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Witch Bolt and Chaos Bolt suck in Dnd 5e! 

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0:00 - Into
0:19 - Chaos bolt
4:59 - Witch bolt
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14 май 2024

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Комментарии : 422   
@PackTactics
@PackTactics Год назад
The Video is Sponsored by World Anvil: www.worldanvil.com/?c=PackTactics Please check them out and if you like what they do and want more stuff from them, use the coupon code PACK for 40% off any yearly subscription! Thank you World Anvil for sponsoring this video!
@Fargaze
@Fargaze Год назад
Very cool seeing the World Anvil site I'm a 5e mechanics writer for in one of your videos. 4:50
@Xman1020
@Xman1020 Год назад
Witch bolt can be decent if you have one large target and someone to grapple them. But that is very situational
@sleepyspartan1367
@sleepyspartan1367 Год назад
Honestly, if you take away the fact it takes your action to maintain and left as concentration then witch bolt would be pretty good. Hit them once then layer on other spells
@salvadormartinez9257
@salvadormartinez9257 Год назад
Noticed this when I played a Wild Magic Sorcerer and went with Chaos Bolt for the flavor. Did get it to pop off once when it 'bounced' to two additional targets. Honestly, the feeling of burning, zapping, and melting three goblins at level two made it so worth it.
@1047josh
@1047josh Год назад
yeah this is definitely a case of its not optimal but sometimes FEELING powerful is more important especially that flavor of how the spell looks.
@SammaelVanir
@SammaelVanir Год назад
Yes super cool spell, but It also should be a stronger spell
@MrAwesomeTheAwesome
@MrAwesomeTheAwesome Год назад
@@weebjeez It would be a lot better upcasted if it worked that way. Unfortunately, higher slot levels actually increase the extra d6's damage, rather than providing additional d8s. It's strange they decided to go that way, because... if it worked the other way, giving extra d8's, it would just turn into a pretty decent AoE spell at higher levels, competitive with other spells of that level.
@tomraineofmagigor3499
@tomraineofmagigor3499 Год назад
I played it and one time got the wild magic surge to maximize the damage of the next spell. Bouncing the spell is still part of the same casting. It was no longer chaos bolt but thunder bolt bouncing as long as I hit Btw there's 2 things you can do to optimize the spell. If you take the Izzet background then you can make it an artificer spell. Forgot the name of the subclass right now but at level 5 you can add 1D8 to the damage of the spell then go Elf for Elven accuracy looking to crit fish. On normal castings of the spell you now have 1 additional die to look for a double but on crits you have 6 dice to look for a double with
@MrAwesomeTheAwesome
@MrAwesomeTheAwesome Год назад
@@tomraineofmagigor3499 Aha! I like that! Probably have to run the Artillerist Artificer bit by the DM to justify that the extra d8 counts for bounce purposes (but it doesn't exactly make the spell overpowered if it works that way, so I imagine most reasonable DMs would okay it!) Good find! Sounds like a fun build!
@byrongsmith
@byrongsmith Год назад
"But Kobold, what about monsters that are vulnerable to lightning damage? Wouldn't Witch Bolt be ideal for those cases?" It would Gator, if any such monsters existed. However, in the Monster Manual, Volo's Guide to Monsters, Mordenkainen's Tome of Foes and even MPMM the total number of creatures with a vulnerability to lightning damage is... zero. Yes, that's right, zero. There are two creatures found in particular official campaigns, but other than that, nada.
@dragonboyjgh
@dragonboyjgh Год назад
what if you have an allied shambling mound to hit with it? is it optimal in that case? XD
@swimmingmide
@swimmingmide Год назад
@@dragonboyjgh A flesh Golem might work better. They do the same DPS, have more speed, and are a lot tankier. The golems have a slightly better stat spread but no modifier differences. Plus there is an actual in game method of making them, it is expensive though.
@juancarlos593
@juancarlos593 Год назад
I'm a noob so i was recommending my wizard gf to get witch bolt in case an enemy is weak to lightning lmao
@braydenchadwick9836
@braydenchadwick9836 Год назад
But there’s so many water creatures.. it’s so easy..
@colinsmith1495
@colinsmith1495 Год назад
D&D is really lacking in the vulnerability department as a whole. The whole elemental game in D&D is much more about avoiding resistances than taking advantage of weaknesses. It's a real lack.
@joshuatran1556
@joshuatran1556 Год назад
Witch bolt is really simple to fix: Scale the after damage on upcast and don't end the spell when the tether breaks. Allow the caster to re-attempt the tether with another spell attack so long as they maintain concentration. Imogen from CR3 had a fairly good use of witch bolt at lower levels by twinning it, which is a better form of upcast.
@zaecus
@zaecus Год назад
IIRC, one of the targets she hit with witch bolt burrowed and should have broken the spell, but instead, her connection through the spell was used to allow them to know where the burrowing creature with full cover was going.
@dashyburd
@dashyburd Год назад
Twinning Witch Bolt is pretty genius actually... Greater chances of hitting _A_ creature and free 2d12 damage as an action if you hit both! Maybe even more if you upcast it!
@bskec2177
@bskec2177 Год назад
@@dashyburd A Draconic sorcerer with twinned spell and distant spell can get some better mileage out of witch bolt than other classes, but even with that boost, it's really not very good, and your spending too many resources to make a bad spell barely usable.
@scrumpors8706
@scrumpors8706 Год назад
@@MrBottlecapBill Critical role is truly the exception when it comes to party balance. When you're rocking 7 players you have way more wiggle room in terms of character building.
@Ahglock
@Ahglock Год назад
Twinning a bad spell to make it decent seems like a worse idea than twinning a decent spell to make it good. Like while still not a good spell a twinned chromatic orb would seem better to me.
@Diamondhero_IX
@Diamondhero_IX Год назад
BUT KOBOLD!! You forgot that chaos bolt can crit which increases the chances to roll the same number on two of the d8's
@makaramuss
@makaramuss Год назад
Hmm nice point but I dont think it will worth it 😂
@theuncalledfor
@theuncalledfor Год назад
No it doesn't. For a crit, the result of the dice roll is doubled.
@Diamondhero_IX
@Diamondhero_IX Год назад
@@theuncalledfor no the amount of damage die is doubled
@tylerian4648
@tylerian4648 Год назад
​@@Diamondhero_IX Both are valid and it's generally up to the DM's discretion.
@tomm35
@tomm35 Год назад
@@theuncalledfor No, you roll twice the dice for a crit - 1d4 becomes 2d4, for example. Doubling the sum total of the roll on a crit is homebrew, very commonly used, but homebrew nonetheless.
@chrisanderson2368
@chrisanderson2368 Год назад
I love how gator just freezes and slowly slides off screen when his part is over.
@johngleeman8347
@johngleeman8347 Год назад
The slide of shame.
@Specter053
@Specter053 Год назад
Chaos Bolt may suck, but it's one of the most fun spells you got. Let RNJesus take the wheel and, if he smiles upon you, you can hit two or even three targets. Sometimes you don't need to optimize. You just need to make funny things go brrr.
@LeRodz
@LeRodz Год назад
That's the spirit.
@ghostbonepunk1683
@ghostbonepunk1683 Год назад
I agree, I love this spell
@TrashJack3000
@TrashJack3000 Год назад
I have found an interesting niche use for Chaos Bolt: pick it up as a wizard spell via the Izzet Engineer background from the Ravnica sourcebook (which adds it to your spell list), then go with the Order of Scribes subclass. You now have a 1st-level spell to poach several damage types from, though it's only for L1 spells and you'll probably stick with force damage from Magic Missile anyway, but it's good for auto-hitting vulnerabilities with damage-type-swapped Magic Missiles.
@wrocksum
@wrocksum Год назад
Couldn't you just use Chromatic Orb for this?
@kingdeath7647
@kingdeath7647 Год назад
@@wrocksum absolutely and it does more damage top
@fgregerfeaxcwfeffece
@fgregerfeaxcwfeffece Год назад
@@kingdeath7647 But it's way more random. So I think shifted missiles are still useful
@kingdeath7647
@kingdeath7647 Год назад
@@fgregerfeaxcwfeffece not really since you have to hit again before doing damage
@TrashJack3000
@TrashJack3000 Год назад
@@wrocksum Just took a look at both spells. For most damage types, you could indeed just take Chromatic Orb for this (and in hindsight, you should just go for that unless you're in a Ravnican campaign and want to go for the Izzet League). But Chromatic Orb is missing Force (which Magic Missile [and Jim's Magic Missile from the Acquisitions Incorporated sourcebook] also has at this level, hence why I made that part of the game plan earlier) and Psychic (there are no other Psychic damage spells available to wizards at this level), both of which Chaos Bolt has. So, still a niche use (you could conceivably find yourself up against something that has vulnerability to Psychic, like a Flumph [a mad scientist from the Izzet League might just be chaotic enough to pick a fight with THE nicest kind of aberration], or a 3rd-party or homebrewed monster), but considerably less interesting than I thought it was now that I've compared the two. Not really worth going out of your way to do a Ravnican campaign for, but a nice little goodie to have if you're in one.
@AuraSight24
@AuraSight24 Год назад
As someone who often uses Guiding Bolt and really enjoys the spell, I would definitely be interested in hearing you break it down!
@GradeAMolvanian
@GradeAMolvanian Год назад
Baring other sources of advantage, and it being the only way to say, proc sneak attack or other niche situations like that, you can add ~25-50% of the next attacks damage (depending on how hard the target is to hit) to your damage calculations. Unless fired at a super low AC target, then it can get down to ~5%. If an average swing does ~15 damage from your party (Assuming a sort of mid level, mid gear group), you can easily assume Guiding Bolt does an extra 5 damage above its base stats (Modified by chance to hit with the guiding bolt). This is ignoring crit chance, which is also doubled, but only a real concern for Paladins or Rogues. Or the rare Hexblade. Or maybe a high dice attack roll based spell.
@d_camara
@d_camara Год назад
It's decent before using a high level attack roll spell if you have no other source of advantage ig
@rafaelbordoni516
@rafaelbordoni516 Год назад
I think the main gist of it is the same thing of all of those save or suck spells. You spend your spell slot and if you hit, cool, if you don't, nothing happens and you wasted your action and spell slot for nothing. It's okay on the early levels but by level 3 I think most martials will be on par with that damage spending little to no resources. If they're optimizers with a halberd or hand crossbow, they will probably have that beat at level 1 already.
@lilith1073
@lilith1073 Год назад
I've viewed guiding bolt as one of the best spells for awhile so I'd be interested in hearing why it ain't that good
@rafaelbordoni516
@rafaelbordoni516 Год назад
@@MrBottlecapBill I'm the forever DM, unfortunately. And unfortunately for my players, I've been super lucky with my dice, lmao. But yeah, I agree with you. The few times I played a wizard I focused on support and just like you I tried to remove the dice from the equation as much as I could. There was this time I spent my actions just using dodge so I could better protect my concentration. I think I was 8th level and honestly it was better than casting cantrips.
@Saber9933
@Saber9933 Год назад
Reasons why chaos bolt doesn't suck: -I used its html template in foundry as the template table for all my other journal entries that used a table Thanks chaos bolt
@kevingriffith6011
@kevingriffith6011 Год назад
I'm surprised you didn't mention three critical flaws in witch bolt: First: Concentration, there are so many better things to concentrate on than persistent damage from witch bolt. Second: Line of Sight and range. Typically having a line of sight restriction isn't that big of a deal, but in the case of witch bolt you have to maintain your line of sight over several turns, which can seriously restrict the way you can move around the field and protect yourself... and the 30 foot range requirement is just brutal, since it basically guarantees the target can get to you on their turn, or move away from you to break the tether. Third: Most combats have more than one creature in them, and the odds of a single target surviving for the full 4 turns of combat is slim, especially if you're prioritizing them with witch bolt. To maximize the value of Witch Bolt you basically have to ignore target priority and convince your party to not focus fire on the guy you hit with witch bolt.
@SIZModig
@SIZModig Год назад
Isn't Witch Bolt better in melee once you've fired it then? Assuming you're multiclassing or something.
@jrg305
@jrg305 Год назад
In our game, the dm plays with strong penalties for ranged characters. Melee around a monster means we can hit the melee with bad rolls. Witch bolt is excellent because you just need to hit once and then get good guaranteed damage
@kevingriffith6011
@kevingriffith6011 Год назад
@@SIZModig It really depends on your target. The concentration aspect *really* hurts, and if you're high enough level to multiclass then chances are your cantrips will do better damage than it by that level. Compare it to Shocking Grasp at 5th level for example.
@MrJerks93
@MrJerks93 Год назад
Witchbolt is very circumstantial. Just a few tweaks and it could be great spell. Option 1: If your target moves out of range or dies allow the caster to attempt to hit a new target within range. Option 2: Make it a line effect that hits everything between the caster and the target with the secondary damage. This could be real fun on subsequent rounds if the caster or target move around and potentially expose others to the damage. Neither option is super oberpowering
@slydoorkeeper4783
@slydoorkeeper4783 Год назад
​@@SIZModig Nah, because of two things: 1.) Concentration 2.) The enemy can just leave the range with minimal effort. You can also throw in the fact that especially at higher levels cantrips scale, expect about 7 to 11 damage per hit, plus possible effect on target. Or if you have extra attack or something like it, two attacks can easily do more damage.
@julianlastname5730
@julianlastname5730 Год назад
When the average spell damage requires calculus to find you know they’ve got a hit mechanic
@bskec2177
@bskec2177 Год назад
HB'ed Wild Magic Sorcerers to get start with Chaos Bolt without it counting to their spells known, and gave them castings equal to the PB without a spell slot, but casting like that doubles the chances of a wild magic surge. It helps them keep up with the newer sorcerers out there and their massive free spell lists.
@nathanfivecoate5848
@nathanfivecoate5848 Год назад
I made a comment about how I like to alter Chaos Bolt that I think you might like the look of. I could copy it here if you're interested
@DvirPick
@DvirPick Год назад
If you play with the common house rule that the first leveled spell after using Tides of Chaos automatically triggers a surge (instead of having to decide on each spell cast whether or not to trigger a surge) then doubling the chances for a surge won't do much. The other aspects are good though. Thank you.
@nathanfivecoate5848
@nathanfivecoate5848 Год назад
My reply mentioning my comment about homebrewing Chaos Bolt got a couple likes so here goes. I like to change Chaos Bolt in my own games so that it does 3d8 instead of 2d8+1d6 damage at 1st level, and when the bolt bounces, the new target takes 1d8 less damage than the target before it, meaning that, assuming a 1st level slot was used, the second target would take 2d8 damage, and if there were to be a third target, they would take only 1d8 damage. In addition to this, I like to make it deal an additional 1d8 damage for each slot level above 1st, making it have better scaling both due to higher initial damage and a greater chance for that bolt to bounce to additional targets. The spell may be op for it's level because of this but I think it's ok because it makes the spell more than just a discount Chromatic Orb by focusing it's identity around it pinballing between targets
@tepami
@tepami Год назад
​@@nathanfivecoate5848 yeah that might be a bit strong but man that sounds really fun
@nathanfivecoate5848
@nathanfivecoate5848 Год назад
@@tepami Yeah. Basically was a compromise between keeping it simple (only one size of damage die), fun (making the spell unique with the pinballing off targets), effective (both at base level and when upcast), and the balance of it was unfortunately the thing that suffered from it, but I don't think it's too big of a loss for a 1st level spell, especially when you consider spells like Sleep (5d8 hp of unconscious creatures) and Burning Hands (3d6 fire damage in a 15' cone). I guess if it was a problem you could reduce the base range of the spell from 120' down to something between 60' and 90' so that you have to at least be within the normal range of most ranged weapons
@anathema1828
@anathema1828 Год назад
Nice work on the video- love the DPR breakdowns like this!
@hy_nano7114
@hy_nano7114 Год назад
BUT KOBOLD! You forgot empowered chaos bolt which can increase chances of it reflecting! As another comment also mentioned, if you crit, the reflection chances increase massively! In addition, the closest thing to it, chromatic orb, deals around only 1-2 damage more, and it requires a 50 GP component
@bskec2177
@bskec2177 Год назад
Chromatic orb allows you to choose the damage type, and even though the spell component has a gold cost, it isn't consumed by the casting, which means you can ignore it with a focus. It also deals, on average, exactly 1 more point of damage than chaos bolt, assuming no bounce. In addition, it's not available to Warlocks, which Chaos bolt is.
@porkchopsensei2742
@porkchopsensei2742 Год назад
@@bskec2177 "A character can use a component pouch or a spellcasting focus in place of the components specified for a spell. But if a cost is indicated for a component, a character must have that specific component before he or she can cast the spell." This says nothing about whether or not the component is consumed. Even though the 50 gp component isn't consumed by Chromatic Orb, you still need the component and cannot substitute it with a focus.
@matthewhollenbeck1083
@matthewhollenbeck1083 Год назад
We have a wild magic sorcerer in one of my campaigns, and the player and the GM worked out a homebrew option to allow chaos bolt to be a signature spell. Basically, when you upcast the spell, you add a d8 instead of a d6, it bounces if any of the d8's match, and you take away a d8 (to a minimum of 2) when it bounces. It's still bad at level 1, but up-casting it (especially with metamagic to improve your chance of hitting) gets you a pretty good chance to bounce every time - a level 3 casting has a ~58% chance to bounce at least once!
@ianmorse9381
@ianmorse9381 Год назад
Advantage is also a factor in attack roll spells, as it is fairly easy to achieve. Chromatic Orb boosts up to 11.85 from 8.775, surpassing Magic Missile which cannot benefit from advantage. If you have advantage on all rolls for the round, Chaos Bolt comes in at 13.69 dpr. 13.23 dpr if you only have advantage on the first attack. It's also worth noting that, while not a good use of sorcery points, you can spend one sorc point to reroll one of the die and increase your odds. IIRC it improves your chances from 1 in 8 to somewhere closer to 1 in 6. Witch Bolt... sucks. And of course, all of this gets outpaced as levels progress.
@woutvanostaden1299
@woutvanostaden1299 Год назад
I think that although I wouldn't recommend it twinning for 1 sorcery point also increases the chances.
@aceofspades8474
@aceofspades8474 Год назад
One advantage of witch bolt on a sorcerer is that when you do the extra damage as an action you aren’t casting a spell meaning you can quicken spell and cast something like fireball on the same turn as a bonus action, so those witch bolt and fireball damage calculations can happen at the same time if you have the sorcery points to spare. This still probably doesn’t make the spell good or worth using, but it’s something at the very least.
@Miranda17137
@Miranda17137 6 месяцев назад
if you have 14 dex, which is pretty reasonable, you deal the same damage by taking a light crossbow shot. same damage & not wasting your concentration.
@LocalMaple
@LocalMaple Год назад
Witch Bolt: twin spell, potentially doubled DPR. Also, Sorcerers get Quickened Spell. So you can cast other spells on your Bonus Action. The real trap of Witch Bolt is the distance requirement. If you are 30’ away from the target, and it moves 5’ away, the spell ends.
@Kylora2112
@Kylora2112 7 месяцев назад
Witch Bolt in melee as a hexblade to force them to either eat Witch Bolt or opportunity attacks.
@Shad0wchasers1
@Shad0wchasers1 Год назад
It'd be fun to see you compare spells across Pathfinder 2e and D&D 5e, to see how the PF2E versions stack up.
@1047josh
@1047josh Год назад
I think that would be difficult, will different saves, AC's, its a different system so comparing the spells might be a tad apples to oranges.
@Shad0wchasers1
@Shad0wchasers1 Год назад
@@1047josh It would take at least twice as much research and math, yeah, but I'm still curious to hear how Kobold feels about spells that might seem suboptimal in D&D (or PF) but perform better in the other system.
@99sonder
@99sonder Год назад
Through the lens of optimization, the comparison won't really matter since you're using different rulesets against different creatures. But from a game design perspective it sounds like a very cool idea.
@renatocorvaro6924
@renatocorvaro6924 Год назад
They really are very different games
@ecgrey
@ecgrey Год назад
It's not really apples to oranges. You can test them in their own systems separately and get an overall idea if the impact itself is more pronounced in one system over the other. Same with something like the Barbarian Rage - it functions differently, but is the flavour better expressed mechanically in 5e or 2e?
@jaredcarter1165
@jaredcarter1165 Год назад
Easy Chaos Bolt fix: roll 3d8, if any 2 match, repeat as expected. This is not only simpler to roll, it boosts the average to 12.5 damage, and does so mainly by increasing the chance of bouncing, which is the whole fun of the spell.
@jaredcarter1165
@jaredcarter1165 Год назад
If that’s too much damage, using 3d6 increases the chance to bounce to half the time, for a respectable 10.8 average
@thedeaderer8791
@thedeaderer8791 Год назад
Lmfao I love how when the math starts Gator just Homer Simpsons his way outta there
@felixrivera895
@felixrivera895 Год назад
Oh sweet! I really like thinking about Witchbolt in comparison to its fail case where you just do other things for the rest of conbat
@DarthHelmet1010
@DarthHelmet1010 Год назад
I love chaos bolt, but I think the chance to bounce it should increase as you up cast the spell. I have found that if you add a D8 every other level it will get decent bouncing odds while never reaching 100%. A cool house rule for this spell.
@AtaraxianWist
@AtaraxianWist Год назад
Honestly, I'd just remove the d6s at that point. The increased chance to bounce makes it worth all that, and you can just have it start at 3d8 and scale every odd slot level. Good thinking. I'm using this homebrew I just made from your homebrew now.
@michaelmuirhead910
@michaelmuirhead910 9 месяцев назад
I might have missed it, but I’m wondering if you’ve analyzed spells that are damage over time vs blasting and aoe. Even a sub optimal spell like witch bolt seems to have some value vs repeated cantrip attacks, or using more spell slots with something like magic missile. (At least before cantrips scale to the second and third die added) I have a scribes wizard and found an interesting point brought up by Bilbron when talking about the manifest mind feature. I think a summon spell is likely the best option, but thinking about spell slot management, and prof bonus uses/long rest makes me curious. What do you think?
@ArvelDreth
@ArvelDreth 3 дня назад
Damage now is better than damage later because if you kill things much faster right away you reduce the amount of rounds enemies will have to deal damage.
@prosamis
@prosamis Год назад
If witch bolt's subsequent turn damage ups when upcast, it would actually be a dope and really strong spell Alas
@slydoorkeeper4783
@slydoorkeeper4783 Год назад
That I can agree on, however it seems like a lot of spells in 5e just don't upcast well. I'd call it a flaw in trying to over simplify things. So maybe they found it easier to just design the spell as they did. Which turned out to be cool idea, garbage execution.
@damianchenot2667
@damianchenot2667 Год назад
I'd like to see a guiding bolt video. It is one of my favorite first level spells.
@themalcontent100
@themalcontent100 8 месяцев назад
Does Chaos bolt require you to see the target to cast it? If you or the enemy is in darkness, can you still hit them? I kind of see it more like the sorcerer's version of the cromatic obb, better at hitting an enemy weak point. The chain effect is just a happy bonus.
@water..8320
@water..8320 22 часа назад
Chaos bold has always been one of my favourite spells just for the fun and sometimes damage but usually its just fun to blast chaos
@pepus777
@pepus777 Год назад
I would love to see your take on the recent UA release, particularly wild shape.
@einkar4219
@einkar4219 Год назад
geometric series I never thought that it will be used at Pact Tactics
@Sambrostar
@Sambrostar Год назад
I need to see a video from you about Guiding Bolt. Had a Cleric at the table use it twice in the same combat, both missed and did nothing. Felt like a waste, especially since the AC of the creatures was 17, so even one of them hitting would have been insane. I have since buffed it at my table so that it still does half damage and gives advantage on the next attack on a miss.
@warmwaterpenguin
@warmwaterpenguin Год назад
Love to see a Chaos Bolt optimizing video. Obviously the result is still gonna be outrageously bad (and expensive to accomplish) but I think it'd be fun to math out all the little ways you can reroll your damage dice, twin, etc to go for maximum richochets... and then still show how its completely unviable
@warmwaterpenguin
@warmwaterpenguin Год назад
Also: I wonder if twinning Witchbolt makes it viable in limited situations. I suspect not, since metamagic comes in at level 3 so its gonna have to beat level 3 baselines. In a niche scenario if I were down to my last slot but still had metamagic I could imagine something like quicken Truestrike, twin Witchbolt. The opportunity cost is making those sorcery points into a 1st or 2nd level spell slot with font of magic, so we've still got to beat at minimum Turn 1 MM, Turn 2 font into MM, Turn 3 Firebolt, Turn 4 Firebolt. Man, Witchbolt really is bad.
@woutvanostaden1299
@woutvanostaden1299 Год назад
So the most factors we can stack are elven accuracy, at advantage, improved critical (hexblade), twin spell and assuming a super generous DM that givs out 2 free feats at lvl 1with the Izzet background you might have a chance, but I wouldn't hold my breath if I were you.
@lollolo74yo99
@lollolo74yo99 Год назад
**laugh in upcasted witch bolt damage , maxximized with the storm cleric channel divinity **
@archonfett
@archonfett Год назад
"Unlimited Power!!!!!"
@indaDark
@indaDark Год назад
- makesa wizard - reads witch bolt "OH this is cool!" - cast it once, never again
@AgentMajin008
@AgentMajin008 Год назад
I always allow bonus Damage on Witch Bolt if it's upcast. Ran it that way initially because I misread the spell. My version is you can use up a spell slot to a tethered Witch Bolt to deal an additional 1d12 damage for every level above 1st. So you can effectively pump more spell slots into it for more d12's. Gives players a reason to keep the spell going and makes them feel really powerful when they pump 4d12 into an enemy for a 4th level spell slot with no chance to miss. Throw in Twinning the spell and it heavily influences opponent's locations on the battlefield because the bad zappy person is really pumping out damage.
@Elyandarin
@Elyandarin 8 месяцев назад
I think you could fix the spell with two changes: -Add +2 to the attack roll per upcast level. -If attack misses or target dies, and the duration hasn't ended, you may choose a target and roll attack next turn. Now it's... still not a great spell, but it has a solid niche use for doing damage to hard-to-hit targets. If you also added the Shocking Grasp's effect of having advantage against metal armour and removing the target's Reaction if it hits, then it would be pretty good for a 1st-level spell, IMO.
@aa6731
@aa6731 4 дня назад
If you get chaos bolt on a tempest cleric you may be able to get auto 8s with the channel divinity. I may be wrong about the rulings though, since you roll to determine the damage type.
@rikospostmodernlife
@rikospostmodernlife Год назад
This is my version of WB: *Witch bolt-fixed* _Level 1, evocation_ *Classes:* Sorcerer, Warlock, Wizard *Casting Time:* 1 Action *Range:* 60 feet *Components:* V, S, M (a twig from a tree that has been struck by lightning) *Duration:* Concentration, up to 1 minute A crackling bolt of blue energy shoots toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 3d4 lightning damage, and on each of your turns for the duration, you can use your bonus action to automatically deal 3d4 lightning damage to the target. The spell ends if the target is ever out of range of the spell or has full cover for you. *At higher levels.* When you cast this spell using a spell slot of second level or higher, the initial damage increases by 3d4 for each slot level above first.
@oldgrognardsays
@oldgrognardsays Год назад
I have found that the only way to make witch bolt useful to players is to make an item that casts it, like an equivalent of a wand of magic missiles but witch bolt.
@Funkin_Disher
@Funkin_Disher Год назад
Yeah I just made my own witch bolt. Witch Bolt 1st-level Evocation Casting Time: 1 action Range: 30 feet Components: V, S, M Duration: Concentration, up to 1 minute Make a ranged spell attack against a creature you can see within range. On a hit, the target takes 1d12 lightning damage. Until the spell ends you can make this attack again on each of your turns as a bonus action. If you target a creature you hit with this attack on your last turn, the attack automatically hits. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d12 for every slot level above 1st.
@mellowtron1166
@mellowtron1166 Год назад
I wonder if Kobold will release a video about chromatic orb and guiding bolt now since they are both single target 1st level spells as well.
@kylethomas9130
@kylethomas9130 Год назад
Its spells like this, I tend to pick a lot of Evocation Cantrips, and utility/defense 1st level spells. Since it only takes some fire resistance to make Firebolt not worth your action economy.
@jeffreybond5796
@jeffreybond5796 Год назад
Ah, the old Magic Missile comparison. As with Chromatic Orb, advantage flips this on its head for Chaos Bolt. Advantage alone makes Chaos Bolt's base damage greater than that of Magic Missile (before factoring in the ability for it to jump to multiple targets). So if you have a reliable source of advantage (like an owl familiar, Tides of Chaos, allies providing advantage, etc) Chromatic Orb and Chaos Bolt are going to do more damage than Magic Missile. And the chance to jump to another target can also be manipulated. Crits (which advantage also helps achieve) give you 4 d8s to attempt a match. On top of that, Empowered metamagic (which Chaos Bolt was designed to synergize with) lets you reroll the d8s to increase your odds of it jumping while increasing the damage you rolled for the spell.
@druxusthemage9806
@druxusthemage9806 Год назад
he is a kobold you think he would remeber pact tactics for advantage all the time but magic missles does 1.5 more damage so better lol
@GoingShorinRyu
@GoingShorinRyu Год назад
I build a wild Magic Sorcerer, too. I love the Chaos Bolt. I built a human so i Took the Meta Magic feat and startet with the Meta Magic for Spell duplication and dmg reroll (which can even be paired). So i can initially Hit 2 enemys and have a higher Chance to make it jump. Pure chaos
@Godzillawolf1
@Godzillawolf1 Год назад
One potential tactic I could see with Witch Bolt is use a feat to get it on a Tempest Cleric. At level 6, you get Thunderbolt Strike and can toss enemies ten feet if you deal lightning damage. This would basically let you move the targetted foe ten feet for free each round. While a bit niche, it could be useful if your party has strategies built around forced movement. Would be better if it could move them in any direction, but still, it could be useful.
@slydoorkeeper4783
@slydoorkeeper4783 Год назад
That makes it worse unless you have some way to keep the target with 30ft of you. Otherwise they have a 10ft head start to get out of that 30ft tether.
@dragonboyjgh
@dragonboyjgh Год назад
Something not covered, does chaos bolt get better when you use features that alter the damage rolled such as flames of pthelegos, elemental adept, and empowered spell?
@toadkult
@toadkult Год назад
Gatorland scenario? Take my money!
@TheHammockProduction
@TheHammockProduction Год назад
you should use the youtube cards to link videos together! like the hex vid when you mentioned it and the hunter's mark video in that one. was just rewatching and thought you should know :>
@Delta-V-Heavy
@Delta-V-Heavy 2 месяца назад
I've got an Artillerist Artificer that I'm planning to multiclass into Wizard, and I've been thinking Witch Bolt might be semi-decent in this context, as my Eldritch Cannon gives me a bonus action attack I can do even while spending my actions on Witch Bolt.
@poulanthrope
@poulanthrope Год назад
Thinking about this very little, I'm wondering if Chaos Bolt would be more fun/flavorful/balanced if rather than on doubles, you let it jump only when you can choose a new damage type for that particular cast, maybe with a smaller seeking range after the first target. So rather than sometimes being a good spell, it has a low chance to fizzle out after the first or second target. This would also somewhat mitigate huge damage spikes because if you're rolling all 6, 7, and 8s, it will just stop bouncing. That might even make it OK to target the same monster multiple times (provided there's another target to jump between). It could also be fun for there to be some kind of flavor for putting together a full set of 1-8 on a single cast, like affected monsters are influenced by chaotic energy and have to roll a d100 for some random effect. Maybe that's a lot for a 1st level spell, but I'm looking at it more how do you make it fun/worth casting/seem like a Chaos Bolt rather than how do you make it a balanced level 1 nuke.
@aetherwolf9288
@aetherwolf9288 Год назад
The only real use for chaosbolt is to be picked up by order of scribe wizards to change the damage type of their magic missile against the three creatures (Helmed Horror, Amethystdragons and Amethyst Greatwyrm) to damage them. But you have to pick up a feat for this and even then you are better of picking thunder wave because none of those creatures have resistance to thunder.
@lucasramey6427
@lucasramey6427 Год назад
Chromatic orb.......
@aetherwolf9288
@aetherwolf9288 Год назад
@@lucasramey6427 chromatic orb has the disadvantage that you lose on psychic damage and if you have to cast it (for example magic missile is worthless against any caster or don’t have enough damage against multiple targets you have to kill) the possibility that you can cast chaosbolt is higher than chromatic orb. Also you lose 30 ft of range wich can be bad. Granted all of the scenarios are extremely unlikely but when they come around you may wanna consider chaosbolt over chromatic orb. The problem with chromatic orb is that it needs a diamond to be casted. And diamond are to valuable to be in the hands of the sorcerer (revivify and greater restoration for example).
@satiricalsatyr9463
@satiricalsatyr9463 Год назад
for the sorcerer if you plan on taking witch bolt I recommend using twin spell on it, it is (to my knowledge at the time of writing this) the only spell you can use twin spell on to do continuous damage and it (potentially) can double the damage potential this way for the spell. Is this "the best spell in the game," no not by far but is it a good way to maximize potential profit out of these two things that honestly wouldn't see much use otherwise and fun to do, I do believe so
@robertomascheroni9158
@robertomascheroni9158 Год назад
Chaos bolt was my fireball under lv5. I used this spell only once per session for the meme and it always bounced at least once. It was great.
@uberchops
@uberchops Год назад
Witch bolt can be a great magic disruptor. Get advantage or portent on the initial roll and you can potentially needle a caster way above your weight for 10 rounds with a 1st level slot. Magic missile can force more saves at ones, sure, but it'll only burn the current spell. The range/cover issue stinks on a raw magic user sure but put it on an arcane trickster or somehow become invisible and you could waste 3 or 4 of their slots or resistances before you're even properly in combat. It's easy enough to write these off as edge cases but DnD is basically Edge-cases: The Game. Also, as others pointed out, it scales pretty well with a lot of metamagic options.
@ArvelDreth
@ArvelDreth 3 дня назад
Shouldn't you just use Melf's minute meteors since it lasts long enough to cast before a fight and then only requires a bonus action to keep firing meteors instead of your full action? I just think there are so many more ways to wreck concentration than witch bolt.
@martinpat94
@martinpat94 Год назад
Question, couldn’t you use Metamagic to cast more spells as a bonus action while still concentrating on Witch Bolt, therefore increasing the DPR even more? I’m not really a power gamer so I’m not sure if this is a good way to use it. Granted I also never take Witch Bolt as I just see other spells as being better.
@aurtosebaelheim5942
@aurtosebaelheim5942 Год назад
I'd be tempted to swap the d8s in Chaos Bolt for d4s. Acid, Cold, Fire, Lightning. Less spiky damage, more likely to chain. Alternatively, use the d6 for the chaining. Bolt chains to a target within (d6 result)x5ft. It will hit every clown in a clown car but is pretty iffy at dealing with more dispersed crowds. I'd also be tempted to add a line at the end saying something like: "You may target yourself with the bolt, if you do, the spell ends and you may cast it again as an action on your next turn without expending a spell slot" so you can keep it pinballing around forever if you're willing to take the damage (and the random damage means it's very hard to be immune to the negative consequences). Witch Bolt seems deliberately tame to limit future synergies, but then those future synergies never came. I'd suggest one or more of: - Target must make an Athletics check/Fort save to willingly move away from you. - Dealing damage with the spell is a bonus action. - Spell can be moved to a different target with a reaction (immediately dealing its damage to the new target?). The scaling is also horrible. I think it should either scale in range or number of targets.
@jonasboel2473
@jonasboel2473 Год назад
ok, if you got a maximize effect on your chaos bolt you can guarentee it leaping from enemy to enemy as the 2d8 will allways roll 8s you can achieve this with a 2 level dip in tempest cleric, being an evoker wizard with the "Izzet Engineer" background, or drinking a Potion of Maximum Power. As a DM, if you have a sorceror that loves chaos bolt, i can highly reccomend giving them a potion of maximum power, without telling them this effect and letting them come the that conclusion themselves.
@clint4951
@clint4951 Год назад
I really like the flavor and mechanics of *Chaos Bolt* (especially tying to Wild Magic); but, it is weak. My Homebrew Fix: 1) When you roll "doubles," the damage increases to 12 if below that (as if you rolled two 6). 2) When dice rolled are 6-6-6 (the 2d8 and one 1d6), choose any damage type and double damage. 3) Subsequent "bolt" attack rolls spawning from the first are made with advantage. 4) Maximum bolts equals 1 + Proficiency bonus. Creatures can be targeted more than once.
@GradeAMolvanian
@GradeAMolvanian Год назад
One of my players is addicted to Guiding Bolt. I can not get him to cast something else for the life of me. It's not LITTERALLY the only spell he uses in combat, just... 80% of the time.
@rafaelbordoni516
@rafaelbordoni516 Год назад
"I don't need to cast bless or heal on my party if my enemies are dead" - your friend, probably
@probablythedm1669
@probablythedm1669 Год назад
Send an invisible monster after him. He needs to see the target to Guiding Bolt it! 😉
@themalcontent100
@themalcontent100 8 месяцев назад
Baldur's gate 3 has taught us that witch bolt can be powerful against creatures that you know will turn invisible and you can soak the floor in water. It can be good if you want to be a spell slot hog.
@estebanrodriguez5409
@estebanrodriguez5409 Год назад
To really mess people up, Chaos Bolt should do 3d6 damage (with the upcast of +1d6)... rolling doubles with 3 or more dice is way more common than 1-in-6.
@BestgirlJordanfish
@BestgirlJordanfish Год назад
Funny thing is that these designs fit so much better in PF2E. Popping weaknesses or avoiding resistance in PF2E in chaos bolt would be pretty fun. And I can imagine Witch Bolt as a real sustain spell that costs 1 Action in future turns to deal beefy ongoing damage.
@ChasoGod
@ChasoGod Год назад
I would say for Chaos Bolt a fix would be that you roll for the damage and energy type, but for each spell slot level higher than 1st it gets another damage and energy roll, if the target dies on the first roll it can just to another target for the second. Repeat until 9th bolt is done. It should also just do 2d8 damage. Spellcaster casts Chaos Bolt at one target in a group using a 3nd level spell slot Chaos Bolt hits and deals 2d8 Electric Damage and the target dies Chaos Bolt then bounces off corpse of first target onto Second nearby target within 30ft of First and deals 2d8 Psychic damage Second target is still alive Chaos Bolt sticks to Second target then does 2d8 Force damage to them
@margaretmyklebust2577
@margaretmyklebust2577 Год назад
Yes, Gatorland! Good idea.
@openmoose
@openmoose Год назад
I played a "wizard school dropout" (Wild soul Sorcerer) who was bad at magic, and I LOVED using Chaos Bolt! I'd always call out what kind of damage it'd be before rolling. "How about a little FIRE, scarecrow!" (and then I roll poison or cold. *shrug*)
@TheDuckMaster12
@TheDuckMaster12 Год назад
Would it break Chaos Bolt to change it to 3d8 and if two of the d8s match, it can keep bouncing? If so, what if it was 2nd level? What if instead you make it 2d6 + 1d8, scaling the 1d8? You lose 1 avg dmg but increase the likelihood of bouncing, and give it better scaling
@isaacthek
@isaacthek Год назад
What would make these stronger is making subclass adjustments to make them more appealing as build around spells. A wild magic sorcerer could have an ability that 1) allows chaos bolt to hit the same target multiple times a turn and 2) adjust each of the die rolled for damage by 1. This would significantly increase the rate of it popping off and it would be completely on flavor with the subclass. For witchbolt, an evocation mage or storm sorcerer could get a damage reroll to increase average output, and maybe the ability to swap it over to a new target with an attack roll. A warlock may have some pact that blends this with hex, so it's a single continuous damage spell with a debuff.
@HOGTO1000
@HOGTO1000 Год назад
I think a point that wasn’t mentioned that is of great importance is that magic missile does force damage which is probably the most consistent damage type while chaos bolt’s inherent randomness means it has the possibility of hitting a resistance meaning it randomly halves it’s damage 1/8 times against enemies which resist even one of its damage types not to mention two!
@timogul
@timogul Год назад
I could see one advantage to Witch Bolt, in that if an enemy is very hard to hit, _but_ in which you could stack various _temporary_ buffs to ensure you can hit it _once,_ then it allows you to keep hitting it for as long as you can defend the caster, so there are some niche cases where it could be _very_ handy.
@slydoorkeeper4783
@slydoorkeeper4783 Год назад
I still wouldn't call that good. If you, as a whole party, can only get 6.5 damage per turn on a target, you're better just running away.
@timogul
@timogul Год назад
@@slydoorkeeper4783 Maybe. Although maybe it doesn't have high HP and just relies on being hard to hit, or maybe other members of the party are able to get hits in (due to higher hit chances), but this is the way for this caster to contribute.
@slydoorkeeper4783
@slydoorkeeper4783 Год назад
@@timogul I feel a caster should be able to keep their hit chance up with the martials. That, and casters have the advantage to target saving throws, something that martials just really don't get. So the enemy is bound to have at least two bad saving throws.
@dragonkingofthestars
@dragonkingofthestars Год назад
doest witch bolt get a mild perk of being more efficent with regard to spell slots spent VS damage done?
@rafaelbordoni516
@rafaelbordoni516 Год назад
I guess so? It would also get the perk of most actions spent, and I think that's the real deal breaker. At that point I'd rather cast free cantrips, damage is not that smaller. He didn't even mentioned it asks for concentration.
@Mr_GoR_
@Mr_GoR_ Год назад
"Your such a white room optimizer" awwww, Gator's been paying attention.
@RodrigoSPassos
@RodrigoSPassos Год назад
What is the best first level spell in the game? What is your top 3??
@plasmyth5501
@plasmyth5501 Год назад
Love those level 1 exclusive spells
@buboniccraig896
@buboniccraig896 Год назад
I play a tempest cleric dragon sorcerer multiclass and use channel divinity on chaos bolt to guarantee a bounce
@floofzykitty5072
@floofzykitty5072 Год назад
Chaos Bolt and Destructive Wrath seem slightly incompatible RAW. Destructive Wrath only works if you are rolling Thunder/Lightning damage, so you would only be able to maximise the damage and guarantee a bounce if you roll a 5 or 8. Granted, that is a 5 or 8 on either of the D8s, so that is a nice bit of neat tech I might want to try.
@nyaccoon
@nyaccoon 9 месяцев назад
i think chaos bolt should probably get a buff but on low level encounters where hitting is pretty likely and enemy health is very little chaos bolt can take out several enemies in a turn which is better than many other first level spells (i have several times taken out multiple goblins with a single spell when realistically taking out one would have been good enough)
@thepip3599
@thepip3599 Год назад
In one game I played in someone managed to kill 9 people with chaos bolt and injure a 10th (he’d gotten a nat 20 on the first cast so there were two of them). It was amazing!
@ashermacdonald6823
@ashermacdonald6823 Год назад
which bolt imo is amazing as it can be upcasted to deal 2d12 per turn, so at lower levels, you get the power of a meh second level spell for as many turns as you can keep using it, and when you only have 2 second level spell slots, it starts looking pretty good, but thats just my experience with it
@calebrenegar1992
@calebrenegar1992 Год назад
Combined rope trick from my ranger with my 4th level witch bolt. I drained down the bosses hp while the party protected my from minions
@nicholascarter9158
@nicholascarter9158 Год назад
I feel like the optimal comparison for Witch bolt is the last spell slot test. Is letting Witch bolt ride for X rounds better than dropping one spell of the same level then going to Firebolt because it's the last slot you have today?
@nithia
@nithia Год назад
Chaos Bolt is best for flavor picks such as with a wild sorcerer. Though it is not optimal it plays into that whole random magic feel that you would be looking for from a wild magic sorcerer. Also at level 1 Chaos Bolt has the second highest max damage vs a single target with Chromatic Orb and Catapult only doing 2 damage more from max damage hit. You can also use Empowered Spell for a chance to re roll dice and try to get them to match. Witch Bolt is a bit of a trap because you think hey I have a limited number of spell slots and this would let me just cast one and keep doing damage. However, it is not that much more damage then you can just do with one of your cantrips and up casting the spell to only do higher base damage but not turn to turn damage makes it less and less useful the higher your level is as there are better spell options. But, depending on your subclass this is one of the only options a Warlock gets for a damage spell that is not a cantrip. Not that you need anything other then Eldritch Blast though. This is a good twin spell option though. The optimal build at level 1 for a Wizard or a Sorcerer would actually be Firebolt for your damage cantrip and then Mage Armor and Shield for your level 1 spells. It will mean you will be harder to kill with your low HP and be able to dish out damage without having to worry about ammo (not that anyone really tracks that) or getting into melee, but this is boring. HOWEVER, both Chaos Bolt and Witch Bolt are both great for making scrolls and wands with to scatter around the world for your players to find and use at lower levels when they run out of spell slots or just to play around with because they have more utility spells as half the time a caster is only using their cantrips anyway because it scales with their level and in many cases will do more single target damage then just about any other spell unless they just want to waste an AOE spell to hit one target until higher levels.
@JazzJackrabbit
@JazzJackrabbit Год назад
The reason you want Chaos Bolt is because you can twin it. By contrast, you cannot twin Magic Missile. There aren't a lot of good ways to use Sorcery Points at levels 3 or 4 except to generate another spell slot. At level 3, you can get a second level spell slot. At level 4, you can get two first level spell slots. So, with magic missile, your sorcery points can grant you another 21 damage at level four. But for Chaos Bolt, you can get an additional 38 damage. Much better! Of course, if you factor in the opportunity cost here of having to spend another action to perform the magic missile instead of, say, firing your light crossbow with 16 DEX (1d8+3), then the gap becomes so much wider. Sure, most damage types from Chaos Bolt are less effective than force damage, and the chance of hitting the target is not as reliable. Except, you know, when the target casts Shield (like Glass Staff, in MoP). So yeah, I would choose Chaos Bolt (or Chromatic Orb) almost every time!
@AgentForest
@AgentForest Год назад
Witch Bolt really should have scaled the recurring damage with upcasting too. If you get an opening to land it against a heavily armored enemy, like while an ally had it prone or marked with guiding bolt, you could get a lot of damage out of it, but only if that periodic damage scaled. Its strength is only that you just need to land one hit. After that the damage is guaranteed, and they should have leaned into that.
@PyroGobbo
@PyroGobbo Год назад
At least as a Gobbo, I could hide before casting those to get advantage. But yeah, I'd rather use guiding bolt (gives advantage to friends) or chromatic orb (I can actually choose the damage type).
@lostinthedark7001
@lostinthedark7001 Год назад
BuT KObOLd! Can't you take elemental adept for acid ? making the chance to roll the same number significantly greater?
@aaronspindel6118
@aaronspindel6118 Год назад
In response to chaos bolt: The other single target attack roll spell available to sorcerers is Chromatic Orb, which does 3d8 damage on a hit. Assuming the same to-hit chance of 0.65, we would find the damage from chromatic orb to be (3*4.5)*(0.65)=8.775 damage on average. I'll ignore crits since you ignored crits for chaos bolt (which is fine as it won't affect the comparison much). We then see that chaos bolt, the only other first level single target attack roll spell for sorcerers, does worse damage on average than chaos bolt. Unless I'm missing something, it seems moreso that at lower levels when spell attack modifiers are lower, the consistency of magic missile just makes magic missile better than spells with attack rolls. So it isn't that chaos bolt is bad, but that at lower levels magic missile is very good. The bigger issue with chaos bolt is its level scaling.
@zc104_purple5
@zc104_purple5 Год назад
I heard geometric series and got pierced through the chest with an arrow made of my math classes
@wahoobidy4912
@wahoobidy4912 Год назад
Ok here's a question. If a tempest cleric were to chromatic orb, would it be worth it? Personally I'd say yes because 24 flat thunder damage with 10 feet shove is pretty nasty.
@wingchun2147
@wingchun2147 Год назад
Colby from D4 deep dive made a video on this
@dairoleon2682
@dairoleon2682 Год назад
I have Witch Bolt, Chaos Bolt, Fire Bolt, E. Blast, and Guiding Bolt on my DS/Hex. I don't use any of them. Guiding Bolt is awesome for damage and Advantage, on paper, but in practice of the 4-5 times I used it, I only hit one target and it died instantly so the Advantage benefit wasn't even relevant. And that's with the help of the Spell Sniper feat.
@commanderroddi7742
@commanderroddi7742 2 месяца назад
I had some fine times with chaos bolt, and the only time I'd consider witch bolt is as a warlock, but frankly, concentrating on hex and eldrict blast is much better. WOrks for something like a storm sorcerer with elemental adept, but its not good. Between those two, I'd pick chromatic orb :)
@HereticalKitsune
@HereticalKitsune Год назад
Some deep math chaos right here.
@Centaur255
@Centaur255 Год назад
Okay, you're probably right about Guiding Bolt not being a big deal either, and you're probably right, but two observations on it: 1) It's a way to do damage and help a party member on the same action, which is pretty rare for 1st level spells. And being able to help a Rogue get Sneak Attack, help a barbarian crit, etc. is good if it's being tacked onto a radiant damage spell for free. 2) If you're a war cleric, being able to deal radiant damage, run up to the target, and then bonus action to attack with advantage as early as Level 1 is a pro move that no other class can do at that level. And while not the greatest thing ever, it's a useful ability well past 1st level.
@tiffanyfrost3271
@tiffanyfrost3271 Год назад
I always found it so funny that in the sea of concentration spells in the warlock spell list, the one spell they get that purely does damage… is also concentration
@jrg305
@jrg305 Год назад
In a campaign where cover rules are strict, witch bolt is excellent, and upcasting on a warlock is how it is always cast. It does the most damage for a warlock spell. The calculations above are assuming casting at level 1. Our group uses a rule that if melee are in front of you, the monster gets cover and of you roll poorly you also hit your friends. Having 2-4 chances per attack roll to hit a friend for less damage is not a good strategy compared to rolling one attack roll and then benefiting from your friends hanging out between you and the monster for extra AC for the squishy caster. I really like that cover rule and think other games not playing with it obviously makes min maxed builds for damage that don't consider the utility of other attack methods fall short quickly
@tiffanyfrost3271
@tiffanyfrost3271 Год назад
@@jrg305 Your group plays with a weird rule but that also has nothing to do with the concentration. If you are concentrating on one of your other warlock spells (which most of them require concentration) then you will lose concentration when you cast witch bolt.
@peterrasmussen4428
@peterrasmussen4428 Год назад
I have found that guiding bolt is actually kinda okay at higher levels when attacking creatures with magic resistance. Not amazing or anything, but far better than the save based alternatives against magic resistance (after you have a good concentration spell up of course).
@umbraignis0
@umbraignis0 Год назад
So might have gone down a bit of a rabbit hole looking at WB math... So using the 13AC example Kobold used, it takes 5 rounds for WB to do on average more dmg than MM for a single spell slot. However if you have adv every round or you have disadv every round then it actually takes 6 rounds for WB to surpass MM. However in doing so I think I found the best case situation that actually makes WB a decent cast at low level. Ambushes If you have Adv first round but then reg hits every round after then it only takes 3 rounds to do on average more dmg. Also if going up against an opponent who can give themselves disadvantage it still takes 3 rounds to do more but it starts to stack up fast.
@benevolentworldexploder5395
I don't think this fixes chaos bolt, but my home ruling is that whatever you roll on the d6 is also used to determine if the attack bounces to another target, but I still maintain the damage type is based on the 2d8s. The really crappy part about the bolt bouncing around is that each bounce is another attack roll, so even when a player gets excited that it bounces, it probably ends up missing. There's too many obstacles to overcome. As for witch bolt, I've never bothered trying to come up with anything. What I think hurts these spells is the fact they are ranged spell attacks and not saving throws with half damage. I could see highly improbable case in early combat where you've got someone doorway dodging and you use witch bolt, maybe true strike has a fringe case here (I mean, you aren't concerned with a longer encounter if you are using witch bolt, so that's something to consider), to punch down a mean critter, but there's a lot of variables here that hinder the spell: 1) Since the spell is a ranged attack and you are targeting through a player, the opponent gets a 1/2 cover bonus, so that theoretical 13 turns into a 15, not a great start. 2) Low level enemies struggle to deal with player AC. Your doorway dodger might be better off swinging this early. 3) This is literally the death of combat when it comes to player enjoyment. There's no decisions here beyond that initial spell and the doorway dodger being bored out of their mind.
@iateitguy903
@iateitguy903 Год назад
I'm trying to think of ways to change it to make these useful without making them too powerful With Chaos Bolt I tossed around the idea of removing the d6 and giving the spell a d8 for each upcast as well as remove the limit on how much a creature can be targeted, but that left the scenario where a lvl 9 Chaos Bolt was guaranteed infinite damage. Maybe keeping the d6, then alternate which die increases per lvl, and keep the target limit? Lvl 2 would be 2d8+2d6, 3rd is 3d8+2d6, etc. Witch Bolt could benefit from the continued damage being upcast as well, since normally a guarenteed d12 when you have better cantrips at later levels is awful. Tossing around the idea of d8s or d10s equal to the spell slot for continued damage, which slightly weaker to start but upscales well later down the road.
@wingchun2147
@wingchun2147 Год назад
Is Chaos bolt really that bad? Chromatic Orb is an obvious comparisons and it deals 3d8 vs 2d8 +1d6. Not to mention 50g materials needed. Avg of 1dmg for the small change to pop off?
@renatocorvaro6924
@renatocorvaro6924 Год назад
Chromatic Orb isn't very good either
@p.rileebenjamin7201
@p.rileebenjamin7201 Год назад
Combine Wich Bolt and Glyph(s) of Warding perhaps. Falling through a few of them would make for a nasty pit trap.
@tokleb
@tokleb Год назад
I think the chance to cast Fire Bolt at the Witch Bolt calculations for the following turns should be 35% not 45%. Also I would have liked to see if it gets better against high AC targets where the fact that you only have to hit once might help.
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