The reason that Pols Voice hates loud noises.
Another feature, in addition to sound expansion, not brought over to the NES from the Famicom is the microphone on the second controller. While mostly this feature just pipes the mic signal through the audio output to the TV, some games are able to determine if the mic is being used. Because this was the ‘80s, and processing power was a premium, the best thesegames could do was determine if any sound AT All was coming over the channel, to say nothing of distinguishing “voices”, frequency, and for the most part even amplitude.
As a result, in-game implementations of this feature were simplistic and largely optional. (Curse you, Beat Takeshi!) So it’s no surprise that it got the axe on the NES, and later the AV Famicom.
But the most infamous implementation explains a comment in the Legend of Zelda manual, translated into English, about just why Pols Voice hate loud noises...
These are the Famicom Microphone compatible games covered in this episode:
• Takeshi's Challenge (たけしの挑戦状)
• Atlantis no Nazo (アトランチすの謎)
• Karaoke Studio (カラオケスタジオ)
• The Legend of Zelda (ゼルだの伝説)
• Kid Icarus (光神話。パル手ナの鏡) (Legend of Light: Palutenta's Mirror)
See more at Famicom.TV:
famicomdojo.tv/season1/microph...
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SeanOrange is a retro game fan from the US. Vinnk is a retro import fan who took things one step further and moved to Japan. Together they make Famicom Dojo: a web series dedicated exploring the Japanese history of video games and consoles from the other side of the Pacific.
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4 авг 2024