you probably dont care but does any of you know of a method to log back into an instagram account? I was dumb forgot the login password. I appreciate any help you can give me.
“You’re able to both throw on the extended mags… something a clip fed battle rifle from the 1940s can’t even dream of” Call of duty vanguard: hold my garand drum magazine
idk why but i keep running into ppl like this, they are just pure toxic if they see you holding a sniper. One time a dude started shooting me for no reason and i have to turn around and tap his head cus he doesn't stop after the first shot. Then i asked why and he replied with "all snipers are targets"
@@nathan-ls8yw Just move slowly, try to flank, and play domination until you get comfortable. It takes a few game sessions for it to click. But when it does it's very satisfying
2:46 Did you know that Winchester actually experimented with garands to give them the ability to accept detachable box magazines from BAR’s and converted garands into full auto, so it is not a dream for the garand, it’s already a reality
Lived with this system for months in real life. The feel and sound of the bolt closing during reloads and beginning animations is exactly like the real thing, almost scary my first time using it in game. P.S - Very tiny correction, it is not a designated marksman weapon. Before the m110A1 just had gotten fielded, the Army technically didn’t have a specific DMR weapon in use (Upgraded M-14 series are largely out of service). The M110 is a dedicated sniper system despite being Semi-Auto. While the differences might seem to be slim, this means the M110 has to achieve .6-1 MOA accuracy and gets fitted with with 3.5-10x MK4. Additionally it is only suppose to be given to specific sniper teams. Right now the SDM school for the Army teaches how to stretch the m4 to 600m.
3x holo, extended mag, foregrip with bipod and a compensator are my favorite build for this gun. Absolute beast at every range and more than capable of deleting enemies one shot each.
That costs like 16 point, even in domination all you can get with it is carrier armor free gas mask if ur insurgent, the hi power, and a quick draw holster or maybe a smoke, in my opinion use just a bipod and with a flash hider
I have only been playing this game for a week and this has been my go to weapon, I own an M110 that I built a couple years ago and its a great 700-1000 meter gun in real life. Have not played any of the other class but I also own a KRISS Vector and am curious how that gun runs in this game. Great vids, this is my favorite game since Rainbow Six...
I always thought the M110 (or whatever it was) in Siege was just way better. I can't get over the sound design of pretty much every weapon Blackbeard had.
@@SickSnipes He had the Knights Armament SR 25, pretty much the same rifle. Another one of my favorite platforms for reaching out and touching someone.
NWI can add SIG716 for Security and HK417 or CS/LR30(Chinese HK417 clone) for Insurgent. These two rifles are fully automatic and can shoot 7.62mmX51mm, they can be used by observer, riflemen, demolition and commander.
M110 SASS + extended mags have the same stats as Mk14 EBR, but cost 1 more points. If you want to go for extended mags, the only thing M110 SASS can offer is the appearance and it's exclusive sight.
@@sixtyninemangler in real life the SASS is much more accurate with consistent firing possibly due to better thermal handling of the barrel from the suppressor design.
I love the SR-25/AR-10 platform, i haven't seen a single game where they are unsatisfying to use. It is interesting that the design comes from the era and had a purpose similar to the G3, M14 and FAL battle rifles, but it's really only known as a precision marksmen rifle. Also no lie, your content is the most fun and interested I've been in Sandstorm.
Actually the m1 was made into a mag fed weapon it was an attempt to increase the capacity of the the gun while trying to prevent garand thumb but the weapon never got out of it's prototype phase
Yo brotha do you have a Twitter or email I can hit you up on!? Btw been checking you out and the content is gold and we need a channel like yours covering this game!!
@@SickSnipes oh no wonder, I’m on mobile right now and it doesn’t show up on mobile haha. When I get back to my setup I’ll hit you up! Keep up the good work
If a new player sees this RUN THE POINT SHOOT GRIP especially on console. Bipods are iffy at best. You can put on your 6 or 8 x scopes and cover your team from across the map. But in the event you are patrolling the point shoot will save your life. It is accurate as long as you can see it and the M110 is more effective than any pistol. That said take a secondary.
you can slap suppressor and extended mag on it, and still have enough points for carrier and frag. It's actually scary effective in CQB. Just like SVD with same setup.
@@elkapro6534 You can do the exact same thing with the MK 14 already, it just costs 1 point more but doesn't need an extended mag so it comes out the same. It literally provides nothing new to the marksman role.
It needs a buff defo, honestly so does the M14 Sass should be 2 points and M14 should be 4, and i'd argue that you need to make some of the attachments for the sass cheaper too In short: SVD is way too OP
@@khaledal-mulfi1191 the SASS cost 4 point and hold 10 round, the EBR cost 5 and hold 20, to match it, the SASS need high capacity mag at the cost of 2 more point, wich mean 6 point just for the same number of round.
Remember kids dont snipe with your laser ON. You have no idea just how badly you give yourself away. ive escaped so many snipers simply cause i saw their dumbasses tracking across the back wall in a window. I recommend the 2x-1x red dot sight. Thin precision
@@jacobmosovich idk, i mean it's kinda understand able on the semi autos, but u always gotta keep it in mind, or only turn it on indoors or in cqb in general since u can turn it on fast, and if ur waiting for someone behind a doorway or vice versa, make sure the laser isn't in his line of sight
@@jacobmosovich i mean point shooting can be useful but i might even recommend learning it without lasers, lasers should prob only be used on smgs and pistols
New sniper rifles and DMRs this game needs. MK12 SPR 5.56 DMR,MK11 Mod0 7.62 DMR,SR 25 carbine 7.62,FN MK20 SSR 7.62 DMR, OTS 13 SVU Russia, Remington MSR.338 cal sniper rifle, AI MK13 Mod 7.300 win magnum, L115A3 .338 lapua magnum, Tac 50 S 50 cal sniper rifle USA, AI AX50 cal sniper rifle British.
I very much appreciate your informative, but still very entertaining approach to these videos and have been watching them neurotically for the past couple of days. However I must point out that the abrupt ear rape portions are not really my cup of tea... Jut my two cents for improving already good videos!
1:52 Less people you have. The more difficult it'll become. No need to become so petty over what was very likely accidental friendly fire. Meta of the game reinforces keeping your cool in tense situations. You should know this by now, given your level and time within the game.
You compared the stats of the SASS to the SVD but the thing u forgot to mention is that the SVD is almost always a 1-shot to any amount of armor as opposed to the 2-shot from the M110 SASS
Yeah, sass needs way more attachments to be viable, my loadout i run with it doesn't even have a carrier, all i got is the gun, a P226 or whatever fucking number, the integrated scope, flash hider, extendo, bipod and armor
It’s not a DMR it is a sniper rifle it is not issued to squads as a dmr it is only issued to snipers and it will match or exceed the accuracy of the M24. DMRs that are issued to units are weapons like the M27 IMR, Mk14 EBR and in some cases the Mk12 Mod 0 and Mod 1
Not enough comparison to the MK 14 EBR. The M110 with extended mag is 1 point more expensive than the MK 14, which has 20 rounds by default. But the M110 also has less recoil than the MK 14.
In all your guide you played light armor or heavy armor, you don't think that it is sometimes more interesting not to take an armor when you know that the most weapons one shot or tow shot you, that you carried an armor or no. Moreover it makes you much more mobile, and makes it easier to avoid grenades or run behind doors or windows without the opponents having time to shoot you. Tell me if I am wrong, that is there is an interest in the armor that I have not yet discovered but personally I do not find it so useful especially in SMG builds which we need very good mobility.
You are extremely wrong, they don't make you that much slower, like, 5% at most, they significantly lower grenade kill range, and at mid and long ranges easily let you tank another bullet
"One shot bodies to the heaviest of armor" NGL me and some friends did some testing and found out that armor is a fucking joke. At best heavy armor will stop 1 aditional bullet from a MAKAROV. Just don't take armor at all. It's wothless and a waste of points.
@@thebinarysquad5962 you’re right, armor works better at protecting you from explosives than it does at stopping bullets. Wearing heavy armor basically halves the kill radius of grenades and RPGs