Lemme add operators real quick, that'll get players to buy our game Thank you to our amazing Patreon Supporters: Rydundant Frosted564 birdsinneon KrazyKaiser Sam0ne Ika Robert Hsu If you'd like to support us on Patreon: / marsfellas
Saddest bit about 2012 Syndicate is that it effectively became a huge blot to a legacy series by a completely different studio that had so much potential, now marred by the effects of EA gobbling up studios then sucking them dry, fumbling on the IPs they looted, then barely touching these IPs again when their own takes for it are critical failures. Because the series ended on a lukewarm note, the Syndicate series has fallen into total obscurity, just like it happened with SimCity with the 2013 title and Command & Conquer with Tiberium Twilight. EA was a leech and still is.
Ah yes, the Bloom game. Jokes aside, while most of us do indeed hate bloom, it sometimes feels like it really helped with the game's art style. I tend to think about it once in a while for its atmosphere and worldbuilding. I even made a weapon showcase from it 3 years back. Such lost potential...
Cyberpunk is a genre rather than just one single IP at this point. Fun fact, the old Syndicate Plus available on GOG. I never understood QTE complaints (wasn't against or in favour of them, they were just kinda there), until I played on PC, where you can think you have your keys set up in a comfortable way, and then they throw them at you and suddenly you're required to read what the identical shaped and coloured button is and do finger origami in half a second. They can make for cinematic moments like the more forgiving one at the end of MW2, but generally brings the pacing of the game to a screeching car crash. It's a relic of early gen console eras, like limited checkpoint saves.
Also, that comment on OBS vs Shadow Play is very relatable. OBS causes the frame rate of my games to die, but shadow play is a storage hog and the Veritable Frame Rate means the Audio is de-synced in Premier.
you can change the quality settings of therecording which makes it take up a lot less space but i personally use instant replay for all my videos as its a really easy way to clip things. Also audio desyncing can be annoying but imo isnt a problem when ur using the "seperate both tracks" option in audio settings, this makes it so that when you put it in premiere it has 2 audio tracks one for mic and one for game audio. I can imagine it being a problem if you want to make long videos without cuts but when you make a cut in the video just move the desinced audio track a bit and itll be fine. Live Laugh Love Nvidia Shadowplay
Every Fuckn' Day Saw him birth his Rebrand @ Hyjinx this year Kept thinking about this game there Glad I did TBH - how many times did he say 'fine' in the video? Didn't even touch the 4 player co-op that no one played because Discord and Party Chat hadn't caught on and people were still having fun calling eachother's mother's slurs. EA - SONNY THIS IS THE PERFECT TIME TO DROP IT HARD GORE - HORROR OF PERPETUAL CONNECTION - DOPE ASS MUSIC - WHO IS REALLY IN CONTROL please I need more good ass games please I beg you please
The game's bloom effects are ridiculous despite of interesting artstyle colour palette, considering the ridiculous oversaturation of grey and brown filters even in Skyrim, yes even including Skyrim which without extensive and continuous community-modding from the dazzling visual and immersive simulated presentations and SFW works to well... NSFW ones, that game would be dead when 2014-2015 already came I heard the Co-op is somehow better than the campaign though, the game's really had potentials and probably still is if there's more talents and growing tech wizards with creative outlook, and don't forget that back in late 2011, Deus Ex Human Revolution which sparked renaissance for both Cyberpunk futurism and immersive sim (albeit in trimmed ways) genres altogether
i liked it when i didn't know any better 09:53 "so, why do I feel like this game was an attempt at cyberpunk, even though cyberpunk came out years later?" - what the fuck. could it be that cyberpunk is a fucking genre of fiction and not a brand? it wasn't trying to be cyberpunk 2020 or 2077, it tried to build on the cyberpunk influences of the original syndicate
I really liked the old Syndicate Titles, played Syndicate Wars a lot back in the late 90s. When I saw the Syndicate shooter trailer, I was pumped, because I never heard dubstep before :D, but not intrigued by the new concept. Sadly... I wasn''t intrigued by the spiritual successor Sattelite Reign either (should own it at GoG, I think).
I remember playing the multiplayer at the time on the PS3. Think Payday 2 mission structures with this games' mechanics (yup, totally from Studio Overkill). I remember using that belt fed shotgun, a revolver that ripped enemies in half, and the laser gun. And I liked the music, Skrillex was popular at the time, but NERO and Digitalism got me interested in them for a long while. Shame though that it's probably disconnected nowadays.😢
I actually loved this game when I was in high school. It wasn't a good game, but I had a blast. I remember at the time the shooting felt really good and I liked the hacking mechanic. It also introduced me to the genre of cyberpunk
I live in Australia and this wasn't released here. My local video game trader ended up ordering a copy for me from the US and for a decent price. I don't remember anything about the game though lol
I totally agree with you, however it could cost them quite a bit if they need to re-negotiate licenses for music and voice actors (for example) especially with the fees 10 years later
Played a bit of this like 10 years ago and I remember it wasn't that good but yeah it crashed for me or something else because I didn't finish it. I've been actually searching for it too but couldn't find it anywhere and wanted it in my steam or gog library but you can't get it unless you sail the seven seas. Real shame to see a lot of these old games just vanish because the company decided to take it off the major gaming clients.
Syndicate is arguably the weakest of the FPS games that Starbreeze Studios released (which isn't a huge surprise since much of the team from the Riddick games and The Darkness had already moved on to found MachineGames at that point). The campaign was enjoyable at times but mostly forgettable, but I will say that the cooperative mode is honestly one of my favorites in any game. It GREATLY expands the list of abilities, and has a strong focus on teamwork and tactics that much better fits with the roots of the series.
Additional note: Part of what made the the cooperative mode so great was that it heavily rewarded teamwork and use of support abilities. The progression system gave you access to new and upgraded chip abilities, and while playing, you were granted experience points for nearly every action that aided your team. Killing enemies earned you some experience, obviously, but assisting on kills, debuffing or stunning targets, hacking enemy shields, healing teammates, reducing teammates' cooldowns, or completing objectives all granted tons of XP as well. You genuinely could play a full support/healer build and top out the leaderboard at the end of a mission just by keeping your teammates alive and refreshing their abilities. I loved that the game rewarded you so heavily for choosing to play that way, and I will say that I actually found that playstyle to be a ton of fun. Few teamwork-focused games then or since have been as effective at making every playstyle feel viable and rewarding.