearly forced to rush VC and SA as if you pay attention you can see AI upscaled textures dotted about, the most obvious ones being the lampposts - same repeating texture going up the pole but now AI enhanced to male it stand out even more!
People are bittersweet about the definitive edition but then it needed to be different from the already existing trilogy; I'm fearful of the prospected possible censored content, it would likely change the way Vice city' storyline goes.
@@sensacionsombria5125 They changed a freaking confederate flag on Phil's with a skull. This started to get me worrying, when they can't keep a mere tshirt, the Cubans and the Haitians are even more likely to get _changed_ (?)
The Remasters seem to have lost that fog/haze that made the old games feel gritty and polluted (also made the maps feel bigger) character models definitely look weird at times.
What i really dislike is the characters and how unfinished they look. It's a remaster and not a remake, i know. But that doesn't excuse Tommy's hand looking like it went through garbage disposal. Why is everyone in VC yellow or orange? What's up with Tommy's face? He doesn't look like Tommy. Why is the art style so inconsistent? For example, the characters are definitely much smoother now, but they retain that low poly aesthetic from the original games. It looks bad when you see a low detail character like that, when there are high detail trees in the background, like in 0:59. It's jarring and it feels out of place. Truth is, if it was some dev other than Rockstar, people would be rioting because this does not look good at all.
@@mannersmatter_ It's hard to chill out. These are some of my favorite games. Been playing them since day one, and i wish Rockstar (and Grove Street Games) cared enough to put a bit more effort into these remasters. I'm not hating because i'm a hater. I'm expressing my honest opinion because i care so much
@@johnwest6977 I'm still going to play it, but that doesn't mean i can't express my honest opinion. Badger seems to agree because he doesn't like how some of the characters look like either
@@adriank8792 a bit more effort meaning to do it in a way that you personally like? I’m not really following your logic there since their amount of effort has no bearing on if you like the look or not, it’s just the look they were going for. I don’t think it looks terrible by any stretch of the imagination, it can look better for sure but it’s a far cry away from being bad. And as for the character models looking unfinished; it’s quite possible that those are unfinished models. It’s clear to see that SA got more attention than the other two and that can be put down to the fact that they started with San Andreas so it was completely or atleast further along in development than 3 or VC. If you don’t like it then that’s completely fine, but attributing your distaste to their laziness or whatever it is you’re trying to say is misguided.
The trailer already showed that R* censored the flag on Phil Cassidy's shirt in VC so they could censor and remove other things. That doesn't make any sense. People who are offended by flags should not play these games anyway.
I'm afraid after that San Andreas mobile port but people forgot that they fix the problem of the impossible location of the cuban clothes in VC mobile, so at least they make it something good...
You can tell Rockstar focused on the nostalgia factor with these remasters. Since I started playing when GTA3 was released, I’m EXTREMELY happy about that. A few weird character models won’t mess that up for me. Now I just need the radio stations to be the same, that could be a deal breaker
I think it looks great, the cities anyway. They're exactly how I imagined an official remaster of them looking. Characters are hit and miss for me though. Contrary to most people I don't think Tommy looks THAT bad... but plenty of side characters look really ugly. Avery is no exception. I think SA and 3 are going to be the most visually appealing of the remasters though, or at least the most visually consistent. Vice City itself looks gorgeous, but I really want to see what the rest of it will look like. Same with SA - I want to see Tierra Robada and Back O' Beyond. It'll be interesting to see how the remaster will handle the desert.
It's interesting that a lot of people point to Avery's character model as being particularly bad, and Rockstar just so happens to have hated working with Bert Renolds who voice that character. Wonder if that could have anything to do with it how they treated that character moving forward. Like, I remember they treated the character bad in San Andreas too.
im annoyed about the censorship, they already removed the flag from phills shirt, and the rumor of the removal of peds making fun of fat cj and the psycho mission in vc
My big gripe with Tommy is his outfit. The jeans don’t look acid washed anymore and his Adidas superstars look like generic dad shoes!!Overall the characters look too cartoonish for my liking.
I don't think a full remake would be the right choice at all, these games have a specific look and feel that makes them so great and a lot of that would be lost with them being built again from the ground up. Not to mention, they would most likely have to re-record voice lines and find new VA's so the recording quality matches the fidelity of the remake, like in Mafia definitive. So, I think this half-remake is a happy medium. The backend is rebuilt in a new, modern engine with all the perks of that, some re-made assets, and major graphical upgrades but with the same or similar look and feel as the original trilogy.
Regardless of what my opinion is on how the models look so far (off of a one minute long trailer, lol) it just feels really bittersweet because of how Take2 tore apart the modding community and the generally underwhelming performance of Rockstar in the last 8 years. I don't think I'll be getting these and only keep the original versions. I'll gladly watch other people play it though.
Releasing two great games, one of which is highest grossing media piece of all time and the other is consiedered one of the best games of all time doesn't seem underwhelming to me. They gave alot of quality content to GTA Online too, even though it's mostly minor shit, every once in a while they release new heists which are good and most devs wouldn't give them for free. I don't really like GTA V all that much but i have to give them credit, it's great game that has everything you'd expect from a game like that. RDR2 is absolute masterpiece almost any flaw it might have is mostly personal preference not issue with game, just isn't game for everyone.
Red Dead 2 was amazing. Rockstar is only good when they actually make games, any time they try to do anything to related to online gaming they just fuck it up.
@@TKIvanov Not really from RDR Online as much as GTA Online. Also, greatness isn't just measured by financial success, EA has been making a steadily declining football game every year for the past 15 years now and they make more and more money every year because of cancerous microtransactions in their shitty online mode. It's the same fucking bullshit they do in GTA Online that keeps their revenue flowing 8 fucking years after release, the only difference is the gameplay of GTA 5 is actually good. I've always hated the GTA Online updates, I really wish they would've went in a single player direction and made an updated San Fierro or an updated Las Venturas and Area 69 in GTA 5 with a real story instead of the money hungry 0 effort shit they've been pulling with GTAO.
These takedowns aren't even the worst, R* sued the re3 project owner which didn't only fix a lot of bugs, but restored the original PS2 effects, they are suing someone for making free money for them.
T2 won't win that case, the EU has ruled that the reverse engineering of abandonware for bug fixing is legal, the case will be thrown out and if not then I'll pirate every T2 game out there. Modders aren't costing them a penny, they're just wasting money on legal teams to be anti consumer and cause themselves to be boycotted
As a developer using Unreal Engine 4 (mainly on gameplay, VFX, and animation), I'm gonna drop my technical opinions and speculations with this game. Last time I speculated that it just used Unreal Engine as a wrapper to run the original executables across platform, akin to Unity port of Classic Doom or Halo MCC. Yeah, I was wrong, turns out they seem to went further than that. Seems like they went Demon's Souls remake, where they partially took original source code, adapt it to the new engine (in this case is UE4) and use the renderer from the new one, while also sporting reworked assets. I'd say it's pretty good and a step up from dirty bodge work from mods dealing with outdated Renderware engine codes and aging original game codes. Character models do kinda look off putting - they could benefit from hair card, or if not, at least having anisotropic material on the hair helmet. Visual effect in general is okay, not much standouts compared to other UE4 games. Modding wise, I think this is going to be a problem early on. Let's just say none of any existing GTA Trilogy mods compatible with this. Unreal Engine on its own is not modder friendly, and developers have to be consent and willing add their own mod support into their UE projects, like adding Lua script support. Not to mention most of them have their .pak file encrypted to prevent asset ripping, for good reasons. It doesn't mean that this game won't be moddable at all, many Bandai Namco UE4 games have their own share of underground modding community, but they're as far as putting custom meshes, and some UE4 games have their own injectors developed. Some people complained about higher system requirements, just because the originals were couple decades old. Maybe they're forgot the fact that this is, for all intents and purposes, a new UE4 game. I'd say that the sysreqs are pretty modest for lower end hardware from recent years, compared to other UE4 games. Lowspec gaming wise, UE4 is easier to tweak, starting with just a single .ini file. I hope they put in Temporal AA Upsampling, though. That's all for my thoughts on this. Would I grab it? Certainly yes.
I thought the system requirement complaints were overboard... Recommended specs is asking for a GTX 970 and I7-2700K, those are close to 10 years old. I agree that this is basically a new UE4 game and despite the games being 15+ years old, its using modern rendering tech.
I don't know, dude... As far as Ue4 goes, the publisher was better off doing these from scratch on the Rage engine. And reimagine the concepts of the original games based on the original developer notes. Adapt those same concepts on modern hardware, programming, and gaming overall. (but I guess laziness and incompetence got in the way) Because from from what I see here, they're using visual assets that are obviously gonna look like $##. No matter how much Ray tracing and Nvidia Dlss magic you can sprinkle on it. I mean, they're blocky, cartoony, dumb, you name it. Why? Because these assets were actually meant to be shown on a Crt television. The OG R# devs developed these games visually using Crt monitors. So it's obvious that any imperfections were well hidden once you played them on an old TV. Hence, well... the game actually looked good for those days. Or not bad, to say the least. (I mean we're talking about an era where you had kids that just got off rocking a N64 and are barely getting their first PS2s for their 14th or 16th birthday.) But try to use those same low poly assets today?? Forget about it... And in this gen of gamers where it's mostly kids scared of bad graphics... This definitive edition is a laughingstock. Btw, it looks rushed as heck... $$$
I was waiting for you to upload thank you and yesi love everything about it. I can't wait to play these again. I'm definitely gonna 100% the three of em again for sure
The original games will always hold a place in my heart and im sure a lot of people can agree. Because of this I personally am gonna play through all 3 games whether the reviews are good or bad
@Bitten Apple It's mostly an insult towards PC players and modders but yeah, I'm gonna wait till the price for the remasters goes down and buy it for console.
Finally, Badger talking about it. I'm so happy with the trilogy launching for the first time on a nintendo console, but, i really hope that they work a bit more to make character models look better. Edit 2: I really want to see actual gameplay.
I can agree with the points you've made there, it feels like they've done a great overall job with how detailed the cities look, especially the rainy night scenes in GTA III🤯 but yet a lot of the character models just don't seem to fit in well with the overall respective enviroments, though some don't look too bad either I guess!🤔👍
I'm mostly looking forward to the San Andreas Remaster! It's definitely going to be my absolute favorite as it always has been in the GTA franchise, besides GTA 5 due to GTA Online!
Same bro. I never finished San Andreas due to a glitch and i was also busy moving house around the same time. Just gave up on it. Looking forward to finally completing that beast of a game
My biggest issues with the remasters so far are how botched VC looks compared to the others, and issues across the games include plastic looking characters (with some of the new ones looking awful) and over-saturation I also have concerns regarding censorship, soundtrack and of course, whether they fix the aforementioned issues or not, including old bugs such as those related to the FPS I still don't understand why they decided to outsource the project instead of have a few of their studios collab together, or at least have one of them work on it. It's cheaper, yes, but R* is not exactly the kind of company that has a struggle with money Also I am still infuriated by the fact they do not maintain their mobile games to work on newer phones and instead make people waste their money. Even if the remasters are coming, that doesn't excuse the issue existing for over a year now, which also affects Bully and LCS
I'm 80% sure there won't be any problems involving high fps since GSG is combing through to make the games work on modern systems I just hope they don't fuck up gameplay
1. Vice City is the only game of the three that will not be available on a subscription. SA will be on Xbox Gamepass and GTA III will be on Playstation Now. So that may be a slight reason for the botch. 2. Any bugs you remember from the originals may not even exist, due to the fact that this is a completely different engine, Unreal Engine 4.
There won’t be any FPS related issues since the remasters run on Unreal Engine instead of RenderWare now. Issues like that cannot be „carried over“ into a completely different engine.
@@Spoggi99YT I wouldn't be so sure about that. It wasn't a engine issue, physics in those games were tied to FPS and it's not that easy to change that even on different engine.
2:43 crazy that you can say III had better facial animations than some games in 2021, the eyebrows would frown many times during the cutscenes, but here the faces are... stiff.
The trailer already showed that they censored the Confederate flag on Phil Cassidy's shirt in VC so the probably removed or censored other things too. People who are offended by flags should not play these games anyway.
@@hendriktonisson2915, heck! I'd go as far as to say they should stay away from the older games made for mature audiences. I'd buy a ps2 and the originals just to play them rather than these versions from what I'm seeing.
Strange. When Tommy is talking on the phone with Sonny at the beggining of the game in the hotel, he looks fat. But when he's planning the bank heist with the others at the Malibu Club, he looks muscular. Could this mean that we'll be able to alter Claude's and Tommy's body/look, just like we can do it with CJ?
This is more or less what I was expecting. Would it have been amazing to see a ground up remake of these games with new animations and ragdoll physics? Absolutely. But at the end of the day, all I really want is to be able to play these games with the modern quality of life improvements, like the aiming, modern controls in general, higher frame rate and greater draw distances. As a console player, I haven't had the luxury of mods to make those improvements myself. I completely understand the frustrations some people have with this trilogy, but for me personally, based on the very little we've seen of the trilogy so far, the negatives are things I have no problem looking past. Vice City may look like it's been overrun by Ken dolls, but at it's core it's still, presumably, the same amazing game, just now improved upon.
Honestly I never knew those original games were designed to look cartoony. Because I remember back when III and especially VC were new, everyone where I live losing their minds over how realistic everything looked. Still I don't like how the character models in the remaster look, I don't mind playing a Pixar or Dreamworks looking game, but I wouldn't want to go to GTA for that kind of experience.
Badger, I can't wait for your video tearing this apart because it's bad, bugs, glitches , hell the barber in SA(the old man) is replaced and looks like generic NPC now. It's so bad. Love your content by the way. This is my opinion
I like what I see so far, but finding out that “Grove Street Games” was Wardrum Studios makes worried that the final products might not be good. I also don’t like the fact that the original versions of these games are gone from digital platforms, imo a horrible business decision, newcomers will have to pirate these games on PC to get the original ones.
@@pieppy6058 this pirated version I had to mod just to get past the direct x 9 bullshit. For some reason even with direct link on it won’t register or anything so I had to find a mod that turned that check off.
I bought a PS2 just to play the original as it was originally intended version 1.0 on all versions so I can get the full "Haitian" version along with all the original songs.
Basically, this needs to walk an incredibly thin, wobbly tightrope to please people: it needs to be new and reworked enough to justify its price, while also being retro enough that it still feels mostly like the old game. Personally, to me it looks OK. Yeah, the characters look wonky, but we played way worse back in the day so I'll get over it. Can't exactly put photorealistic characters in these worlds either. One way or the other, I expect that modders will be tinkering with the new stuff in no time. I like what i'm seeing enough that i've preordered it on PC.
Not really, most normal people don’t nit pick literally everything. There’s always a minority in every gaming community of people who constantly bitch and whine and aren’t ever satisfied.
My hope was that it feels nothing like the old games but maintains the charm and content with a contemporary slather of quality-of-life upgraded gameplay. Waiting for a Let's Play
The visuals definitely are one of those things that I'd imagine we're going to be talking about for awhile... but honestly as long as they nail the gameplay I'd say and provide little tweaks that make these feel like the definitive editions (Side-note, game companies please stop calling your HD remasters "Definitive Editions". The fact it's a remaster is already putting pressure on the game to succeed, adding "Definitive Edition" is just introducing a whole new realm of trouble to it.) they claim then I think it's gonna be a good experience overall. Plus anything that isn't quite right I'd imagine the modding community on PC will be more than happy to go in and change. Honestly I'm more frustrated that with this they made the same dumb move they made with the San Andreas "remaster" from years ago and delisted the originals in some stupid attempt to try and drive up the sales of the remaster when all it's gonna do is piss people off. Plus it means if the remaster is crap then people basically either better be lucky and hope they held onto those downloads or they'll have to use whatever means necessary to get the originals.
Personally, I think the models for all three main characters look bad to some degree, but I don't want to judge too harshly until we can see them in action. Tommy in particular looks quite bad in screenshots, but once we get to see him in cutscenes and gameplay, depending on how they handle facial animations and stuff, might be totally fine. I won't be buying these either way, cause I think what take-two has done to the modding community is fucked up and I don't support that, but I hope the people who do buy it end up with a product they enjoy. Wardrum Studios being at the helm does not instill me with confidence, though.
Tommy Vercetti looks like an Action Man, someone has drawn a beard on. The real question is will the soundtracks be the same as the originals because they are a key part of these games, the amount of songs i hear and go "oh i rememeber this from gta" is unreal.
Thanks for all the info Badger, great stuff. I won't be preordering but I'll definitely be looking to pick this up if user reviews give the thumbs up. New outro music btw?
Sure, they look better, but they feel soulless, especially San Andreas without that beautiful ps2 orange atmosphere, when it was announced I was expecting something like the remastered by Welcome to the 80s, that actually manage to capture the look and feel of the original games.
Eh. Graphically I think getting a 3 overhaul it's perfect. That game has aged like milk. I swear I only ever have fond memories because it was the first mature game i ever played but that's the one I just cannot return to.
@@spaciouswheat4580 yeah but some people like me who have a shitty pc even in 2021 need that shit to play the game XD why did they delete the originals and if they were gonna delete the originals anyways why did they remove the mods? like there is no game to apply the mods to
@@spaciouswheat4580 As someone who never played the GTA games as a kid, I love how gritty original 3 looks... really makes it feel like a crime game and stand apart from the other games in the series... perfect that "liberty city" looks like oppression lol
@@Lucrei. honestly that part is true and I like that they keep that look. But other than that, yeah the game just controls like ass and really feels like one of those so archaic there's no reason to go back games
I'm really curious to see what the North point Mall looks like now in Vice hopefully they added some new stuff in it they really could go crazy with it there's so much things they could add. I'm really looking forward to these remasters there's so many areas I want to explore with the new graphics also having parallax interiors is a huge upgrade from the flat window textures in the old games.
One thing i hate with what they did with SA was they made pedestrians and some charactors look like the sims style in faces when original had real faces on some putted into the models...
It’s a remaster not a remake, somethings are gonna look great in some things are not gonna look so great. The fact that there are improving the controls and stuff is going to make it even better
Above all things I’m looking forward to the actual feel of the game how will it handle in terms of shooting and driving. I know we’re getting reworked controls and graphics obviously. But I want to know how the actual mechanics will feel like maybe
I was holding out hope that the physics may have been reworked, but I'm very much doubting that now. Apparently this same dev studio already fucked up the XBone port.
genuinely dislike how badger seems to have lost interest in his channel. in my opinion, hes just getting started. i joined him at around 15k subscribers and I have been anticipating his videos ever since. he's clearly got a calling for this. wonder if its his personal life, sure hope not. at any rate, keep up the content goodger
Id agree with you about the liberty city thing being bright if it wasn't for that night shot when he was driving the car in the rain, that immediately brought me back to that Gta 3 classic feel
(TIP) If you're going to "Pre-order" do it 1-2 days before launch. ROCKSTAR policy states you can refund products within 14 days of purchase. I'll be Pre-ordering and downloading on 11/09/2021, just in case the game tanks with bugs, crashes, horrible optimization, etc... I wouldn't worry too much about other modded versions of the game being taken down, as mods will likely begin working on this version to make it more realistic. A win/win for players and Rockstar.
this doesn't seem like it has much of a reason to exist but I'll probably only know for sure when I actually get to feel the gameplay. I'm skeptical about getting this though, modding is a great part of GTA imo and what Rockstar has been doing to mods makes me not really want to give them any sort of money
I’m still a little bit sceptical, the games look like about what I thought they’d look like. There PS2 era games remade in Unreal so I’m sort of getting SpongeBob Battle for Bikini Bottom Rehydrated vibes from the footage and screenshots they’ve shown so far. It too was a PS2 era game that was remastered using the Unreal engine and compared to the original it looks kinda cheap imo. I agree that some of the models could use some work but that could also be that I’m just so used to how all the original models look that it gives these new ones sort of an uncanny valley effect, maybe after some time I might warm up to the new models. I think the big thing for me and a lot of other people is the original soundtrack and how well Rockstar did at re-licensing the songs from these original games, there a huge part of the nostalgia people have for these games and I feel like if a huge portion of the original soundtracks are missing that things just won’t feel the same. The first song that comes to my mind when I think of Vice City is Billie Jean by Michael Jackson, that’s the first song that everyone hears when you’re finally in control of Tommy. It’s little moments like that, that makes me feel like Rockstar better of done one hell of a job re-licensing these games original soundtracks if they want to recapture these games original vibes.
I still have my PS3. Summer of 2021 I purchased Original GTA trilogy through PS3 PSN STORE. Im so thankful i did. Any way Definitive looks nice, yet its broken.