Gods, I really hope that Jo Jo and the Tango team can find a place for themselves and create something similar to a sequel, and tying it to the original, like Remedy did with Quantum Break in Alan Wake 2
Its sad when you consider that the past Capcom Devs must find another Home... Such talented people And they got fired for the sake of a few bucksavings. Ironic considering the capitalistic embodimend of Hi-Fi Rushs Antagonists
And the transition between her walking and stopping to prep for attack is seamless too. She finishes the step she’s taking before launching an offensive.
This game pleased me as an animator. Great use of squash/stretch, anticipation, and so many other fundamentals of animation that adds the flair of this cartoony game. Even some of the limited frames they used in some of the cutscenes are reminiscent to techniques from films like Spider-Verse and Puss in Boots: The Last Wish. Cheers to everyone from Tango Gameworks for this masterclass of a game.
I like how in this poster they were trying not to spoil that she switches sides, but still wanted to acknowledge her existence, so she's technically still in the group shot, but on an ad screen.
All the vandelay heads (except zanzo) are somewhere in the background of this full photo. Mimosa is shown on the right. I think above korsica is roquefort and above mimosa somewhere is rekka. And kale is at the highest building. Edit: never mind i see zanzo's hair slightly above CNMN's hand. He's also there
I did everything in this fight perfectly… except for actually catching Korsica at the end. Seeing the S S D for the score was quite the slap in the face.
@@korewa_Matoya omg glad to see i'm not the only one who had a lot of trouble with the goddamn samurais. Their final attacks combo to parry were nearly impossile to me....I felt so mortified that i was having so much trouble with aminiboss :c
This still slaps as an intimidating background track, but I have to agree with you. The sound effects make it go from 10 to 11. It just feels so good with them included
I love this fight. It's so unconventional, but it works so perfectly for the tone of the situation. They could have easily made her just another fight, but instead had this entire standoff. Also she really hits you with the "Parry this you filthy casual"
@@Korfman Same here bro! I'm 28 and I'm playing video games since I was 3. Never seen so much love and passion into making one like Hifi Rush. This boss battle proves it.
Notice over the course of the song, the melody gets more intense, but the beat gets more relaxed. This references how us as Chai starts to connect with Korsica. She starts to listen to us about Vandlay Tech. Yet she's still stubborn to help All of these songs are poetic bangers
"Peppermint, your plan sucks!" "Hey!" Me: "however, I have a other way, let's make her worked up..." "Keep the attacks coming to wear her down, Brandon you're a genius!" "Whoa there, let's just calm down...!"
My first time in this boss I didn't realize there was a QTE at the end to catch her, like Chai was jamming so hard I closed my eyes and felt my controller vibrate and felt everyone's disappointment. When I saw my bonus was 0 and got the lowest score for the fight I was like God dammit
I had the opposite problem. I missed juuust a little too much to get the highest rank, but caught her at the end. I wish there were two different sets of cutscenes for how Chai carries her afterward, maybe not bumping her head as much if you were attentive enough to catch her. Still good fight though... And linear game... From Bethesda. Sorry for the rant; I'm still processing that.
Yep! It's actually based on the same art you see of her in the shops (when you're finally able to purchase her moves). So this was a fun way of including her without spoilers.
I had a big dumb smile in my face the whole time when fighting her, it was so unique both gameplay and experience from the other bosses and one of the few games that I enjoy to parry system since I'm more into dodging!
Honestly, she’s by far my favourite boss fight in the game followed by Zanzo then Kale. Always gets you into the flow when fighting her, also having Chai’s idiotic remarks made it hard to get pissed while I was learning the timing. She was the only boss I nearly died to in my first playthrough. 10/10 would fight again.
I love the clapping moment 3:22 the most it goes so fkin hard that I have this exact beat moment in my head 24/7 and an overall earworm of this beat that I almost want to walk around the whole room like korsica is walking to this beat
I like the idea of Korisica and Chai having a rematch, the parry’s are sometimes hidden, forcing the player to listen to the sound of parry’s and dodges
They should totally add this as part of a DLC! This boss was super unique, so having a harder version would make a lot of people happy I'm sure. Edit: Also, it'd be interesting for them to build on the formula by having parry's, dodging, AND counters (which could be labelled with the Xbox button commands like: 🌀⚡️⚡️⚡️🅰️). Or alternatively, after you've successfully parried a set of Korsica's attacks, you get a prompt for a beat hit to do some proper damage. If you miss the Beat Hit, Korsica will instead parry YOUR attack, and recover.
@@averyfields8183There’s still the future to look forward to! I know a lot of people have been BEGGING for a boss rush DLC, so if Chai and Korsica do get a rematch, that'd probably be the best time, lol. Also, thank you for the compliment 😁
Hi-Fi Rush, some heccin how, managed to turn a Boss that mechanically consisted of little else than an elongated Quick-Time-Event with TWO POSSIBLE BUTTON PROMPTS.. into one of the most memorable and hype gaming bosses in the past half-decade. gg tango. g frickin g
When other games try to add negotiation mechanics, it's usually pretty weak sauce unless the writing is engaging enough. When a goofy-ass spectacle fighter with the campiness of a mid-2000's kids' cartoon does it, it's one of the most memorable moments in the game.
This is probably my favorite part of the whole game. A 1v1 fight of wits and pacing that almost feels like a fighting game, the constant moving vibes of both Chai and Korsica tracking each other, the higher tempo with the gust attack, the space channel 5 battle-esk. And best of all, an angry scottish (or irish, pardon my ignorance) lad. Korsica feels like a almost playable character on her own, having similar designs and color palette as Chai (when she disbands her former boss)
As an Irish person. Korsica's accent is strange. A lot of the time she's got Scottish inflections, but sometimes she'll have some Irish ones. It's like she's got bits of both accents in there, so it's actually kinda hard to nail down where she's from. I guess "vaguely celtic" is enough
@@RoachDoggJR4200 It's the same with Macaron too, his accent is a mix of a few and it's hard to nail down. I think it's done intentionally to imply a region but not outright say it.
"You broke into my office! You destroyed my security!" Gosh I love this voice lines, her accent is perfect- great voice acting Btw this track is also awesome, I love how it keeps growing just like the fight
@@DLxxx i mean, she did knock him out once already with the batons instead of killing him, and she still needs to interrogate him on the rest of the crew (assuming she remains loyal to Kale). Also when you call her in, she does a lot of stun damage to enemies. overall it's much simpler & easier for her to knock Chai unconscious & it does seem like something she's more likely to do.
@@vukpsodorov5446 Fair points! At the same time though, she was LIVID with him by this point because he blew through her entire security system. To the point that Chai even said she was going to kill him if he didn't do something (and this was all after she already tried to kill him lazers once he got too close to her office). While it's true she still needed to interrogate him, he'd already broken out once by then, and proved to be incredibly dangerous. Korsica is frequently described as "pragmatic" and "cautious", so I could see her trying to cut her losses and kill him instead of taking anymore chances. Though I agree she does seem to have an aversion to killing overall, and you could make a case for either side.
Everything about this game is an absolute masterpiece. I don't care what comes out after, nothing will top Hi-Fi Rush this year, and I'm 100% nominating it.
Genuinely a crime this got smothered under AAA sequels. *Some* deserved the title, but some... No. This deserved to be at the top of the heap alongside them, and I will argue *hard* that pound for pound, this is a better game than BG3 ever was. Than any of them. The best pure game of the whole lot.
Kudos to Mikami and Tango for somehow making a QTE boss this epic. The closest I've ever seen before that was Leon vs Krauser in RE4 and frankly that one wears its welcome on subsequent playthroughs. This one is amazing to play each and every time, lol.
@@Raxyz_0the first time of the original Krauser for me was amazing, then replaying it a lot it became like "oh right, i have to do this again everytime???"
QTE bosses, when done well, are always the absolute best because they're full of frame for frame badass animations custom made for the fight. QTEs are literally all I remember from some fighting games because they allow the designers to make the fight such a spectacle. A few other games with really good use of QTEs off the top of my head are some of the Star Wars series and Metal Gear Rising.
I'm glad they introduced parry after you've played the game for a while. It's huge bump in my investment into the game. And the bosses that require partying kicked my ass every time. But I loved it cuz it felt like a genuine challenge, and you have to pay attention in order to even do it properly.
For real, it was really satisfying as a player watching myself progress from using dodges as a crutch and never parrying, to basically the opposite-always parrying and only dodging when I absolutely had to, and I credit this fight in particular with finally getting it to click
@@steeledminer616 the reason is simple, the parry on rhythm finishers and in this case the entire bossfight is completely isolated from the rest of the game's mechanics, it forces you to play a dumbed down yet more frustrating version of guitar hero. But what sucks the most is the fact that each of these parry sections are unique to that particular enemy so your experience fighting them is pretty much meaningless, it just brings the othervise spectacular flow of the game's combat to an aggravating halt.
@@botondkunos1774 I disagree; it perfectly suits the story. It's a playable cutscene for it, which is what I'd rather do. Chai has 0 reason to EVER attack Korsica in this situation, so the only thing they CAN do is a purely defensive mode, which it naturally lends itself to. It also reaffirms the need to get comfortable with parrying because past this point it becomes more and more common; up until now only a select few enemies had it AND it was possible to get comfortable with skipping it. So it's both good narratively AND as a tutorial.
Everything about this fight is just chef's kiss. Absolutely amazing. Even the cutscene before it. The smooth transitions from the office to the hideout as the camera continues spinning 180. No cuts, just natural blends as it goes behind Chai, to the hideout, behind a computer, back to the office. There is a reason this fight gets all the praise it does. From beginning to end it just nails it.
This was my favorite boss fight, it was so fun but I wanted more! When Korsica fainted I went like: "Done already? C'mon i'm just getting started!" And then fail the final quick time and messed up the perfect S Rank lmao I didn't see that one coming tbh
This song is highly elevated by knowing the attack beats. It's a neat song on its own but after doing the fight I can see Korsicas movements and almost hear the attacks during the song and the song transcends to one of my favorites.
Something about this fight just hit me so hard, the music with the animations of her walking around ready to pounce at you and the boss fight itself mechanically all was just like a perfect storm that all ended up feeling like more then the sum of it's parts. Especially the way the music ramps up near the end. Truly a boss fight i will remember for years
Has anyone attempted to do this boss blindfolded, only listening to the prompts and reacting in time with the music? I’m personally interested in trying it after memorizing a good chunk of the prompts.
I dropped my controller when the fight ended cuz I was so tense throughout, but then I saw the QTE to catch her and didn't manage to properly grab my controller in time and she just slammed into the ground I laughed so hard XD
It's possibly so they could write a track that was both tailored specially to the parry mechanic and in order to have the exact time needed so the track would end when the fight was finished
@@mrfeconic6705 That is true, but it does loop the specific phases if this happens and times the parries with the music (it always makes sure they're on beat)
Definitely think it was to pinpoint trailer the music to this boss fight since it's broken up into many smaller sections that progress as the fight goes on or seamlessly repeat if you fail a parry. And it works gloriously for that reason imo
Surprised Korsica's character was so fleshed out compared to the others. In what little time we know them before they reveal their origins we see -They're clearly not a purely selfish or uncaring character(The fact they give Chai a day, without any true torture. Though that could also be ascribed to the next character trait.) -LISTENING TO REASON. Most characters that turn to the protagonist's side in a decent chunk of similar narratives are absurdly stubborn about it without much of a reason to be. They ignore what the characters claim until the incontrovertible proof hits them in the face. Korsica, on the other hand, looks into it and is open-minded enough to not simply be blindly loyal to Kale. -Strikes the perfect balance of being the relatively logical, straight man while still feeling human.(Their emotions boiling to the surface during their fight with Chai, and their apology afterward showcase this perfectly.) Then there's the later stuff. SPOILERS, obviously. -Their origins regarding the role the company played in inspiring them, and how heart-wrenching it must have been to turn and be forced to face what it's become. -Their mix of positive reinforcement for Chai and constructive criticism, something that could, potentially, lead to them following plans more closely. A stark contrast to Peppermint's sarcasm and immense impatience with Chai. -Cleary the most professional member of the team. -All of the above makes them the perfect leader, and leads me to say... CONCLUSION: Korsica is the MVP.
@@oldspice051 I'm aware, it's just that I don't really bother to use either pronoun unless it's explicitly requested or necessary to the message I'm trying to convey. Using they universally outside of those circumstances saves me time AND applies to both. In this case, their gender is irrelevant.
This studio deserved so much better... Never made a dud... Every game - full of heart and love and soul RIP Tango, secretly one of the best game studios ever, gone forever
man.. this boss fight caught me so off guard with its unique mechanics and the music in the ladder half of the fight goes so hard. it is definitely my favorite in the game, you miss one parry or dodge and your WHOLE rhythm gets thrown off.