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This QUAKE Record Took 17 Years To Beat 

Karl Jobst
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Support the channel on Patreon - / karljobst
Support the channel on PayPal - www.paypal.me/karljobst
Today we learn about Quake speedrunning and why it's awesome.
Join the Quake discord for tutorials on how to begin speedrunning Quake:
/ discord
Huge thanks to Jukebox for providing me with a ton of info about E1M1 and helping me with a lot of the research. Go subscribe to him for future Quake runs:
/ @thewrnrzn
Please follow me on these other platforms, it really helps!
Twitter: / karljobstgaming
Twitch: / karljobst
Discord: / discord
Music:
GTA V Pause Music
FTL Mantis Battle
PD Maian Tears
Ecco Home Bay
FTL Lost Ship Explore
Mass Effect 2 Suicide Mission
Mass Effect 2 Galaxy Map
FTL Lanius Explore
Doom Classic E1M3
Flinstones Unused Song

Игры

Опубликовано:

 

15 май 2024

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Комментарии : 2,5 тыс.   
@karljobst
@karljobst 4 года назад
So relieved to finally get this video out. I really hope you enjoy it. Another Doom video next!
@qlcrane8019
@qlcrane8019 4 года назад
If you are interested in what modern quakes like Quake III do check out "Quake 3 Defrag world cup" movies on youtube. The Defrag mod in 3 still has a quite big and alive community
@ThunderChunky101
@ThunderChunky101 4 года назад
Really glad to see you doing a full Quake video. I was an early pioneer of online gaming and Quake and Quake II were my favourite games. I stopped playing when I broke my wrist and never really went back, playing with a plaster doesn't really work! Haha.
@haun_ted
@haun_ted 4 года назад
Karl, u said one continuous power bhop is important right? well would it be possible to normal bhop while waiting in the elevator, then power bhop out?
@insrtclevrnamehere
@insrtclevrnamehere 4 года назад
you should upload in 60fps so RU-vid is less pixelated and retains more detail on the video, love your channel btw
@karljobst
@karljobst 4 года назад
Yeah the quality is crap compared to the original i have to fix that
@jamstonjulian6947
@jamstonjulian6947 4 года назад
"Then, on this date, this person, would achieve this run..." - I legit get excited each time he says this.
@jessef85
@jessef85 4 года назад
Gives me goosebumps lol.
@marekdycjan9637
@marekdycjan9637 4 года назад
Same, i'm not even a speedrunner, and i get so excited during these videos ^^
@youtubefuckingsucks
@youtubefuckingsucks 4 года назад
yep, i gotta admit the same
@MidnightGazebo
@MidnightGazebo 4 года назад
It's the equivalent of Summoning Salt fading in his signature music - you know you're about to see something incredible.
@I_Punch_Demons
@I_Punch_Demons 4 года назад
@@MidnightGazebo At the beginning of the video my brain "Oh hey this seems feasible to do" Karl "Then on this date, this person, would achieve this" My brain "Well that went down the toilet quick" Though 25 on E1M1, I am gonna go for it, it actually seems acheivable and I have been playing quake and doom practically my entire life.
@toastmcporridge8069
@toastmcporridge8069 4 года назад
imagine what speed-running must look like to an enemy in the game. some block-headed dude comes flying through the door at 60 miles an hour, bounces past the explosive barrel, spins in mid-air to detonate it with a gunshot, then bounces off down the corridor at 70 miles an hour before disappearing around the corner
@QuckHead
@QuckHead 3 года назад
You would know how it looks like if you played more than 5 minutes of Quakeworld. Dudes be at every place on the map at the same time somehow.
@QuckHead
@QuckHead 3 года назад
periaL For the little time i played HL deathmatch it didn't seem like it.
@leonardmilcin7798
@leonardmilcin7798 3 года назад
That is nothing. In Quake you can jump straight off the ledge at huge speeds and then turn and go back to the place you jumped from preserving your momentum.
@Peksisarvinen
@Peksisarvinen 3 года назад
That's legit what I always think about.
@iLiokardo
@iLiokardo 3 года назад
inb4 real life virtual reality speedruns
@bongosmcdongos4190
@bongosmcdongos4190 4 года назад
24:10 "if I were to explain every single detail going on in this record this video would be two hours long" Karl, do you actually think we'd complain?
@Mike7906-fj8gc
@Mike7906-fj8gc 3 года назад
Could u please do this Karl?
@LinuxUnderwear
@LinuxUnderwear 3 года назад
I agree, just do it :)
@TheBeardedGamerReviews
@TheBeardedGamerReviews 3 года назад
Yep, no complaints here! 2 hour video please let's go ! !
@sydneyduval7859
@sydneyduval7859 2 года назад
Poor dude has to research, write and edit these too yknow 😥
@korvo9936
@korvo9936 Год назад
@@sydneyduval7859 He can ask and have a full research done, a script pre-writed a video edited and just take on the narration if he so wishes :) We love this guy that much and far more!
@hendy24
@hendy24 3 года назад
Never have I thought I'd ever hear a sentence like "The knowledge of Power Bunnies had been around since at least the mid 2000s"
@sweetreamer5101
@sweetreamer5101 2 года назад
@@MegaZeta well he did say "gamers" and not "filthy console casuals".
@exiledkenkaneki701
@exiledkenkaneki701 2 года назад
@@sweetreamer5101 there is nothing such as filthy controller casuals
@TheWrnrzn
@TheWrnrzn 4 года назад
Thanks for making this, Karl. I'll adress a few things people have been mentioning: 1. Speedruns are restricted to use the official clients (vanilla Quake, WinQuake, GLQuake) or the JoeQuake source port. Clients like Quakespasm, Dark Places, QuakeWorld etc. do not use the same physics as the original Quake and are therefore disallowed. All runs are capped at 72 fps. *Edit: The most recent JoeQuake (0.16.2) introduced independent physics which means you can now use any fps value above 72 without altering the physics.* Values below 72 will behave as normal. Older versions are still restricted to the 72 fps cap. 2. You can't compare Quake movement to games that may seem similar at first glance. It's nothing like HL, CS (csgo lol), Q2 or VQ3/CPMA. Even QuakeWorld is vastly different when you get down to the very core since the fps cap, friction, power bunnyhops etc. of Quake changes everything. 3. You can't preserve speed by bhopping in a circle inside the elevator. This isn't kz or a surf_ map, air acceleration is not that high in Quake. Maintaining speed off the box boost is already pushing the limits of the aa. If you look closely, the 19 even bumps the wall after the box to be able to make the turn. 4. TASing is not really a thing in Quake since there is no method of frame advancing or manipulating "rng". TAS demos for pure movement maps like 100m, e2m1 and e4m5 have been scripted in the past but that's pretty much all that is possible in Quake at this time.
@Jay_Sullivan
@Jay_Sullivan 4 года назад
Does that mean you all use that mouse acceleration? It feels so bad.
@TheWrnrzn
@TheWrnrzn 4 года назад
@@Jay_Sullivan definitely not, there are ways of removing the mouse accel.
@TheWrnrzn
@TheWrnrzn 4 года назад
The general concepts of the movement mechanics are the same, but as you said yourself, the game specific tech makes all the difference when you break it down at a high level. Bunnies without forwardtapping definitely resembles what you do in HL1. Powerbunnies is nothing like it, which is what I'm referring to when I'm saying that the games are not as similar as people think they are.
@prasinar1337
@prasinar1337 4 года назад
@Koushik H There are probably other examples, but one thing I noticed in Quakespasm is that you can look directly upwards/downwards, which wasn't possible in the original game.
@RedHairdo
@RedHairdo 4 года назад
@@TheWrnrzn I laughed a fuckton the moment I realized why you picked that avatar. Brilliant.
@crimsonstare
@crimsonstare 4 года назад
"If i were to explain every single detail going into this record, this video would be 2 hours long". And I would watch every second of it.
@Walrus-yq6uh
@Walrus-yq6uh 4 года назад
People would sit down and watch a 2 hour video if it was interesting, and honestly, knowing Karl, he could probably do it.
@wheedler
@wheedler 4 года назад
For me, the most annoying thing on RU-vid is "I could've made this video so much longer if I wanted to." I literally search for "in-depth analysis" and watch videos about stuff I have no interest in just to see people go into enough detail.
@qwertziop0
@qwertziop0 4 года назад
@@wheedler mauler is a great channel for movie analysises, he spent 5hours dismantling the last star wars video in amazing fashion
@wheedler
@wheedler 4 года назад
qwertziop0 Thanks!
@xXOniJahXx
@xXOniJahXx 4 года назад
For real, every time a creator say this i want to shout at him : come on we love that shit, make it last longer wtf ??
@mbvglider
@mbvglider 4 года назад
I love it that speed runners took an iconic FPS and made it into an advanced platform racing game.
@miguelpereira9859
@miguelpereira9859 2 года назад
Basically what DeFrag is
@friendlyfriend8284
@friendlyfriend8284 3 года назад
Karl: "And on this day this legend achieved the most amazing infinitesimally precise speedrun abusing the 78th subpixel" Me: "Ah yes, intellectual content" Quake: *Uh Uh-ha Uh Uh ARRRRghgh Uh Uh*
@d3vs3b96
@d3vs3b96 2 года назад
LMFAOO HAHAHAHAHAHA
@matthewjamesguillen7163
@matthewjamesguillen7163 2 года назад
Quake guys sounds like he's coughing when he jumps lol. XD
@atlys258
@atlys258 2 года назад
Holy shit I'm crying 🤣🤣🤣
@MC_1993
@MC_1993 Год назад
@@matthewjamesguillen7163 and it’s perfect . The sound is completely perfect in this game. It’s like Minecraft retro vibe…but not overdone. Quake is subtle and is why I like it more than the in your face doom. Both 10/10 games imo
@johncarr5936
@johncarr5936 11 месяцев назад
@@matthewjamesguillen7163 maybe quake guy has asthma 😮‍💨
@Verdammniskaiser
@Verdammniskaiser 4 года назад
This 19 second run is insane. Inhuman. Impressive.
@johanrg70
@johanrg70 4 года назад
70000 attempts, yeah someone had a lot of time to burn.
@aquajet2817
@aquajet2817 4 года назад
*Quake 3 impressive sound effect*
@eugenb9017
@eugenb9017 4 года назад
@@johanrg70 7000, but still amazing dedidcation.
@litigation_jackson
@litigation_jackson 4 года назад
yeah it looked like a TAS, incredible
@HaxzploiD
@HaxzploiD 4 года назад
@@johanrg70 It's only 500 hours (if every run takes 25 seconds) Then ofc there is the planning as well.
@peterhorvath4149
@peterhorvath4149 4 года назад
Excellent overview Karl, it helped me to understand what happened in the past ~10 years while I was not really following this community. It's good to see that there are still some people with crazy skills who are obsessed to beat Quake speedrunning records. When I made :21, I haven't thought :19 was possible. Big congratulations to Conny for proving me wrong. :)
@antifreeze3526
@antifreeze3526 4 года назад
örülök neki, hogy a magyarok is törnek meg rekordokat speedruning-ba, nagyon jól nyomod
@zuulone
@zuulone 4 года назад
szevasz haver :D
@exnihilo415
@exnihilo415 4 года назад
I watched your videos in complete awe back in the day.
@szoszaty
@szoszaty 4 года назад
@Péter Horváth Na jó, de hogy áll a bonepile?
@fabiosemino2214
@fabiosemino2214 4 года назад
Watched some of your demos, they are really spectacular!
@C64FX
@C64FX 3 года назад
4:22 "... such as rocket jumping, which blew everyone away." That's a joke, lads.
@Daz86.
@Daz86. 3 года назад
Nailed it ... Kappa
@Peat030
@Peat030 3 года назад
That one went right pver my head XD
@t0mbst0neyt
@t0mbst0neyt 3 года назад
@@Peat030 over your head like Quakeguy rocket jumping over you?
@dhwwiiexpert
@dhwwiiexpert 3 года назад
@Kameron Montgomery It was you- *burp* him!
@twat3789
@twat3789 3 года назад
@@dhwwiiexpert I DID IT LIKE THIS
@ViralKiller
@ViralKiller 4 года назад
Never knew there was such technique to this
@mobythelion3882
@mobythelion3882 3 года назад
"oh my god guys it's a verified youtuber! Lets comment on his channel!"
@ch-tc4ct
@ch-tc4ct 3 года назад
@@mobythelion3882 don't understand
@aawwmm
@aawwmm 3 года назад
@@ch-tc4ct Hes probably accusing VK that he just want people to see his account.
@ch-tc4ct
@ch-tc4ct 3 года назад
@@aawwmm i thought that first but he isn't verified so this makes no sense
@aawwmm
@aawwmm 3 года назад
@@ch-tc4ct if a channel is verified he has a check mark and sees more views, anyway this is my thought I not sure if I am right.
@soulhunger1
@soulhunger1 4 года назад
The fact that you take a few seconds to break down what E1M1 means is so good to see. I've had a passing interest in speed runs since the 90s myself, so I didn't need it, but that kind of shorthand and other similar terms can really alienate newer people who can't follow along. It's great to see you talk about Quake and general speedrunning history, especially with how popular speedruns have become, and much of this history isn't known by newer and casual fans of speedruns. This is really the kind of thing that the old classics deserve, to be kept alive with some good and clear communication.
@chillinchum
@chillinchum 4 года назад
"Building the future and keeping the past alive are one and the same thing." -Solid Snake, MGS2, 2001 (2009 in-universe)
@theblekedet6467
@theblekedet6467 4 года назад
My sentiment exactly
@gravyspin2938
@gravyspin2938 4 года назад
Preach my man!
@RedHairdo
@RedHairdo 4 года назад
In terms of appreciating things for those that don't know better, that goes for gaming in general. In fact, it goes for nearly all activities in life in general. And the source of much arguing. Knowledge is power!
@Neimonster
@Neimonster 4 года назад
I'd like to point out that it is the actual filenames for the maps as well (and thus how you load them via console), it was not invented by Doom or Quake players, but by ID.
@Winasaurus
@Winasaurus 4 года назад
"Rocket jumping *blew* people away" "Bunny hopping was the most famous technique to *spring* from the Quake engine." You can't sneak puns past me.
@karljobst
@karljobst 4 года назад
Loooool
@YouTubeHandlesAreStupid
@YouTubeHandlesAreStupid 4 года назад
Ahhh I get it!! Because Rockets blow damage on people and Bunnies come out in the spring!!!
@THICCBOITHENASUSMAIN
@THICCBOITHENASUSMAIN 4 года назад
@@RU-vidHandlesAreStupid i would say " thanks man " sarcastically on this one but i genuinely didnt get these so thanks lmao
@rhythmauthority5314
@rhythmauthority5314 4 года назад
@@RU-vidHandlesAreStupid Honestly I looked as spring as literally a spring that hops... and bunnies hop idk lol.
@udozocklein6023
@udozocklein6023 3 года назад
Springen means Jump in german btw :D Spring would be imperative.
@chegadesuade
@chegadesuade 4 года назад
Quake had the best movement physics of any game, and still influences how I move in any fps.
@ansquaredanimation
@ansquaredanimation 4 года назад
Every time karl says “he would perform... THIS RUN.” I know im about to witness something great
@purpicsruns5227
@purpicsruns5227 4 года назад
I feel like a full breakdown of the half life speedrun history would be amazingly entertaining
@trevor2453
@trevor2453 4 года назад
I , too, would like an hour+ long Karl Jobst video.
@LitMayne
@LitMayne 4 года назад
I remember as i was little playing Half life and then Adrenaline gamer(mod) and then counter-strike(mod). You could power bunny hop in CS 1.3 but not in 1.5 and further on. I remember when in CS 1.6 it became popular to hop just to bug the hitbox so when trying to headshot it missed.
@XpRnz
@XpRnz 4 года назад
There are plenty to find already.
@krakenloco
@krakenloco 4 года назад
Ask Summoning Salt
@Mk-xi1vg
@Mk-xi1vg 4 года назад
@@LitMayne what was your nickname in AG ?
@sovyonok5565
@sovyonok5565 4 года назад
"He would achieve, this run". *Quake guy noises*
@drenn.
@drenn. 4 года назад
HUH
@deadfr0g
@deadfr0g 4 года назад
@drenn I feel like I can almost hear a small “r” in there somewhere but I can’t decide if it would go before or after the “U”
@iLiokardo
@iLiokardo 4 года назад
QUAKE GANG *HUH*
@bruceweiner5306
@bruceweiner5306 3 года назад
Hu Hu Hu Hu Hu Hu Hu Hu Hu Hu HuHu Hu
@MachStarry
@MachStarry 3 года назад
@@deadfr0g Both, Relativity
@CopiousDoinksLLC
@CopiousDoinksLLC 4 года назад
This level is burned into my brain. I remember the shareware for this game had first come out when I was on holidays and getting ready for high school and my cousin, my friend and I just sat there playing the first episode over and over.
@AlexTuduran
@AlexTuduran 4 года назад
Speed-runners: "Maybe if I do this I'll beat the 19 sec record." Me: *Wandering around for 5 minutes after killing all the enemies* "Where the fk is the exit.." 5 minutes later.. "Fml I can't be that stupid." Another unsuccessful 5 min later.. "Ok, maybe I am." *Opens console: NOCLIP ON FLYMODE ON * "Aaa, there's the exit.." *Shamely enters the next level* "Here we go again.."
@attractivegd9531
@attractivegd9531 3 года назад
@skinfullofdoom Do you use a good high refresh rate monitor? makes all the difference for Quake specifically.
@attractivegd9531
@attractivegd9531 3 года назад
@skinfullofdoom The game is old I can understand that. Try QuakeLive or Quake Champions ;)
@aakkoin
@aakkoin 4 года назад
Karl having sex: "Not optimal, we can go faster"
@BananaManPL
@BananaManPL 4 года назад
gives you a new perspective to bunnyhopping and airstrafing lmao
@UbiquitousBooks
@UbiquitousBooks 4 года назад
"Through a technique know as power-banging, the record was down to 14 seconds. Then, on the sixth of April 2018 Karl Jobst did this…"
@aakkoin
@aakkoin 4 года назад
@@UbiquitousBooks haha :D "after 70 000 attempts..."
@VortechBand
@VortechBand 4 года назад
Grenade boost for optimal speed
@higorguedes4413
@higorguedes4413 4 года назад
@@BananaManPL boob hopping
@dechangeman
@dechangeman 4 года назад
This is my kind of gaming documentary. Keep it up! Glad to be a supporting patreon!
@karljobst
@karljobst 4 года назад
What a legend
@dechangeman
@dechangeman 4 года назад
@@karljobst hehe! Yeah!
@MJIZZEL
@MJIZZEL 3 года назад
@@karljobst Karl, bro I had never really heard of speed running until one day I had a goldeneye video of yours in my recommended. I wanna thank you for introducing me to something that I didn't know I would enjoy so much. Don't know if you'll even get to read this but thanks man. You are the real legend!
@Hagebuddne983
@Hagebuddne983 2 года назад
Lol du auch hier
@TheVanillatech
@TheVanillatech 4 года назад
First time I saw RJ in Quake was Romero playing in a semi-final at Quakecon 97'. Took a moment to figure out what he did but then I spent a few days practicing all the jumps he made on DM2 before starting to experiment on different maps. I had by then forgotten about the single player game entirely, so didn't implement them into speedrunning or "hacking" the single player maps. A few months later there were some demos on a PC Zone cover disc of a Quake LAN in London where some of the DC and 4K guys dominated. Players like Q-Tip, Sujoy, Nightwing etc. I studied them for a few weeks and before long I was addicted, paying 5p a minute peak times for Wireplay just to get a sub 80 ping on 56k dial up, 2p a minute off peak (on top of phonebill). Quake deathmatch and Quake III OSP scene probably the most raw, gnarly and epic period / scene in FPS history, possibly forever. Quake forever.
@ToomanyFrancis
@ToomanyFrancis 4 года назад
10:10 that technique changed speedrunning forever, not just quake. Some of the most important speedrun first-person games use some form of strafe jumping.
@willmarsh3998
@willmarsh3998 4 года назад
Oh God, you showed the most embarrassing demo I ever made (in my defence, it was only to demonstrate the technique!) I haven't heard of power bunnies, but I wonder to what extent it's framerate-related. Regular bunnyhopping definitely benefited from high framerates, and with Quake capped at 72 FPS I wonder if sourceports which have lifted that limit have allowed for improved speed. I remember that by changing the host_framerate variable (in effect simulating a high framerate) you could get some absolutely obscene speed via air-strafing.
@QuakeSpeedrunning
@QuakeSpeedrunning 4 года назад
Hi Will. This is Stubby from SDA. Check SDA if you haven't done so lately. There's been a ton of new demos. Also come say hi on our Discord channel if you'd like: discordapp.com/invite/wYkznd7
@LiborTinka
@LiborTinka 4 года назад
What have you achieved in 20 years of daily effort? John: "I have graduated from two universities, wrote three books and developed a cancer medicine." speedrunner: "I have improved E1M1 run by 1 second."
@m1stern00by
@m1stern00by 4 года назад
Hahahaha this makes this all seem like more of a waste of time than before.
@Danuxsy
@Danuxsy 4 года назад
To be fair, less than 5% of the population are doing 90% of the discoveries and development like medicine, tech, etc. The rest are just keeping the machine going.
@constantinegavrin1067
@constantinegavrin1067 4 года назад
Perhaps you need to play some doom, to understand differentiations between people.
@herrrobert5340
@herrrobert5340 3 года назад
I know right? That John guy wasted his life when he could have become a legend on Karl's channel
@byzantion1683
@byzantion1683 3 года назад
@@Danuxsy and no one has achieved a cancer cure which im sure means more to people than "cancer medicine that prolongs life by 6 months" or "alternative to chemotherapy that doesnt actually fix the problem but at least its painless" so doesn't seem like a totally fair comparison anyway
@QuackingKing
@QuackingKing 3 года назад
Damn, this has to be one of the best speedrunning related videos there is. The way in which Karl explains the history of Quake speedrunning is just facinating.
@KovaaK_of_qw
@KovaaK_of_qw 4 года назад
Various addenda from the perspective of someone who played Quake 1 Deathmatch (1on1s/4on4s) competitively for years and only casually enjoyed watching the speedrunning community: An old professional Quake player, Paul "czM" Nelson, once made a script that plays e1m1 on easy mode to completion with a single button press. I don't recall it being amazingly fast, but one could view it as early attempts at a TAS (Tool Assisted Speedrun) :). Wall running being capped at 480 ups is interesting to me - I recall the magic number in QuakeWorld (Quake 1's internet-friendly multiplayer solution, which used the same maps/gameplay but with a different client for netcode and physics) being capped at 495 ups for any on-ground movement, whether it was wall running, zig-zagging via a script, or the movement you do on the ground before strafe jumping. But Quake 1's physics are certainly slightly different than QW's, so this is only a mild surprise to me. Enemy pathing is effectively RNG, but I'm about 99% sure getting shot by the soldier enemies is not RNG - the AI is programmed to aim at a point slightly behind your character as though you have a stick coming out of the back of your shirt and he's shooting at the end of the stick. So if you are looking at the enemy, he'll hit you. If you are looking away from him by 90 degrees, he will definitely miss you. WTF? How did I not know that a world record was broken by a guy whose clan tag was "The|"? 2007 was the height of my QuakeWorld career and a few years after my clan "The Boss" (team name set to " The") had won highly competitive 4on4 tournaments. This is actually baffling to me, and I'll be linking it to my old clanmates to see if they knew about this! I honestly never knew how to do Power Bunny Hopping until now. It isn't necessary in QuakeWorld because the physics tick call for ground friction happens after the check to jump when the player buffers the input for QW whereas it happens in the reverse order in Q1. I remember watching demos of people doing it in Q1 and never making sense of the how, but the instant you said "tapping forward" the reason clicked. With friction being called for 1 frame in Q1, your character's "wish direction" of where movement keys are trying to send him would be 90 degrees of the velocity vector direction, which causes the movement speed reduction. Thanks for finally explaining that little mystery to me! :D Thank you so much for the Quake content. You have provided such a high quality analysis that further raises my appreciation for the game and community, even considering the tens of thousands of hours I already spent in it.
@Davizuky
@Davizuky 4 года назад
If you're serious about FPS games, go buy this man's game on Steam, KovaaK's FPS aim trainer. Worth every cent! You're a legend man!
@iwiffitthitotonacc4673
@iwiffitthitotonacc4673 4 года назад
Big fan of your aim trainer!
@layyouin6860
@layyouin6860 4 года назад
You ever snipe or play comp in tfc?
@mortem4342
@mortem4342 4 года назад
Thank you for creating your aim trainer, it has helped me tremendously and has made me become a better R6 player.
@monoespacial
@monoespacial 4 года назад
Karl, this is by far the best speedrunning video I've ever seen. It's very interesting and I learnt a lot about speedrunning. I'm not a speedrunner myself but I find it fascinating, and the way you tell the progression like a story makes watching these videos very enjoyable. Keep up the great work!
@franciscodelico
@franciscodelico 4 года назад
Dude, you HAVE to watch Summoning Salt's videos then. It's basically this, but for many other games on a semi-constant manner (every month or two, basically). I have been watching both channels for a while now, and I have to admit, Jobts video is really good, but I couldn't stop thinking "How would have this been if Summoning Salt did it?" Anyway, I hope you find my suggestion helpful
@monoespacial
@monoespacial 4 года назад
@@franciscodelico I'll definitely check it out. Thanks for the suggestion!
@hampelmann7574
@hampelmann7574 4 года назад
Same here! Even I don't game by myself I love to watch Karl's videos
@MaDDsHoTT
@MaDDsHoTT Год назад
Only youtuber alive where I go back and binge content. Thank you! Got me wanting to speedrun the consoles versions of all FPS you cover.(level specialist style)[doom & quake, PS4].
@JohnSmith-nx5iu
@JohnSmith-nx5iu 4 года назад
Karl: the technique has not yet reached maturity Me: is this a documentary or something
@Jason-eo1rh
@Jason-eo1rh 4 года назад
You could just ask him
@hoyohoyo922
@hoyohoyo922 4 года назад
4:20: "Quake Done Quick showcased crazy techniques such as "rocket jumping," which blew everyone away" heh
@AlexTheMadCorpseman
@AlexTheMadCorpseman 4 года назад
more like 'huh'
@jmm00702
@jmm00702 4 года назад
@@AlexTheMadCorpseman now check em, but doubled and tripled stacked up! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-cCO9QuV-cgM.html
@TheVanillatech
@TheVanillatech 4 года назад
First time I saw RJ in Quake was Romero playing in a semi-final at Quakecon 97'. Took a moment to figure out what he did but then I spent a few days practicing all the jumps he made on DM2 before starting to experiment on different maps. I had by then forgotten about the single player game entirely, so didn't implement them into speedrunning or "hacking" the single player maps. A few months later there were some demos on a PC Zone cover disc of a Quake LAN in London where some of the DC and 4K guys dominated. Players like Q-Tip, Sujoy, Nightwing etc. I studied them for a few weeks and before long I was addicted, paying 5p a minute peak times for Wireplay just to get a sub 80 ping on 56k dial up, 2p a minute off peak (on top of phonebill). Quake deathmatch and Quake III OSP scene probably the most raw, gnarly and epic period / scene in FPS history, possibly forever. Quake forever.
@EnjoyCocaColaLight
@EnjoyCocaColaLight 4 года назад
Yeah, sort of the point of rocket jumping.
@megaz0id453
@megaz0id453 4 года назад
nice timing tho
@ji1046
@ji1046 4 года назад
8:11 Gunnar Andre Mo 1997 in 29 9:10 Burninsun 1998 in 28 9:48 Will Marsh 1998 in 27 10:22 Ilkka Kurkela 1998 in 26 12:29 Peter Horvath 1998 in 25 (not promoted or shown for some reason) 13:07 Ilkka Kurkela 1998 in 24 16:33 Markus Taipale 1999 in 23 17:54 Markus Taipale 2001 in 22 20:03 Peter Horvath 2001 in 21 21:11 The Navigator 2007 in 21 22:50 Deniu 2016 in 21 23:14 Jukebox 2018 in 21 23:43 Jukebox 2018 in 20 28:19 Jukebox 2019 in 19 29:38 Karl Jobst 2019 in 25
@athamas1294
@athamas1294 3 года назад
I've done in 18 No I haven't
@llSuperSnivyll
@llSuperSnivyll 3 года назад
@@athamas1294 18 minutes (?)
@snyder_fine_art
@snyder_fine_art Год назад
Good luck eclipsing my sub 17 (*cough* minute *cough*) E1M1 speedrun. I dare you.
@colinstu
@colinstu Год назад
10 seconds shaved over 22 years, crazy.
@wildcardbitchesyeehaw8320
@wildcardbitchesyeehaw8320 Год назад
Ilkka and Markus took the term Flying Finn from the early 20th century Finnish olympic runners and decided to make it more literal
@Giganotti
@Giganotti 3 года назад
Rocket jumping blew everyone away. Literally.
@kerbe3
@kerbe3 4 года назад
I remember when I thought SDA was "Speed Demons Archive." My mind saw "demos" and went, nah that's demons.
@Kaspen82
@Kaspen82 3 года назад
I did the exact same thing!!!
@dhwwiiexpert
@dhwwiiexpert 3 года назад
That’s still technically accurate.
@lifesnotfair
@lifesnotfair 4 года назад
As someone who was playing Quake back then when these skills were being developed (and I had a few records here and there), let me just say I absolutely LOVED this video. The sad thing about getting skilled in something like Quake is that people who have not tried it cannot appreciate just how how impressive some of the runs are. For those of us who did play, some of the demos were jaw-dropping. Your explanation of Power Bunnies is great! Back in 2006 or so when I quit speedrunning, I couldn't figure out why sometimes I would gain more speed than other times and why I couldn't be consistent in very simple maps like 100m, which we used just to test pure speed (no obstacles, no turns, no monsters). Talks of "tapping forward on contact with the ground" were already there and I guess I might have intuitively done it in some runs, but not in all jumps. Back then I was decent with "regular" bunny hopping, in fact I remember being able to get 0:22 in e1m1 without the explosion box pretty much on command, which back then I thought was pretty good! But seeing the speed these guys nowdays are gaining is mind-blowing! I also loved the reasoning behinds things I already knew, but didn't know why (like jumping right where a downward slope meets flat ground; also why jumping on an upward slope as close to it's beggining as possible keeps more speed). I think you did a GREAT job presenting all the records and how the technique was evolving. Figuring out where to jump, where to turn, which slopes are worth using and which ones aren't, how to manage stairs... it truly felt like it was some sort of art back then, which is a silly thing to say to a non-player, I know, but I'm sure you see it this way after making this video and trying yourself. Great work!!!
@doolioart3314
@doolioart3314 3 года назад
Add to that the multiplayer scene boom that followed, with all those movement techniques put to test in a pvp setting and years of honing that through franchise iterations... only for all to fade away in the 00's. You are right about the sad thing, since only a fraction of everything you needed to know and employ is needed to achieve godlike movement in any of the contemporary fps games. The importance of honing these skills died out faintly and generations can't conclude much from footage.
@Shit2223
@Shit2223 3 года назад
@@doolioart3314 team fortress still employs a lot of these strategies and some more, there are jump maps based on explosive jumping and frame perfect bounces and jumps. Bhopping was nerfed though
@Guanjyn
@Guanjyn 4 года назад
I’m not a big Quake or speedrunner guy but there’s something very cozy about these vids.
@chromegnats
@chromegnats 4 года назад
Completely agree. I watch this kind of stuff in bed while falling asleep quite often.
@go1988
@go1988 4 года назад
I totally agree. I love Karl's approach to these videos, his script and presentation. Ver calming
@elorfs300
@elorfs300 4 года назад
Quake brings me back to college, circa 2000, and computer lab multiplayer and team capture the flag marathons!
@K9affirmative
@K9affirmative 2 года назад
I actually got chills when I saw how he maintained the bunny hop after the button press. I've never played this game in my life
@ASAPShitPost
@ASAPShitPost 4 года назад
When one of these speedrun documentary channels says "THIS RUN" you know it's about to go down
@whuzzzup
@whuzzzup 4 года назад
When you are at the "holy shit this is fast" stage, you look at the video timeline and it's only at 60%.
@konrTF
@konrTF 4 года назад
I've known Jukebox since he used to play competitive TF2. To this day one of the best gamers I've ever played any game with. A true natural. Salute to Conny!
@konrTF
@konrTF 4 года назад
@@kurzackd No, it's definitely the same Jukebox.
@doublah1865
@doublah1865 4 года назад
dude used to be a real fragger now all he does it jump around smh
@theSato
@theSato 4 года назад
@@doublah1865 "competitive" tf2 is definitely not 'a real fragger' lol
@smokerg4l762
@smokerg4l762 4 года назад
Yoo that’s the same Jukebox? Fucking wicked.
@doommaker4000
@doommaker4000 4 года назад
@@theSato What in the world do you mean by that?
@nicoleyensen7062
@nicoleyensen7062 4 года назад
I adored the Quake games while stuck in the 90s internetless. The few Quake lan parties I attended define the few fond memories of my youth. Eventually I got online and followed my friends to new games where aimcone/cone of fire/disconnected reticle mechanics dominated, became defacto, and progressively shat on my soul. Resultantly I haven't played an fps in probably a decade. This video specifically is tremendous! It singlehandedly brought me back to a joy I lost decades ago by reacquainting me to the series I long thought dead. Thank you!
@childeroland1142
@childeroland1142 11 месяцев назад
these are the Legendary Karl Jobst videos ill be passing down forever
@Connorbfitz
@Connorbfitz 4 года назад
Such a great video! Well done. I think it’s worth talking about just how much Jukebox has revolutionised the long-dormant quake scene in the last couple of years. His marathon through all of quake, for example, is 12 minutes of nerves-of-steel perfection, and in my opinion, just as crazy an achievement as runs like the OOT any%. And the e1m3 100% and any% runs are two more records that stood for 19 years before Jukebox beat them by a single second. Basically his combination of ‘next-gen’ bunny hops plus many tiny optimisations means he has been crushing records left and right that the ‘older’ generation (myself included) all thought were unbeatable. I love it!
@snaileri
@snaileri 4 года назад
These scream for another Quake video from Karl.
@TurnOnDistortion
@TurnOnDistortion 4 года назад
This is amazing. It has the same delivery and punch as any documentary I've seen on anything done on big name TV channels, but the content is something I'd much rather watch. I was actually cheering inbetween the demo replays!
@BigLassy
@BigLassy 4 года назад
"Why it is not as popular as it was, 20 years ago." It was at this moment I realised I was exactly 3 years old in 1999. Amazing content!
@CarthagoMike
@CarthagoMike 2 года назад
I just love it that all these old demo's still exist to this day.
@sygnalfarben7367
@sygnalfarben7367 4 года назад
10:22 amazing how strong my memories got intensified by hearing the original ingame sounds.
@blindsidedka
@blindsidedka 4 года назад
Perfect, a fresh Jobst-video on a friday afternoon!
@lexzach
@lexzach 3 года назад
Quake speedrunning: Rocket jumping TF2: “Write that down!”
@darsure3006
@darsure3006 3 года назад
Wasn't TF originally just a quake mod? EDIT: just checked, yes it was...they didn't even have to take the idea, they had it in their genes from daddy
@michael2305
@michael2305 3 года назад
Thx Karl for paying homage to one of the greatest games ever created.
@danield9012
@danield9012 4 года назад
I love it how u explain that Speedruns things, I'm your Fan since the "The Chasm" video.. Bip Up and make more of this, U Absolute Legend!!
@cjshields2007
@cjshields2007 4 года назад
That was an incredible video. This is excellent too
@sarcastic_slob
@sarcastic_slob 4 года назад
"huh... Huh... Huh" *Aarrggh* "Huh.. huh... Huh" Then the level finished
@IDontLiveTodayJH
@IDontLiveTodayJH 4 года назад
Sounds like me with my girlfriend
@santaschimneyservice1936
@santaschimneyservice1936 4 года назад
your forgot the HmmmMmm of the enemies
@anitabath8315
@anitabath8315 Год назад
Shoutout to quake for having such good speedrun tech that it migrated into valve’s games
@keo549
@keo549 Год назад
The first records were already amazing, but my jaw dropped at the last one. That was some insane levels of precision, I could hardly even recognize what was happening before it was over
@JaeBee1718
@JaeBee1718 4 года назад
When Karl said 20 seconds isn't optimal, I couldn't believe it. So I pressed on my phone to see how much time is left in the video. I really wish I would have known about speed running back when I was younger. Now that I'm older and busy with no real spare time, I just watch videos like this.
@JaeBee1718
@JaeBee1718 4 года назад
@UC_Oj7qJ1_F-EWFK5a2X_l5w I get your point however my closest friends today were my closest friends back then. All my groomsmen in my wedding I've known since elementary school. Thing is I'm 35. I grew up in the arcade era. We played a lot of games together while being outside getting in trouble and having fun. My friends and I use to play Super smash bro 64 & melee when it first came out. We would literally play anywhere from 4-20 hours a day ( no exaggeration). We didn't know about "high level" or tournament level play. I found out about high level smash 5 yrs after I moved from the Bronx to Florida. Then I told and showed my friends about players like Mango, ShizzWizz, Pc Chris, m2k etc. We all were shocked and excited but also disappointed that we spent so much time playing at such a low level for so long. My first smash tournament after learning about high level play was at HungryBox house. Same for me with Marvel vs Capcom. Umvc3 was the first fighting game I came into being taught about frame data, infinites, taking advantage of game mechanics, the importance of execution etc. First game I actually traveled across the U.S to attend major tournaments & train under some of the best players. I didn't know about frame date and the other sciences of video games. BacK then I was a kid that had no responsibilities and all the free time in the world. Now I'm older, a business owner, husband and father, I don't have the free time I use to have. I guess its why I appreciate karl Jobst, other speed runners and pro fighting game players. It's like learning another language.
@SullySadface
@SullySadface 4 года назад
I too am old. I've casually tried to speed run games from my library growing up, like SMW when I discovered the star road warps, Sonic 2 because fast, and E1 of Doom because rip and tear, but the level of dedication speed runners have is overall staggering. I'm about 50% sure I can do all of those in under an hours, but thats only an accomplishment if you ask people who are me.
@PaulFurber
@PaulFurber 4 года назад
Awesome video man. I used to be 2nd fastest in the world on E1M3 - The Necropolis - behind some Finnish guy who called himself Perkele. It took me months of practice. You had to use a monster trick that would open a teleporter early so that you could skip a slow up elevator section. Good times. Must be 20 years ago now - sheesh.
@polyphony250
@polyphony250 4 года назад
Shown at 4:43 for the curious.
@Kaspen82
@Kaspen82 4 года назад
I remember you. I think 😊
@zeesugarcube7061
@zeesugarcube7061 Год назад
I love to re-visit this video so much. Not only 'cause Quake is one of my moste favourite games ever, but also because of how deep you dive into analyzing all of the Doom's and Quake's tricks of those many speedruns. Really wish there were more of these.
@mksmellsbetter5425
@mksmellsbetter5425 4 года назад
This video is a new record in speed running commentary. The more I watch your videos the more I become enthralled with speed running. Keep it up!
@iwiffitthitotonacc4673
@iwiffitthitotonacc4673 4 года назад
Many of these movement techniques are still present in modern Quake titles and in many games derived from Quake, these games are usually known as "arena shooters." Some examples being Warsow/Warfork, Diabotical, Reflex Arena, and many more.
@pollypollutioner6869
@pollypollutioner6869 4 года назад
It's actually one of the reasons why Quake and arena shooters like it are considered some of the most skillful FPS games!
@retlom779
@retlom779 4 года назад
*additional info those games also have a gametpye RACE where levels special designed to race against the clock are build
@marcinnowysz8418
@marcinnowysz8418 4 года назад
ah man, this made me feel really nostalgic. Great video, it's hard to make something so engaging on such narrow, nerdy interest, hats off. You've just made me play Q1 for the fist time in 20 years, thanks! :D
@TropicalTendencies
@TropicalTendencies 3 года назад
Thanks for showing everyone what started it all somehow. I remember watching those demos and then try to emulate those runs... wasn't too bad at it myself but never got to a speedrunner level of skill. Especially the last episode of Quake, things were way too hectic.
@sacalbal
@sacalbal 4 года назад
I really like how you explain things one after the other. From the casual run to the world record. Excellent video. I subscribe !
@linkage432
@linkage432 4 года назад
Loved you showing how the level was designed to be run first then all the attempts. Great vid!
@Darkborn
@Darkborn 4 года назад
When I saw the final 19 second run button press, I literally when "ooooh that's so smooth"
@kasperholm8248
@kasperholm8248 Год назад
I found your videos a week ago and can not stop watching. Before this I had not any real interest for the subjects you talk about, now i do. Great work getting people enthusiastic and thank you for all the videos!
@six3two
@six3two 3 года назад
This was actually an amazing video! Thank you for it, and it's inspired me to give speed running a try
@jaggs9000
@jaggs9000 4 года назад
This is awesome I love how Quake Is the grandpa Of speedruns
@dirtysnakeeyes4346
@dirtysnakeeyes4346 4 года назад
and doom is his older brother. they went into business together when quake got old enough. and now to this day, they are still watching innovators bring new ideas to the table they set decades ago.
@miorioff
@miorioff 4 года назад
You speak true But i don't understand why You type a comment Like this
@jaggs9000
@jaggs9000 4 года назад
@@dirtysnakeeyes4346 i love both Quakes movement is insane
@kduhtdkzrt
@kduhtdkzrt 4 года назад
Dorama Lover I don‘t understand it either. Refrigerator.
@VanArkride
@VanArkride 4 года назад
@@miorioff maybe it was a failed attempt at a haiku or something similar
@exploitt
@exploitt 4 года назад
Finnish names must be a fun thing for non-finnish people xd 10:14
@eQualizeri
@eQualizeri 4 года назад
I laughed, because the way English speakers pronounce Finnish names is always the same; they sound nothing like in Finnish. It's funny.
@justsomeguy8385
@justsomeguy8385 4 года назад
@@eQualizeri now I want to know how it's supposed to be pronounced...
@95DreadLord
@95DreadLord 4 года назад
my ears almost bleed from him pronouncing those 2 finnish runners. But it's understandable
@95DreadLord
@95DreadLord 4 года назад
@@justsomeguy8385 How it's written. That's it
@SeRoAnthem
@SeRoAnthem 4 года назад
@@justsomeguy8385 Yeah, English is the one that's weird with like, you have the same letter pronounced differently depending on where it is and just what word it is. In Finnish and many Euro languages, an A is just an A everywhere.
@gregblessing7036
@gregblessing7036 4 года назад
Karl, I don't care to actually watch a speedrun, but I'm obsessed with documentaries about speedruns, if that makes any sense. You're the best at making said documentaries, and I appreciate all the amazing videos you've put up. Thanks, dude.
@utte
@utte 2 года назад
wow just wow, brilliant video and i used to play when all this was being discovered i'd not realised it was still being worked on in 2019! great stuff.
@cking509
@cking509 4 года назад
The Quake and Doom videos have been superb. I love how you track the history of each level and take us on the journey of evolving strategies. It's fascinating and fun. I'll never miss one of these.
@goodleshoes
@goodleshoes 4 года назад
The expert level commentary had me on the edge of my seat in appreciation of how difficult and amazing these runs were!
@simonhooper9071
@simonhooper9071 4 года назад
Some of, if not the best speedrunning coverage yet.. Thankyou for posting!
@ManuVyas-social
@ManuVyas-social 3 года назад
Such a great video. I keep coming back to it. Thanks Karl!
@excrubulent
@excrubulent 4 года назад
I keep imagining the feeling these folks must get of, "This is going well, this might be the one, omg omg omg" and I wish I knew what it sounded like the the room once they saw that end screen. That's one thing you lose with the Quake demos, you don't get to see the hype.
@SilverVayne
@SilverVayne 4 года назад
Wow, Half-Life 2 owes so much to Doom and especially now that I'm seeing it, Quake. I played a lot of the multiplayer version of HL2 and it was all about movement and accuracy. It's crazy because the speeds are the same as Quake. 320 is max in a straight line. I could probably get into this and feel right at home with the thousands of hours I logged on HL2DM. This was amazing Karl, thank you man!
@GordonAitchJay
@GordonAitchJay 4 года назад
I got into Quake via HL2DM. Download EzQuake (a modern QuakeWorld client), and have a go at some of these maps: way2ez, way2ez2, zjumps, ztrain, ztrain2, ztricks, ztricks2, jqdf1, jqdf2, jqdf3, escape, escape2a, 2bfree, trick
@SovietSnorlax
@SovietSnorlax 3 года назад
My favourite speedrunning video ever. The speed bar at the bottom helps see the progression more clearly and the length of the run itself is perfect for noticing the gains and being extremely tight
@Sillimant_
@Sillimant_ 4 года назад
It's also interesting to note that the rocket jump in team fortress came from Quake. Without Quake, the game itself wouldn't even exist, it being a mod for quake at first and all. This game is truly incredible
@magmamaster1801
@magmamaster1801 4 года назад
Quake movement techniques are so amazing. I can just watch Quake 3 DeFraG for hours and same goes for these runs.
@q3bazz438
@q3bazz438 4 года назад
:)
@peersvensson9253
@peersvensson9253 4 года назад
@@q3bazz438 nl bazz, from dfwc?
@q3bazz438
@q3bazz438 4 года назад
@@peersvensson9253 Yup!
@bunny.bunbob
@bunny.bunbob 4 года назад
@@q3bazz438 best defragger and winner of world cups here, guys!
@q3bazz438
@q3bazz438 4 года назад
@@bunny.bunbob no man, you are the best! 😂😂😂
@fw6705
@fw6705 4 года назад
Man what an amazing video! Thank you for taking the time to create such an in-depth look into quake speedrunning...i can really appreciate the effort that must have gone into making this! You are awesome Karl!
@Asrudin
@Asrudin 2 года назад
This was nostalgic. Reminded me of cross map strafe jumping the buildings in urban to enemy spawnpoint in aq2, killing the enemy team before they had their guard up.
@burittocat3386
@burittocat3386 2 года назад
RU-vid was starting to get really tiring and boring before I really started watching your videos, these documentaries are truly a breath of fresh air. I don't say this about a youtube channel almost ever but your videos are truly entertaining and I really hope you keep them up.
@AshenElk
@AshenElk 4 года назад
I love it when Karl says, "So sit back and relax..." It announces that I've got a nice, relaxing half hour to look forward to while Karl chaperones me through the history.
@martberends8011
@martberends8011 4 года назад
Please, never stop making these videos! Great content. And yes, I would love to see more of Quake speedrunning...
@Footbucket
@Footbucket 4 года назад
I love how you always switch to game audio when you showcase a run. It really puts me in the moment. Excellent video as always!
@Nitrix77
@Nitrix77 4 года назад
Absolutely love your content, thank you for your work!
@hellknightf1
@hellknightf1 4 года назад
Great video, i could watch that 2hr video you talked about, you do a great job explaining speedruns to your audience
@onnol917
@onnol917 4 года назад
To me Quake is themother of speedruns. No glitches or bugs yet high velocity and metric skill are required.
@dotanuki3371
@dotanuki3371 4 года назад
bunnyhopping is a glitch, it was never intended. carmack even wanted it removed but backed down due to community feedback.
@onnol917
@onnol917 4 года назад
@@dotanuki3371 most first person shooters had this, running forward and strafing to a diagonal trajectory at the same time worked in other games for example
@dotanuki3371
@dotanuki3371 4 года назад
@@onnol917 what you're describing is straferunning. that's not bunnyhopping. there's a github archive with all of carmacks .plan files, you can search that
@onnol917
@onnol917 4 года назад
@@dotanuki3371 alright, my bias got me. I never looked at bunnyhopping and/or straferunning as a glitch.
@dantealighieri5547
@dantealighieri5547 3 года назад
These are glitches that make the game look more dynamic, but not broken. Also, the fact that your health is bound to 50-100 HP at the start of each level adds much freedom to whole-game speedruns.
@ljuglampa
@ljuglampa 4 года назад
That was amazing. Thank you for all the work and research put into this video. Quake will always be my number 1 game and have meant a lot to me. This was emotional.
@xTurtl3x
@xTurtl3x 3 года назад
I loved this video! The movement in Quake is insane!!! I would love more Quake speedrun videos!
@MrAndreithegame
@MrAndreithegame 4 года назад
i can not imagine the happiness of that guy when he managed to get the 19 sec run
@Capodecamper
@Capodecamper 4 года назад
our elementary school had quake 2 lan parties every computer class, our school was the literally the best
@MrSanta78
@MrSanta78 2 года назад
This is such an awesome video. Informative, entertaining and well edited. It was a lot of hard work for sure. Thanks for all the time and effort.
@jafizzle95
@jafizzle95 4 года назад
Speedrunning is something that I previously had no interest in until I was repeatedly recommended your DOOM 20 year record video a while ago. It was very interesting and entertaining. Well yesterday I was again recommended a video from you and recognized your name and I've been consumed by your videos, watched most of them at this point. I really appreciate that you explain the runs and techniques to someone that has no previous knowledge so I'm not left wondering what just happened. Thank you!
@OtterSC2
@OtterSC2 4 года назад
My jaw literally dropped at the final run, you did a great job building up to it and adding complexity at a manageable pace. This is my favourite of your videos so far, I really like the challenge at the end too you should keep doing that whenever possible.
@sshplur
@sshplur 4 года назад
Awesome video! It’s amazing that after all this time developments were still being made to the E1M1 Easy Run. Fucking incredible that it got this low and equally awesome to watch. You can see the slope boost when he jumps across the acid and still makes it because he’s going so fast. iD maps were the most sought after records and that they’re still being broken is incredible.
@scarab088
@scarab088 4 года назад
I just stumbled upon your channel today. I appreciate all the work you're doing! You're a tribute to gaming history!
@snyder_fine_art
@snyder_fine_art Год назад
Thank you, you absolute lemons
@epicgamer235
@epicgamer235 Год назад
Awesome video, it's so interesting to look on history of speedrunning, jus incredible. Thank you and good luck!
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