There is a luck factor that can cause your shield to fail to protect you! Gamecube controller users should modify their controller in a specific way in order to avoid this issue. www.b0xx.com / ssbmhax
You don't need to remove a spring to fix it though. If you want to go for a powershield you can trigger trick so your GCC doesn't register any non-digital inputs on that trigger. You do this by holding down the trigger before you plug in the controller or start Dolphin on your PC.
@@Saskaruto16 Thanks for the tip! I don't really want to do any physical mods, so I'll probably end up using that trick when plugging in the the controller. If I do that though I'll have to relearn the controls a bit since I currently use L for pretty much everything.
@@rumfordc You can still do everything except light shield when you have your trigger tricked like that. Tech/powershield/wavedashing all require hard press which tricking still allows.
@@Saskaruto16 yea but that means I can't lightpress to L-cancel with L, which is deeply engrained into my muscle memory now. I'll probably learn to use R specifically for hard shields instead
@@rumfordc You can always hard press your L cancels as well, Zain, Leffen, and others do. It's not optimal in theory but it is an option for you. Whichever you decide to go with, just remember you can still do everything with that trigger except for light shield, so if you use each trigger for certain options, everything else will still work.
If you enjoy the feel of a springed trigger you can open you controller, set the analog slider all the way up, and when you put the controller back together hold down either trigger that you want to disable as you fit the controller together.
Ive actually known about this mechanic, which is why I don't go for a digital press l/r press if Im in a frame tight situation, but hold the trigger down just before the digital press. This gives an additional advantage of being able to quickly wavedash out of shield at the cost of potentially not having a full shield, but a 95%-100% shield which doesn't really change too many situations. I don't really think the adt mechanic actually has a big effect on the game though, it'll maybe happen randomly in 1 situation of 100's games. But still, its good to know about, because it can sometimes explain strange interactions.
Before knowing about this mechanic I can honestly say this was something that hurt me quite a bit , and I always felt something was off but just assumed it was my timing. Then scar made a tweet about this and I felt so vindicated!
You could also just use trigger trick, which is holding down the trigger while plugging in the controller to offset the analog values and make any trigger press a full press. aMSa does that so he can more consistently parry with Yoshi.
This is why you wanna use 2 type of triggers, one for instant hard fast shield and whatever else for anything else. I see many good players use light shield when in need, real nice.
this is kind of an oversimplification that leaves out powershielding, particularly projectiles. You can digital only powershield, but then you get a tiny reflect hitbox that cannot reflect projectiles at high or low heights. Arguably less of a problem for spacies since they have shine, but if you play a different character then you might be creating problems for yourself against falco. You can still z-powershield, which also gives the best reflect hitbox, but hitting z the same frame that you hit your digital press can be hard to do consistently, particularly with the mushy vanilla z button, nevermind the fact that you have to set it up by holding A first. ADT gives you a decent reflect hitbox provided you can pull the trigger at just the right speed to poll 1 frame of analog with the digital press happening on the next frame. All that said, to have a dedicated digital trigger still makes sense, but to completely remove analog presses is not nearly as consequence free as this video implies.
Honestly, the bigger problem with ditching analog completely is l-cancelling. You want to l-cancel with the analog press, because if you try to digital press l-cancel a shffl aerial and get hit out of it before you would l-cancel then the game is likely to interpret that as a missed tech and lock you out of teching for 40 frames.
I removed both springs but ended up putting my shield / L cancel spring back because I like being able to L cancel with an analog input, especially with Fox. With Falco I actually may have preferred all hard presses
I'd love it if someone could come up with a relatively simple mod that would let you bypass light shield, but still access it without using Z. Maybe there's a way to do it with a spacer and a very small spring, allowing you to light press to get a large light-shield / soft L-cancel, while still being short enough that you're very unlikely to be polled in the time it takes to bypass it. Going fully springless like this and relying on Z for light shield in some situations is an easy mod, but it's less attractive for characters with bad shields who may want to use light shield as a defensive option more often, still worth considering, but it feels like a compromise that shouldn't be necessary.
Hey hax, how come when I Samus upB OOS when fox is pressuring my shield with shine I'll hear the shine sound byte but my upb will still beat out the hitbox entirely?
if you're in lag from say an aerial or a wavedash and hold z, you'll buffer a shield. you can do things that have less lag than a grab to set up the z shield, but you need to be in a state where you can't grab when pressing z people who lightshield on platforms between stocks do it by wavelanding on the platform and holding z while wavelanding
thats the marthkiller. if marth hits your lightshield while you are at the edge and point the shield offstage then the hit on shield will cause you to drop to the ledge
I knew something was up with shields. Since I played ultimate before melee I got super used to power shielding in that game and most of the time you can power shield with a quick press of L/R and release. Just a fast one press. This habit has caused me to get hit more times in melee than I can count but there have been many many times where I got hit with my shield up and I thought it was just a shield poke but this makes so much more sense now. Oh well typical melee jank.
If both springs are removed, I assume analogue l-canceling is only doable with z button? Pressing either L or R, if both springs removed, would tech lockout if you’re hit?
Would this help wave dashing be more accurate? ( Just recently started grinding Melee and cant afford one of those crazy modded controllers right now ) I could definitely do this myself, I notice im having a really hard time hitting wave dashes on a classic non modded GC controller and Ive spent a lot of time on it I have a feeling my controller is holding me back like somethings off. maybe its my stick who knows.... just wondering if this could / change / make wave dashing more accurate
it'll change the way pressing the trigger feels and can allow you to keep pressure on the trigger without shielding and some people find that helps with wavedashing, but ADT and springs don't effect wavedashing consistency much (unless you're using a 3rd party controller with extremely bad springs). basically whatever you practice on will become consistent
Depends on your definition of neutral, the trigger does rest loosely on the button. Due to gravity you won't notice it, just when holding the controller upside down or shaking it. It is "sunken" in the controller quite a bit, which does feel different
@@TylerClibbon The Button layout of the boxx places Z at the most convenient spot for that purpose in favour of L or R. Also the first version didn't have dedicated buttons for analog L/R inputs leaving Z as the only choice.
yup, this mechanic is one of the main reasons I can't take this game seriously at all. so many 'shield pokes' are just the result of this 2 frame window. yet another thing I wish people would be on board to fix in an improved version of melee but alas, purists would never bite.