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What Shadow of the Erdtree Shows us about The FUTURE of Souls-Likes 

Mugthief
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With the release of Shadow of the Erdtree in the rear view mirror, I wanted to look at the future games and projects of FromSoftware to see what Souls-Likes could do in the future with new games from Sekiro 2 to Dark Souls 4 in shaking up the formula and what they could do to adress some of the problems shown in the apparently controversial DLC.
Miyazaki on future FromSoftware games being open world: www.gamesradar.com/games/acti...
Lady Maria footage from Bloodborne.
• Bloodborne: Lady Maria...
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Chapters:
00:00 Intro
01:13 Things need to Change
09:35 The Future of FromSoftware
14:52 New Tricks
17:40 Clues to the Future
22:11 What is Mechanical Complexity explained by a dummy.
26:39 My Theory
32:49 FromSoft as a Studio

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30 июл 2024

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Комментарии : 1,3 тыс.   
@Mugthief
@Mugthief 22 дня назад
Seen some comments saying that Miyazaki said they wouldn't do open world again. He said that shouldn't be the expectation, not that they wouldn't. He also commented on the number of projects, designers and directors, and how they want to be creative and experiment all in an interview I've put in the description. As for the incessant comments from challenge runners saying that beating the DLC with just a Straight Sword was the most fun thing they've done, you should understand that it being possible and you finding something that is inherently a challenge to be fun does not mean that the bosses were designed for the 1% of people willing to challenge themselves to this degree. They were designed for people to use every tool, which is different from how it is in base Elden Ring. If that weren't the case, it wouldn't make the bosses easier. It's not a bad thing, it's just different and not something I consider the game to really support in it's mechanics. Also, for the love of Miquella, they need to update the UI and camera. Should've said that in the video, but forgot.
@angelamengualcortinas3614
@angelamengualcortinas3614 21 день назад
The conversation surrounding bosses has been exactly the same as when the game launched (''they have too many attacks, and too many health!'', ''you can't be agressive with them!'', ''they're balanced around summons''!), and the design behind them is exactly the same in the base game: use every tool. Malenia wasn't programmed with the intent of using a straight sword naked against her, nor was Maliketh, nor was Godfrey, nor was Radagon, etc, etc. They were designed knowing full well that the majority of players would use summons, buffs and hard-hitting builds. That's not to say base game bosses aren't fun to 1v1, they are, but so are the dlc bosses. You absolutely can be aggresive with them if you know what you're doing. Then again, you have to know what you're doing, and the learning curve for that is brutal. Not everyone is gonna enjoy having to beat your head around against a boss for hours just to understand that that supper attack that is one-shotting you every time can actually be jumped for a heavy hitter on your end, and not everyone enjoys summoning spirits or doing a respect to make their lives easier. They simply don't enjoy the sistems From provides them to level the difficulty. The reality of the situation is that if From made the bosses easier to 1v1 but eliminated sistems like summoning, multiple builds and the multiplayer the bosses would be much better received (ehem, Sekiro), but that's simply not possible to do in an open world RPG (enphasis on RPG). I've always though that the next game they would made after ER is an open world (maybe smaller) but without the RPG elements and a progression system similar to a Metroidvania or Sekiro. I could be wrong of course, but that seems the logical follow-up to me.
@BigDBrian
@BigDBrian 21 день назад
I just do not see the disparity in base game design vs dlc design that you're talking about. They're pretty similar. The DLC is just harder, and that's the only difference. Of course this has been the case for previous souls games and their DLCs as well. I think the bigger difference is our familiarity with the base game's bosses by this point. We've had multiple years to learn and understand them, while the DLC bosses are still fresh and new. Do you not remember when the game was new and everyone thought Maliketh's moveset was impossible to deal with? Some people still do.
@ColorsFadeGaming
@ColorsFadeGaming 21 день назад
@@angelamengualcortinas3614 The problem with the "use every tool" argument is that a lot of the DLC bosses are setup to attack as soon as you zone in, to the point where summoning spirit ashes gets you destroyed. The DLC seems designed to thwart "all the tools" and instead focus on forcing the majority of players to overhaul their build to utilize the new tools (shields, proc fists). "Who cares what build YOU want to play! This is what you WILL play if you want to beat Radahn!" That's the DLC's attitude. I mean, just watch Fightin Cowboy's attempt at it. I started a fresh base game playthrough just to see how everything "felt" in a level-appropriate way after doing the DLC, and honestly it's quite a different feel. Bosses, even in small rooms, give the player time to summon and approach, and their move sets allow for time to respond (though to be fair, certain bosses leaned more toward the DLC style "relentless attack, no response" style of play that is so frustrating). I don't think @Mugthief is wrong on any of this, I just don't know how you go about building a game when player skill is a huge determining factor in encounter difficulty and it's also the largest delta in the whole equation. I thought the base game did a pretty great job, because if something was too hard you could just go adventure elsewhere, level up, and get stronger, or you could choose to adopt more of the tools. My argument has always been that in the base game of Elden Ring there really is a difficulty slider - it's just hidden behind all the tools. Use some of them, all of them, or none of them, and that determines the difficulty. But the DLC threw that all out the window, and now it's just a creepy dude standing in the corner holding out a greatshield saying, "This is your tool now. Others are waste." And that's not fun.
@Jonontoast
@Jonontoast 21 день назад
Isn't expecting the game to be the exact same difficulty for all play styles a massive fallacy? Asking for a friend.
@Jonontoast
@Jonontoast 21 день назад
Isn't saying each Souls game has to get harder (you use the term "escalate"), not reflected in reality whatsoever? Asking for another mate!
@shrunkenderp
@shrunkenderp 22 дня назад
So fromsoft either has to link the flame or step into the age of dark? We’ve come full circle boys
@Feedmequotes
@Feedmequotes 22 дня назад
Underrated comment
@FayeRantTheStrong
@FayeRantTheStrong 22 дня назад
Oh my Gwyn
@austinteed3248
@austinteed3248 21 день назад
The amount of people who will not understand the significance of this comment is saddening.
@nigadori
@nigadori 21 день назад
@@austinteed3248 enlighten me please.
@absolstoryoffiction6615
@absolstoryoffiction6615 19 дней назад
Such is all things... Evolve and improve. Or be left behind. That doesn't mean to make things "bigger" but to do it better next time. Hone the skill and witness true potential.
@swordguy1243
@swordguy1243 22 дня назад
Lords of the Fallen did casting right : you hold L2 , your character goes into casting mode then you press either square, triangle, circle, R1, R2 etc... for different spells on the go . It works fast and seamlessly with melee combat
@Mugthief
@Mugthief 22 дня назад
I have many deep complaints about LotF, even after patches, but how they did spellcasting and ranged is still the thing I point to of “this was smart. More of this please”
@solofox9426
@solofox9426 22 дня назад
I would also like to see a system like this for multiple weapon skills (ashes of war) in the future.
@Scowleasy
@Scowleasy 22 дня назад
FromSoft seriously need to implement button shortcuts for spellcasting
@prinnydude5864
@prinnydude5864 22 дня назад
​@@MugthiefI think it works good in LotF thanks to the speed of the game, but in fast pacing games like Elden Ring or Bloodborne? No thanks. I say that because i played as a frost mage with the darkmoon gs and some spells, and the time i would lose to "enter" on ranged mode would make impossible fast changes like "i would shoot a spell, but i rather use the sword"
@Sohelanthropus
@Sohelanthropus 22 дня назад
They also added 1H into 2H attacks and vice versa Like the transform attacks in Bloodborne, but just with normal weapons
@genxfrood
@genxfrood 22 дня назад
In one of his recent interviews Miyazaki had said (I think in reference to Sekiro and Bloodborne) that they could ramp the combat up one more notch. He also said that he hasn't yet made his ideal fantasy RPG so we'll be seeing some interesting stuff coming in the future.
@doraafelfedezoofisol
@doraafelfedezoofisol 22 дня назад
If by that he meant increasing the bosses 12 hit combos to 15 and increase their hp then I will be disappointed
@nayyarrashid4661
@nayyarrashid4661 22 дня назад
​@@doraafelfedezoofisolYeah the bosses can be hit or miss but that has always have been the case with From Soft bosses. Some bosses are near perfection but then there are some who are borderline shit. I hate the Radahan second phase where he has long combos but on top of that there are holy pillars at the end of each combo making it overly complicated.
@dagrela
@dagrela 22 дня назад
​@@doraafelfedezoofisol honestly the only boss you can say this for is radhan and maybe gaius, and radhan was a catch 22 for from soft where if he was too easy ppl would complain so they made him uber difficult - its meant to take hours and hours to beat, but to clarify i did NOT do that, me and my mimic sorted him out
@doraafelfedezoofisol
@doraafelfedezoofisol 22 дня назад
@@dagrela There are lots of other bosses that are pushing it,but not quite there, Rellana might be there tho,but lot of these bosses have roll catch attacks, trial and error type telegraphed attacks rather than intuitive attacks etc, I liked most bosses,but like 40% of them were more frustrating than fun
@w4tch0ut10
@w4tch0ut10 22 дня назад
​@@nayyarrashid4661objectively speaking, there worst bosses have been in the early games
@InsaneGreatsword
@InsaneGreatsword 22 дня назад
Personally I think the multiplayer needs revamped. Seamless coop being the most popular mod shows that people want to play with friends. I still find it baffling that they killed fight clubs and the invader boss, although I doubt they’re going to make a PvP focused game. Edit: I can’t believe I forgot about covenants, very interesting stuff that they threw away, but yeah, the point remains that a multiplayer overhaul is long overdue
@Sohelanthropus
@Sohelanthropus 22 дня назад
An option to play with friends without consequences would literally kill the PvP area in an instant Only way to fix the online ecosystem is by improving Covenants' systems as a whole, make them be worth more than just cheklists for loot DS3 did so well with Covenants, if only From would've capitalized on that with ER
@nayyarrashid4661
@nayyarrashid4661 22 дня назад
I think they should not only bring back certain covenants (not all) from both DS1 and DS3 and instead of unique covenant items let it be something actually useful even perhaps a random crafting item. And bring back that weird thing from DS1 which spawns when someone looses their runes and cannot pick it up back.
@exeledusprince9165
@exeledusprince9165 22 дня назад
Honestly I wouldnt mind if they ditched PvP/Co-op entirely to focus and fine-tune the PvE. Sekiro has the best multiplayer in the series by far, and the quality of the game shows.
@Jamazed
@Jamazed 21 день назад
This game still has one of the worst multiplayer netcodes I've ever had the displeasure of playing. It's just as bad as when I first played Dark Souls in 2011. Constant stutters, disconnections, teleporting players and enemies, not being able to parry bosses in multiplayer despite it registering as a parry on your own screen (how has this still never been solved???), and all sorts of insufferable jank in PvP. Thank god the single player experience is as good as it is because the multiplayer is just one step above "might as well not even have it".
@azure4622
@azure4622 21 день назад
@@exeledusprince9165 but armored core co-op would be so damn cool!
@bighat8794
@bighat8794 22 дня назад
FOR THE LOVE OF MARIKA THE ETERNAL, please Fromsoft give us a more horror oriented souls game, bloodborne ambiance is well known to be unmatched among any souls, we need more of that.
@JF-vz1ju
@JF-vz1ju 22 дня назад
Did you play the DLC?
@bighat8794
@bighat8794 22 дня назад
@@JF-vz1ju Hell ye why ?
@co2_os
@co2_os 22 дня назад
We just need a spiritual successor to bloodborne. WITHOUT SONY cause f them.
@JF-vz1ju
@JF-vz1ju 22 дня назад
@@bighat8794 I thought the Abyssal Woods were a cool horror based zone with some Bloodborne vibes. Not a full game but maybe a taste of something they're cooking up.
@peacefusion
@peacefusion 22 дня назад
DLC has corpses on spikes, piles of bodies, disgusting sewer critters, guess you're looking for more gore than horror.
@GameBooAdvancePlus
@GameBooAdvancePlus 21 день назад
what constitutes "cheese" anymore? Using rot (is actual weakness) to deal damage over time is cheese. Using a spirit ash who gets shredded in a few seconds is cheese. Using a shield is cheese. Using an offhand fist to parry him is cheese. using a paticularly strong ash of war is cheese. using endure or an ironjar and tatically trading blows is cheese. I think the "hardcore" crowd have co-opted discussion where it's only acceptable if you rollspam a boss and using actual strategy is frowned upon for some reason. This is an RPG, not a boss rush.
@DatAsianGuy
@DatAsianGuy 7 дней назад
Cheese are tactics or builds that require minimal effort and/or skill to deal a lot of damage or be effective against the boss. Greatshields are cheese, because they take very little mechanical skill, except the process of buildcrafting, which let's be honest, most people probably just looked up a guide for these builds. (Even then throwing together a half descent greatshield is truly not that difficult.) Rot can be also seen as a cheese build, if you just prock your rot, and stay back and watch as their health slowly dwindles down to nothing, only to engage with the boss to re-prock your poison. Parry therefore is not a cheese, because it is a high risk, high reward skill you need to learn. You need to know the parry window and be consistent enough to land parries. If you fail, you take damage or outright die. dodging attacks with a roll is not "cheese", because you need to mechanically engage with the boss. Learn his timing, attack patterns, chains, transition phases and figure out how to beat him. Unlike a lot of people I, as an example, purely won against SOTE's final boss, because I was trying to analyze by myself how to beat him, and how to dodge his most menacing and frustrating attacks. once I did that, it became a walk in the park, where it would take me not long to beat him. But I have the patience (and time) to do that.
@seanb2995
@seanb2995 4 дня назад
The problem is ego. This guy put a list of things that the player can use to fight these " overtuned bosses" but left out summons. Then, labels half the other options as cheese. Because skill. Miyazaki didn't put a disclaimer in the game that said if you beat the game any other way than what's exceptable by the community, then you didn't beat it. I understand what he's saying about what comes next, and myazaki addressed that already and I agree that it would be exciting to get new stuff. I love the game, and I love the puzzle aspect that the bosses have, strategizing to find the answer, and I love having the options to beat it as I see fit. It's not perfect, but nothing is. I'm excited to see what comes next.
@tomhuitema2068
@tomhuitema2068 21 день назад
I do gotta say, after playing some of the dlc bosses, I went back to play the base game bosses, and they were way more fun and felt like they had way more openings to punish.
@hidengems7437
@hidengems7437 22 дня назад
FOR THE LOVE OF FROM SOFTWARE we need a new game fresh mechanics , new traps , new gimmicks, new tricks, so it fells like the first ever souls felling but different game
@PaulRoche-iv4oh
@PaulRoche-iv4oh 22 дня назад
I have a theory that Miyazaki never intended to create a DLC for elden ring, but after the commercial success of the base game I don’t want to say they were forced to make SoTE but the plan changed after ER released and that’s why it took them a year to announce SoTE, which to me would kinda explain some of the let’s call them quirks of SoTE
@koladearasanmi2005
@koladearasanmi2005 17 дней назад
Not gonna lie i feel like elden ring didn't need a dlc and i would have been fine if they just moved to another project. As it the base game was fine story wise and while you don't need to play the dlc, they could have just skip it infavoure of a new game
@doomslayer8985
@doomslayer8985 15 дней назад
​@@koladearasanmi2005I think its fine they developed the dlc I mean all soulslike games (except sekiro) received a DLC but this one was on huge scale, the others like ds1 you could beat it in 3hrs, ds3 in 6-7hrs and bloodborne short as well. But still i think it's fine overall at least they have moved on and started working in other projects (hopefully bloodborne remaster/Remake and a new IP with newer mechanics and gameplay
@CrazyFikus
@CrazyFikus 19 дней назад
25:25 - "During the Abyssal Woods you lose access to Torrent, you can recover it, I've seen people act like the Abyssal Woods you can't use Torrent. You can definitely use Torrent you just got to... there's certain sections where you can't use Torrent and you can take out the monsters and use Torrent." I've killed all the non-respawning enemies in the Abyssal Woods and even the boss of the area and then spent some 15 minutes running around with the steed whistle on my item bar to see if it lights up at any point. It doesn't.
@samuel.jpg.1080p
@samuel.jpg.1080p 7 дней назад
I thought beating Midra and the winter lantern enemies will make Torrent not scared anymore, it would make sense to do so given that the area is large and it would be a nice reward. But unfortunately not.. what a shame
@bdaniels4627
@bdaniels4627 22 дня назад
I don’t disagree with the fact that from needs to evolve base combat to be more fun. But I do disagree that using specific builds for bosses isn’t what souls hasn’t always been. Dark souls 1 when it it new basically was all about finding specific weaknesses for bosses to use. I think of parrying the final boss or all the havels armor wearing back flipping bros. It’s just after a while people got so good at dodging they would decide to replay with other builds and weapons.
@coasteraddict10
@coasteraddict10 22 дня назад
Dude go back even further with Demon's Souls, fire destroys phalanx, leechmonger and dirty colossus, you can safe spot spider with arrows, flamelurker is owned by magic and old hero is destroyed by thief's ring just off the top of my head
@bdaniels4627
@bdaniels4627 22 дня назад
@@coasteraddict10yeah basically. Almost all demon souls bosses had some sort of mechanic. Fire bombs vs phalanx, theif ring vs old hero. Yeah you said the ones that came to my mind too lol
@prinnydude5864
@prinnydude5864 22 дня назад
​@@bdaniels4627I absolutely agree with you. I too tought the dlc was unfair when i first played, even removed the dust of my Mimic tear on Radahn. But after that, i played with my Ng +7 mage, my Maliketh build, my starscourge build and so on solo, and i think that the difficulty is, while hard and clusterfuck, not that impossible. Hell, i even won in just 4 tries and had some fun.
@azure4622
@azure4622 22 дня назад
I play MH by changing and adapting but i can't say froms games (except maybe armored core) are built for it, the biggest deterant it the limited amount of larval tears and their equivalents in other games
@zaleost
@zaleost 22 дня назад
@@coasteraddict10I’d say there is a distinction between alternating damage type and using items that counter particular weaknesses and it being normal to remake your entire build to counter specific bosses.
@travisbewley7084
@travisbewley7084 21 день назад
I think DS2 had it right. It gave you a ton of tools and they were all very balanced because they had more levers to pull, because it was a slower game. When is the last time you were comparing two weapons of the same type and actually paid attention to how much stamina they consumed? Or how much reach they had? In DS2 the combat was slow enough that a little extra reach could make a huge difference. You stamina also recovered much much more slowly so stamina management was much much harder. Fume Knight wasn't the pinicle challenge because of 12 hit combo trains. It was because he could pressure your stamina so well. I hope FromSoft slows it down a lot.
@opethmike
@opethmike 19 дней назад
The slowness of DS2 is one of my favorite parts of it.
@swordierre9341
@swordierre9341 22 дня назад
I like how you articulate the issue and i agree. The problem with esscalation isnt that players wont be able beat the challenges, its that the process of learning and defeating bosses becomes less fun. They need make the process of learning a bosses moveset fun. If bosses become harder the trail and error formula has to change, evolve into something more fullfilling. edit: for the love of
@w4tch0ut10
@w4tch0ut10 22 дня назад
Wonder when people will realize that "not having fun" is entirely a "you" problem 🤷
@Starcrafter23
@Starcrafter23 22 дня назад
@@w4tch0ut10 How is that supposed to be a criticism? The very idea of fun is subjective. If people have less fun in ER than in past Soulsborne games it makes sense they voice their concerns
@elia0162
@elia0162 20 дней назад
@@w4tch0ut10 L take
@w4tch0ut10
@w4tch0ut10 20 дней назад
@@Starcrafter23 yes, but they should voice there concerns as "if this continues, it may be a problem for me" not as "this is going to be a problem". They are having personal issues and generalize as if it was an actual thing
@BrandonDenny-we1rw
@BrandonDenny-we1rw 22 дня назад
I want to say i think Miyazaki himself realized this with Elden Ring. He can only do so much with the games framework and theres only so many ways to make it play differently as is.
@DreyfusLagoon
@DreyfusLagoon 21 день назад
I don’t think their next game is going to be another: roll, block, attack, repeat game. I could see it being more about combos, and maybe dodging more akin to a game like absolver or for honor where your character is legitimately dodging an attack with their body through a lean or a sidestep in order to counter attack, rather than just roll straight through an attack using I frames. It’s obvious that Miyazaki wants to keep making fantasy games but I think the next one might be more grounded in regards to its combat as a way to introduce a new system to fighting in a way that sekiros combat is definitely more “realistic” compared to elden ring
@BrandonDenny-we1rw
@BrandonDenny-we1rw 21 день назад
@@DreyfusLagoon i agree, looking at the dlc its very....animeish and more fluid than the base games attacks, showing he wants to keep changing
@azure4622
@azure4622 21 день назад
i hope we get more complex monster hunter like combes, sure the enemies will have to change heavily for that but if pulled of it would be great
@Ghorda9
@Ghorda9 21 день назад
@@DreyfusLagoon elden ring already has a lot of jumping and positioning, if you're only rolling than you're doing it wrong.
@DreyfusLagoon
@DreyfusLagoon 21 день назад
@@Ghorda9 say what you want but I just no hit Messmer yesterday so clearly I’m doing something right
@ErikWithBrain
@ErikWithBrain 22 дня назад
It's a little frustrating to hear that status effects are considered "cheesing", especially when the health bars are massive and one might not want to upgrade their scadutree blessing as far as possible and as quickly as possible once they have the opportunity. They're just not in the same category as spirit ashes or broken ashes of war.
@dready2576
@dready2576 22 дня назад
Well, on one cup its a decent status (bleed for example) build when you just play and getting that damage/buff from exultation bonuses from time to time, and other cup - 2 scavenger curved swords, brainlessly spamming dodge attack, and thats all. I think status cheesing its about the 2nd option.
@treaty6896
@treaty6896 22 дня назад
I wouldn't consider that cheesing. To me, it's only cheese if you are doing something clearly unintended. Status effects, spirit ashes, co-op and building around strong ashes of war are all fine. I will put a caveat and say that if something gets patched out, then I would consider whatever it was to be cheese (think rolling sparks).
@jahnyguitah7999
@jahnyguitah7999 22 дня назад
​@@treaty6896exactly. I don't understand the discourse of "you have to cheese to beat the DLC!" I'm not doing a 5 minute buff stack for a one shot chainsaw. I'm not quitting out in a corner to freeze the boss. I'm not doing the rolling sparks glitch. I'm just playing the game. It's not cheese to play the game.
@prinnydude5864
@prinnydude5864 22 дня назад
​@@dready2576This doesn't make too much sense tbh.
@Farkararka
@Farkararka 22 дня назад
@@dready2576 what about the other cup?
@rohansensei5708
@rohansensei5708 22 дня назад
Enemies are playing Elden Ring while we're still playing Dark Souls.
@JF-vz1ju
@JF-vz1ju 22 дня назад
The Elden Ring player character has access to crouching, crouching attacks, jumping, jumping attacks, different types of parries, different types of dodges, guard counters, many offensive and defensive ashes of war, can two hand weapons in either hand, omni directional rolling, the Physick for buffs, a quick item menu, and is overall faster and more responsive than the player character in Dark Souls 1.
@rohansensei5708
@rohansensei5708 22 дня назад
​@@JF-vz1ju Yeah all that yet it’s as if the bosses are straight out of Bayonetta or Nioh. And did you really count the quick item menu as a "mechanic"? If you want to see true combat mechanics, play older character action games or at least modern Team Ninja games. The only real upgrades to combat mechanics in FromSoftware's Souls-likes are in Bloodborne and Sekiro. Trick weapons transformed the core gameplay far more than jumping in Elden Ring. In regard of the jumping; in Sekiro, jumping was integral and frequently used by the player, unlike in Elden Ring, where it’s mainly for dodging random AOE attacks or a specific ground-leaning attack. There hasn't really been much change in gameplay from Demon's Souls to Elden Ring.
@prinnydude5864
@prinnydude5864 22 дня назад
​@@rohansensei5708Jumping is not integral in Elden Ring? There is no usefulness in exploration or in combat? There is NO BUILD FOCUSED IN LITERALLY SPAMMING JUMP ATTACKS?
@azure4622
@azure4622 22 дня назад
​@@prinnydude5864 If only spamming jump attacks weren't so boring for me
@rohansensei5708
@rohansensei5708 22 дня назад
@@prinnydude5864 You said spamming not me
@matbroomfield
@matbroomfield 22 дня назад
I thought the number of controls got out of hand with Witcher 3, Red Dead and Days Gone, and they didn't even need to do it. The games didn't get better by having unique keys for every conceivable action.
@boraxpr
@boraxpr 22 дня назад
In short, it's an enemy power creep issue. Beyond the point of reasonably "git gud" as a solution, enemies are getting overtuned. This means the majority of players can't just go with a silly build. In the main game, you might be able to use a dex scaling weapon to beat certain bosses even if you invested in strength. In the DLC, it becomes exponentially more difficult to get away with that, especially with some bosses where you must perfect your build; otherwise, it gets crazy hard.
@coreymitchell3058
@coreymitchell3058 18 дней назад
Hit the nail on the head with the "overtuned" part, it's always been like this Fromsoft has always been releasing games broken and overtuned but at least in Souls and Bloodborne they went back and fixed them and made them better but with Elden Ring and its DLC in my opinion every patch they brought out it felt like they made it worse than before the patch I hope they don't make another open world game and go back to their roots. Elden Ring definitely shows that's not where their skillset is
@reiswoodard6630
@reiswoodard6630 17 дней назад
but if a boss isn’t overtuned and instead has long combos people complain about that too. so there’s no way to increase difficulty without having people complain.
@boraxpr
@boraxpr 17 дней назад
@@reiswoodard6630 This throws balance out the window. Souls games are becoming less about the core "souls" experience and more like MMORPGs, where the game punishes players based on choices made before battles rather than their skill in dodging telegraphed moves and striking back. The essence of Souls games is overcoming challenges through skill and perseverance, not through rigidly optimized builds. When the game forces players into perfect builds to stand a chance, it undermines the spirit of adaptability and skill that defines the genre. And it actually encourages players to spam Ashes of War or rely on long-range builds, like mages or incantations, rather than engaging in close combat. This shift takes away from the core experience of mastering melee combat and learning enemy patterns, making it less about skillful play and more about exploiting game mechanics.
@reiswoodard6630
@reiswoodard6630 17 дней назад
@@boraxpr I would disagree because increasing move set difficulty directly increases the need for skillful play. Dlc bosses in particular restrict ash of war spam and spirit ash spam. So no, this increase in difficulty does make it more about learning enemy movesets. Besides, Elden Ring is the largest game they’ve ever created and no other souls game can have players ending at level 150. To account for something like that, the dlc scales up its damage and health in a suitable way. Sadly bosses like romina and messmer weren’t scaled up this way which is why nobody complains about them. Souls games are about the world, and any boss that limits a playstyle does it for a reason given by the lore and world.
@boraxpr
@boraxpr 17 дней назад
​@@reiswoodard6630TL;DR: Instead of "get good" in the traditional Souls sense, DLC bosses are becoming build checks similar to gear checks in MMORPGs. I think you are missing the point here. We're not talking about the moveset being the sole culprit for bosses being overtuned, nor did I say movesets are solely to blame. The issue is that there are such limited windows for players to reasonably fight back. Sometimes, in a 30-second span, there are only 5 seconds where players can attack. This makes it nearly impossible for non-perfect builds, non-Ash of War spam builds, or non-long-range builds. Additionally, bosses have wacky hitboxes and can travel across the map in an instant. Fighting them without a proper build becomes incredibly difficult, tedious, and chore-like. It's becoming boring to fight bosses that teleport in your face, do their thing, then teleport away or fly out of reach. Even the best players might end up exploiting the bosses rather than fighting them head-to-head in the traditional Souls sense.
@goobbludon1774
@goobbludon1774 22 дня назад
One of the reasons I love Lies of P is because of the spin they put on the normal Souls formula. It's a mix of Sekiro and Dark Souls along with the ability to change weapon handles to customize gameplay. It felt fresh after playing Elden Ring and works well with aggressive bosses
@Sylphan
@Sylphan 22 дня назад
Every Souls fan should try Lies of P. It is an amazing game and the boss fights are so much fun. Once you figure out the combat system you are guaranteed to have a blast.
@Sci-Fi_Freak_YT
@Sci-Fi_Freak_YT 21 день назад
I would rather play lies of p 10 times over Elden Ring once ngl. Mainly because the combat feels INCREDIBLE.
@jamesarthurkimbell
@jamesarthurkimbell 21 день назад
Lies of P broke the spell that only Miyazaki can make one of these. I was shocked, but eventually I accepted after going through such consistent quality the whole game: they really did it.
@absolstoryoffiction6615
@absolstoryoffiction6615 19 дней назад
​@@jamesarthurkimbell True... but honestly... It's a diamond among the hay stack of souls like games. More often than not. Souls like games don't truly hit the mark of quality. They often share the same poor quality design despite being made by different devs. I mean combat of course. Even Eastern DMC like games copy and paste too similar of a combat style. Indie Games do the same if they only follow the formula with zero creativity in combat art styles.
@AtelierMcMuttonArt
@AtelierMcMuttonArt 16 дней назад
And it actually had a strong final area!
@Hemestal
@Hemestal 22 дня назад
I managed to kill Radahn with only my spiked mace and a pretty "honest" build and even tho I managed to prevail, I felt like I didnt have fun because bosses being so overloaded makes it so they become annoying more than "hard" With Radahn, you spend 90% of the time rolling and sidestepping and it doesnt feel like a grand confrontation between two strong opponents. Compare it to Ishin in Sekiro, its fantastic because it feels more of an actual duel between evenly matched enemies, its super interactive. The fights in elden ring are still very doable, but they are slowly feeling less and less satisfying.
@10XSeiga
@10XSeiga 21 день назад
You don't understand openings and dodging for position yet. I promise you there are much bigger openings than you can currently notice.
@petercottantail7850
@petercottantail7850 21 день назад
​@@10XSeigaI'm afraid you don't understand what fun is for most people, and that it's a dlc to a game people liked and don't want to practice a fight to the point of no hit running it.
@elia0162
@elia0162 20 дней назад
@@petercottantail7850 that's not the point people want to play and don't want to watch abossfught do a combo for 10 minutes so that you can attack once and wait another 10 minutes
@GripChief
@GripChief 22 дня назад
The dlc feels oddly anti summon. They made the bosses insta attack you, soon as you enter the fog gate. This makes summoning more difficult, while several npc's have to be summoned IN the boss arena. Annoying AF trying to activate a summon sign, while avoiding the boss.
@peacefusion
@peacefusion 22 дня назад
Mesmer and Bayle had inner summons. Bayle would almost always shoot some fire or do a slow jump as youre going for the Epic npc summon lol
@MohidPvE
@MohidPvE 22 дня назад
I entirely disagreee but that’s my opinion, I watched my loser mage friend summon mimic tear and beat rellana 2 tries just spamming spells and running away, took me 23 with str great sword and learning all her move sets and combos, I guess In the end I got the more rewarding feeling and actually overcame a challenge
@naterod
@naterod 22 дня назад
That’s actually a plus. Because if we summon an NPC in the fight as we load the boss, the boss keeps their original HP. If we load the NPC before they get buffed as if we loaded another player. The final boss has two NPC summons, that’s 50% more health for each. Consort Rahdhan is waaaaay to tanky with even just one summon especially when considering NG+ runs
@jamesn0va
@jamesn0va 22 дня назад
​@@MohidPvE as the spell caster myself define beast and relana and maybe midra are the only bosses this is true for. The rest i had to ditch spellcasting for because of the above issue's.
@hyboirds1536
@hyboirds1536 22 дня назад
There are two bosses with summons in the arena. And only a couple that attack you when you enter. People are coming up with the dumbest cope.
@DadsToaster
@DadsToaster 22 дня назад
I may be a Fromsoft purist but I genuinely believe the DLC widened the already seemingly unclosable gap between the competition. The depth of the map just reminded me of the Dark Souls series with the amount of secret pathways and what not. I genuinely hope aspiring developers take note of this and incorporate it into their own games. Great video! ❤
@MrRenanHappy
@MrRenanHappy 22 дня назад
I'm having a hard time understanding how using a straight sword would be difficulty, they have some of he highest dmg output
@skrabio
@skrabio 22 дня назад
I want a FromSoft game where you aren’t a player character wearing boss armor - I want to BE these boss characters 😁
@Bukwheat
@Bukwheat 22 дня назад
I wanna play a game from Fromsoft that is like those Boss vs. Boss videos lol
@lordofcinder8884
@lordofcinder8884 22 дня назад
So a hack in slash devil may cry like game
@prinnydude5864
@prinnydude5864 22 дня назад
If you git gud, the boss music will be actually for yoi
@nayyarrashid4661
@nayyarrashid4661 22 дня назад
I think From Soft needs to bring back the Old Monk and that second last boss fight from Ringed City back.
@octavianpopescu4776
@octavianpopescu4776 22 дня назад
​@@prinnydude5864 I remember how Radahn + Elden Beast just bullied me when I first finished the game and now after the DLC I entered the arena: "C'mere you little shits!" Or in the DLC, the Blackgaol Knight at the Western Nameless Mausoleum: first time, I barely, hardly beat him, my left hand was hurt from the tension, my fingers were tense and I couldn't move them. I had to take a 10-15 min break to calm down. Second time (I'm now on my 2nd playthrough of the DLC) I took 2 full upgraded Anvil Hammers to his teeth. He was down to half health before he finished spawning. But did I git gud? I'm not sure... those 2 giant anvils, fully upgraded and all the buffs did the heavy lifting.
@laikenf
@laikenf 22 дня назад
THIS is the correct discourse we should be having, the whole difficulty debate, this is what it all comes down to and why the game’s issues are all because of its inherent design.
@zbaschtian
@zbaschtian 22 дня назад
People are releasing no-hit RL1 boss runs two weeks after release at the same time streamers are breaking their keyboards. There's no way to accommodate the full skill spread without difficulty modulation, which they included by the shovelful and still without need for a difficulty setting menu. People below the skill threshold can keep practicing or move on. People near or above the threshold are having the time of their life, and given that this is the core Soulsborne demographic, I won't fault FromSoft for biasing towards them.
@todaysdesperadohatesavocad7109
@todaysdesperadohatesavocad7109 22 дня назад
I think it's the hardcore veterans that both want and don't want change. I personally LOVE the basics of From combat. Rolls, builds, heavy and light attack. It's what made me love DS1 on release day. It's why I buy their games. If they mixed it up too much I wouldn't buy it. I don't mind a Sekiro now and then, but I want Bloodborne at most. Honestly? I wish they went back to slower, more deliberate gameplay like DS1 and DS2. They don't have to increase the speed to ramp up difficulty. They could slow things down and limit the enemies and player by forcing very purposeful actions. They blew us away with their innovation in fantasy RPG's. That doesn't mean they have to constantly innovate in future, it means what they did worked and should be built upon. Pressuring them to innovate could force them to make something they don't want to make and lead to poor results.
@doraafelfedezoofisol
@doraafelfedezoofisol 22 дня назад
​​@@zbaschtian Doing a no hit rl1 run says nothing about how well someone adapts, these people usually have more hours of practice on one boss than what the average person will spend going through the whole dlc, you are comparing the wrong kind of people to eachother.This is not mainly a skill issue for the avg player,but the amount of patience some of these bosses require and some of them have really cheap attacks and some lazy designs like 12 hit combos then a short window for you to attack which makes you lose interest in memorizing their attacks so you just trivialize them with a mimic. Artifficial difficulty increase is not what everyone wanted
@papertoad456
@papertoad456 22 дня назад
​@@zbaschtianThe problem with Fromsofts horrible built in difficulty options is that the way you make the game easier also makes it a lot less fun for most people. Another Crabs Treasure and Star Wars Jedi Fallen Order nail difficulty options because you can adjust things like speed, timing, and damage which can make the game easier but still engaging
@billythenarwhal1579
@billythenarwhal1579 22 дня назад
I think people need to quit trying to play "normally" if you wanna play like it's DS1, go play DS1, I see this DLC as the devs saying, if you wanna keep playing you need to start interacting with our new mechanics.
@cris3758
@cris3758 22 дня назад
It's uncanny how I reached most of these conclusions by myself. I'm happy I'm not the only one who has realized that the current game design direction is not sustainable without major changes.
@imALazyPanda
@imALazyPanda 22 дня назад
Yeah, its something i notice sort of post base game ER. The first playthrough was magical and i immediately jumped into the second. But after a break and going back i realized there were very few bosses i was looking forward to fighting, few i found to he just fun. Compared to BB where i will replay the whole game just to experience ludwig, maria, orphan, father, and so many more again. I wasnt a fan of the way they were going with boss design and was hoping that maybe the dlc would be a return to form, but it was a double down. The only boss i found fun start to finish is midra. Radahn couldve been fun, i think his phase 1 is an absolutely blast. Too bad its only 30% of his health and like 10% the duration of the fight.
@MichaelA-ue8gh
@MichaelA-ue8gh 22 дня назад
It really is lol. Everyone that has had critiques have come down to pretty much the same exact conclusion, now that it's a couple weeks later we have a much better grip on the issues other than saying "this feels unfair" or "too hard".
@ronthorn3
@ronthorn3 22 дня назад
@@imALazyPandabro I think your just getting burnt out on the formula in general, we’ve been getting basically the same game since demon souls slightly improved and tweaked. Bloodborne bosses are no different than Elden rings, they are just more gothic looking.
@cris3758
@cris3758 22 дня назад
My biggest complaint is the open world itself: its just boring to traverse through. It feels like a glorified loading screen between dungeons. I really don't feel like the Souls gameplay lends itself to the open world.
@MichaelA-ue8gh
@MichaelA-ue8gh 22 дня назад
@@cris3758 agreed, here's a video that explains a lot of the issues many of are having in a clear and concise way. It's honestly really cool that so many of us are running into these issues, especially the ones who have played all these games. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ejG49txWjbE.htmlsi=Mfm3llNnbqq0CFTT
@Zero_Cool8760
@Zero_Cool8760 22 дня назад
Dude, I've been saying for a long time now that the starter classes should be more distinct with passives to incentivize a certain playstyle. If they're wanting to go even further into the RPG direction of things, then I think that's the logical thing to do. Also it would make repeat playthroughs so much more interesting too. Kill 2 birds with one stone.
@Knights_of_the_Nine
@Knights_of_the_Nine 22 дня назад
Uh. A lot of Dark Souls draws inspiration from Monster Hunter, in that a lot of your characters playstyle is based on what you equip. It would definitely be a massive departure to have things like classes.
@w4tch0ut10
@w4tch0ut10 22 дня назад
Hell NO!
@hurricanechaosemerald
@hurricanechaosemerald 22 дня назад
​@Knights_of_the_Nine lol, takes inspiration from Monster Hunter? Where and how? In MH, wearing different Armour gives different buffs and debuffs, and the weapons feel distinct and interesting cuz of the move sets, and elements having a huge play depending on the monster and weapon, where in FROMSOFT series is only when it's player versus player and do nothing agaisnt the PVE aspect lmao, frenzy flame and death blight, why is it only PVP where you can see a huge difference compared to PVE? I wanna inflict death blight or frenzied flame onto humanoid enemies that are the same size as me, specifically allowing only 1 element of a game design only to affect something that I barely use due to bad multiplayer design, it's a complete failure
@pedro_oak_alexandre
@pedro_oak_alexandre 22 дня назад
I don't know if i like this...
@Chinesetakeout382
@Chinesetakeout382 21 день назад
It would be worth trying to some extent, but the question is if the benefits of that would negate the loss of more creative builds that encourage player expression. Like the souls games for me have been great because you can have more uniquely fine tuned builds. Like the endurance, dual great shield builds some people do, or the muscle wizards. Even then, if you want to make these classes complex and configurable, we may just have the same problem again. I just don’t classes would really fix the problem.
@svenproglhof1768
@svenproglhof1768 22 дня назад
Give me a fromsoft game that has: *Lore and world design of Dark Souls 1/Bloodborne *the build diversity of Dark Souls 2 *the consistent boss quality (for the most part) of Dark Souls 3 including DLCs *the unique weapon design of Bloodborne *wishful thinking, but give me a gameplay of DMC 5 mixed with the classic stats system so the bosses can have tuned up Shadow of the Erdtree movement while we, the player, have tools to engage with the bosses on an even playing field.
@Thixico
@Thixico 21 день назад
(also the level of pvp of ds2 with the netcode of seamless co op mod)
@heideknight7782
@heideknight7782 21 день назад
And that has invisible crows which exchange garbage for treasures.
@deazee2288
@deazee2288 22 дня назад
I feel like fromsoft is torn between innovating (Sekiro) or conserving their legacy (Dark souls trilogy) and elden ring is a symptom of the latter half
@Shishakind86
@Shishakind86 22 дня назад
Even though Sekiro is the better game in terms of gameplay, at least in my humble opinion. It's the only Fromsoft game that without revisting it, I played for multiple NG+ circles in a row. I really wish for them to continue innovating rather than adding up on existing formulas.
@ronthorn3
@ronthorn3 22 дня назад
@@Shishakind86Yeah I don’t get the “Sekiro had no replay value” argument. It’s my favorite Fromsoft game to replay, maybe I’m just crazy. 😂
@based-ys9um
@based-ys9um 22 дня назад
​@@ronthorn3its the best combat they've done by far.
@doraafelfedezoofisol
@doraafelfedezoofisol 22 дня назад
I've played all the Dark Souls games, and none of them had bosses that were damage sponges with 12-hit combos where one hit would take off half your HP bar while giving you only an R1 window to attack before the next combo. Some of these bosses were abominations rather than anything reminiscent of Dark Souls.
@Sohelanthropus
@Sohelanthropus 22 дня назад
They innovated combat wise with Bloodborne, and a bit in DS3 too with the full addition of Weapon Arts ER did just a bit with jumping, crouching and guard counters They've innovated, just slower and slower I believe the next game needs to have an innovation of Sekiro's combat alongside unique weaponry to that of Bloodborne, for it to actually be new and innovative
@noxlunesia
@noxlunesia 21 день назад
I find myself playing Elden Ring going "Wow these guys really just want to make a DMC-style character action game don't they" because.... yeah. Having an R1 string, a R2, and a special attack is not enough of a moveset for the main character to have. Especially when contending with bosses that can have a dozen branches to their own combo strings, give me more meat than the barest bones here. I'm fine with Souls being faster, more action focused... but the player tools need to match that. I shouldn't need to feel satisfied with one combo, one heavy, and a special move when I could play DMC5, a 5 year old game, that has entire libraries of movesets for each of it's characters. Either that or slow shit back down and return to what made Souls unique. I really don't care which, just that this half-and-half genre thing we have going on right now picks a damn direction and sticks with it.
@desolation1821
@desolation1821 15 часов назад
Buildcrafting around boss mechanics because you're stuck is part of the fun. Every boss is a wall, a problem to solve. You can climb over the wall, walk around it, dig under it, get a ladder, or take you face and bash your head against it until you smash through it. You are in the DLC where the game expects you to have all the tools to your disposal. So use it. And trust me you can still beat every boss with a straight sword and dodging.
@ramoraid
@ramoraid 22 дня назад
Fromsoft needs to learn how to make their camera better and also untie their game physics to FPS. Literal Bethesda levels of incompetence in their games. why can't you roll while running? Many of my problems with the DLC stem from terrible movement and limited dodge options, especially rolling. The next games need to allow quickstep and bloodhound step to be a direct choice in dodging options and not tie it to an ash of war. The ash of war system needs to also improve and allow you quickly choose between the ash of war in your right or left hand.
@natmeg747
@natmeg747 22 дня назад
Its funny you say to try the bosses in the dlc with a straight sword but when im struggling really hard i default to a straight sword and try to ds3 my way through bosses i did it with radahn lmao
@MothFable
@MothFable 21 день назад
My biggest bit of hope is that Miyazaki has said he has not made his perfect rpg yet, and has shown one consistency being a desire to experiment, sometimes in heavy ways (like with sekiro or bloodborne). That’s what I’m looking forward to, because Miyazaki always makes an effort to experiment and improve and see what works and what doesn’t. I’m looking forward to seeing what he does next(prolly gonna be armored core, which makes me big happy).
@dev4159
@dev4159 20 дней назад
honestly, yea, i love those games but i've been starting to get bothered with how every enemy can do a bazillion of cool things while the player can only roll or jump.
@chrisvisser-fee2631
@chrisvisser-fee2631 22 дня назад
It's funny, people are finally understanding my complaints over the difficulty of Elden Ring based on how people responded to the DLC. I disagree with you in that I think the "it's not fun" thing kinda also applies to the base game, at least for a significant number of players (including people who have been fans of these games for over a decade!). Using a standard, non magical greatsword and the occasional medium shield, the same build I've used for every single game in the franchise for a first playthrough and the one I've always found the most rewarding... I got 70 hours in and was yet to find the fun. Yeah the games technically easier than any previous game in the franchise but if you're playing "normally" it strays well beyond Sekiro. And I guess the DLC does the opposite of fix that. Like I get that it's good game design to want your players to use everything the game gives you but if half of that shit is just unpleasant to use and the other half trivialises a game series that has always offered a near perfect level of challenge... I don't really want to use any of it.
@Getdown8319
@Getdown8319 21 день назад
I don’t want to be limited. I don’t want my playstyle to be limited. One thing I enjoy is creating all kinds of builds.
@ogyonmastaflux
@ogyonmastaflux 7 дней назад
All I want is if the bosses are gonna be following the hyper anime trend then we the player should get a bloodborne style dodge and sekiro deflection as a baseline. I feel like them putting the deflection tear in the dlc is them testing the waters.
@gabzsy4924
@gabzsy4924 19 дней назад
Great points, my only issue is at 7:27 I think you overestimated the amount. I'm pretty sure we are talking more around 10% or less of the playerbase. I personally know people that took pride in never summoning and never cheesing a boss, break and just using the mimic tear and changing their whole build just to cheese him. Because at some point hard for the sake of hard becomes a chore and why should we dedicate time and effort to a chore like this?
@SolasComposer
@SolasComposer 22 дня назад
For the love of... TOGETHAAAA-ness in thought, I have to agree that a survival horror is a high potential considering some past works and the abyssal woods area being such a unique area in Elden Ring setting-wise, more of that mixed with the elements of the souls formula they already have would be brilliant especially if they go in-depth mechanically, I'd love labyrinthian dungeons/mansions/castles with more puzzle solving shifting walls by themselves, I like how in Midra's Manse lots of the level progression was shifting the walls around and it was quite vertical, I remember finishing that area being absolutely desperate for more content lol.
@ronthorn3
@ronthorn3 22 дня назад
Oh man would I love to see Fromsoftware tackle the survival horror genre! God would that be sick!
@anarche4900
@anarche4900 22 дня назад
@@ronthorn3they did it’s called Kuon for ps2 lol
@jimmyrustles358
@jimmyrustles358 22 дня назад
The control scheme of Fromsoft games is extremely outdated. Having to scroll through spells and skills, or even worse, having to go to a menu to change your abilities like in Sekiro is absurd. All they have to do is copy Dragons Dogma, where holding a button will change your other buttons to spells.
@ImpendingApotheosis
@ImpendingApotheosis 22 дня назад
I don't disagree but with the reduced amount of skills, dragons dogma 2 was 2 steps back from 1
@prinnydude5864
@prinnydude5864 22 дня назад
Fromsoft: *Does this* "Fans" on the other day: HOW AM I SUPOSE TO TRANSITION TO RANGED MODE THE BOSSES ARE SO FAST
@dificulttocure
@dificulttocure 22 дня назад
@@prinnydude5864 Not really, it's pretty instantaneous. Kind of like how Moonveil Ash of War works for example, you hold a button and then press another button. It's very fast.
@ramoraid
@ramoraid 22 дня назад
They should take a page out of fortnite, apex and cod in this aspect lol
@joshuathompson2404
@joshuathompson2404 22 дня назад
Speaking as an invader, the last thing we need is more efficient spellcasting :) #keepintelligencestupid #pitythemeleebuild Heaven forbid you have THREE op spells all 1 click away. Just playing, Just playing...but seriously :)
@alxsblv6164
@alxsblv6164 22 дня назад
I am trying to fight Ragahn "normally" - just melee. Why is it always suffering?
@ethanpispas4098
@ethanpispas4098 22 дня назад
As a guy in my late 30's who has been a fan of the Soul series since day 1 of the Prepare to Die release in 2012, i have to say that i agree with most of the things you said with a few caveats: 1) Not just the DLC, but also in the base game, bosses were balanced around SPLIT AGRO, which means spirit summons. Spirit Summons are their way of integrating aspects of Classic team based RPG elements within the Souls formula, and they should not be viewed as NPC summons because their are upgradable weapons. It was not done particularly well. They did it because they wanted to have ultra aggressive impressive boss fights. Instead of doing that, they could give as the same tools as Bloodborne and Sekiro, and they gave us traits of that (deflect tear, malenia's rune, blood hound step/blinkbolt, raptor's of the mist) as situational equipable stuff, but not permanent. The reason they went for spirit summons in my opinion is because giving us so much more movement and power built in, would have been much harder to balance within the context of a huge Open World game that has hundreds of builds, especially for PvP, while Bloodborne and Sekiro had a singular approach to combat, thus much easier to balance. I hope their next game will have the build variety of Souls/Elden Ring, but with the more fluid movement of Sekiro/Bloodborne, and will not have PvP, so they will not have to care about it. 2) Sony OWNS Bloodborne IP. FromSoft can't do anything about it without Sony agreeing, and Sony does not seem to be open to the idea of a PC release. 3) I definitely wouldn't want a Bloodborne or Sekiro 2. These games are great, but they are essentially Action games with only one available playstyle. It's done, it's great, no reason to do it again. Another more action based IP sure, but no reason to redo these 2. 4) Shadow of the Erdree has issues, but it seems like people are judging it with double standards. Compare this to the DLC's release by other highly acclaimed Open World RPGs, like Skyrim or The Witcher 3. Despite its issues the quality is truely next level. 5) My biggest grip with Fromsoft's RPGs, is the fact that they do not have level caps and skill trees. With these concepts you could make truly specialised builds. With their current system, as you level up you can just do anything, and you have the community fighting over Meta Levels etc. I hope they fix that.
@itsaUSBline
@itsaUSBline 16 дней назад
God I hope they do a Sekiro 2 so badly.
@Pufty
@Pufty 22 дня назад
6:10 I did, yes. Was pretty fun! I sort of love the variability of everything, because in my attempts to 100% the achievements, I've gone through different unique playstyles and self-imposed restrictions to either breeze through or bash my head against the wall. One is quick and fun and the other feels great to overcome. To say that I came back to the DLC on NG+ and beat it no summons this time is awesome. To then later get a build that melts everything in my path, also AWESOME (I'd be crying so much harder if I had to grind a NG+ every time I missed a legendary ash, weapon, talisman or wanted a different ending). There is a great deal of choice on how to handle these decrepit mechanics as I love overcoming and my friend loves cheese :D Still, would be interesting to see what you mean in terms of improvements to the core
@noahdavidson1343
@noahdavidson1343 22 дня назад
I definitely don't have the same negative feeling many seem do about Shadows of the Erdtree. It's more of the same, and harder, and both of those are fine with me. But I would absolutely love them to go in a more mechanically complex direction such as sekiro again. That is my favorite videogame, I want more of that. I do very much disagree that SotE has unfun bosses, I find them to be very fun to fight much like the bloodborne and ds3 dlc bosses. If they want to do more freedom like ER again, I do hope they at least include some universal mechanics such as mikiri counter, jumping over sweeps, and deflecting. Or maybe something totally new. I also think, for the love of god, magic needs to be actually balanced, so treated more like weapons.
@ronthorn3
@ronthorn3 22 дня назад
Based take. Sekiro is my favorite too, game of all time that is. And I agree with SOTE bosses being really fun. But I also, would love to see a more evolved formula. I mean Myazaki already said that’s what we’ll see soon so I’m not worrying.
@Luxuriouswhite
@Luxuriouswhite 22 дня назад
100% agree. I find that the fights of the DLC are more fun than the base game especially when fighting 1v1. They are very well designed but are very demanding of the player to learn the bosses move sets and master the fights. A lot of people dislike having to fight bosses over and over and develop a deep understanding of how they move, personally I absolutely love it.
@TK_TK811
@TK_TK811 22 дня назад
You're not alone bro, i loved this dlc and want more or anything FROMSOFT wants to make without influence from people that think they should make them.
@szalyn8849
@szalyn8849 22 дня назад
Magic is actually not the strongest thing if the game if you compare all of the builds 😭
@based-ys9um
@based-ys9um 22 дня назад
​@@TK_TK811get off your knees. From deserve criticism
@Knights_of_the_Nine
@Knights_of_the_Nine 22 дня назад
I feel like the idea that you can just R1 and B the base game is complete misnomer. The DLC really is exactly the same as the base game.
@picklefathernurgle2719
@picklefathernurgle2719 21 день назад
It isn't. The entire flow of exploration is different and the window of viable builds is smaller.
@Perry_Talion
@Perry_Talion 20 дней назад
@@picklefathernurgle2719 I believe he means when it comes to combat against bosses mostly. I am usually a shield warrior but this DLC made even a shield less viable to the level of obscurity only working on mobs and not even all the time because stagger doesn't work 75% of the time unless you run colossal weapons. Which I do not because I like speedy attacks. This DLC has forced me to play an only dodge dual wield setup 75% of the time. It is more fun but I do feel incredibly limited especially since almost all bosses have double quick attacks that occassionally clip your dodge even when timed right or the inconsistent combos they do sometimes they do the full 5-7 attacks, sometimes they do 2 or end at 3 messing up your attack windows, and jesus christ the dungeons are a pain in the ass.
@picklefathernurgle2719
@picklefathernurgle2719 20 дней назад
@@Perry_Talion Yeah, that's the thing about the DLC. In their attempt to keep people from using extremely OP builds they just put more pressure on mid-tier builds. I was using bleed, so my damage was good, and the only reason my lightly armored behind made it through is my high degree of patience for memorizing movesets. Even then though, its a slog. Get hit, die. Get hit, die. Get hit, die. Alright, that's half the combo down! Let's just do this again, then repeat for the next 30 minutes until I get this combo chain down perfectly and I can get on to learning the next one!
@Perry_Talion
@Perry_Talion 20 дней назад
@picklefathernurgle2719 Agreed. I love running the varried Katanas and standard swords. Not for the bleed (Though it's a nice bonus) but for bosses that love to run a lot/demand space with AoE, thanks to their range and speed after guarded attacks since other enemies tend to be out of range and dodge fast. In this DLC I loved Rellana's blades. But bosses not flinching sometimes kills me even with great shields + great katanas. Boss single attacks have 2-3 AoE swipes each messing with dodges and surprisingly their attacks now have varying delays even mid combo so it messes with you but one hit either kills or cripples you. Their attacks are uninterruptible and rarely stagger. All this with the audacity to make them have that health and their damage? Nah.
@Loonievg
@Loonievg 22 дня назад
FOR THE LOVE OF MARIKA'S ****, I hope from is having these types of discussions internally as well. From currently sets the trends for souls-likes, but any game developer can (and I hope do) benefit from these types of discussions
@LulzTVx
@LulzTVx 22 дня назад
One thing that you should have mentioned in the section talking about what FromSoftware added in Shadow of the Erdtree to expand the toolset in a meaningful way is the new Deflecting Hardtear. It basically ports Sekiro into Elden Ring, granting complete damage reduction against most damage types upon timing a perfect block, while also rewarding consistent deflects with bonus damage on your next guard counter, and it lasts 5 minutes, long enough for pretty much every boss. It offers such a new, immensely fun playstyle that is also very rewarding, while offering new opportunities for evading tricky or broken attacks, such as Promised Consort Radahn's infamous double swipe into a cross slash, which is wholly inconsistent to properly avoid with dodges, but can be entirely bypassed with the deflect hardtear and proper timing. The Deflecting Hardtear is a perfect showcase of what FromSoftware should do to expand player toolkits in a meaningful way if they are to keep escalating the complexity and difficulty of their bosses, but that's just one of the many ways they can refresh the formula, as you wonderfully explained in this analysis.
@dagrela
@dagrela 22 дня назад
I fully agree, but also think that it should stay a crystal tear, as a lot of people have been saying it should be a main mechanic. I think the issue is people not knowing these alternate play syles exist, then complaining the game is too difficult/ boring due to the repetitive nature of boss fights, so maybe from just have to signal key items better
@tyjohns8731
@tyjohns8731 22 дня назад
​@@dagrelaagreed. Especially because most of the attacks that are undodgable can simply be jumped over. There is a video by a guy explaining allot of the mechanics that aren't very well explained by the game. I highly suggest watching it. Very insightful and has allot of good info.
@spookzer16
@spookzer16 22 дня назад
I've been using Raptor of the Mists + deflects + Estoc for guard counters. Genuinely one of the most enjoyable playstyles. I love Elden Ring since you're given enough tools to trivialize the entire game, but having a playstyle that rewards knowledge and aggression is amazing. I genuinely feel like I'm learning the bosses this way. It's made for seriously satisfying boss kills.
@alenezi989a3
@alenezi989a3 21 день назад
I really wish it was a talisman instead of a cracked tear.
@zombievegetron
@zombievegetron 22 дня назад
after finishing up the DLC, I went back and started a new run of Bloodborne which is IMO the perfect souls game
@RegencyYarl
@RegencyYarl 22 дня назад
GRANT US EYES.
@thecrypticstench
@thecrypticstench 22 дня назад
@@RegencyYarlgrant eyes on our brains to cleanse our beastly idiocy…
@DarkOminigiri
@DarkOminigiri 18 дней назад
I wish I can play Bloodborne 😢 no ps4. Life sucks really
@samuel.jpg.1080p
@samuel.jpg.1080p 7 дней назад
@@DarkOminigiri same, me too. Hope Sony ports it to PC, given that they have ported many of their exclusive games on PC by now
@xan7292
@xan7292 22 дня назад
I don't disagree with the idea that From's game design ought to continue to grow, change, and be iterated on-if/when From does that, I expect it will continue to give us more excellent games. Further, From is not above criticism, and in fact I believe that if you love something, be it a game or a story or whatever else, you should be all the more willing to acknowledge its faults. From's games, however great they may be, are not perfect-and while it's unreasonable to expect perfection, it's perfectly reasonable to point out areas they could improve on. All that being said, there is something within your video that I feel the need to address. I fundamentally and vehemently disagree with your implicit equation of using all the tools that the game makes available to you with "cheese". I think that's a ridiculous assertion, based off the implication that the default or "right" way to play a soulslike is, as you described, "two-handing a weapon and rolling through attacks". It might seem silly to say, but Strength build defaultism is something that has plagued the fandom since I played my first From game, and likely longer than that. As someone who loves experimenting with all sorts of different builds and playstyles, mixing and matching to find new angles to approach challenges and new ways to engage with the game, it feels invalidating and alienating to hear that called "cheese" when what I am doing is utilizing the tools made available to me to engage with the boss and try and solve it, like a puzzle. I will admit, I am unfamiliar with your content and you as a content creator, so I am more than willing to give the benefit of the doubt and assume that your intent isn't to gatekeep or alienate, and maybe I ought not allow a stranger's words to make me feel that way, but I still figured that it was something I ought to mention since the rest of what you are saying does make a lot of sense and seem to be well thought out. Sorry for the text wall lol!
@pphaver871
@pphaver871 22 дня назад
It is a bias the community has it seems. It probably comes from the fact that strength builds are popular and fun, and magic is a little more niche. Also people who like to brag about skill probably won’t take a magic user as seriously, since you don’t have to engage with as many dodges and mechanics of bosses or enemies when you kill them from far away. Cheese is a subjective thing, and he could have elaborated on what he meant by it. Cheese seems to come from the people who play the game as action games with rpg mechanics. People who subvert the melee way would be cheesing the game from their perspective. Playing the game as more of an rpg is a different but still fun experience. My most playthrough I did was a fist fighter in DS3. The Deacons of the Deep were actually challenging because I had trouble cleaving through their numbers and kept getting cursed. It was satisfying to get the win by being more clever.
@purplepotato2612
@purplepotato2612 22 дня назад
For the love of all that is good I want them to improve how spells are cast. The amount of combos you can do with the spells in Elden Ring is glorious but too vast to fit in a single scrollbar of an inventory
@jahnyguitah7999
@jahnyguitah7999 22 дня назад
How do you define cheese? Becuase I'm a bad souls player, and I beat the DLC using the same build I've been using since base game. Golden Vow, Howl of Shabriri, keep my flask and boiled crab for phase 2 and it's been fruitful. Sure, it took more attempts to beat the bosses than in the base game, but it's not as insurmountable as a number like people would have you think. Beating the boss is an inevitability. You just have to keep trying until you learn the boss well enough to take advantage of the boss' combos. I can get hits in between combos without trading for example.
@Awesomedude124
@Awesomedude124 22 дня назад
I think " cheese" in this instance involves using strategies and tools that are far more powerful than others and potentially caused you to change your build that you were having fun with because it was no longer an effective tool for the job for various reasons. Now bear in mind any and all strategies are viable ways to defeat the bosses minus weird bugs that are very clearly unintentional. However if you are no longer having fun using the tools that were successful previously and there are other more objectively powerful weapons and easier strategies that you didn't originally want to use but caused you to reconsider using because of the lack of fun you were having trying to overcome this boss, then most people would consider that to be "cheesing" the boss.
@Mugthief
@Mugthief 22 дня назад
Just wanted to drop by and say: Yes.
@heideknight7782
@heideknight7782 21 день назад
@@Awesomedude124 But adapting the playstyle and using what is best to beat the boss is not 'cheesing'. You are then basically just playing the game with the tools that are available. And it is an important game mechanic that you need to/can adapt to the challenges posed in the game. Cheesing instead means that one is using approaches which are not intended to be used by the game design. Of course, it is not always very clear if a certain easy strategy for a boss is intended or not. Yet, things which are clearly within the scope of cheesing are glitches or skips and the like. Things like jumping out of Fire Giant's boss arena with Torrent and shooting him with a bow from afar. Or the speedrun strategy against Father Owl where you get him stuck at the door so he can not properly defend himself anymore. Just pointing this out so explicitly because it makes me angry that every easy win against a boss is now often considered as a cheese method, because this also devaluates certain playstyles over others. It is a sort of gatekeeping which plagues the whole community.
@Awesomedude124
@Awesomedude124 20 дней назад
@@heideknight7782 The problem with that definition is that "using approaches not intended to be used by game design" has a wide scope of interpretation from 'in-game items being used in a creative manner but within the game's natural parameters' to 'completely glitch out the game to instantly win or bypass the boss entirely by using game-breaking exploits'. The definition I gave is more in-line to what actually matters: the PLAYER having fun or not. In this manner it is more dependent on the individual's taste on what they consider 'cheese' or not. Is it just them using the in-game items to win at any cost? Yes. Did they have fun while using it? It depends but likely, NO. If the players do not feel like they can engage the game in a way that they determine to be fun with their preferred tool then there is bound to be unnecessary frustration on the players part. The ultimate goal in any game is not just completing it, but having FUN while doing so. However there are many ways for players to have fun. For those who only want to clear the game using any tools available and find enjoyment in simply beating the game, 'cheesing' as I defined above does not exist because their definition of FUN differs from the ones who only want to use their chosen tools and that's OK. The gatekeeping in the community is a result of those two major ideologies clashing: The player who wants to complete the game no matter what, and the player who wants to complete the game their way. Soulsbourne games are meant to challenge the player, but in a fair way that takes into consideration players utilizing any given tool the player wants to use. There are tools that are objectively better than others and it is even pointed out in-game, but there are a select few tools and strategies that are so strong that it essentially trivializes any encounter, which takes away from the core of game and makes it less engaging and fun for many players. The select few tools that can trivialize any manner of bosses regardless of its design good or bad will likely be regarded as 'cheese' even if the tools are used in the intended manner because its inherent existence goes counter to the intention of the Soulsborne games as a whole. Struggling is fine and is typically the main point the developers intended for average player. Some bosses can take hours or even days for people to 'git gud' in order to defeat them. Does that mean that you should ALWAYS struggle with any encounter? Not necessarily. The game is not perfect, and that does include boss design which means that there are certain encounters that possess flaws that detract from the fairness and enjoyability of engaging with the boss. This only escalates the gatekeeping where players who utilize everything to win will have little issue and will praise the boss regardless, regurgitating the inevitable 'git gud' to anyone who has legitimate complaints about it because to them it was not hard, and on the other hand players who only want to use their chosen tools, will beat their head against a wall until they either brute force a victory, or resort to using the aforementioned "cheese" to simply get past without having enjoyed the experience and complaining about the lack of fun they had or are having. Then there's the very small but gifted group of players who find all of it easy and resort to belittling both sides for using any tools at all which further perpetuates the issue.
@nswmeeuwes89
@nswmeeuwes89 22 дня назад
For the love of game design, I hope Fromsoft actually does improve things around their player. Just so many things in Elden ring made me go: "Why is it like this?!" Most og it pertaining to the open world, which does mesh well with nearly all other systems.
@robertallen4685
@robertallen4685 21 день назад
What armor is that with the nice cape?? The one your running around with at the beginning
@Jerriz_Dabster
@Jerriz_Dabster 21 день назад
For the love of all things that show it's your first souls game, when I replay elden ring I look the the dude on the horse and remember how I kept dying for 3 days and shutting the game off, before just walking in another direction 💔
@alejohp8725
@alejohp8725 22 дня назад
I have to disagree with you on boss design, unfortunately. There isn’t a “bosses” problem in SotE, just a “Radhan” problem. I believe Rellana is the best fight From has ever made. One of the best duels there is. Yes, I used my flask to increase my defense, but that’s it. You refer to a lot of things as “cheese”, including poise breaks. Those are not cheese, they are intended mechanics. I poise broke her multiple times, with just the backhand blades. Nothing more. So I’d be afraid if From escalates from Radhan, but everything else in the DLC was fair. I had a ton of fun. Still liking though cause this is a great video on how FromSoft can go to other places, like shadow tower.
@alenezi989a3
@alenezi989a3 21 день назад
I Agree, I had fun with every single boss in SOTE and was wondering what people were complaining about. Then I reached Radahn and I was like this is annoying, I can beat him and spend 3 hours learning hos moves, but it was not fun, defeating Radahn was not fun.
@alejohp8725
@alejohp8725 21 день назад
@@alenezi989a3 his second phase is too flashy and he moves so fast, he almost just clips around. But given that this creator keeps bringing up Bloodborne, I think his dislike of the DLC bosses comes from the fact that he likes to solo them without buffs, the physick flask, or summons. But doesn’t have the ability to keep up with the challenge, which is totally self imposed.
@elia0162
@elia0162 20 дней назад
@@alejohp8725 is eden ring your first from game?
@alejohp8725
@alejohp8725 20 дней назад
@@elia0162 nope. Played all of the souls series except DS2 and BB
@derek96720
@derek96720 22 дня назад
I remember the first time taking on Malenia and thinking that she was an awesome spectacle but also clearly wasn't tuned in the same way the other base game bosses were. It felt like she was playing by different rules. This entire DLC feels like that, and not in a good way. I feel like the devs only solution to players becoming too skilled was to make the bosses so obnoxiously aggressive and difficult that the only way for average players to beat them is to use the traditional handicap methods such as summons, co-op, and great Shields.
@kode-man23
@kode-man23 21 день назад
They have been in an arms race with the top 0.001% of people that play these games since the Old Hunters DLC, I would say. There is somebody high up on the team (I don’t even think that it’s Miyazaki) who really doesn’t like the fact that people can beat these games hitless, on dance pads, on DK bongos, etc. But it doesn’t matter what they do, the challenge runners and dedicated Souls-tubers who play these games for a living are always going to find multiple ways to invalidate these games and make them look easy. Now it feels like the average player is being pushed through a meat grinder in order to beat anything.
@enigmatic8280
@enigmatic8280 16 дней назад
@@kode-man23 It's because of people like ongbal. He is like that genius kid in a hard college class that ruins the curve for everyone.
@mfrunyan
@mfrunyan 22 дня назад
i feel that it increasingly means that the game is a sandbox where you have to come up with the rules of the game yourself, regarding which tools you'll allow yourself to use or not. the developers are outsourcing the game design and difficulty balancing to you. some will enjoy that, but it tends to mean that the bosses are either too easy or too difficult.
@Strife_98
@Strife_98 21 день назад
I personally felt that the DLC bosses were better designed than the base game bosses. I have played from ds1 with a sword and without shield, using just dodges. I had a lot of issues with the base game bosses that utilised variable delays and combo extensions that were much harder to read than previous games. In comparison, most of the DLC bosses could be perfected easier, much like the older games. It is hard, yes, but once you overcome it, you become really good because you learned the fight. I died like 50 times to messmer on my first playthrough, but when I attempted it again on ng+, I beat him in just 4 attempts. In comparison, I still feel I haven't really learned the base game fights while I've nearly mastered the DLC ones. This DLC restored my faith in fromsoft (maybe except the second phase of the last boss)
@DFTNSHEXGRM
@DFTNSHEXGRM 22 дня назад
For the love of holy input reading Batman! It would be cool if they designed the bosses to fight your character differently based off of your character’s class/stats. If your highest stats are Strength/Faith, then have the boss combat you in a way that fits that build. Just give them different move sets and spells that only that class would encounter? If you’re a Mage then have the boss use more magic themselves or abilities that counter magic etc. It would make fighting the bosses as different builds on subsequent playthroughs more interesting and they would truly feel different each time. I know that would be a ton of extra work on their end, and it would piss off a lot of people that memorize their move sets, but I think that could potentially be interesting.
@Unf0rget
@Unf0rget 22 дня назад
A good example is weapons. The weapon swing speeds are what boss windows seem to be built around. No weapon has no attacks to squeeze into a briefer window. Until the dlc. That last boss has some moves where if it isnt a colossal sword roll poke you just have nothing. How about weapon stats? Most faith heavy weapons are holy, the rest are fire. Guess what the last boss resists? Both. So now faith scaled weapons are just kinda bad and I had to rely primarily on my 40 strength to do the damage instead of my 70 faith. Casting speeds are ass. Most faith incantations can't even fit into a window on the dlc bosses, not without a spirit ash buying you that window. Casting speed boost shouldnt even exist as it does because how many critical damage enablers for melee make you take 30-50% extra damage? Not only are designs borderline but the loot which isn't there. The tools that are not there. The weird biases of the lore skewing entire stats into the trash can for certain bosses. My faith build would have done better with some actual options but I really had to choose between mediocre melee or Rot a Lot and turtle up. Things were just not there for how they designed the game, never mind how the last boss's phase 2 design isn't hard, just very time consuming to learn because one mistake will end you and you have to restart. Even malenia would run you out of healing more often than not. Dlc last boss just wombos you. People telling me to buff up with op faith buffs that enable their one shot builds, forgetting the duration is short. When the heck am I gonna apply golden vow? The doom laser is the only window.
@warhorseman8680
@warhorseman8680 15 дней назад
I just want to comment on your challenge: fight the boss with just me dodging. NG+7 level 1 naked. One buffed up weapon. Your point? Git Gud. The infinite combos take time but you can learn to dodge them. It's a patience game. Challenge accepted... boss beaten. Most bosses do a bunch of combos... and they are predictable or easy to dodge. Let's take Rellana's fight, for example: it is a patience game. She does 5-6 swings. You strike on the opening, get back. Phase 2 (can't dodge the magic, get in range and dodge the flames). It is a PATIENCE GAME! Messmer has aspear and baits you into dodging away. Stay close and he misses most attacks. Radahn is pretty much learnable. The OP move where he dashes 3-4 times in a flash of light? Only need to TRULY DODGE the final one. Let me get my Guts greatsword and beat the bosses. Can I beat them with the Kung Fu build? Can I use the bow (that msot players avoid) and beat them? Because if you want dodging + greatsword... literally skill issue. Bosses too tough? Old parry/shield combo still reigns supreme against EVERY BOSS! Want to win with your OWN BUILD? Then, dodging is the way to go. I agree with most of what you said but that comment challenge required an answer. I am a softie, after all (FromSoftware fanboy). EDIT: Some base game builds that destroyed base game bosses (like BLOODHOUND'S FANG) still work on Shadow's bosses. The bosses are more aggressive and, if you do NG or go back to base game, because you are used to the FAST COMBOS, the slower base game moves can mess you up as if you are playign it for the first time. If that is not balanced, I don't know what it is. The formula is about the mem and true. Get good by learning. Regarding the 'you need to buff yourself with what the game gives'... Sir? If you don't want to use the buffs, do a hitless run with no potions. Game gives you potions. Don't use any of the buffs from the base game. SECOND EDIT: I fully agree with the escalation but, have you considered that Radahn is the equivalent ot the Nameless King? DS3 had a cheese weapon. Even so, final DLC boss fights are meant to be tough. The whole point is the achievement feeling you get at the end of the run. Malenia-like fight in the DLC? Rellana was a close option with the feint move sets. Bayle is just crazy epic and good (specially given the time it takes to summon Igon if you want to). If they create an Elden Ring 2, they can focus on either better spells or something else. Poise, for example. Or allowing us to truly use a boss weapon (like Hand of Malenia) that is not nerfed. Either way, the formula of the games is unique. They got amazing games that are at the top of their tier. Why change the tier to fit the audience? You mentioned the use of 'all the tools'. Go dex and it's izi. Go summons and it's izi. DS was more fight focus. DS3 is where we truly started getting spells and now, we get to explore with it. You complain about the 'tools given to us but in base game, you UPGRADE your weapons and summons, no? On the DLC... you get the TOOLS to further upgrade their damage, if you want a faster run. So... please answer this, good sir. What TOOLS are we being forced to use?
@FEBRIZIOtv
@FEBRIZIOtv 11 дней назад
miyazaki said he's still perfecting his craft. elden ring was a huge mechanical advancement over ds3. not just jumping but ashes of war and combat wise.
@blackdust7353
@blackdust7353 22 дня назад
I still like Elden Ring a lot, but i have to get something of my chest in regards to whats happening with FromSoft in the future and what they are doing now. I think the real killer of it all, especially in the DLC, is the fact they introduced so many tools for you to make life "easier", which then gives reasons to make things harder. Just looking at Spirit Ashes says a lot. We have one that can rot enemies, face tank them, deplete health with one single attack by a whole 10% from the start and gradually after and ofc Mimic being you, but AI controlled. This essentially made it so bosses had to be balanced around technically 2 people fighting at all times or just becoming unbelievably ridiculous with Consort Radahn. I mean, this fight "had" to be balanced around you, at least 2 more NPCs and your Spirit Ash, which you make stronger with the revered ashes in the DLC too. Looking at it like this, it might have been needed to be balanced so at least 4 people can fight him and still be hard to kill, which then explains some moves, the speed, the AoEs, almost everything wrong with him and people like me, who hate summoning others, NPCs or ashes (or what some people also forget about ashes being the FP/HP cost being too high for some builds) only suffer from it, because they have to change the way they play, even tho the games before didn't even make you question your builds, or throw their head against a brick wall until it crumbles after 30 hours, but without a good feeling to have done it. This obviously isn't good design, yet i don't have this feeling with other bosses the DLC introduced, except Jori, or with most bosses in the game. Maybe it's the experience? But how should i know for sure. They would probably be able to step back a bit, wouldn't they have made their game like this in the first place and as seen by games like Lies of P, it's still totally possible to make a great game around it. Nothing in this game felt unfair to me, because every boss probably was designed and intended to fight against only one person, but it still was pretty hard at times, in a good way. Lies of P shows perfectly that we don't need unfair movesets and visual clusterfucks of bosses like Radahn to be challenged and satisfied with the fights. We just need well designed bosses or enemies in general, just like what Isshin, Maria, Kos, Friede, Gael and even some Elden Ring bosses like Messmer, Godfrey and Mohg are. Some of those bosses are almost 10 years old by now and there is a reason they still are among the greatest fights FromSoft ever made for a reason. I think the moment they have to think about designing bosses for only one player, which hopefully happens in their next game, they will have to downtune some things again for the sake of even being fun in the first place or drastically need to change the options of things your character is allowed to do without specific builds, should they continue the "Dark Souls" route of combat. Things like the deflecting hardtear give me some hope in this, cause you can play differently without even having to change your build at all and that's probably one of the reasons why Sekiro is among the lines of being FromSofts greatest game yet. You have all the options of combat without changing anything. You just obtain them along the way. If they continue the Dark Souls route, they need to give more options for all builds. If not, i think it will be something close to Sekiro or above
@ELDENLORD89
@ELDENLORD89 22 дня назад
Based Lies of P enjoyer. You’re mirroring my thoughts about how that games does difficultly really well especially given the options you have which are really good too.
@blackdust7353
@blackdust7353 22 дня назад
@@ELDENLORD89 Lies of P is absolutly fantastic. I first was a bit skeptical, cause the only other souls like i enjoyed as much as FromSofts games so far was Nioh 2. Nioh 1 and Code Vein for example were alright, but had quite a few issues that didn't make it feel as good. Mortal Shell i didn't like at all and didn't even did the first area of the game, because this game actually felt clunky and slow in every way, while healing didn't really exist and even starting area enemies didn't stagger from greatsword hits. But Lies of P? I have no idea how they did it, but the moment they even made a gank boss fight in the Black Rabbit Brotherhood good somehow, fully blown away. That game easily went somewhere into my Top 10 games of all time
@Seraphina_FF14
@Seraphina_FF14 22 дня назад
This is also why I enjoy Stellar Blade so much. It just feels like a cool dance, with each new skill adding to the already exciting set of moves - so the dance becomes more visually impressive and fun as you progress. As bosses get faster and more dangerous - so do you. Also, for me, Gael is still the best Dark Souls boss.
@Seraphina_FF14
@Seraphina_FF14 22 дня назад
​@@blackdust7353 Nioh 2 and Code Vein I love. I have over 1000 hours in Nioh 2 and I think around 500 in Code Vein (with all dlc's included). ^^ The co-op gameplay was also a lot more fun in these games. But it seems like I have to give "Lies of P" another chance then. I enjoyed the demo, but not so much that it felt like I had to get the game.
@blackdust7353
@blackdust7353 22 дня назад
@@Seraphina_FF14 I still have to play Stellar Blade at some point, but now having to work for real isn't giving much freedom. I'm glad i'm somehow managing Elden Ring and Wuthering Waves. A new game has to wait until i'm done with one. I honestly can't tell you what Dark Souls Boss i love more. I always was and still am a fan of dragons and Midir is close to perfect, but very easy if you understood him once. Gael is genuinly badass and fighting him in this giant arena with the sky getting darker, maybe even pulling the Ringed Knight into the battle too is awesome. Nameless is a fight against an almost godlike being were you feel the power he has, not to mention him being Gwyns son. Friede is relentless in the 3rd phase and her black flames visually look fantastic. Only DS3 is hard enough, but if had to decide between all games, i would need at least a few full days to think about it. Nioh 2 was already really good with the base game, but the DLCs got me really going into it. I only have around 300 hours, still need to go into the higher "NG+" variants and even tho i could be better in terms of skill, it's such a fun game. I also love the whole core system, being able to transform or summon different enemies, even bosses. Idk Code Vein is in a weird spot for me. The whole thing with the blood types as classes and mastering skills is great, the armors being your options to parry, backstabs and do special attacks with them is cool too, but that's where it kinda ends. The enemies weren't very different in design; the bosses were kinda meh except the Queens Knight, this golden dude before the burning city and the Wolf guy (can't remember if he was the final boss, but i think so?); the weapons didn't feel real, but more like you are swinging around a plastic toy; there was some enemy spam at times; most areas didn't look very different from one another. It really is just "okay" for me personally Edit: Oh yeah, i can't really go over the co-op gameplay stuff, cause the only time i ever did co-op was for trophies in the Demons Souls Remake. I never had anyone to play these games with and only ever played them solo
@EarCat
@EarCat 22 дня назад
At the very opening statement, you're right. That being said, i will say that evolution has always been the basis of FromSoft. Do i think they could push the dial further into innovation and evolution? Sure but the game series has always innovated and evolved as time went on
@based-ys9um
@based-ys9um 22 дня назад
Sekiro is the only time they innovated. Maybe Bloodborne.
@spookzer16
@spookzer16 22 дня назад
​@based-ys9um Hard disagree. At least with player tools FS makes a game, DLC gives player better cooler tools, then the next game is crazier than the one before, then, the cycle repeats.
@deadwhitedragon9751
@deadwhitedragon9751 21 день назад
A lot of the new weapons have a trend of utility strong attacks and evasive/offensive ashes of war that I find could be really interesting if all the weapons revolved around that idea. E.g. the backhand blades leaping strong attack and default ash of war, the spell sword with the strong being a spellcast, and the milady with the light being a good poke and the heavy being better for starting strings of attacks. I also really love the deflecting hardtear and wonder if it could become a way for blocking to be a more central mechanic (imagine better blocking on 2-handed weapons or a spellcasting shield)
@jamesbarnett5157
@jamesbarnett5157 22 дня назад
We need a bonfire mimic
@EldenPeasant
@EldenPeasant 22 дня назад
As much as I love the base game and the DLC, I completely agree about the things need to change. The DLC final boss is such a builds killer I hate him, 99.9% of the game I can just use whatever I want and will just do fine but suddenly now I HAVE TO use guard mechanic if I want an even field in phase 2. I've killed him 5 times already and he always feel like a chore I just need to get it done rather than a fun boss fight.
@papafoundry5537
@papafoundry5537 22 дня назад
You don’t need a shield. You can beat him without one. I’ve done it.
@raghav1026
@raghav1026 22 дня назад
​​@@papafoundry5537 You can, but you'll probably be bashing your head against a wall for a very unfun 10 hours.
@DJB-1996
@DJB-1996 22 дня назад
Git gud I've beating him with a greatsword you just have to be quick with the opportunity's the boss gives you the dlc is perfect
@WaddelingProductions
@WaddelingProductions 22 дня назад
@@DJB-1996strength builds are very easy. Your whole “git gud” argument is irrelevant, but typical fanboy that can’t handle any criticism of his favorite current thing
@b.e.wooten
@b.e.wooten 22 дня назад
Use storm blade.
@donotreadthis26
@donotreadthis26 22 дня назад
My favourite boss in all of souls is slave knight gael and I think it's precisely because of what you said. Despite everything he throws at you, you can absolutely go up against him with nothing but a straightsword in hand and come out on top. Which is exactly how I beat him the very first time. And it felt amazing to do. The entire fight is like a dance and those are the best fights. SOTE's bosses are cool and all but I could not, and to a large extent just didn't want to put up with all the hyperaggressive bullshit they throw at you relelntlessly all the time. So the mimic has gotten a lot if screen time in this dlc and I feel no shame. If they use bs, I use bs.
@dyroth
@dyroth 8 дней назад
For the love of Kos, please just give us a Bloodborne port
@CmdrPinkiePie
@CmdrPinkiePie 21 день назад
19:13 Weapon that also acts as casting focus is actually from older games. There was a sword exactly like that in DS2.
@Nazgul265
@Nazgul265 22 дня назад
They shouldn’t have escalated the dlc. They should have left it at the same level as base game. What so many people loved about base ER was its accessibility and that its only as difficult as you make it. They should have tuned these dlc bosses to be just as difficult as bosses you would fight in DS3 with a big bonk weapon, and allowed players that want to cheese, to cheese.
@shutup1037
@shutup1037 22 дня назад
There's already people cheesing though lol
@w4tch0ut10
@w4tch0ut10 22 дня назад
I'm bored by the low difficulty of the base game. I would have been very disappointed in this case.
@shutup1037
@shutup1037 22 дня назад
@@w4tch0ut10 The base game bore me after getting to DLC lol
@pphaver871
@pphaver871 22 дня назад
That would have been the best for me. I feel like the dlc (and malenia) took it too far. Not just that it was too fast, but they just feel like Sekiro bosses to me, and fighting them feels awkward with a souls move set. Since we are encouraged to attack during their combos, I feel like this makes trial and error a larger part of the game than it used to be. I have to master these bosses to a greater degree than I had to in previous games to weave damage in reasonably. I need to take advantage of the small opportunities for damage, since there are so few. Mastering these bosses feels good, but to me they feel like abject bullshit until then. I much prefer the clear openings and methodical choices of slower souls combat, even DS3 was slower. Many people like the fact that these bosses go this far. They aren’t wrong for liking them, but I feel like it would be better for everyone if they took the souls games back to the slower form, and took the fast bosses to a Sekiro style of game. The thing that bugs me is that Elden Ring feels like a homunculus of these two styles, not excelling at either, but failing achieving either high.
@Nazgul265
@Nazgul265 22 дня назад
@@shutup1037 i guess i wasn’t completely clear. fromsoft wanted to try and counter/stop a lot of the cheese builds from the base game so they upped the aggression.
@SpookeyGael
@SpookeyGael 22 дня назад
I want to see them make a magic-only souls game, where the entire game is balanced specifically around spellcasting. It's probably the most neglected mechanic in the entire series (from a design perspective, they've basically not changed since Demon's Souls)
@lordptk4115
@lordptk4115 22 дня назад
Lets pray that the spellbound leak is real and that is in fact the direction they are going. It could definitely be very interesting
@crabbypatty10fefrefe
@crabbypatty10fefrefe 21 день назад
Oh, so, you saw that leak? 😂🤦🏻‍♂️
@aureateseigneur5317
@aureateseigneur5317 21 день назад
So Eternal Ring on PS2?
@Fluffychoupikkos
@Fluffychoupikkos 22 дня назад
For the love of God congrats on the 30k subs, you really deserve it ! What is the next goal, 50 k or 100 k ?
@Mugthief
@Mugthief 22 дня назад
100k I guess? Still don't even understand how I'm at 30k tbh xD
@Fluffychoupikkos
@Fluffychoupikkos 22 дня назад
@@Mugthief You really a have a unique approach on everything, I am sure you will reach all your goals, hard work pays off that's for sure!
@fall5923
@fall5923 22 дня назад
What I like about bloodborne boss tutorials on youtube is that it tells you what their capable of instead of just saying what builds to use.
@johnpenn
@johnpenn 22 дня назад
for the love of the tarnished, we need an Elden Ring 2
@Mugthief
@Mugthief 22 дня назад
I mean, hard disagree, but I don't break promises.
@based-ys9um
@based-ys9um 22 дня назад
Hell no i hope they leave it forever 😂.
@heavenlyvirtue8367
@heavenlyvirtue8367 22 дня назад
​@@based-ys9um Why? There's still so much to explore
@liquidreality472
@liquidreality472 22 дня назад
I'm going to be honest, watching your gameplay while hearing you talk about a supposed lack of combat complexity makes it hard to take any of your criticisms seriously.
@Dastardly_Duo
@Dastardly_Duo 18 дней назад
I agree, it isn't even an insult. The opinions on gameplay and combat become so unserious when play style is severely lacking
@liquidreality472
@liquidreality472 18 дней назад
@@Dastardly_Duo no, it's not an insult. 2+ years later and there is still a lot of ignorance as to how the game is designed, similar to how souls vets first struggled with Sekiro.
@Dastardly_Duo
@Dastardly_Duo 18 дней назад
@@liquidreality472 yea exactly. It's a completely different game so it should be played differently. Experiment more
@liquidreality472
@liquidreality472 18 дней назад
And just to be clear I'm not saying "you're supposed to use the spirit summons". You're supposed to use the additional mechanics and utilize the full extent of a weapons's moveset. These games have always been iterative. If you are playing with the same style as you did in DS1 "waiting for your 'turn'" you're going to get stomped. And that doesn't mean hit trading either.
@AtelierMcMuttonArt
@AtelierMcMuttonArt 16 дней назад
There's always at least one of you people on any criticism video telling them that their opinions are invalid because you don't like how they play the game.
@sleepnt992
@sleepnt992 22 дня назад
I wonder if I am the only one, that misses the more slow paced gameplay of the older games pre bloodborne. I loves the tactical and thoughtful gameplay. From Software now makes only fast paced combat systems, speedy animation, high aggreession etc. I would really love to see a slower game than the "recent" ones.
@opethmike
@opethmike 19 дней назад
You’re not the only one. I miss it too.
@tokyobassist
@tokyobassist 21 день назад
I feel like I've had this exact conversation with every new game with my friend about how the stuff they want to do is still within the confines of that classic jank and it's so annoying sometimes. For example, the camera. The bosses move like freaks, are absolutely massive at times and the camera can't keep up. -The insane combos and moves of Sekiro was alleviated through the deflect mechanic and lack of stamina which made these feel fair. In Elden Ring, stuff like Radahn wombos just feels like "Figure this bullshit out however you please, with a Mimic Tear or some L2 cheese." Btw nice Risk of Rain 2 background music!
@highlord2841
@highlord2841 22 дня назад
For the love of god, Miyazaki has already stated that there probably not going be a Elden Ring 2, at least for a very long time, because Miyazaki doesn’t like making sequels, and it is most likely that their next game will be a new IP or a follow up to AC6, also I do go in naked, with a pot on my head, with just my swords, and I still have and amazing time
@humblekek-fearingman7238
@humblekek-fearingman7238 22 дня назад
"Miyazaki doesn’t like making sequels" "it is most likely that their next game will be [...] a follow up to AC6" haha
@highlord2841
@highlord2841 22 дня назад
@@humblekek-fearingman7238 Miyazaki wasn’t the director of AC6 and he won’t be the director of the follow up
@BlueMoonFuzz
@BlueMoonFuzz 22 дня назад
The only thing I need them to change is co-op. I want seamless shared progression.
@jamiesullivan6602
@jamiesullivan6602 21 день назад
One of the best videos I've listened to. I fully agree with the idea that I felt compelled to respec into a bleed build out of a Carian Knight because I could not beat many of the bosses solo otherwise, and that felt bad.
@dagrela
@dagrela 22 дня назад
For the love of FromSoftware, I really hope that they take the series in a more focused rpg direction if we get a sequel. Starting classes actually meaning something, more passives and buffs based on armour and talismans etc. I think to curb the high difficulty its kinda needed. Also its pretty impossible to be a solo spellcaster in the dlc which is a bit unfortunate but i can't think of a way to fix it and still keep the integrity of the boss design, as its hard to deny that issues aside fights like messmer and bayle are by far the best and most fun bosses Froms ever made. That being said, screw Gaius and the pig he rides on
@paz1514
@paz1514 21 день назад
If you wanna play DMC, Nioh or Bayonetta go play those. The souls games are fine, theyre clearly still doing very well. If you don't wanna play them anymore then dont.
@pretzelboi64
@pretzelboi64 21 день назад
Shut up, nerd
@Aczie042
@Aczie042 20 дней назад
Yeah, shut up, nerd. 😂
@evilfungas
@evilfungas 22 дня назад
I literally did fight all of the bosses just with a straightsword. It is viable, nor was it "unfun," which is a completely subjective evaluation. The problem that people who want to play Elden Ring "normally" have is that they still think Elden Ring "normal" is Dark Souls 3 "normal" when this couldn't be farther from the the case. If you want to play Elden Ring "normally," which I did both in the base game and the DLC, you HAVE TO use your ENTIRE moveset, and play aggressively for posture build up. This means, you need to be using heavy attacks, charged heavy attacks, ashes of war, and light attacks (usually within combos to keep posture from resetting). Many of the people who claim Elden Ring needs to expand its mechanics haven't realised that it already did, both on the player end and the boss end. In Dark Souls 3 there were for all intents and purposes basically two main responses to any attack: roll or light attack. Shields were optional and parrying was also possible but the primary way the "normal" mode of that game functioned was rolling and light attacking. What Elden Ring did was update the amount of responses to bosses that were viable or necessary, by making the stance breaking system more effective and varying boss movesets. For example, many of the "delayed attacks" with long combos that people complain about are actually openings for light attacks, or opportunities to reposition yourself for a heavy or charged heavy attack; many AOEs are openings for jumping heavy attacks. In general, Elden Ring plays more like a timing puzzle, where you have to figure out what moves fit into what windows according to your risk tolerance in order build up posture damage, which is the most important "status effect" for people playing "normal mode." The game expects you to mind the direction of your roll, and often jumping or repositioning is just as or more advantageous than rolling. Instead of the five basic responses found in previous games, which for most players were effectively two, the player now has to make a calculus between light attacks, heavy attacks, charged heavy attacks, jumping heavy attacks, using ashes or war, rolling left, right, diagonally, or backwards, running, jumping, blocking, parrying, guard-countering, and repositioning; multiple of which might be possible in a given situation and some of which will be more advantageous than others. The bosses do more and are more aggressive, and you are expected to do more and be more aggressive in response. It's the people who didn't realise this, or don't like it because they feel having less options made the older games more intuitive, that have felt Elden Ring left the player behind, or that the combat is "turn based," or there are no openings, or whatever, which is fair not to like, but to pretend this is "bad game design" because you haven't adapted to or don't like the new systems is disingenuous. Also "poise breaking" is not a form of "slightly cheesing" the bosses, it's literally how you're meant to play as a melee only build without other status effects.
@shutup1037
@shutup1037 22 дня назад
People are just dumb about poise breaking. Call anything that isnt normal attack then roll strat as cheese lol
@heideknight7782
@heideknight7782 21 день назад
I disagree. Using the poise break exploit is indeed a good approach for melee builds, but it is not the intended way to play. Because there is no intended way to play, every playstyle is valid as long as you are having fun with the game. The only problem is that Elden Ring is highly unbalanced in that some builds and playstyles are much more powerful than others. As for melee builds: you can also get a high dps build by using dual wielding curved swords or twinblades (or something in this direction) and using consecutive attack power that can be amplified, eg., by talismans. You rarely break the enemie's poise with such a build, but it still works pretty well without status effect exploits if you minmax the stats properly.
@middy2803
@middy2803 19 дней назад
I played through the entire DLC with the claymore, no summons or broken things (aside from wondrous physic) and I thought the DLC bosses were still fair for the most part. You have to learn the move set and there are open attack windows. It’s more challenging than the base game of course but I disagree with you saying that it’s not very viable.
@middy2803
@middy2803 19 дней назад
Forgot to mention that I did use Morgotts great rune for Radahn though because he was real tough
@isaacallen563
@isaacallen563 21 день назад
6:05 I actually play like this. I still use summons, but only to accelerate the second phases of certain fights. For example, I beat Malenia's first phase with just the Bloodhound blade and Bloodflame blade incantation, no shield, and no summon. I summoned the Mimic Tear for her second phase to tank some hits for me. But foe the most part, I play pretty "traditionally" and still had an amazing time with the DLC. The progression system threw me off at first, but once I got a few Scadutree levels, things opened up to me very well
@TykonBlue
@TykonBlue 22 дня назад
Wait what's the list of cheese? Is straight sword the only thing not cheese? 😂
@zachtaylor5312
@zachtaylor5312 18 дней назад
Exactly. Crazy how Soul's games can't just be beaten by weapons and mechanics the game gives you. The elitist part of the community has to determine what is and isn't allowed and if you don't play like them then you are "bad" at the game.
@Zecuu
@Zecuu 22 дня назад
Ignoring a majority of the game's mechanics is not "the normal way" of playing it... that's a challenge run.
@derek96720
@derek96720 22 дня назад
Disagree. Summons and co-op are not core mechanics. They're handicaps that act as a difficulty slider. The base game of elden ring is perfectly playable without summons using practically any build. The new DLC isn't really.
@elia0162
@elia0162 20 дней назад
@@derek96720I mean I want to actually play the game I don't want to see the fucking mimic solo the boss
@derek96720
@derek96720 20 дней назад
@@elia0162 completely agree
@EatThePath-7
@EatThePath-7 21 день назад
I don't really agree with a lot of the points made in this video, specially the one about BB trick weapons being more 'complex' than ER (Bloodborne itself is honestly way behind many other souls games not just Elden Ring), but i will say you should 100% play Nioh 2 if you haven't, because weapons there have all the complexity you're talking about. 3 different stances (which involves moveset, speed, damage, the type of roll you do, some weapons change form, they gain or lose range, etc), weapon skills, combos, weapon switch attacks, different riposte attacks... And i'm not getting into all the other systems like your magic, Yokai skills, the Ki/Stamina system (which also applies to enemies) all of which also have their little complexities... It's seriously wild to me how such a gem of the souls-like genre is not talked about as much as it should be (guess they should have slapped a bloodborne skin on it since it seems that's what people get obsessed about). And yeah, a new Shadow Tower or FPS-RPG-Dungeon Crawler would be sick, it feels like that sort of game has not been tapped into much by the industry (except for indie games like Lunacid). But ngl, the project that i'm more interested to see is the next Armored Core.
@TheFolkLoreLife
@TheFolkLoreLife 20 дней назад
Unpopular opinion: Bloodbornes “trick” weapons are underwhelming
@elia0162
@elia0162 22 дня назад
The fact that a lot of people here are confusing difficulty for a fun is disturbing,a game can be both difficult and fun but it can be difficult and unfun too P.s I can't read this comment section too many fanatics,I'm getting too angry
@Perry_Talion
@Perry_Talion 20 дней назад
I agree with you. Well the souls series seems to have attracted a lot of the masochists or revealed some masochism in players that they were not aware of before. However for me Lies of P did so many things better. Everything is challenging but feels fair, you feel like a real fighter instead of some guy who kills gods because yes.
@sledheadronaldV2
@sledheadronaldV2 17 дней назад
Shouldn’t let what people say on the internet get you down
@Perry_Talion
@Perry_Talion 17 дней назад
@sledheadronaldV2 You are correct but it's hard. I miss when the internet started out. We had our trolls but it was mostly informative. Even disagreeing individuals at least had something to learn from. Now. It's just, "I'm right. You're wrong. End of discussion." People are so attached to games, media and such they forget it doessn't matter in the real world ruining it for those who love it too and new people coming in.
@richardhandcock
@richardhandcock 22 дня назад
You could absolutely do Shadow of the Erdtree with just a straight sword if you built in to it, and it would be fun. I don't know why you're saying you can't just two hand a weapon and dodge, you totally can? Could the average player do it? Well what constitutes the 'average' player is pretty difficult to define, but the skill requirement to be able to do that is not particularly high, so I would go out on a limb and say yes, the average player could beat SotE with a straight sword. You don't need to use bleed or other status effects, you don't need to use busted ashes of war, you don't need a shield, you can just use basic attacks and you can have a blast doing it. And even limiting yourself that much you still have options. You could focus on R1 spam and combine it with multi hit bonuses, charged heavies do good damage, and good stance damage even with just a straight sword. You're acting like this is a playstyle which is beyond the reach of mere mortals when nothing could be further from the truth. You kind of lose a lot of credibility in the face of that tbh, so whatever other points you bring up in this video are being built on a shaky foundation.
@derek96720
@derek96720 21 день назад
The average player could accomplish that build in the base game, but I highly doubt they could in the DLC. Frankly that tells you everything you need to know.
@richardhandcock
@richardhandcock 21 день назад
@@derek96720 People massively overstate the difficulty of the dlc. Just get some scadutree fragments, you'll be fine. edit: I'd actually go so far as to say it's easier than the base game in many ways. For example there are far fewer of those long wind up attacks that plague the base game. And none of the bosses have any BS moves like waterfowl dance, there are no attacks that are anywhere near as difficult to avoid or as devastating to get hit by. Yes, the bosses difficulty is endgame standard, but it's an endgame dlc so that should be expected. But if you can handle Radabeast, Mohg, Horah Loux or Maliketh, you can handle the dlc. Notice Malenia is not on that list. That's because she's still the hardest boss in the game.
@derek96720
@derek96720 21 день назад
@@richardhandcock agree to disagree. Take out Malenia and there's nothing in the base game more difficult than the dlc. The health, damage, aggression, and combo length are all higher for the new bosses.
@richardhandcock
@richardhandcock 21 день назад
@@derek96720 The increased health and damage is entirely negated by Scadutree fragments, and I would disagree about them being more aggressive, the base endgame bosses are pretty relentless. But yeah, agree to disagree
@elia0162
@elia0162 20 дней назад
@@richardhandcock can I ask you if Ellen ring is your first souls game?
@Sigdowner
@Sigdowner 22 дня назад
The problem is that you consider "cheese" to use a greatshield for a boss where a greatshield is very helpful. Why not use it? And why not use the Shackles, or a helpful ash of war or buff your elemental resistance if a boss deals a lot of elemental damage. These are normal RPG mechanics, not "cheese". Cheese is when you can break a boss AI like with Loretta. Elden Ring wants you to use your brain, not just smash yourself against a wall with the same straight sword, it's not Dark Souls. It's like refusing to engage with the block mechanic in Sekiro and saying it's too hard. The mistake Fromsoft made with this game is not having unlimited respecs at Renalla, then people would be less afraid to completely switch their comfort playstyle to tackle a boss. I understand wanting to limit oneself or sticking to a build. I don't like summons, I don't use them and the game is harder for it, but I can't then really complain stuff is way too hard, I did this to myself. With that in mind, I do wish some bosses where a tad slower or had less particles and flourishes and general animation clutter. I like dark fantasy better than this ultra Anime shit, and my reflexes are not what they used to.
@pphaver871
@pphaver871 22 дня назад
The bosses are fun to learn how to dodge (only Midra in the dlc for me). Greatshields let you ignore this learning process, and would destroy my fun. The point of playing the game for me, and many others isn’t just to win, but to win in a way that feels right. Things may be different if he didn’t make 4 or 5 excellent games in a row that you can beat without meta gaming and swapping my build to something optimal, totally destroying build variety and player immersion. It sounds ridiculous to someone who plays the game like me. I’m not going to bleed a boss I can’t kill, or greatshield a boss I can’t dodge. It doesn’t feel like a time and skill investment for a victory, which is what the previous games gave us. Swapping my build to counter the boss feels like rock paper scissors, and removes the complexity of learning a boss’s fun and engaging move set. Also not blocking in Sekiro is not analogous. Blocking is a core mechanic in Sekiro, it’s as important as the attack button and the move button. It isn’t like using a rpg mechanic to get around learning a boss. I do acknowledge something feeling “cheesey” is a subjective thing. We all have to draw a line somewhere though. To me, it would disgust me to summon or swap my build just to beat a boss. Do I really want to win that bad that I would cheat? It doesn’t matter if it is really cheating, feeling like you’ve cheated is as bad as actually having done it.
@Milennin
@Milennin 10 дней назад
I'd mainly want to see more QoL. There's so much unnecessary clunk in this game, it feels like they were collaborating with Bethesda. Like, why does my guy into the "can't summon" animation after I step through a boss portal and my summon icon is lit up, yet the game specifically needs my guy to completely stand still before pressing the summon button. Why won't the camera zoom out in battles vs. large enemies? Playing melee, the only thing I see are the boss's feet and I can't see a thing of what it's doing. Why am I handicapping myself by using the lock-on feature?? A game mechanic that is put in the game with the intent of making it easier to duel with an enemy is actively working against me, how?? Why do I need to scroll through my items and spells to find what I need, and even worse, it's a 1-way scroll. Are we back to the 90's?? Why do I have to go through a confirmation window to summon an NPC in the middle of a boss arena while the boss is shooting lightning and erupting volcanoes at my position, and on top of that, the window defaults to "No". What were they thinking??
@LazyMeow
@LazyMeow 22 дня назад
What do people mean by saying that FromSoftware made the bosses too op and that they can't win without cheesing them? I played through the whole DLC with the claymore and had the time of my life doing it. The game was sooo fucking fun that it enrages me to see people talk badly about it. P.S m: I don't use no summons or buffs or anything like that, I simply use a great sword and a normal shield.
@Starcrafter23
@Starcrafter23 22 дня назад
You don't HAVE to cheese them, but the bosses rely more and more on memorization. Attacks have unnatural timings which means they are very hard to dodge on reflex alone, you have to learn the timings which requires trial and error, especially if you don't use a shield and a single mistimed dodge will kill a squishy character.
@Lupercalum
@Lupercalum 22 дня назад
@@Starcrafter23 So like their previous games but faster and harder instead of base ER which was full of cheese. Sounds like a perfect progression to me.
@dev4159
@dev4159 20 дней назад
y could record that and upload it to youtube
@LazyMeow
@LazyMeow 20 дней назад
@@dev4159 Wait is it something that impressive? To warrant me posting it on RU-vid 💀
@dev4159
@dev4159 20 дней назад
@@LazyMeow ye, show me ur glory
@TheArmyofHades
@TheArmyofHades 22 дня назад
My main problem is the type of boss difficulty and how we can overcome it. Elden ring has super overtuned bosses so overcoming them will take summons, incessant buffing, status effects, heavy attacks that break poise and super fast ashes of war that can deal alot of dmg fast. Problem is once you do all that you then trivialize the boss killing them before they have a chance to do anything. So you either exploit mechanics and make your life super easy but it does not feel fullfiling or do it the traditional way and feel like a masochists wet dream. In classic souls overcoming adversity took a need to learn boss patterns and find openings but realistically you could achieve this with any type of build and in a reasonable amount of time and with proper consistency, cause little if any bosses straight up invalidated a playstyle. Fr the only bosses i think have true openings with very few potential unreactables and not that blatant input reading are Malenia and Radahn somehow and these are the only ones i am looking forward to fight again in any playthrough while the others i will try to rush as fast as possible.
@TheArmyofHades
@TheArmyofHades 22 дня назад
Also a thing i forgot to add is that i would prefer 1.000.000 times over to not have spirit ashes and the buffs to be tuned waaay down just so then the bosses can get into a more reasonable level and we can have that feeling of a dance with the boss again rather than it being a one man show.
@pphaver871
@pphaver871 22 дня назад
I fully agree. People always tell me that these bosses aren’t ridiculously designed. “Don’t you see people can beat them level 1 no rolls?”. Something being possible doesn’t mean it is fair, and speedrunners and challenge runners spend countless hours beyond what is normal to have a mechanical mastery of a boss. Go beat consort Radahn, it took me the better part of a week. By the end, I could beat him with my eyes closed, but he still wasn’t fun. He was a bullshit nerd, who was more annoying than he was cool. What did you think of Midra, he was beyond a doubt my favorites DLC boss for Elden Ring. But yeah I fully agree, I miss DS3 and Sekiro boss design. If Fromsoft makes another open world shit show I might hurt someone.
@TheArmyofHades
@TheArmyofHades 22 дня назад
@@pphaver871 These types of people have the sick habit of deriving a sense of superiority from finishing this hard game and the prestige that comes with it. They forget its an actual game and forget that nobody gives a f@ck if they can do it without armor while holding a simple straight sword. Players want to have fun and we had TONS of fun playing demon souls and ds 1,2,3 and bloodborne/sekiro. They were hard games but never could someone suggest they were unfair once they uncovered the intricacies of any given boss (or at least 90% of the players). Now these percentages are dropping and whether souls elitists like it or not more and more people are starting NOT to have fun playing the game in this state and the company needs sales in order to keep afloat and keep creating games. If 0,5% of players can do Radahn no hit using a guitar hero controller it is still a very small percentage which does not represent the market and what the consumer wants. Games are meant to be completed even if hard otherwise you will start losing interest i know people who tell me even for the previous titles "yeah i know it looks cool and all but i wont be able to beat it so i just stay away" and thats ok it wont be everyone's cup of tea but if you are now losing core audience how are you gonna keep making them much needed sales?. About Midra he was definitely one of my top bosses in terms of design if not the top but i hated having to go through the madness lanterns every time to get to him so i skipped him in many runs to keep my sanity intact. Midra is the boss for which i have researched the most lore on, because he was so cool and i could tell from a glance a pretty deep story is going on in here and was not dissapointed. If you havent check out his backstory its super sad and cruel but awesome. Midra could have been a dark souls boss and i say that as the utmost compliment.
@pphaver871
@pphaver871 21 день назад
@@TheArmyofHades It isn’t an incorrect way to play the game. There isn’t a correct way to play the game. Isn’t that I think everyone else cares about how I beat the game, I care about how I beat the game. I don’t want to do it in a way that feels cheap, and that is so I can enjoy the win more. If I beat DS1 for the first time by farming for max level and summmoning, I wouldn’t feel the same about it. I agree with the rest
@TheArmyofHades
@TheArmyofHades 21 день назад
@@pphaver871 We are not actually disagreeing my sentiment is exactly the same maybe i did not phrase it correctly. But if i win with spirits and super op or cheese strategies it just doesnt feel good and my alternative is to have a grueling and overly time consuming experience which doesnt feel good either. But i prefer the older boss design where you had your turn the boss had its turn, it took some time and mastering and eventually one of the two yielded and it felt exhilarating to do so. I never killed an elden ring boss save from Malenia that gave me this feeling, while i was brawling with Father Gascgoine for quite some time and when i finally beat the boss it felt like i had actually learnt something not that the boss decided to let me win because it didnt its untargetable super aoe and almost non avoidable omega moves for 4-5 conseccutive times.
@DJYungHoxha
@DJYungHoxha 22 дня назад
Wait, you CAN use Torrent in the Abyssal Woods? How? I've ran around the entire place, and I also heard that killing the Winter Lanterns doesn't make Torrent less afraid either. So how exactly does that work?
@kevindangelo1091
@kevindangelo1091 День назад
When using the church pick in bloodborne in short sword mode the first r1 is a poke and the second is a swipe. The first are two is also a poke. This allows u to take advantage of thrust weakness by using r2>r1 to get a double poke, u can charge the r2 into r1 as well. Just one example but that's the kind of mechanical complexity I love about those weapons.
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