Great info helping me out making a retarder for my acrylic airbrushing paint. I'm trying to keep it from drying on the needle for doing some fine lines.
Thank you for this awesome idea! It saved me from purchasing yet another tripod. I cut my tape long and thin and loop it all the way around both ways (so it stays on) and double it when needed. I also plan to take my (Scotch Blue #2090) tape with me to all of my shoots and apply the tape (doubled as needed) under the locks once I open my tripod to the correct height, to ensure zero movement. The tape peels off super easy, like painters tape when I'm ready to tear down and load up the car.
I think this vid maybe wrong, use sp > vp line and make it vertical for 2point (I tested this method showed here and it didn't match up at all with blender) try it at a 22.5/67.5 rotated cube you will see how extremely off it is
The 'Sta-Wet' is really the best overall deal, and worth every penny. I have four of them, used for years. BTW, my computer is fine (speakers and all), but your sound is not great on this video- way too muted. Perhaps I'm the only one who has mentioned this, but I finally quit listening well before the video ended. Thought I'd let you know.
I plan using ultralight sculpey for the armature to form the torso so when I bake that first do i pre bake that or do I bake that clay at full bake? Or do prebake all the layers til I do I final bake? If so, what temp do I do the final bake when I’ve used various clays? Like for a certain body part I used cosplay for flexibility and other parts I used fimo and for the rest body parts I used super sculpey so what temp and time length do I chose? I didn’t mix the clay together but used them for various parts. I can only find info on what to do when you mix various clays together. Please anyone that has info on how to do final bake once you’ve attached all the parts and different parts are made of cosplay, cernit, super sculpey and fimo. Thank you 😊
Not Perfect at all.. you're just roughly clicking on the screen. These are all approximations. If i wanted that i would just freehand it. Your grids points are not measured at all and yet you use them to make something "perfect". Making a perfect square from an imperfect circle? Tell me how that works 🙄
0:15 - You never explained how you calculated the Depth of a Cube in 1-Point Perspective... Also... I have some questions about 2-Point Perspective... How do you know that if you Drew a Line from the Left and Right Base Corners of the Cube that it will be Parallel with the Horizon Line? How do you know that the Half-Way Point between the Two Vanishing Points is the "True Center?" Overall, I would say that the Method that you've come up with regarding how to determine the Height of the Cube in 2-Point Perspective to be Reasonable, but it requires further Explanation as to "Why" it works the way it does.... I watched the little 35 second gif that you made, but I still don't quite understand what's going on... Certainly, the Height should be the Longest of all 3 Sides of the Cube in 2-Point though given that it is the Closest to the Viewer...
Is it possible to use this or a similar setup to set breakpoints in Blender's C/C++ source code and step through that? I'm trying to learn about Blender's internals to fix a couple bugs I think I found.
No, this is specifically for addons. To debug Blender you will need to build it. It's pretty straighforward these days, used to be a bit more confusing. Search for building/debugging blender. There's also the devtalk forums if you need help.
This was very helpful. I hope you're doing well and still sculpting. I'm looking to get back into art after 20 years away from it. Thanks for creating these videos. I'm going to look for your other social media sites. 🎬📝
You fucking legend! Thank you so much. Everything worked almost as described on the git page, but I had to manually set the debugpy path and I had to manually write in the debug configuration. I don't use Windows often, but needed to use a Blender plugin for some design work and spent hours trying to blindly debug some old Koch snowflake addon. Once the debugger was attached, it took a matter of minutes for me to fix the addon. I don't often use Blender, but I'm subbing just for the hell of it :)
Time and time again I always find my way back to this video when I need to relearn how to make perfect squares. I honestly have no clue how this video doesn't have more views. More students should watch it really does relieve confusion and provides a peace of mind lmao. Much appreciated
Hey there! Amazing content and video! I saw you mention that you solved the mystery of the point in the corner for transferring the height of the cube? I'd be super curious to hear your discoveries! Keep making awesome stuff!
Is there any way for any of these softwares to accurately detect measurements? So for example, if you were to 3D print the sculpture, it'd be a near perfect match to the actual sculpture's size?
Hola Alan! Gracias por tu contenido, encontre tu canal porque tengo un pincel casan brislon que compre (barato porque era medio viejito) y queria arreglarle la ferula, encontre tu video de como limpiar la pintura que se seca en el nucleo de las cerdas. Espero que andes bien y sigas haciendo arte! Te hablo en español porque alba solamente se consigue en Argentina y aledaños! jaja Un gran saludo! (ya tenes casi 4000 subs, un monton!)
I have a question about making the 2D squares like you did at the start of this video. I was wondering if the following steps always work for making perfect squares: 1. Draw one line from each vanishing point and have them intersect anywhere on the page 2. Draw a line from the midpoint to the intersection 3. Draw a new set of lines from the vanishing points that intersect somewhere on the line that goes to the midpoint (although it doesn't matter where you make them intersect, as altering this just determines the size of the square) Am I doing something wrong here? Sometimes I get squares that might be right, but feel a little funny to me (specifically when I make the lines from the vanishing points not intersect under the midpoint i.e. the midpoint line is not vertical), although that could just be something wrong with my eyes. Or is there something wrong with my understanding of your method?
That sounds correct. Have you seen my video on drawing perfect squares? Note the squares can look distorted when they are far away from the center because in real life, usually the vanishing points are far away from each other (and out of frame). But they are technically correct. If you have any doubts, feels free to email me (alansartlog@gmail.com) and send an image.
i know this is an old video, but what i don't understand is if this technique still works when the square doesn't actually intersect with the middle of the frame
Do you mean when the square is not dead center between the VPs? If so, yes, it works, they look distorted if the VPs are too close though, because in real life they're never that close, and the farther you draw from the center the more distorted your squares will look (though they will be technically correct). Look at images and trace the vanishing points, usually they are way out of frame. On a grid like the one I drew, usually you would frame/crop it to just a part.
So this is all fascinating but then you run into the obvious issue where almost nothing you'll ever draw as an artist has both vanishing points on the page and even just making a simple grid to keep to keep proportion to scale as things recede in the distance is just guess work. How the hell do you deal with this stuff for real world drawing?! Is it jut a matter of practice and you just get better at guessing perspective and drawing it intuitively?
Yes, that's about right. In reality you end up doing it intuitively after a lot a lot of practice (I mean practice drawing objects, etc, not necessarily this method). Although many digital programs do offer easy ways to create VPs outside the canvas. I do not propose this as something to replace the intuitive way of learning, only as another tool that can be used as needed (it can also be useful to check drawings), just like other perspective tools (e.g. dividing things in half, projections, etc). It is a bit limited and complex but at least it's actually right unlike several methods I've seen. Also using ellipses part to think about rotation is something very useful I don't see people touch on.