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The BEST and WORST Perks In EACH CATEGORY (Survivors) 2024 

MintSkull
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What is the best and worst perk in each category for survivors? Let’s find out! The support on my killer version was quite nice, so here is an updated and more modern version of the best and worst series, with new categories and based around this meta!
Thumbnail was made by the wonderful B.EMO! Check them out here:
/ b_emosrenders
00:00 ADHD Intro
00:07 Aggression Perks
00:13 Blast Mine
01:24 Altruism Perks
01:31 We’ll Make It
02:03 Autodidact
02:41 Anti-Slug Perks
02:50 Unbreakable
03:32 Soul Guard
04:26 Boon Perks
04:33 Circle of Healing
05:09 Dark Theory
05:53 Buff Perks
05:59 Deja Vu
06:56 Friendly Competition
07:57 Support Perks
08:07 Reassurance
08:52 Quick Gambit
09:31 Exhaustion Perks
09:41 Lithe
10:32 Blood Rush
11:29 Information Perks
11:41 Windows of Opportunity
12:21 Visionary
13:06 Killer Info Perks
13:16 Kindred
14:19 Spine Chill
15:03 Invocation Perks
15:17 Weaving Spiders
15:55 Item Focused Perks
16:05 Built to Last
16:39 Appraisal
17:22 Self Healing Perks
17:33 Plot Twist
18:51 Solidarity
19:36 Skillcheck Perks
19:47 Hyperfocus
20:25 Corrective Action
21:19 Stealth Perks
21:28 Distortion
22:25 Low Profile
23:07 Survival Perks
23:14 Off The Record
23:56 Boil Over
24:44 Teamwork Perks
25:05 Power of Two
25:22 Collective Stealth
26:18 Utility Perks
26:24 Any Means Necessary
27:04 Red Herring
27:35 Endgame Perks
27:43 Adrenaline
28:36 Left Behind
29:25 No Mother
#dbd #intothefog #dead_by_daylight

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22 май 2024

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Комментарии : 299   
@MintSkull
@MintSkull 17 дней назад
Fun Fact: The only three categories that didn't change at all since 2023 is Boon perks, Stealth perks and Endgame perks! Also, I decided to go with something more unique with the Thumbnail just to make this video different compared to my 2023 one. The renders were done by the amazing B.EMO, you should check them out! -----> twitter.com/B_EMOsRenders The Killer edition of this video got a lot of support, so here is an updated version of the BEST and WORST video for Survivor perks! My opinion has changed a lot, the meta has changed as well, and I have decided to divide the perks in 3 extra categories just to make it more clean and allow perks that I think are fantastic into the spotlight! This time, instead of talking about No Mither, I only talk about Weaving Spiders as the "Meme" perk, even tho it's not considered one. My opinion is the exact same as it was before
@bensoontm5244
@bensoontm5244 17 дней назад
:PetBemo:
@realjimmycasket
@realjimmycasket 17 дней назад
Gonna post some bad perk buff Ideas here. Chemical Trap - No more time limit, trap stays permanently until the pallet is broken. Autodidact - When healing without a med-kit, gain 10% increased skill check odds. Skill checks no longer have a great success zone, and hitting them will grant a stackable token, up to 3/4/5 tokens. When healing another player, you're progress is reduced by 25% when hitting a skill check, but the progress increases by 15% per token, up to 50%. (increased odds of getting a skill check, and you can gain tokens by self-healing with Self-Care/Strength in Shadows, but do not benefit from the effects of the perk.) Soul Guard - (Added) Cleansing a totem will grant you 1 recovery token, up to 5 tokens can be stacked. For each token you have, increases recovery speed by 10%. Fully recovering from the dying state will consume 1 token. Boon: Dark Theory - Needs to be at least 3/4/5%. It's a BOON, the killer can just go stomp it. Friendly Competition - Buff it to 6/8/10%, and make it last until a generator is completed by the player buffed. (doesn't stack with itself anymore) Quick Gambit - 6/8/10% repair speed boost to other survivors while you're being chased. (no range limit) Blood Rush - Activates after each hook, no longer requires you to be healthy, but will inflict self-curing deep wounds if injured. (doubles usage of an already bad perk, and doubles chance to use it. It doesn't full heal you if you're injured, but it cannot be used in deep wounds, so you'll have to mend first if you are in deep wounds from the killer hitting you with endurance) Visionary - Gen aura reading is upped to 64 meters, cooldown is removed. Spine Chill - Remove line of sight requirement. (simple, I know, but they will not return the vault speed buff, so...) Invocation: Weaving Spider - Reduce the time it takes to Invocate to 100/90/80 seconds. Broken status effect lasts for 180/150/120 seconds. Appraisal - (I personally think it's fine, but..) Grants the ability to rummage an opened chest. (limited by the number of chests in the game, not tokens, once per chest per player) Guarantees an Uncommon/Rare/Very Rare Item or better will appear. Increases Chest opening and rummaging speed by 100%. (Given they shadow nerfed Pharmacy to only activate PERIOD while injured, I don't run it anymore.) Solidarity - While injured, this perk activates. Healing other's grants you a 50% return on your heal progress. Each time you heal another player, gain 1 token, up to 2 tokens. For each token, your return is increased by 15/20/25%. (this means if you heal 2 other people at Tier 2, you will have a 1-1 heal return. Healing others will heal you fully.) Corrective Action - When performing an action, all players performing the same action (ex. working gens or healing) will receive skill checks with no miss zone. You receive 50% more skill checks, and the success zone is reduced by 30/20/10%. (this will enable a map wide buff to others while making it a bit harder for you in return) Calm Spirit - (Removed) Increases chest and totem action speeds by 50/40/30%. (I agree with wigglemaster5202, Low Profile is not the worst, because it activates when you're the last player standing, not alive. activates when the everyone else is slugged too. So I just removed the penalty to action speeds while working chests and totems.) Boil Over - Increases the effects of wiggling by 75%. Blocks hook auras within 24m. When the killer drops off any elevation, you gain 15% wiggle progression. (increased the range of aura blocks and made it less oppressive with flip flop, while also making it stronger if they instantly pick.) Teamwork - (Removed) The perk deactivates when leaving a 12m range of the other affected player. The perk goes on a 180/160/140 cooldown. (Kept) The perks effects deactivate when injured. (Given how bad BOTH of these perks are, they don't need a cooldown, and I made it's effects linger so long as you don't get hit. It's not stackable, so you can only use it on 1 player at a time.) Red Herring - Coming within 4m of a generator will tag it with Red Herring. When crouching, press the Active Ability 2 to activate the perk. (No need to make you work on it, and entering a locker is time wasted.) Left Behind - When you're the last survivor remaining, reveals the hatch aura to you. (no more range) (New) Grants the ability to pick the hatch lock at 50% the normal unlock speed. (Makes the perk have more effect in the event the killer gets the hatch first, and you don't have a key.) No Mither - Start the trial healthy. When injured, gain the broken status effect. While Injured, you drop no blood (counters Oni), your grunts of pain are completely suppressed (100% always, Stridor cannot counter it), and your scratch marks are 30/40/50% less vibrant. when in the dying state, you leave no blood, your grunts are completely suppressed, you can recover completely from the dying state & at a 50% faster rate, and your aura is blocked from the killer. (If this sounds too broken, it could make you start Broken still) Edit: Adding more perks as the video goes.
@b_random5511
@b_random5511 16 дней назад
I feel like Blast Mine should have an effect where if the gen is damaged via: Eruption, Surge, Pain Res, or any other perk that has the killer in-directly damage a gen, the bomb should go off and blind anyone on or near the generator.
@Sheer_Force
@Sheer_Force 16 дней назад
What about Boon: Illumination? Wasn't that released 2024?
@Hero_AR15
@Hero_AR15 15 дней назад
You could have just put the teamwork perks in their own category
@betterthanstarlight
@betterthanstarlight 17 дней назад
Why does your skull taste like mint
@MintSkull
@MintSkull 17 дней назад
It's a secret
@Yanramich
@Yanramich 17 дней назад
keep 457 away from the bodies...
@mazm8536
@mazm8536 17 дней назад
Why are you tasting peoples skulls?
@gray01216
@gray01216 17 дней назад
​@@mazm8536 Why don't you
@M0urfeen
@M0urfeen 17 дней назад
​@@mazm8536why aren't you?? 🤨
@aneonfoxtribute
@aneonfoxtribute 17 дней назад
Its so wild to me how Windows went from being "this is a worthless perk, it's fine for new players but it's useless the rest of the time" to "this is literally one of the best perks in the game". Nothing even changed with it, its still the same perk that I was seeing at the bottom of tier lists two years ago, people just slept on it hard.
@nikolachiara9285
@nikolachiara9285 17 дней назад
It was changed slightly and that change is what seemingly helped push it forward, for whatever reason
@PavlikGoose
@PavlikGoose 17 дней назад
There was a cooldown after vaulting or dropping a pallet, but after BHVR removed that cooldown, the popularity of this perk started to grow
@doves2181
@doves2181 17 дней назад
@@PavlikGoose they also increased the range
@markgarr7836
@markgarr7836 17 дней назад
probably because there's more maps and they got bigger? Also map reworks set back progress on learning them.
@shadysorkin9214
@shadysorkin9214 16 дней назад
It did get changed. They removed the cooldown and increased the range.
@rainvax4121
@rainvax4121 17 дней назад
0:05 LMAO the way you launched Victor with the slight touch here is hilarious xD
@estlin2001
@estlin2001 17 дней назад
niche perks are like the crack of dbd, sure they're usually bad and getting their value can sometimes mean intentionally gimping yourself, but that value is addictive when you do get it. A build I've loved running lately is deadline/no mither/hyperfocus/autodidact for a very high risk high reward gen/support build
@TF2BluSoldier
@TF2BluSoldier 17 дней назад
Exactly this! I run a, "Run Away and Hide" build, using lithe to escape and fixated to stash myself away like a Scooby Doo scene. However, I just randomly threw on Flip Flop, expressly because it doesn't fit in the build and it's REALLY funny when it works, even FUNNIER when the killer goes, "Why the fuck do you have Flip Flop in that build?"
@estlin2001
@estlin2001 17 дней назад
@@TF2BluSoldier honestly Flip Flop on its own is much stronger than people give it credit for
@TF2BluSoldier
@TF2BluSoldier 17 дней назад
@@estlin2001 With the amount of time it's saved me, I cannot argue that. It's a blessing and is a hilarious time.
@nyeronic1439
@nyeronic1439 16 дней назад
@@TF2BluSoldieri read this in the voice of the tf2 soldier. fantastic
@williammars592
@williammars592 17 дней назад
Another strength to Blast Mine is that it's the only blindness perk (flash bang, champion of Light, Residual manifest) that isn't countered by Lightborn. Although the actual blindness visual isn't applied, the stun is identical.
@Toadhouse2003
@Toadhouse2003 16 дней назад
Thanks. I did not know that.
@themr_wilson
@themr_wilson 17 дней назад
I posit Bond is the best info perk with Windows a very close second _I run both._ There is so much info that can be deduced from Bond, it's bonkers Killers, survivors use a lot of aura-reading abilities, don't sleep on Blindness. Depriving the opponent of information is always advantageous
@MintSkull
@MintSkull 17 дней назад
Blindness is actually solid now that the most used perk is aura based, the thing is that for most players, they want active benefits rather than passive benefits. Like, when does a killer know they got value from blindness? It's hard to deduce, but exposed is direct, so everyone takes exposed addons instead of the blindness ones despite how easy most of them are to apply!
@C0d0ps
@C0d0ps 17 дней назад
Bond is my favorite perk. It is why I started with Dwight and not Meg, I don’t love sprint burst. Most of my games don’t need adrenaline.
@ThomasC-sd9mz
@ThomasC-sd9mz 16 дней назад
Especially with Open-Handed!
@themr_wilson
@themr_wilson 16 дней назад
​@@MintSkull same for Oblivious! I've been having a blast with Oblivious/Undetectable builds. They're just something you have to trust is working, you don't really see the effect until you catch a survivor unaware _Unforeseen_ could use a longer cooldown, and or deactivate when injuring a survivor
@rumley3176
@rumley3176 17 дней назад
Fun fact: It’s extremely rare, but sometimes comp teams will use Visionary in order to quickly find and callout gens in maps like Lery’s where it’s an RNG fest
@user-FJackG
@user-FJackG 16 дней назад
3:22 “the minute following a Jackpot, Hakari is effectively immortal.”
@MoTheGuy
@MoTheGuy 17 дней назад
You give an introduction, justification and an example for every perk you cover. well done video! I'm might invest in some of them tbh!
@Matheonl
@Matheonl 17 дней назад
Honestly, this was great, you can really see the effort and time you put into this video, and in my opinion, it was all worth it! Even the timestamps are beyond perfect!
@Scrub_scrub_mako
@Scrub_scrub_mako 17 дней назад
12:25 gladly. small game is the worst information perk. I use this perk for my build which is revolved around boons which comes to problem number one. Small game is generally useless unless the killer is running a hex or you’re running a boon or that one Nancy perk. number two it’s usage, small game really doesn’t tell you much. The sound isn’t really helpful since it’s gonna be a lot where you’re supposed to it’s just a sound it’s meant for beginners but beginners aren’t gonna have a boon or the Nancy perk and you’re gonna need at least a basic knowledge of where they are and aren’t gonna know unless you’re a pro that already knows the hex which then you already know where it is so you don’t need it this is coming from a beginner. which if a perk meant a target audience and the perk is not useful for the target audience it’s bad. It is bad visionary could at least get you at a gen faster small game is just SHIT.
@MintSkull
@MintSkull 17 дней назад
Small game still serves a purpose which can only be "fixed" with knowledge (Same problem as Visionary) and you yourself mentioned that it can be combined with certain builds. Visionary is completely irrelevant, and the worst part is that Small Game is free, Visionary is not free for a beginner unless they get Felix or get lucky in the shrine, by which point just run Deja Vu!
@Scrub_scrub_mako
@Scrub_scrub_mako 17 дней назад
@@MintSkull oh that makes a bit more sense from where you’re coming from. I was thinking of like you bought everything at the start.
@GortinTime
@GortinTime 16 дней назад
Nah man being able to find a devour once every 15 matches already has more value than visionary xd
@Lizzoncker
@Lizzoncker 17 дней назад
i think forcing the killer not to break the pallet with chemical trap is actually a great thing
@emmanuel6157
@emmanuel6157 16 дней назад
I agree. I like running it with any means necessary so if they refuse to destroy it I can pick it back up later
@Lizzoncker
@Lizzoncker 16 дней назад
@@emmanuel6157 thats another great but also a lot of pallets are stronger down
@Khastrx
@Khastrx 16 дней назад
I always thought with Felix being an architect, Visionary should have something to do with maps and/or blueprints rather than generators. Perhaps seeing the layout of the map during a trial, or seeing the outline of the basement, killer shack or main building as a few ideas, I don't know. It'd still be a niche perk, but better than what it is currently.
@itr3ndzyx-.249
@itr3ndzyx-.249 17 дней назад
Gj with the thumbnail dude, it looks incredible
@vadosgaming_
@vadosgaming_ 17 дней назад
I think Chrmical Trap should be higher. The fact that you FORCE the killer to NOT to break the pallet is crucial to me, as with this one thing, i can create mini-infinite loop where the killer has to break the pallet to catch me, and if he does, i will be able to make distance.
@Toadhouse2003
@Toadhouse2003 16 дней назад
That’s actually a great idea.
@badumtiss5288
@badumtiss5288 16 дней назад
It’s Good For People That Know How To Loop . They Have To Know When It’s Okay To Vault And When To Just Run Around . Seems Like Common Sense But I’ve Seen People Vault When The Killer Is Doubling Back Before The Surv Has Even Reached The Pallet
@jesterjulezz
@jesterjulezz 15 дней назад
no but this is so true!!! i’ve been running chem trap, any means, lithe and adrenaline and it’s so fun to drop a pallet while i know the killer is distracted, trap it, reset it and then drop it in chase because either the killer wont notice it and break the pallet and i can run away with lithe or they will notice it, not break the pallet and i’ll get the forever loop
@fancydoggo3295
@fancydoggo3295 17 дней назад
Fog wise if used right may be just as good as kindred, as much as it is selfish it is op because pretty much anytime ur on a gen you get to see auras if u hit your greats which is rewarding, u can pair it with deadline and hyper focus with stake out and the amount of value you will get is insane.
@cynicalia
@cynicalia 17 дней назад
Mint skull didn’t like deadline :(
@GortinTime
@GortinTime 16 дней назад
tbh deadline and hyperfocus aren't a great combo unless u are ridiculously good at skill checks
@archbishopofthecrusades9579
@archbishopofthecrusades9579 16 дней назад
Ill be honest, theres nothing wrong with selfish perks. If youre running a SWF or even just a two or thrre man ot drosnt matter, and if its solo then wave your arm and run if it comes to that, otherwise msot other perks wouldnt help your teamate anyway
@fancydoggo3295
@fancydoggo3295 15 дней назад
@@GortinTime which is why i pared it with stake out
@fancydoggo3295
@fancydoggo3295 15 дней назад
@@archbishopofthecrusades9579 this build is a lil selfish but gets the game done fast, IMO hyperfocus is one of the most slept on perks
@denisgeom8170
@denisgeom8170 17 дней назад
Great video❤
@JilohPya
@JilohPya 17 дней назад
I must say I really like the thumbnail, its sooo cute! 😊
@alfonsor4985
@alfonsor4985 17 дней назад
I love that thumbnail 😂
@mikeleq420
@mikeleq420 17 дней назад
Love ur channel u should make full perk tier list
@Skarfar90
@Skarfar90 16 дней назад
Kindred + Open Handed (Ace) This perk combo is excellent to counter proxy camping
@Charlie-oy8dk
@Charlie-oy8dk 16 дней назад
for solo queue, teammates struggle to get gens on indoor maps, because they can't find them, an idea i had for reworking visionary is to lose the unnecessary cooldown, and let the perk affect your teammates. if affecting teammates with no restrictions is dumb maybe make it so they can see gens if they're not within 32 meters of you
@scotttisserand3481
@scotttisserand3481 16 дней назад
I like that you designed the support perks picture as a heart ❤
@zainisneat6738
@zainisneat6738 17 дней назад
I somewhat disagree with Boil Over being bad - as a killer main, I'm used to being able to see hooks in a bright red color, and it can feel awfully tedious to manually check every corner for if I missed the nearest hook. I agree that it's the worst perk in that category tho.
@MrChoobb
@MrChoobb 17 дней назад
Also because peices of shit used it in the library on rpd till they removed it
@natethomas3793
@natethomas3793 16 дней назад
when you were talking about Quick Gambit, all I could think about was Ayrun’s Bond + Overcome build from last week lmao
@AndrewTheYouTubeCommentator
@AndrewTheYouTubeCommentator 15 дней назад
I just want to say I really love the thumbnail
@Rodrigo-fs4vc
@Rodrigo-fs4vc 14 дней назад
Great video. I do in fact go into a match thinking the other survivors are trash unless I get proven wrong. That's why I always run Wake Up and Sole Survivor: Let the trash get sacrificed, open the Exit in 12 seconds, dance for the Killer and escape. Works most of the time
@BadToadTTV
@BadToadTTV 16 дней назад
Regarding Quick Gambit - in a 4SWF this can have great value if you have communication. If you have someone running Stake Out / Hyperfocus that is competent in repairing/chase you can easily switch out and get gens done much faster with Deja also in play
@itsAFK
@itsAFK 16 дней назад
i always run Empathic Connection with autodidact, it shows your aura for the injured person and cuts the slow healing to 10%, i consistantly get 3+ stacks a game with this combo.
@Dragon555
@Dragon555 17 дней назад
Visionary is bad but when I started playing I loved using it with Detective's Hunch and Circle of Healing (When you could self heal with it) and Shadow Step, you did a gen then totems were highlighted and by the time a totem was booned generators were highlighted again, it was a very comfy gameplay loop.
@Insantgd
@Insantgd 17 дней назад
my favorite build for solo queue is windows, kindred, bond and open handed so im happy kindred isn’t getting slept on
@robertjustrobert
@robertjustrobert 17 дней назад
If you use Visionary with Detective's Hunch and a boon perk(s), you can use the 16 second delay to bless the totem. Not a great use, but one I find kinda fun.
@jonyoung3536
@jonyoung3536 15 дней назад
Thank you for saying what I have for years. Lithe is the best exhaustion perk by far. Since I have started playing I thought it was best, and especially after the DH nerf. Up to overcome every other exhaustion perk could be triggered easily by accident. Still to this day I think Feng is the best starting survivor for someone starting to play.
@frogg5368
@frogg5368 17 дней назад
I have to disagree about low profile being the worst stealth perk. I understand it's usage is extremely limited, but it makes any door patrol situation way safer and that's more than poised can ever do. also the perk can activate as many times as you are the last survivor standing, meaning low profile can be used multiple times if a killer slugs for a 4k. granted that means you need to run over and pick up the slug, but the odds of that saving your life is way greater than 10 seconds of no scratch marks.
@hearrrrts
@hearrrrts 16 дней назад
I feel like the devs should update all of their past perks, a lot of the uses were designed for the old version of dbd.
@mokkecandy_5406
@mokkecandy_5406 16 дней назад
If you run sabo resilience and spine chill you can actually sabo the hook while the killer is in the hit cooldown, but yeah that's the only time I run it
@Twothebesthost
@Twothebesthost 17 дней назад
Nice video
@rexsauce
@rexsauce 15 дней назад
I've seen visionary used in comp. for coordinated teams having one guy running it and can tell his team quickly where the next gen they can rush is.
@UltimateMayhemVX
@UltimateMayhemVX 17 дней назад
It's still weird to me that some survivors unhook when I left so I'm less than ten meters away when they unhook since I end up downing one of not both while they're healling under the hook.
@TheOniDaddy
@TheOniDaddy 13 дней назад
Does Solidarity work with Jill's Resurgence? So getting unhooked + healing the other first, then in theory you should be close to 100% right? Or am I overthinking? Not that these 2 Perks would be a great combo in general and taking up Perk Slots
@GlitchImprover1
@GlitchImprover1 15 дней назад
Solidarity CAN heal you completely, just only when you heal 2 survivors. it also ignores mangled and hemorrage (while healing the other survivor). there are some great builds with it (like autodiadact) but i do only use it on builds where i do more of a "im going to be healing come to me" build
@MarcosPaulo-su6ex
@MarcosPaulo-su6ex 17 дней назад
Buff perks i think you can include Prove Thyself, cause he buffa everyone speed on generators, if i remember correctly
@RealYillan
@RealYillan 17 дней назад
The worst perk is Unbreakable considering every Killer has a quest to pick me up *IMMEDIATELY* on downing.
@MintSkull
@MintSkull 17 дней назад
That's true, slugging is not as common as it was back when deerstalker was still considered a good perk. BUT when Unbreakable hits, it hits hard!
@RealYillan
@RealYillan 17 дней назад
@@MintSkull I miss the days of every Killer running Unrelenting. "Gen Rushing" wasn't even a term back then when Survivors were *terrified* of being found. 🪝🔪
@darthrevan5609
@darthrevan5609 17 дней назад
​@RealYillan old unrelenting and stbfl where scary (unrelenting used to effect missed and successful basic attacks) the recovery of unrelenting with 8 stacks of stbfl was insane
@RealYillan
@RealYillan 17 дней назад
@@darthrevan5609 Don't forget combined with Chainsaw Myers on old Shelter Woods. 🤤
@kevinkhayat8633
@kevinkhayat8633 17 дней назад
I think you should have a category focus on saves with sabotage, flashlight, flipflop, ...
@unclebughy0762
@unclebughy0762 6 дней назад
Instead of streetwise i recommend built to last with brown med kit with 8 charges and surgical suture, it will give you 3 or even 4 heals as a solo player which is insane
@HapiGurl123
@HapiGurl123 17 дней назад
*me, whose main build is Solidarity, Resurgence and Autodidact because it allows me to heal people faster and let others spend less time healing me... unless Resurgence means I got fully healed by healing the other person*
@boromiirs
@boromiirs 15 дней назад
i agree with basically everything but i still think sprint burst is better than lithe, just because it has more utility. you can stay on gens in a deadzone longer because you can get away for free, you can use it to go in for save with a proxy camping/camping killer without being reliant on a window, you can bait swings if you're trying to take hits, if you're being tunneled it'll give you a massive headstart right off hook (again, without being reliant on a window), and if you know how to 99 it and when to walk when looping you can use it as a traversal perk as well. i think it's only bad when new players use it and do feel like they need to walk everywhere
@appleeater4541
@appleeater4541 17 дней назад
I think this is a good change for quick gambit let me know what you think The auras of all generators are revealed to you within 64 meters and whilst in chase While you are in chase the following effects happen: all survivors (including you) gain a speed boost of 5% to altruistic actions (unhooks and healing others) and 8% speed boost to repairing generators. For each survivor working on a generator with another survivor they gain an extra 8% speed boost to all actions (for example if there were two survivors working on one generator they would both be working at 116%. When the killer has a near miss on you with a basic or special attack you gain 5% haste for 5 seconds.
@TheMightyFoxxy
@TheMightyFoxxy 13 дней назад
Weaving Spiders could be fixed fairly easily. Spending 2 minutes in a very dangerous spot, making a prolonged sfx (I don't know if Killer can hear it, never had someone use it against me, but I assume they can as survivors can hear it) is already negative enough for a once per match perk, it does not need the broken effect, especially a perma broken effect. If they wanted to keep the perma-broken, it should be something like 20 charges to all gens. The few times I've seen this actually work in a match on survivor, we used it to pop multiple gens at once or break a 3 gen easier
@shu6042
@shu6042 16 дней назад
21:19 Could u explain the value of lucky break? I think its pretty good
@elion3578
@elion3578 17 дней назад
Can you make a video about gamemode idea? I would love to see a gamemode where every perks was in his original state before nerfs or buffs.
@Eeveee2
@Eeveee2 17 дней назад
I remember when Corrective action countered a Clown's Colophobia while 2 of us where healing a survivor. 3 survivors in one place definitely wasn't ideal anyways
@themr_wilson
@themr_wilson 17 дней назад
We'll Make It is great for burst heals. Botany Knowledge is great for consistent heals, the only prerequisite is to have it equipped. Both are terrific Desperate Measures is a fine perk, not fantastic, but a fine enough perk. The faster unhook speed is nice, but need the whole team in some sort of injured state to match Botany's healing speed. But faster healing speed is always good
@MintSkull
@MintSkull 17 дней назад
Botany Knowledge and the new Sable Perk that allows her to heal in the basement is currently my fav build!
@PikachuGirlKai
@PikachuGirlKai 17 дней назад
@@MintSkull Oh do you mean Strength in Shadows?
@chriscastillo4394
@chriscastillo4394 17 дней назад
Guys I have a build for quick gambit if y’all want to try it, use quick gambit (obviously),open handed,bond, and the last perk is either and exhaustion perk/resilience/windows of opportunity/or any perk that u pefer and trust me it works really good especially in indoor maps!!!
@chriscastillo4394
@chriscastillo4394 17 дней назад
And i convinced my friend to use this build even tho he hates quick gambit but he was able to do a 5 gen chase on Hawkins against a pig and wesker and he fell in love with the perk
@Notmitz
@Notmitz 17 дней назад
I personally love quick gambit, and I use it in every build because I try and loop the whole game every game and in 3 gen situations the it can help if I can't make it anywhere and am getting bloodlusted but I mean it's not a good perk unless you can keep chase and on maps like meat plant or midwitch you can run on the bottom floor and people on gens upstairs can get the speed boost
@Notmitz
@Notmitz 17 дней назад
And if my teammates are running flash bang or blast mine it helps them get them faster without needing to bring their own gen rush or tool boxes
@scorpios8232
@scorpios8232 16 дней назад
If I were to give Autodidact a change in order to make it more useful, then I'd give it the side effect if increasing the chance to trigger skill checks while performing healing actions on others. I feel like the perk might actually be pretty amazing, maybe even meta, if given this change. As a caveat, however, the skill check success zones would be slightly smaller, and the slider would move a tad quicker. And if I were to give a change to Weaving Spiders in order to make it actually viable to some degress, I'd probably reduce the amount of time it takes to complete the invocation, remove the penalty of the progress being drained after having the invocation is interrupted, and only make the survivor that started the invocation broken for a set duration instead of for the rest of the trial. Also: I think it's kinda sad that BHVR removed the side effect of Wicked which allowed you to heal faster while cursed, but let soul guard keep its side effect tied to being cursed. I kinda hope that Wicked gets that side effect back, it fit with the perk's theme and was pretty original.
@dantedetonados1
@dantedetonados1 17 дней назад
One thing that i would like to say is that solidarity has a bugged interaction with reactive healing
@darylfletcher5164
@darylfletcher5164 16 дней назад
My 2 main survivors on the thumbnail
@amn0940
@amn0940 17 дней назад
Was Spine Chill changed? Iirc in the past it worked if the killer was just looking in your direction withing the range
@BaronSterling
@BaronSterling 17 дней назад
Yes. The killer has to have an unblocked line of sight to you now - so you can just see the killer any time it activates now :[
@negentropyagent7337
@negentropyagent7337 15 дней назад
i will always use autodidact for endgame value. So many games that seem lost have been saved because of me using that perk
@NoNameOrLife
@NoNameOrLife 7 дней назад
With the buff to invocation it is basically 100% run on swf
@tikkaslade1139
@tikkaslade1139 13 дней назад
In my opinion, I wouldn't class spine chill as a killer detection perk, I'd consider it a chase perk due to it's 6% increase that can also go into vaults, any speed increase for vaults during a chase is appreciated greatly, especially pairing it with resilience and chases just keep going more your way, if you know how to run that is XD the odd occasion I'd consider it a detection perk is if the killer has little to no terror radius with vision obstructions around you or wraith. that and it's based on Direction of facing after getting within a distance so it can't be cancelled out by undetectable or oblivious status effects. it's all an opinion, but I just think it's good for chases and info of a possible approaching killer I forgor it also counters blindness too XD
@wibbawobba
@wibbawobba День назад
Solidarity ranked above self-care is wild, solidarity is good in some buids
@GREY_404
@GREY_404 17 дней назад
the fact that my main (jake) wasnt even mentioned lmaooo
@matejkrchnak7388
@matejkrchnak7388 17 дней назад
left behind is actully good if you finde or bring a key
@corvianknight_caw
@corvianknight_caw 16 дней назад
The only time I ever bring Visionary is when I run a "portrait build" consisting of only perks that have the Survivor's portrait in them. Alert, Flip-Flop, Unbreakable, Visionary!
@tiddlesthecat1141
@tiddlesthecat1141 17 дней назад
Sole survivor has saved me from trash teams. It's my go to if I want to juice MMR. Could work well with pebble
@nemob8564
@nemob8564 16 дней назад
sprint burst encourages walking everywhere if u dont know how to use the perk properly, its actively the only exhaustion perk that allows u to use it on whim if u understand how to use it properly. After the first use of sprint burst you are meant to 99% the exhaustion meter so that in a moments notice u can recover and use this perk on a whim, granted the set up to use sprint burst properly often gets kind of muddy but its a perk that gives the player complete control over their use of the perk without having to wait for a unique prerequisite
@archbishopofthecrusades9579
@archbishopofthecrusades9579 16 дней назад
Lithe is the best for new players but sprint burst is the best exhaustion perk overall, imo. Background player a close secobd if youre a sabo or flashlight build. SB has saved me ao many times lately now that ove bothered to learn it. Easy to get some extra percebtage on a gen and get thr killer to whiff while im on the way to a new loop. I auppose it has less chase use potential than Lithe or Dead Hard aince you use it at the start, but for me, a good start makes a good chase. If inget away unscathed at first i can run a gen kr two and thwyll go away, if they injure me thehre more apt to hang onto chase.
@connorwilson4523
@connorwilson4523 2 дня назад
@@archbishopofthecrusades9579so true a good start is the means to a good chase, love SB one thing everyone forgets is it makes unsafe areas safe, some gens are sooooo dangerous to do but not to SB user
@CodenameNTG
@CodenameNTG 17 дней назад
Unbreakable and Soul guard IS a good combo. I have no idea what he means by unbreakable not having any good combos. I suggest looking up Taco Hagasaki’s channel for better insight on how top tier anti slugging perks are
@thanos4769
@thanos4769 7 дней назад
I think open handed should be the best utility perk, not any means necessary. Open handed can not only synergize with your build and extend the aura reading of your other perks (like kindred, bond and windows), it also shares the effect for all survivors! It's like your teammates have 5 perks to play with instead of 4, helping them and yourself by doing absolutely nothing other than equipping the perk (And it never goes away unless you die or escape). And even if your teammates aren't running aura reading perks, you still get value for yourself
@plushtrap_zegeek6900
@plushtrap_zegeek6900 17 дней назад
Tbh i feel like all of the boons are the same strength expect alan's, the most useful thing about it is that you can see gens but you can just use deja vu. While yes its for the whole team, most others will be able to find gens easily. Shadow step and exponential are still super strong and with dark theory you can get basically the same boost as made for this but for the whole team Tho i completely understand your reasoning, if you set up shadow step/dark theory in a good spot it can carry during chases and possibly save you outright in certain scenarios
@archbishopofthecrusades9579
@archbishopofthecrusades9579 16 дней назад
Definitely got some shadow step value from a teamate. Got two hooks right off the bat and avoided Billy most of the game, then got found on last gen. Stunned him and ran up the charch stairs, but he lost me and i escaped ebcause he couldnt see my scratch marks.
@bock490
@bock490 17 дней назад
15:55 Nah you forgot to include Nic cages Perk Dramturgy which is also really good imo
@SkyBlitz64
@SkyBlitz64 17 дней назад
Until you hit the Exposed that is and you go instantly down on a Hatchet throw, tail attack, Virulent Bound etc etc. I do still love the perk but only use it on a generator build mainly to drop some toolkits for my teammates.
@darko-man8549
@darko-man8549 16 дней назад
Solidarity - heals you fully when you heal another survivor but healing takes 75% longer
@HoDoH_
@HoDoH_ 16 дней назад
damn didn't knew that deja vu was pronunced like this
@tinymicrowave6821
@tinymicrowave6821 13 дней назад
honestly, quick gambit is actually a pretty okay perk now it has the increased radius, now matching bond(and if youve ever used bond you know how big that is), i think that borrowed time is now the worst support tool
@morbidlyabeast5462
@morbidlyabeast5462 16 дней назад
YES we'll make it is so underrated
@gageowo9527
@gageowo9527 17 дней назад
I firmly believe strength in shadows is better than plot twist. I have so many teammates get picked up off the ground with plot twist or waste 30 seconds healing themselves in the corner.
@corvianknight_caw
@corvianknight_caw 16 дней назад
I don't think Left Behind is completely useless, as it also shows the aura of the hatch when it's closed. The killer will naturally start partrolling the gates and not care about hatch anymore, allowing you to get out with a key. For some Tome challenges involving hatch escapes, Left Behind can be really strong. Granted, the playstyle you have to go with in order to make it to endgame as the last survivor alive probably won't endear you to your teammates xD.
@voreenthusiast3638
@voreenthusiast3638 16 дней назад
You guys think that The Entity is listening to the Drake and Kendrick beef rn?
@Supersmart0525
@Supersmart0525 8 дней назад
Altruism perks: Ill put it to you Botany Knowledge is better than We'll Make It. WMI gives you an 8s heal for 90s after unhooking a survivor. BK gives you a 10.6s heal any time, but medkits need an add on to give a full self-heal. WMI is conditional on the fact you are the first to the hook, and that the killer isnt proxy camping to force you to trade, tunnel the surv off hook, or even just chase you, the unhooker. BK has none of these downsides, and loses its only real downside if you bring any item that isnt a medkit.
@IconiqueBloomie
@IconiqueBloomie 17 дней назад
Me needing Visionary for Hawkin’s bc I always get lost on that map 💀
@DconStarstormGaming
@DconStarstormGaming 16 дней назад
Same here but I use Deja Vu.
@kyarin13
@kyarin13 15 дней назад
hey Mint, can u please tell me what are considerd conspicuous actions? i run off the record but i dont know what are considered those kind of actions and i wouild like to know. Can u pls tell me? tyvm
@quartzskull8772
@quartzskull8772 15 дней назад
Anything not vaulting or throwing a pallet, if you interact with anything
@kyarin13
@kyarin13 14 дней назад
@quartzskull8772 i see... so even working in a gen or healing is a conspicuous action?
@quartzskull8772
@quartzskull8772 14 дней назад
@@kyarin13 yes
@kyarin13
@kyarin13 14 дней назад
@@quartzskull8772 i see tyvm 😊
@bethanywillis7443
@bethanywillis7443 17 дней назад
Putting solidarity instead of self care is crazy wont lie
@muysli.y1855
@muysli.y1855 17 дней назад
If you are a good player: Sprint burst>lithe Hope>Adrenaline And Low Profile is niche but strong when Killer try to 4k which happen very often.
@Nightmare-Studios25
@Nightmare-Studios25 16 дней назад
I say dark theory should get a new effect similar to undying and Rookie Spirit should not have the skill check to use
@quartzskull8772
@quartzskull8772 14 дней назад
Similar to undying? How so
@Nightmare-Studios25
@Nightmare-Studios25 14 дней назад
@@quartzskull8772 so basically you it just moves your boon so you don't have to reboon when the killer snuffs it but only once per boon
@quartzskull8772
@quartzskull8772 14 дней назад
@@Nightmare-Studios25 that is awful, undying works for killers cause you only get one use perk hex boons are unlimited
@Nightmare-Studios25
@Nightmare-Studios25 14 дней назад
@@quartzskull8772 i realize that now I forgot killers don't have that base kit caz I'm low MMR and don't see boons and I don't like hexes maybe dark theory could have the effect if the perk that allows killer the break totems becomes base kit
@quartzskull8772
@quartzskull8772 14 дней назад
@@Nightmare-Studios25 I take it you're just new to the game in general, hexes get easier to deal with when you know possible totem locations and most are gone before they really get any value
@WeaselArlington
@WeaselArlington 17 дней назад
The Knight at 1:05 might’ve been me. Do you remember the username?
@mr_lolexcavaleirowo9853
@mr_lolexcavaleirowo9853 13 дней назад
Spine chill is not a bad perk. It's best more useable for looping killers for its faster action speed, going well with resilience. But for killer info, it's good incase a stealth killer is looking at them
@ThomasC-sd9mz
@ThomasC-sd9mz 16 дней назад
I think Autodidact deserves a better reputation. Back when Sloppy was meta, the amount of value I got was insane... just recently I played a really weird game where one guy was being tunneled very aggressively, and the other guys kept going down for him. I got about 30 heals, and almost all of them were half the usual time. Compared to Desperate Measures, Autodidact CLEARS.
@MrChoobb
@MrChoobb 17 дней назад
Remove tur height thing in boilover or make it so it increases wiggle from fall
@user-jn1nq5oq2e
@user-jn1nq5oq2e 16 дней назад
Here are my favorite and least favorite perks, by the way, if mint skull is reading this, I like your videos and appreciate your honesty Survivor: Least favorite: No Mither: do I need to say anything? This is not a meme perk, it’s just a killer perk Favorite: Dramaturgy: now This is a meme perk done right. I love running this perk and watching what happens, it’s a joke, but it’s also practical due to the speed boost. This was the reason why I started playing survivor again Killers Least favorite: hex ruin: I’m surprised that this wasn’t the worst hex perk. It counts as multiple regression events, it deactivates when you do your job, and worse of all, it doesn’t synergies with other regression perks Favorite: no way out: watch the killer version of this video for an explanation This is my personal opinion, feel free to share yours
@randomguy6695
@randomguy6695 17 дней назад
The only way I can see them buffing dark theory is upping the haste effect to 3 instead of 2. Any further it would be busted especially since MFT exists. So there’s really not much they can do about that perk.
@cZEoUSw
@cZEoUSw 17 дней назад
hi mr mint skull i am funny comp player and visionary is pretty good in 4v1 vs killers on indoor maps so idk if its worst bc its amazing vs pig otf/dbdl on midwich for example
@melissawilliamson4980
@melissawilliamson4980 17 дней назад
If you put soul guard before unbreakable in a build, you can pick up yourself infinite time at unbreakable speed.😊
@jeremysaynomore7175
@jeremysaynomore7175 17 дней назад
3:32 No Soul Guard a perk from my Cheryl 💔
@lenacarey2333
@lenacarey2333 17 дней назад
Was labeling the last timestamp “No Mother” a typo or intentional? 😂
@somerandomtiger7603
@somerandomtiger7603 14 дней назад
Chemical trap is FIRE on Midwich
@phoenixvance6642
@phoenixvance6642 6 дней назад
No mither, unbreakable, and weaving spiders has gotta be the best loadout ever. Quickly revive yourself and no mither has no downside because the ritual makes you broken anyways!
@shadysorkin9214
@shadysorkin9214 16 дней назад
Putting Lithe above Dead Hard and Sprint Burst is wild.
@connorwilson4523
@connorwilson4523 2 дня назад
He did say for “average” survivors. I still think SB is far better than lithe or DH but having to pay attention to exhaustion a ton even during chase sometimes can be too much to these players
@Antbrat4.0
@Antbrat4.0 17 дней назад
The thumbnail is hilarious
@MintSkull
@MintSkull 17 дней назад
Thank you!
@Antbrat4.0
@Antbrat4.0 17 дней назад
@@MintSkull isn't the Sable park a one of a kind?
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